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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by sashanan and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Shining Force (Genesis)

Shining Force review (GEN)

Reviewed on December 05, 2007

While not exactly as famous as Final Fantasy or even Sega's own Phantasy Star series, Shining Force has quite a name among Sega RPG fans. Many believe Shining Force to be the first game in the series, although that honour really goes to Shining in the Darkness, a dungeon crawler RPG very unlike the games that follow it. Shining Force, released in 1993, is more of a strategy game with RPG elements than the other way around, and sets the theme for many other titles in the Shining series.
Shining Force: Resurrection of the Dark Dragon (Game Boy Advance)

Shining Force: Resurrection of the Dark Dragon review (GBA)

Reviewed on December 05, 2007

Shining Force - Resurrection of the Dark Dragon, a remake of the 1993 Sega Genesis title Shining Force, is a tactical RPG in which you lead a group of adventurers against the armies of an evil neighboring country. But this is far more than just a port with updated graphics; Shining Force has been redone from scratch, and a fine balance has been struck between preserving the classic game and updating it to stand up to the many other tactical RPGs on the GBA. As such, the end product is likely to ...
Mighty Beanz: Pocket Puzzles (Game Boy Advance)

Mighty Beanz: Pocket Puzzles review (GBA)

Reviewed on December 05, 2007

Life, why must you always throw new challenges in our path? Why do you force us to spend our time on activities that we do not enjoy and that do not get us anywhere? Why, indeed, are we driven to inflicting mental agony on ourselves, to warp our brain and numb our mind, aware of it every painful step, yet unable to resist? Why must we let ourselves be knocked down, trodden upon, only to scramble back up and ask for more? Why, dear God, why am I playing this atrocity of a puzzle game called Might...
Namco Museum (Game Boy Advance)

Namco Museum review (GBA)

Reviewed on December 05, 2007

To the modern day gamer, a title like Namco Museum has little to offer, but to an old schooler it represents pure gold. It consists of five classic arcade titles, and a fairly varied selection at that, and brings a lot of classic goodness to the GBA. I judge it unlikely that anybody who did not grow up with these and similar games will find them much fun, but if the titles Ms. Pacman, Dig Dug, Pole Position, Galaxian and Galaga mean anything to you, here's your chance to replay these arcade clas...
Phoenix Wright: Ace Attorney - Trials and Tribulations (DS)

Phoenix Wright: Ace Attorney - Trials and Tribulations review (DS)

Reviewed on November 22, 2007

The Phoenix Wright formula is an effective one. Take one part point & click adventure, two parts courtroom drama and three parts ongoing story about a defense attorney in a world gone stir crazy, and you have a heavily text based but very enjoyable game. And that's a good thing, because Trials and Tribulations is more of exactly the same we've already seen for the past two games. In fact it's tempting to say that if you liked what came before, you can just stop reading and go and play - and if y...
Impossible Mission (DS)

Impossible Mission review (DS)

Reviewed on November 07, 2007

Back in the early eighties on the Commodore 64, Impossible Mission was a well named game. Aside from the obvious reference to a popular espionage series, the game's difficulty lived up to the title. You were a secret agent infiltrating an evil genius' stronghold, hoping to capture him before he could launch a nuclear missile. To accomplish this, you explored the rooms of his hideout, searching assorted furniture for puzzle pieces that you then had to combine to find a password.
Phoenix Wright: Ace Attorney - Justice for All (DS)

Phoenix Wright: Ace Attorney - Justice for All review (DS)

Reviewed on September 10, 2007

For starters, there is no need to bother with this one until you've played and finished Ace Attorney. The story picks up from the events of the past game, with just enough flashbacks to be able to play it separately if you must, but you'll get more out of it knowing what led up to the events here. The gameplay is also virtually identical, and there a recurring characters and locations to boot. Essentially, Justice for All feels like 4 new cases in the same game.
Phoenix Wright: Ace Attorney (DS)

Phoenix Wright: Ace Attorney review (DS)

Reviewed on September 10, 2007

It is completely linear, it involves a lot of reading, it has an annoying bit here and there where you're wondering how to convince the story to move along, and once you've finished it, any replay will be precisely the same...and I'm still absolutely in love with it.
Phantom Brave (PlayStation 2)

Phantom Brave review (PS2)

Reviewed on September 30, 2006

Phantom Brave follows the Nippon Ichi tradition for strategy RPGs with a twist - or a dozen twists, as it happens. The basics of the genre are recognizable - characters walking across a map, turn based, to kill their enemies with a variety of regular attacks and special skills - but that's about where all the usual expectations go out the window. This formula worked out great for Disgaea and to an extent, it still does; but at a couple of points, the game comes off as too experimental for its ow...
Lord of the Rings: The Third Age (Game Boy Advance)

Lord of the Rings: The Third Age review (GBA)

Reviewed on May 30, 2005

LotR games have been hitting the various consoles lately, and every time a GBA companion game was released as well. While The Two Towers and Return of the King got Diablo-ish hack & slash companion games on the GBA, The Third Age opts to be a tactics RPG instead; a solid choice as this kind of game works really well for the "pick up and play for a bit" attitude that often accompanies handheld gaming. While it's not the best of its kind to be released on the GBA, and it has trouble with some of t...
Moon Buggy (Commodore 64)

Moon Buggy review (C64)

Reviewed on December 16, 2004

One of the golden rules of game development is that if a game is successful, rip-offs inevitably follow. Sometimes it's just a few good elements that are taken to be incorporated in a different game, and sometimes an attempt is made to reinvent the same game completely; and it's this latter category that usually goes wrong. Moon Buggy is a prime example of a game that tries to emulate a successful predecessor - Moon Patrol, in this case - and falls short by a mile.
Metroid Fusion (Game Boy Advance)

Metroid Fusion review (GBA)

Reviewed on December 16, 2004

After a long while of anticipation, the fourth game in the now-legendary Metroid series hits the Gameboy Advance, allowing gamers to take their favorite, heavily armored female cyborg with them on long journeys. And they will not be disappointed by the sheer quality of the title: solid action, quick gameplay, good variety in areas and enemies, a handful of quite challenging bosses, and plenty of exploration. On the other hand, particularly to a Metroid veteran, there are two areas in which the g...
Quasar (Commodore 64)

Quasar review (C64)

Reviewed on December 09, 2004

The only thing that made Quasar noteworthy on my collection of C64 floppies was that it was the only game I had that started with a Q. When you are six years old, that fascinates you. Q is a mysterious letter. You have no clue how to pronounce the name. It logically follows that it's got to be a cool game. Perhaps the designers of Quasar used the same reasoning. Slap on a nice sounding name, rip off a Commodore game that *did* work out - in this case, Buck Rogers - and success is assured, no? No...
Moon Patrol (Commodore 64)

Moon Patrol review (C64)

Reviewed on December 09, 2004

In an age where the appeal of a game is largely determined by how long it takes to play it through, going back to a title where you're happy to live through the first five minutes can be very refreshing. Arcade classic Moon Patrol spawned a Commodore 64 port in 1983, and it's one of those deliciously simple and yet brutally difficult games that the Commodore saw a lot of that year. As the name implies, you are patrolling the moon in a weird blue vehicle with square wheels. As the screen relentle...
Command and Conquer: Renegade (PC)

Command and Conquer: Renegade review (PC)

Reviewed on September 08, 2004

Set in the game world of the original Command & Conquer RTS, Renegade is a first person shooter centering around a commando named Havoc and a simple plot unfolding over 12 missions. It is no way a ground breaking RTS, and in fact has a couple of flaws that leave it clearly a step behind the best in the genre. Renegade is mostly of an interest to fans of Command & Conquer due to the many similarities and tributes to the original game, but will likely only be of remote interest to those who have n...

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