Reviews by phediuk

48 reviews · showing 21–40

Written by
  • Reader Game Boy

    Super Mario Land review

    Take Super Mario Bros. Cut the game's 32 levels down to 12. Make two of those levels auto-scrolling shoot-'em-ups. Add in unique (but unremarkable) boss battles at the end of each world. Finally, make the whole game…

    phediuk · November 2, 2006

  • Reader NES

    Guerilla War review

    I won't pretend Guerrilla War is a very innovative game, because it's pretty much as derivative as it gets. There are no fancy gameplay mechanics on display here; this is the epitome of grab-a-weapon-shoot-some-baddies game design. But…

    phediuk · September 26, 2006

  • Reader DS

    Phoenix Wright: Ace Attorney review

    The concept of Phoenix Wright is simple: you are a lawyer. Or, to be more specific, a defense attorney. Your job is to save your client from conviction--they're always innocent of the crime--and invariably find the real perpetrator, who is…

    phediuk · August 17, 2006

  • Reader NES

    Ghosts 'N Goblins review

    Ghosts 'n Goblins exemplifies the worst kind of challenge in a game: a game that is ridiculously hard solely to piss off whoever plays it. Ghosts 'n Goblins has no real agenda other than to make you mad. And it will succeed in that mission…

    phediuk · August 4, 2006

  • Reader NES

    Kid Icarus review

    Kid Icarus was released on the same day as another Nintendo game: Metroid. The big selling point for both games was that they were "Password Paks"--that is to say, a password could be input at the start of the game so you didn't have to go…

    phediuk · July 21, 2006

  • Reader NES Review of the Week

    Teenage Mutant Ninja Turtles 2: The Arcade Game review

    Teenage Mutant Ninja Turtles II: The Arcade Game is a sequel to an NES platformer called...Teenage Mutant Ninja Turtles (shocker.) While some people may have warm fuzzy feelings of nostalgia when thinking of the original TMNT, I'll be…

    phediuk · July 13, 2006

  • Reader NES

    Gradius II: Gofer no Yabou review

    There are certain games for which one must wonder the usefulness of a review. Gradius II is one such game. Being an average-at-best Japan-only release from 1989, it is highly unlikely that any casual gamer will read this review and decide…

    phediuk · July 1, 2006

  • Reader NES

    Castlevania review

    Without a doubt, Castlevania is an esteemed series. While its sales aren't the greatest, the games still receive high acclaim from critics and hardcore gaming junkies alike (well, the 2D ones, anyway.) However, one thing that should be…

    phediuk · June 30, 2006

  • Reader Sega CD

    Lords of Thunder review

    There are two reasons gamers play scrolling shooters. The first is intensity. Yes, intensity, that nebulous, ubiquitous descriptor which encompasses hurtling projectiles, swarms of enemies, huge bosses, and fancy-looking weapon effects. If…

    phediuk · May 6, 2006

  • Reader SNES

    Gradius III review

    First and foremost: Gradius III has some of the worst slowdown ever seen in a scrolling shooter. Yes, yes, this is a common issue in early third-party SNES games, and Gradius III was actually the first third-party game ever released on the…

    phediuk · April 29, 2006

  • Reader SNES

    Donkey Kong Country review

    In 1994, Nintendo was in a bit of a pickle. The SNES was starting to be outmatched. 3DO, Jaguar, and now this newfangled "Sega 32X", with the Saturn and PlayStation due next year! And the N64 was still a ways off! How could Nintendo…

    phediuk · April 22, 2006

  • Reader Genesis

    Space Harrier II review

    Space Harrier is not a game. Space Harrier is an idea. I can envision a programmer at Sega fiddling around with some code during his spare time and creating a functional 3D checkerboard field. Cue the proverbial light bulb. The game really…

    phediuk · April 14, 2006

  • Reader Genesis

    Lightening Force: Quest for the Darkstar review

    The Genesis has a lot of shooters. Not just any type of shooter, mind you, but the variety that encompasses Gradius, R-Type, Darius, etc... You know, the subgenre of shooters that no one can quite settle on a name for. The term "space…

    phediuk · April 8, 2006

  • Reader Genesis

    Raiden Trad review

    Raiden was never a great game. Hell, Raiden was never even a good game, period. The game doesn't even try to be original; its most remarkable feature is just how unremarkable it is. Hey, it's yet another vertically-scrolling shooter, but…

    phediuk · April 4, 2006

  • Reader SNES

    Darius Twin review

    Taito, like every other company in the early 90s, wanted to jump on the scrolling shooter bandwagon. It was the newest fad in the game industry! Part of the reason for this was because scrolling shooters are very easy games to program: no…

    phediuk · March 29, 2006

  • Reader SNES Review of the Week

    Super R-Type review

    No mid-level checkpoints. No. Frigging. Mid-level. Checkpoints. Why did it have to be this way? Why do I have to do an entire level over again no matter where or when I die? Get hit once, and faster than you can say "You stupid piece of…

    phediuk · March 27, 2006

  • Reader GameCube Review of the Week

    The Legend of Zelda: The Wind Waker review

    When Nintendo unveiled the first screens for Wind Waker back in 2001 (it was still being called simply "The Legend of Zelda" at the time), the game's cel-shading graphical style was a great source of controversy among the gaming community…

    phediuk · March 22, 2006

  • Reader Game Boy Advance

    The Legend of Zelda: The Minish Cap review

    I'll get straight to the point: the Zelda series needs a makeover. Badly. While the latest installment in the 18-years-running series remains an delightfully enjoyable experience for newcomers, longtime fans are likely to notice that…

    phediuk · March 22, 2006

  • Reader Nintendo 64

    The Legend of Zelda: Ocarina of Time review

    The Nintendo 64 console has gained some infamy over the years for having quite possibly the worst lineup ever seen in a successful console. This is due partially to the fact that Nintendo severely limited the number of third-party…

    phediuk · March 22, 2006

  • Reader Game Boy Advance

    Gunstar Super Heroes review

    Over the years, Treasure has become one of the most renowned developers among hardcore gamers, thanks to its penchant for creating intense side-scrollers and shooters that always have projectiles flying everywhere and plentiful, huge…

    phediuk · March 22, 2006