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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by sashanan and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ikari Warriors (NES)

Ikari Warriors review (NES)

Reviewed on December 10, 2015

Swedish pop is one thing. Doing nothing but entering the same cheat code over and over is quite another...
Trojan (NES)

Trojan review (NES)

Reviewed on October 12, 2015

There's a pretty fun brawler in there - if you survive long enough to see most of it.
Pokémon Shuffle (3DS)

Pokémon Shuffle review (3DS)

Reviewed on August 17, 2015

Not something I'd have chosen for myself, but it evidently chose me. And it's free. It's SO free.
Kingdom of Amalur: Reckoning (PC)

Kingdom of Amalur: Reckoning review (PC)

Reviewed on August 04, 2015

Amalur was to be the setting for further games, not the least of which an MMO, but nothing else materialized as the studio went bankrupt after releasing just this one game. It sold well enough, but its development went over budget so badly that nothing but miraculous sales would have resulted in a profit, and that didn't happen. Fittingly, because while I enjoyed my time with it, it's not a miraculous game either.
Zaxxon (Commodore 64)

Zaxxon review (C64)

Reviewed on July 14, 2015

At the end of this base, the eponymous Zaxxon attacks, a giant killer robot that actually does very little killing. Rather, he lumbers towards you, fires a single missile, and bugs out, ending the stage even if you fail to destroy him in what little time you get. And then it all repeats.
Etrian Mystery Dungeon (3DS)

Etrian Mystery Dungeon review (3DS)

Reviewed on June 28, 2015

The bottom floor of each dungeon has a boss, and at this point you suddenly do get full control over your party. It's far more of a relief than it should be. Now, at last, I can make everybody do what I want them to do, and it feels like the party is finally showing its real effectiveness.
Moraff's Dungeons of the Unforgiven (PC)

Moraff's Dungeons of the Unforgiven review (PC)

Reviewed on June 22, 2009

Moraffware is responsible for quite a number of cute DOS era games, but foremost among them are a trio of dungeon hacks titled Moraff's Revenge, World and Dungeons of the Unforgiven respectively. Of these, Moraff's World was a major improvement over Revenge, having an entirely new game engine and lots of new options to play around with. Dungeons of the Unforgiven, on the other hand, takes the engine of World, throws only a few things around, and feels more like an elaborate mod than a brand new ...
Moraff's World (PC)

Moraff's World review (PC)

Reviewed on June 22, 2009

In the early nineties, Moraffware was as ambitious as small developers could get. A bundle of titles were released in a fairly short time frame, all with free shareware versions to try out and the option to register to get a bigger and better version of the game. The help files associated with each game spoke of even bigger plans, including a movie and a rock band themed after said games. Neither of those have ever come about, but some of Steve Moraff's games of that age survive to have some mea...
Moraff's Revenge (PC)

Moraff's Revenge review (PC)

Reviewed on June 22, 2009

Out of the three dungeon hacks that Moraffware released in the late eighties and early nineties, Moraff's Revenge is the first, has the most basic graphics, the least depth to its gameplay and the smallest scope - yet also the by far the biggest challenge. Nostalgia aside, Revenge is likely to be the least appealing choice out of the trilogy, unless you want to work for your victory, which the much more popular Moraff's World never really makes you do, and Dungeons of the Unforgiven only to an e...
Theatre Europe (Commodore 64)

Theatre Europe review (C64)

Reviewed on June 19, 2009

Theatre Europe is a wargame simulating a not-so-peaceful end to the Cold War, namely a Soviet invasion of West Germany and beyond. Taking turns, the NATO and Warsaw Pact players move their armies across a map, attacking each other, with the Warsaw Pact's ultimate goal being the capture of Bonn and several other NATO cities whereas NATO must keep the Red Army at bay for a month. The game plays out as turn-based strategy and is regretfully for one player only, which means the other side will be co...
Serpentine (Commodore 64)

Serpentine review (C64)

Reviewed on June 19, 2009

There are people who consider the idea of worms crawling around a maze trying hard to eat or be eaten quite revolting. Serpentine is not for them. For this is game that brings us to the bare basics of ''survival of the fittest'': you take control of a blue worm in a PacMan-like maze (minus the cute little edible dots), and as you enter each level, so do three big, hostile red worms. They will try to eat you, and your goal is to do the same to them. Eating enemies is done by nibbling away at thei...
Seafox (Commodore 64)

Seafox review (C64)

Reviewed on June 19, 2009

One of my greatest irritations in gaming, right after online cheaters, inexplicable crashes and self-corrupting saved games, is slowdown. Or lag, as we call it on the internet. Whether caused by a slow connection or locally by video issues, there's nothing more effective in breaking a nice gaming experience than the game constantly s-l-o-w-i-n-g down. The music skips, the mouse movements become jerky, the CD drive spins up, and your teeth grit. There's nothing quite like it. Fortunately.
River Raid (Commodore 64)

River Raid review (C64)

Reviewed on June 19, 2009

River Raid is a 1984 Activision game that is counted among the better shooters on the Commodore 64. After all these years it remains as a favorite of many stubborn Commodore gamers, and is among the first games mentioned when such veterans are asked which titles they remember most fondly. River Raid owes this remarkably popularity not to deep gameplay or stunning visuals - it has neither - but to being a simple, solid and lovable title that's easy to get into.
Ring of Power (Commodore 64)

Ring of Power review (C64)

Reviewed on June 19, 2009

To the modern day gamer, the concept of the "text adventure" game genre may be difficult to understand. Without any graphics to go with, and with typed commands being the only way to communicate with the game, the genre will probably appear bland and boring to those who didn't experience it firsthand. Nonetheless, text adventures have been huge throughout the late seventies and early eighties, and Ring of Power is but one of many. Admittedly, it's not nearly the best one - certainly no competito...
Jumpman Junior (Commodore 64)

Jumpman Junior review (C64)

Reviewed on June 19, 2009

Released by Epyx in 1984, Jumpman Junior is the sequel to the original Jumpman game, though especially on the Commodore 64, it is probably more famous than the original. The Commodore version is only slightly different than the Atari original from 1983, consisting of 12 levels rather than 15, but otherwise simply being a port of the same game. Jumpman Junior is an excellent platform game that would have certainly ranked with the best of the Commodore's games, but a multitude of bugs, including a...
Gribbly's Day Out (Commodore 64)

Gribbly's Day Out review (C64)

Reviewed on June 19, 2009

Gamers are strange animals. A game may give us state-of-the-art graphics, an excellent soundtrack, lots of different options and whatever else we may be looking for, and we can still write it off as boring. Another game may look like nothing to the casual observer, but for some reason people fall completely in love with it. In the end, what matters is if a game is fun to play, and it is not always as easy to grasp why it is or why it isn't.
Galaxian (Commodore 64)

Galaxian review (C64)

Reviewed on June 19, 2009

Namco's Galaxian was first released in the arcades in 1979 as a successor to Space Invaders. The Commodore 64 version, which is a remake rather than a direct port, came four years later. The premise is the same as in the original: you pilot a lone spaceship against waves of alien invaders, trying to gun down their formation without getting killed yourself. Galaxian differs from Space Invaders in the sense that enemies leave the formation to make swooping attacks on your craft, carefully at first...
Choplifter (Commodore 64)

Choplifter review (C64)

Reviewed on June 19, 2009

This review takes us back almost twenty years in time, to the first of the two golden years of the Commodore 64: 1982. Many of the most famous Commodore titles are from this year (in which the system was released) and 1983. Some are merely names that may or may no longer be familiar to gamers these days. Others were the beginning of a series that was later continued on other systems. Choplifter is an example of the latter, spawning a second and a third title on various systems including the Supe...
Booga-Boo (Commodore 64)

Booga-Boo review (C64)

Reviewed on June 19, 2009

Few games manage to annoy the player as much as Booga Boo does. Despite the programmer's undoubtedly good intentions, this game is completely devoid of any entertainment value at all, but does manage quite nicely to drive you insane in record time. The concept of the game is to guide a flea who has fallen down a bunch back up to where he started. Walking around is not an option - it's a flea, and therefore we'll be jumping. Using a series of awkward left and right jumps, you must somehow guide h...
Hoosier City - Assault of the Orcs (PC)

Hoosier City - Assault of the Orcs review (PC)

Reviewed on June 12, 2009

Someone finally snapped and sent the Earth into nuclear apocalypse. Cities were blasted into oblivion, civilization collapsed, and humanity was all but wiped out. The few people yet clinging to life are gathered in three habitable domes that provide protection from the irradiated wastelands outside. It is in this bleak, dismal world that Hoosier City is set...and it doesn't matter because outside of the screen telling the backstory, the game doesn't actually do anything with this theme. The back...

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