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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tensei Ryuu: Saint Dragon (TurboGrafx-16)

Tensei Ryuu: Saint Dragon review (TG16)

Reviewed on September 11, 2004

While playing the first level of Aicom side-scrolling shooter Saint Dragon on the ol’ PC Engine, I nearly fell in love. Piloting a skeletal dragon definitely earned this game points in my book, but there was a lot more to it than just that. The entire first level played out as a wonderful way to set a mood in a shooter.
Castlevania: Circle of the Moon (Game Boy Advance)

Castlevania: Circle of the Moon review (GBA)

Reviewed on September 01, 2004

If I were forced to come up with one flaw in Konami’s masterful Castlevania: Symphony of the Night for the Playstation, it would involve that game’s lack of difficulty. For a person who had nearly cried bloody tears after suffering his millionth death at the hands of Dracula, Death and pals in Castlevania III, the utter ease at which I was able to bully my way through C:SotN was a bit disconcerting.
Castlevania: Symphony of the Night (PlayStation)

Castlevania: Symphony of the Night review (PSX)

Reviewed on August 20, 2004

Throughout the glory days of the eight- and 16-bit systems, Konami’s Castlevania series earned a reputation as a tough, unforgiving collection of platform games. Moving your fragile (taking as few as four hits to kill) hero through level after level loaded with bottomless pits and awkwardly-placed enemies proved to be a frustrating task. An emotionally rewarding task, as beating Dracula, Death and the rest of the gang was an accomplishment to be proud of, but still a frustrating one.
Donkey Kong Country (SNES)

Donkey Kong Country review (SNES)

Reviewed on August 19, 2004

It was a story so eloquent that you’d think Shakespeare had penned it. Donkey Kong, a large ape, woke up to find his enormous horde of bananas was missing. Enlisting the help of Diddy Kong, a smaller (and less useful, as a few enemies just don’t succumb readily to his weaker attack) ape, the powerful primate sets off on a trail of revenge and redemption....a trail that would not reach its end until he’d bested each and every one of the vile Kremlings and regained his sweet, sweet fruit. Eat your...
Darius Twin (SNES)

Darius Twin review (SNES)

Reviewed on August 11, 2004

Maybe the original Darius wasn’t the greatest shooter ever made. It wasn’t as intricate and demanding as R-Type or as simple and mindlessly fun as other early shooters, but it was still a quality game. Heck, I can safely say the PC Engine port (Darius Plus) is worth playing solely for the boss battles. With a total of 16 beautifully rendered robotic menaces derived from various forms of aquatic life, the original bosses of Darius were sheer works of art. Combine that with some rich, colorful gra...
Darius Plus (SuperGrafx)

Darius Plus review (SGX)

Reviewed on August 09, 2004

A lot of promising shooters that I’ve picked up have taken that promise, crumpled it up and discarded it callously. I thought Insector X for the Genesis would be fun and original — it was a tedious game marred by you having to control an oversized ship while trying to dodge lightning-quick attacks. When playing Heavy Unit for the PC Engine, I initially saw a lot of promise in the first stage. Sadly, that promise faded as the game quickly devolved into a poorly-done generic piece of trash.
Baldur's Gate: Dark Alliance (Game Boy Advance)

Baldur's Gate: Dark Alliance review (GBA)

Reviewed on July 28, 2004

The first video gaming system I owned was an Atari 2600. You could play ports of a vast majority of that time period’s most beloved arcade games on that classic system. Of course, since the Atari 2600 wasn’t the most powerful thing around, those ports weren’t exactly identical to the original. Graphics and sound were simplified as much possible and a decent number of things from the arcade game would be left on Atari’s cutting-room floor. Hell, that system couldn’t even include the fruit from th...
Final Fantasy VII (PlayStation)

Final Fantasy VII review (PSX)

Reviewed on July 23, 2004

Remember the good ol’ days before RPGs were cool? Days when you’d be controlling tiny, blocky characters through a game with little story beyond destroying the forces of evil?
M.U.S.H.A. (Genesis)

M.U.S.H.A. review (GEN)

Reviewed on July 20, 2004

I’d been in a slump as far as shooters went, it seemed. It felt like forever since I’d actually played one that was fun and aesthetically pleasing. Those paying attention to “All Things Overdrive” probably know that among the recent ones I’d partaken of were such gems as Insector X (Genesis), Black Heart (Arcade) and Heavy Unit (PC Engine) — games that made me yearn for the icy cold touch of Dr. Kevorkian to put me out of my misery.
Heavy Unit (TurboGrafx-16)

Heavy Unit review (TG16)

Reviewed on July 15, 2004

I’ve decided I have to be some sort of mentally ill glutton for punishment. You see, when confronted with a shooter of the lowly caliber of Taito’s Heavy Unit on the PC Engine, the average player likely wouldn’t get too far. They’d start up the game (likely because its somewhat suggestive title tricked them into believing they were playing some old-time masturbatory hentai shooter like Divine Sealing), immediately watch their underpowered ship get wiped out by the horde of skeletal (yet durable)...
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on July 07, 2004

Final Fantasy Mystic Quest can best be described as a slap to the face of any American fan of role-playing games. Commonly referred to as an RPG for beginners, this SNES blunder seems to be less of a tutorial game and more of an insult to a player’s intelligence.
Black Heart (Import) (Arcade)

Black Heart (Import) review (ARC)

Reviewed on July 06, 2004

It starts out so innocently. An evil wizard kidnapping a damsel. A brave knight to the rescue, determined to save the day. Leaping onto the sturdy back of his dragon mount, the chivalrous warrior departs to face whatever dangers come his way.
R-Type (Arcade)

R-Type review (ARC)

Reviewed on June 30, 2004

Back in the days of my youth, my parents bought me a Rubik’s Cube. Even though the objective was simple (make all the squares on each side the same color), that confounded cube still proved capable of captivating me. I spent hours, days and even weeks staring at it and manipulating it in an attempt to “solve” what appeared to be an impossible puzzle before finally losing interest in it and casting it into my “Box of Abandoned Toys” (likely with each side still an amalgam of different colors). I ...
Daze Before Christmas (SNES)

Daze Before Christmas review (SNES)

Reviewed on June 24, 2004

I’ve been playing Daze Before Christmas for a while and really enjoy it. Admitting my liking for this 1994 Sunsoft platformer is a pretty easy thing to do — explaining why I like it isn’t such a simple task.
Insector X (Genesis)

Insector X review (GEN)

Reviewed on June 24, 2004

I really wanted to love Insector X. In a shooter genre overloaded with military planes and bizarrely-shaped spaceships, this Genesis game looked to be a breath of fresh air. Controlling a robotic insect, you’d get to engage in battle with other flying critters, both large and small. Sure, the differences would likely only be cosmetic, but considering how many shooters I’ve played that seemed to be little more than copies of more established names, even superficial cosmetic changes would be very ...
Amagon (NES)

Amagon review (NES)

Reviewed on June 17, 2004

When Nintendo released Super Mario Brothers, a new age of video gaming began. Players controlled the cheerful plumber as he traveled on land, in caves, underwater and through castles in his quest to rescue a beautiful princess from the foul dragon Bowser — and loved every glorious second of entertainment that game provided.
Alundra (PlayStation)

Alundra review (PSX)

Reviewed on June 09, 2004

On the surface, things seemed pretty good in the regions surrounding the quaint village of Inoa. Sure, the fell demon Melzas had been a threat, but he was now trapped in a submerged castle and seemingly out of the picture.
Rygar (NES)

Rygar review (NES)

Reviewed on June 02, 2004

The fine (if somewhat barren) land of Argool had seen better days. The horrid and demonic Ligar, hidden within a floating castle, had sent his army of beasts and monsters throughout the land to steal hope from the general populace. Their only hope — the reanimated body of a valiant warrior.
Kouryu Densetsu Villgust: Kieta Shoujo (SNES)

Kouryu Densetsu Villgust: Kieta Shoujo review (SNES)

Reviewed on May 27, 2004

One of the greatest joys of playing a role-playing game comes from watching characters that start out as weak as a newborn child evolve into a force powerful enough to topple evil beings possessing godlike might.
Hercules no Eikou II: Titan no Metsubou (NES)

Hercules no Eikou II: Titan no Metsubou review (NES)

Reviewed on May 26, 2004

One thing that has remained a constant in video gaming history is that if a company comes up with a wonderful idea, other companies will jump on board and attempt to create their own games using said idea.

Additional Results (20 per page)

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