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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by louis_bedigian and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Mushroom Men: Rise of the Fungi (DS)

Mushroom Men: Rise of the Fungi review (DS)

Reviewed on January 14, 2009

That, unfortunately, is where Rise of the Fungi’s problems begin. Most significantly, the level designs just don’t work. One could argue that they feature the same amount of platforms and climbable objects as any other game in the genre, but what stands out here is their inability to make things clear. There’s a map displayed on the top screen – or the bottom screen, it loves to flip-flop – but that doesn’t help when a gap is hard to view, when a platform is unusually hard to reach, or when the required task feels impossible to complete due to a technical flaw that only luck can overcome.
The King of Fighters Collection: The Orochi Saga (PSP)

The King of Fighters Collection: The Orochi Saga review (PSP)

Reviewed on December 08, 2008

Individually, these are all solid fighting games, particularly the first (’94) and the last (’98). Together, their flaws are much more apparent. If you like one or more of The King of Fighters games, chances are you’ll enjoy this collection – especially if you’ve been longing to have the series in high-quality handheld form.
Robocalypse (DS)

Robocalypse review (DS)

Reviewed on December 08, 2008

Robocalypse is much easier to grasp than it sounds and includes a very thorough tutorial (interwoven with the first few missions) to ensure that gamers know what they’re doing. The instruction booklet is quite helpful in this regard, as it details almost everything you’ll need to know to get started. And though you can accuse Robocalypse of playing it safe with standard RTS features, the execution is above average for a handheld game.
Far Cry 2 (Xbox 360)

Far Cry 2 review (X360)

Reviewed on November 19, 2008

Individually, each area is exquisite. The sprawling roadways are extremely well designed, as are the waterways that run through certain portions of the jungle. The mountainous locations are also impressive, forcing you to ditch whatever vehicle you’re using (such as a car, jeep or boat) to climb to the top. Sometimes you’ll be forced to leave a vehicle behind because of a gunfight gone sour or because you rammed it into a tree one too many times. Vehicles can get stuck in pitfalls and other natural hazards, a problem you’ll also encounter when traveling by boat.
Midnight Club: LA Remix (PSP)

Midnight Club: LA Remix review (PSP)

Reviewed on November 14, 2008

One mistake shouldn’t decide the outcome of a race (unless you were inches from the finish line, of course). Likewise, the opposite shouldn’t happen either, but it occasionally does in LA Remix. If you manage to drive perfectly for the first half to 75% of the race, there’s a good chance you’ll be so far ahead of your opponents that there’s no way they can ever catch up.
NBA 2K9 (PlayStation 3)

NBA 2K9 review (PS3)

Reviewed on November 10, 2008

Though you can acquire almost the exact same experience from NBA 2K8, you have to play 2K9 to experience the living rosters (which allows 2K Sports to update your rosters as the sport evolves in real life), full five-on-five multiplayer and updated Association mode. Basketball fans will love how the game changes when every teammate and every opponent is controlled by a real player. Gone are the days of shouting at the screen because the AI screwed up – now you’ll spend these moments shouting at your friends.
Vampire Rain: Altered Species (PlayStation 3)

Vampire Rain: Altered Species review (PS3)

Reviewed on September 25, 2008

Vampire Rain is supposed to be something of a horror game. But all that it delivers is the horrifying sensation that you need to run. Not because of the imminent danger – vampires attack frequently, are hard to kill up close, and can slaughter you in less than three seconds – but because of how tired this game will make you feel.
Infinite Undiscovery (Xbox 360)

Infinite Undiscovery review (X360)

Reviewed on September 23, 2008

When the moon (known as the Throne of Gods) is chained up by the one called Dreadknight, the world is overthrown by evil. The chains run through the atmosphere, all the way from the moon to quaint towns and cities, turning vast areas into monster havens. At the same time the planet’s life is being destroyed, striking fear in its occupants while creating a theme Square Enix fans have come to embrace.
Operation Darkness (Xbox 360)

Operation Darkness review (X360)

Reviewed on September 01, 2008

The gameplay meets the first two requirements: it is turn-based and there is a grid. Eureka! The word “solid,” however, will not be used to describe the combat. Speed isn’t the issue; while far from lightning-quick, Operation Darkness moves at a fair pace. The game fails because, no matter what you do, it just doesn’t want to work.
Don King Presents: Prizefighter (Xbox 360)

Don King Presents: Prizefighter review (X360)

Reviewed on June 25, 2008

After the initial documentary sequence, players are taken to an office setting where they can read/hear messages (greetings, praise for winning, offers to improve your media image, etc.), play training games, and enter the ring for fame and fortune. Don’t be fooled by the variety – most of these options are a hands-off experience. When given the chance to, say, train with a specialist, you won’t actually get to work with the best of the best. Instead, the game shows your boxer walking away from his usual gym, followed by the image of a newspaper being spun onto the screen. That’s it.
Haze (PlayStation 3)

Haze review (PS3)

Reviewed on June 05, 2008

As a Mantel soldier, you’ll feel the power of Nectar with a bird’s-eye camera shift, a display that could be described as a vacuum that’s trying to devour your world. The devoured image quickly pops out, replacing the standard game view with an enhanced look at your enemies, who are now highlighted with a yellow glow. Bullets are taken with less damage, and your shields will replenish much quicker.
Teenage Zombies: Invasion of the Alien Brain Thingys! (DS)

Teenage Zombies: Invasion of the Alien Brain Thingys! review (DS)

Reviewed on May 06, 2008

These monsters are planted in specific locations, and your zombies' only defense against them is based on their current ailments. Lefty uses her right arm to whack enemies senseless. Fins uses his tentacles (Or are they fins? They look like tentacles...) to simultaneously strike enemies in three directions. Zack, the young skateboarding star without legs, is able to stretch his body like Dhalsim from Street Fighter II and attack with his board.
Code Lyoko: Quest for Infinity (Wii)

Code Lyoko: Quest for Infinity review (WII)

Reviewed on January 08, 2008

Aside from being counter-intuitive, these moves feel like a chore. In any other game, even some really bad games, the wave-your-hand-like-you-just-don’t-care attacks are active at all times. It might not make much sense to waste time attacking when there’s nothing to attack. But that’s what gamers are used to. We’ve become accustomed to certain elements, primarily those that allow us to do whatever we want, whenever we want.
Dragon Quest Monsters: Joker (DS)

Dragon Quest Monsters: Joker review (DS)

Reviewed on November 27, 2007

Just as the upgrade and customization features abolished everything Pokemon has shown us in the past five years, DQM scores another point for monster synthesis. You could literally spend hours testing monster combinations and still have only scratched the surface.
Aedis Eclipse: Generation of Chaos (PSP)

Aedis Eclipse: Generation of Chaos review (PSP)

Reviewed on May 10, 2007

What all this amounts to is a game that’s akin to a great movie with a terrible ending. You plan out each move and become completely engaged in the experience. Then the battle (the ‘movie ending’) comes and you’re left wondering where the rest of the game went.
Wing Island (Wii)

Wing Island review (WII)

Reviewed on April 02, 2007

These promising missions and original game concept could have carried Wing Island a long way. To do that, however, the game must first have somewhere to go. From the start of the fifth mission and by the end of the credits, it was clear that the only place Wing Island would visit is oblivion.

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