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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by lilica and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Splatterhouse 2 (Genesis)

Splatterhouse 2 review (GEN)

Reviewed on January 20, 2006

I don’t like Splatterhouse 2. I was planning to mock its sloppy control and limited moveset. I was planning to attack its stricter-than-Altered Beast linearity. I was even planning to poke fun at the sanitized pastel ichor that bursts from every beast (a far cry from the original’s frightening decor). With the above palette of problems, I was planning to paint the most unflattering picture of Splatterhouse 2 that the internet has ever seen.
Die Hard Arcade (Saturn)

Die Hard Arcade review (SAT)

Reviewed on February 12, 2005

Dynamite Deka bears no relation to the classic action film Die Hard aside from basic plot similarities but, in a rare show of marketing genius, Sega noticed these similarities and brokered a fiendishly clever deal with 20th Century Fox. This corporate coupling gave birth to the 32bit polygonal brawler Die Hard Arcade, a refreshing and invigorating action adventure in its own right. After achieving modest success in smelly bowling alleys and grimy gum-floored arcades, Sega ...
Stretch Panic (PlayStation 2)

Stretch Panic review (PS2)

Reviewed on February 04, 2005

Konami, Axelay, Gunstar Heroes, yada yada yada. Now that I’ve exhaustively covered the complete game development history of Treasure, the review can begin.
Chaos Legion (PlayStation 2)

Chaos Legion review (PS2)

Reviewed on January 28, 2005

Love. Betrayal. Vengeance. Richly artistic cinematics explore the depths of the human psyche and emotional repression . . . or something. Capcom gives these stylish but laughably-voiced cinematics the treatment they deserve by making them skippable and shoving them between levels so they don’t interfere with the action.
ICO (PlayStation 2)

ICO review (PS2)

Reviewed on January 24, 2005

Ico was born with horns on his head. It may look like he’s wearing a helmet, but those two buggers are rooted to the bone. Although such an unfortunate devil-horned child would today undergo scientific study and vivisection, Ico lived in less tolerant times. Local villagers shunned the young boy, believing him cursed; his kin fervently waited for the day he would die. On his twelfth birthday, Ico was carried off by dark horsemen to an enchanting but ominous castle built atop a wave-washed cl...
Devil May Cry (PlayStation 2)

Devil May Cry review (PS2)

Reviewed on January 19, 2005

In their efforts to show off how much they know, more than a few Capcom enthusiasts are quick to point out that Devil May Cry was originally intended to be the fourth official Resident Evil. Not only is this statement irrelevant (and possibly false) but it’s also misleading: Devil May Cry mirrors the Resident Evil series neither in play nor in pacing.
Ys Book I & II (Turbografx-CD)

Ys Book I & II review (TGCD)

Reviewed on January 08, 2005

No other game opens quite like Ys.
Berserk: The Millennium Falcon (PlayStation 2)

Berserk: The Millennium Falcon review (PS2)

Reviewed on December 18, 2004

No longer content to wear a smiling yellow mask, death incarnate now dons a frightening visage of hollow-eyed contempt and clenched-teeth ferocity. The kindly divinities of biblical lore have fallen before the fourfold might of the Godhand, an unholy gathering of macabre cenobites inspired by Clive Barker’s hellraising quartet. Brought together by the baleful cry of a suicidal man’s selfish prayer, grandmaster Void and his compatriots Slan, Ubik and Conrad have summoned a menagerie of grotesqu...
1942 (Arcade)

1942 review (ARC)

Reviewed on December 13, 2004

Welcome to the most boring review ever written.
Cobra Command (Sega CD)

Cobra Command review (SCD)

Reviewed on November 06, 2004

Gaming vultures (Cathartes bokosuka) love to peck at the defenseless corpses of perished consoles, gouging out the most nauseous remnants of inhumanity. With its library of full-motion video games, some of which lack enough frames of animation to literally qualify as “full-motion”, the Sega CD serves many a dish for these voracious, merciless, insatiable, sadomasochistic scavengers. I’m not like that. I don’t derive sensual pleasure from feeding on decomposition; I look for the strong ...
Ikari Warriors II: Victory Road (NES)

Ikari Warriors II: Victory Road review (NES)

Reviewed on October 24, 2004

Divinely tolerant cheaters who persevered to the end of the original Ikari Warriors rescued “the Colonel”, forever sealing that game’s fate as a cheap Rambo knockoff. With Victory Road, SNK shattered their protective shell of mimicry and pieced together a genuinely original story. They also crossed the bounds of good sense.
Ikari Warriors (NES)

Ikari Warriors review (NES)

Reviewed on September 21, 2004

I first encountered the plodding Ikari Warriors at the local Spaghetti Warehouse, tucked between Stun Runner and some random football game. In those carefree days, I thought Ikari Warriors was good, and I mean "good" in a sense other than for killing time while waiting for the linguini with garlic butter sauce to arrive. Guiding a bandanna-coiffed Rambo ripoff through grimy Vietnamese jungles is every little girl's video game fantasy (or at least it was mine), and Ikari...
Panzer Dragoon Orta (Xbox)

Panzer Dragoon Orta review (XBX)

Reviewed on September 04, 2004

Panzer Dragoon Zwei didn’t waste any time. The opening scene violently hurled unsuspecting gamers into an enemy-infested outpost with the ability to destroy nearly any building for obscene amounts of bonus points. Branching paths were later introduced, culminating in the absurdly intricate Underground Canals. The sheer beauty of reflective turquoise waters enchanted players’ hearts, but the mis-shapen creature skulking beneath the surface chilled players’ spines. As Lundi and h...
Ecco the Dolphin (Sega CD)

Ecco the Dolphin review (SCD)

Reviewed on July 31, 2004

Adolescence is a difficult time for girls and boys. Apparently it's a difficult time for bottle-nosed dolphins too, as our young hero Ecco finds himself violently hurled into a quest to establish his own identity and independence while saving the entire dolphin species from the carnivorous alien race ''Vortex'' with little more than his own human-surpassing intelligence and the ability to explode voracious hammerhead sharks by squealing at them in his adorable dolphin voice: ''Eeeeeeeee!'' ...
SoulCalibur (Dreamcast)

SoulCalibur review (DC)

Reviewed on July 12, 2004

Most competent Dreamcast fighting game reviews talk about this game mechanic or that, as though the reversals of Dead or Alive 2 are somehow superior to the reversals of Virtua Fighter 3. I suppose there's merit to that approach. However, in Soul Calibur's case, the reversal (parry) system isn't what sets the game apart from the crowd. The eight-directional mobility and high/mid/low combination systems (both of which have become 3D fighting mainstays) don't differentiate ...
Resident Evil 3: Nemesis (GameCube)

Resident Evil 3: Nemesis review (GCN)

Reviewed on June 04, 2004

As a quality series presses on from sequel to sequel, one of two things tend to happen. Either the series reaches stagnation, each installment a regurgitation of past success, or the series builds an elaborate foundation for future innovation and diversification. To Capcom's credit and fans' delight, Resident Evil falls into the latter type, and the third of the series – Nemesis – introduces its own fresh concept (later pilfered by Nintendo in Metroid Fusion and by Capcom themsel...
AH-3 Thunderstrike (Sega CD)

AH-3 Thunderstrike review (SCD)

Reviewed on May 28, 2004

Back when Core was cool, they created a next generation classic. This game's inauspicious debut on the red-headed Sega CD may not have enraptured collective gamerdom, but it caught the eyes of magazine editors and journalists across two continents, establishing Core's reputation and paving the way for Tomb Raider's critical acceptance. With this game, Core proved they could push hardware in ways that actually result in entertainment. In other words, not through the use of brown and spo...

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