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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by mariner and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Yoshi (NES)

Yoshi review (NES)

Reviewed on June 12, 2005

I like Tetris clones. There’s just something about pouring all of your concentration into getting your colored pieces of something or other into just the right place in time, trying not to panic as you fix your mistakes, and smiling at your high score that makes them fun. I just like it when they’re done right. Incidentally, my favorite one (Tetris Attack) features Yoshi, so I wondered if this one would turn out nice and peachy as well. It turns out the answer is no. There are some good ideas he...
F-15 City Wars (NES)

F-15 City Wars review (NES)

Reviewed on June 12, 2005

I got new socks today! They're all nice and bright white and so warm and comfy and everything. See, my old socks were getting a bit worn, so I had to get new ones. Isn't that neat? No? So why am I telling you all this? I suppose I could relate my experiences with F-15 City Wars, a rather obscure NES game I played, instead. But in all honesty, I found the socks to be more exciting.
Marble Madness (NES)

Marble Madness review (NES)

Reviewed on February 03, 2005

Super Monkey Ball was quite the hit at Gamecube's launch. Sega made a great sleeper hit that has become one of the many well loved games this generation. But do all of the Monkey lovers out there know that this game is not a new concept, but is roughly based on an old game that happened to make its way to the NES? Yes, Marble Madness is in fact similar to design as its more well known and more advanced cousin. But whereas Sega’s game may be wonderfully appreciated, this one does not deserve such...
Balloon Fight (NES)

Balloon Fight review (NES)

Reviewed on February 03, 2005

In 1982, Larry Walters fulfilled his lifelong dream. By attaching 45 helium balloons to a lawn chair and armed only with a pellet gun, a radio, a camera, and some soda, he set flight. Sailing over California at 16,000 ft, he got to enjoy an impressive view (yet still forgot to take pictures) and piss off a lot of pilots. By shooting some of the balloons, he made a semi controlled descent, with a remarkable landing right into some high voltage power lines. Once safely on the ground, he was gr...
Final Fantasy Anthology (PlayStation)

Final Fantasy Anthology review (PSX)

Reviewed on January 26, 2005

Being a crazed fanboy can cause people to do stupid things. Take me, for instance. I should really have no reason to own this game. I already play FF6 regularly, and FF5 isn't good enough for me to want to own a copy. But my Playstation was sitting there all lonely and this game was really cheap and, well, here it is. And thus that little urge I get to replay one of my favorite games of all time became irresistible, and I popped the FF6 disk in. Twenty minutes in convinced me that I should...
Final Fantasy III (SNES)

Final Fantasy III review (SNES)

Reviewed on January 26, 2005

What do you think you’ve found, here, in this dying world? - Kefka, FF Anthology
Rayman (PC)

Rayman review (PC)

Reviewed on January 14, 2005

I used to think side scrolling platformers were a surefire key to success. Y’know, the Mario clones - where jumping is key and an emphasis on avoiding enemies or engaging in close range combat. Heck, when all you ever played was Mario and Sonic, you’d probably think the same thing. And yes, there are others that do it well too. But somehow, Rayman does not manage to catch the same instant success feel that Mario and Sonic did. It isn’t even a problem with shoddy programming or anything like that...
The Legend of Zelda: Ocarina of Time (Nintendo 64)

The Legend of Zelda: Ocarina of Time review (N64)

Reviewed on January 09, 2005

There's no way I can make an introduction to this game that doesn't sound melodramatic, but I really don't care. No matter how sappy it might sound, to be completely honest this game changed my life. It shocked me out of complacency about videogames (or, to use the overused and irrelevant phrase, my casual gamer status) and led me to realize that games can and should be far greater than mere time wasters; far more important than something to do for fun. It grabbed my life, dominated my though...
Rainbow Islands (NES)

Rainbow Islands review (NES)

Reviewed on January 07, 2005

A while back, I had the coolest idea ever. Rather than a side scrolling platformer, I would make a vertical scrolling game. Jumping from platform to platform is what truly defines how fun a Mario clone is, and so how about a game where you're jumping all the time? How about a game where your goal is to climb a tower, constantly going up? It's brilliant! Forever climbing, you will feel the satisfaction of a well timed jump far more often than in Mario or Sonic. And best of all, it's never b...
Sonic Heroes (GameCube)

Sonic Heroes review (GCN)

Reviewed on January 02, 2005

According to Jak and Ratchet, platformers should have big freakin guns and lots of vehicles and stuff. Sly says we should have stealth. And even the king, Mario himself, seems to think we should spend our time collecting stars. I feel like I'm Charlie Brown walking amid all the aluminum trees, searching for the true Christmas spirit, or platforming spirit as the case may be. Doesn't anyone know what platforming's all about? And then I see it, the only real Christmas tree there. Sure, it's ...
Mega Man 6 (NES)

Mega Man 6 review (NES)

Reviewed on November 22, 2004

There's a scrumptious triple fudge sundae in front of you. Take a bite. Delicious, isn't it? Take another. Each taste is seemingly better than the last as you enter a state of fattening nirvana. But eventually, your brain decides enough is enough and starts to override your taste buds. Each new bite will become a chore, each new taste will start to sicken you. Besides, by this point all the ingredients have run together to create some sort of gooey sludge anyways. Something that was once...
Mega Man 3 (NES)

Mega Man 3 review (NES)

Reviewed on November 22, 2004

From playgrounds to the internet, from the 80s to today, the battle has quietly been fought. Just what was the best Mega Man game? Although the struggle for dominance between FF6 and FF7 or the Zelda games are legendary, the lesser stature of the Blue Bomber causes most to blissfully ignore the question. But some do care about which game best represents the series, and they are sure to let their opinions be known. This always boils down to a fight between the dominant MM2 and its jealous underst...
Adventures of Lolo (NES)

Adventures of Lolo review (NES)

Reviewed on November 13, 2004

Quick, what's the first thing you think of when you hear the words "puzzle game"? Tetris, perhaps? Yet, if we probe deeper into Tetris and its clones, we see that they aren't really puzzle games at all, at least not by the true definition of the word. The focus isn't on thinking; it's on fast reflexes and quick observations. No, Tetris is more of an action game than a true puzzle game. A puzzle should be puzzling (duh), forcing you to come up with a solution and overcome obstacles. Think f...
Zelda II: The Adventure of Link (NES)

Zelda II: The Adventure of Link review (NES)

Reviewed on November 13, 2004

It's a sad fact that many people tend to dismiss this masterpiece simply due to the fact that it doesn't play like the rest of the Zelda games. It's the outcast of the family, tolerated perhaps, but often described as "a good game, but...." Quite frankly, that's not fair. Ignore the way the Zelda series has become, ignore all the celebrated history of Zelda that came on the SNES and onward. Imagine the feeling of having a new Zelda game, one that is admittedly quite different in gameplay but...
Tecmo Bowl (NES)

Tecmo Bowl review (NES)

Reviewed on November 07, 2004

Remember the glory days of the NES, where all games were great and new and so much better than anything since? Unfortunately, these glory days only existed in that fantasy world known as nostalgia. Games we thought were perfect are, when you look at them with a critical eye, too frustrating, too simple, too unbalanced, too hard to control, or too slow. They were great back then because there was nothing better back then and because we didn't know any better. And we did have fun with them, despit...
Metroid (NES)

Metroid review (NES)

Reviewed on November 07, 2004

You're looking at the original in a series that is extremely well praised, for obvious reasons. I gradually found myself falling in love with Super Metroid, one of the most pristine 2-D games known to man, and very quickly fell in love with Prime years later. And, for some strange reason, I had fond memories of playing the original as a kid. Between those fond memories and the near perfection of those latter two games, I figured this would surely hold an honorable place in the NES library, stand...
Blaster Master (NES)

Blaster Master review (NES)

Reviewed on November 07, 2004

Why did I love this game as a child? For I, like practically everyone else, did enjoy it during the glory days of the NES. And now I sit, an older and wiser person, and I try to remember why it gave me so much joy. I do this because it is no longer enjoyable, because I currently find the game to be, while decent, not all that special. Was it just the cool name? Was it the fact that you were in a cool looking rover that jumped? Was it the multiple styles of play? Perhaps it was a combination of t...
Spider-Man: The Movie (GameCube)

Spider-Man: The Movie review (GCN)

Reviewed on October 25, 2004

Just how hard is it to make a Spider-Man game? You'd think it would be relatively simple to pull off. Let's face it - you've already got an extremely cool character and the choice of dozens of cool enemies, a wide variety of moves and methods of travel, a solid storyline, a worthy setting, and plenty of opportunities for little extras that please the fans. All you have to do is just throw the game together around these ideas and you're practically guaranteed a hit. Unfortunately, it seems th...
Pikmin (GameCube)

Pikmin review (GCN)

Reviewed on October 25, 2004

I can't be the only one who has had dreams of hordes of fanatics who eagerly do whatever I say. I can see myself, standing on a platform high above them, row after row of soldiers, knives in hand, slowly chanting my name over and over. Caring about nothing but fervently carrying out my wishes, these warriors will throw themselves at whatever stands in the way of my most lofty goal, whether it be to take over the world or just getting a really tasty sandwich. Give me an army like that and I'd kno...
Darius Twin (SNES)

Darius Twin review (SNES)

Reviewed on October 05, 2004

Shooters. The darling of the hardcore croud, the games those elitist gamers heap praises upon. I've never cared for them, personally. Gradius, R-Type, and the like just never appealed to me in any way, appearing too unforgiving, too dependant on rote memorization, too much a twitch type game for a person like me who can't even get past the first level in Contra. But I figured the genre deserved a second chance, that I had better actually give it a shot before I could feel completely justifie...

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