Reviews by honestgamer

962 reviews · showing 881–900

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  • Staff Game Boy Advance

    Super Puzzle Fighter II review

    While you're puttering about on your half of the screen, your opponent is on the other side doing the same thing. Whenever you score a combo or string of combos, blocks will be rained down on your opponent. These blocks do not solidify for…

    Jason Venter · April 24, 2003

  • Staff Game Boy Advance

    Metroid Fusion review

    A general situation is that you save and refill your life, find a new boss, die, return with a strategy, die after almost winning, then come back a third time and find victory. There's never a feeling that the game is handing you the next…

    Jason Venter · April 24, 2003

  • Staff PlayStation

    Strikers: 1945 review

    Everything remains steady the whole way through, even when enough sprites are flying around the screen that the sweating geek inside of you cringes and expects smoke to start pouring out of the Playstation. It's amazing to see so much…

    Jason Venter · April 14, 2003

  • Staff GameCube

    The Legend of Zelda: The Wind Waker review

    It's at this point, where you're wondering if you should just grit your teeth and sail against the wind or play the baton again, that you start scratching your head and wondering if something is wrong. The answer, of course, is 'yes.' This…

    Jason Venter · April 5, 2003

  • Staff NES

    Panic Restaurant review

    A fun, well-executed game that ultimately doesn't succeed so much as it could have because it's over almost before it begins, Panic Restaurant is still a title worth playing. Particularly if you manage to find it in a bargain bin somewhere.

    Jason Venter · February 28, 2003

  • Staff PlayStation 2

    .hack Part 1: Infection review

    Let the buff guy go in and take the damage while you back him up with healing spells to keep him from dying. If he should die, you can always revive him with the appropriate item. Unfortunately, your buddies won't return the favor. Even if…

    Jason Venter · February 17, 2003

  • Staff PlayStation 2

    Sly Cooper and the Thievius Raccoonus review

    As Sly Cooper, you'll be able to learn quite a bit as one page of the Thievius Raccoonus after another falls into your paws. There are somewhere around 15 moves--some of them merely enhancements of simpler ones--that you can learn. But…

    Jason Venter · February 9, 2003

  • Staff PlayStation 2

    Jet X2O review

    Don't pass through enough gates or perform enough tricks and your opponents will leave you in their wake for certain. Get too experimental and try tricks you can't manage, and you'll wipe out and loose a huge chunk of that…

    Jason Venter · February 4, 2003

  • Staff SNES

    Teenage Mutant Ninja Turtles IV: Turtles in Time review

    Part of the problem is that the turtles are mostly fighting the same enemies, no matter what twist the story may take. You see the same guys in just about every stage, with only the occasional difference that is likely to be the same guy…

    Jason Venter · January 30, 2003

  • Staff NES

    Darkwing Duck review

    Play control is tight as can be. If you die, it's not because Darkwing Duck failed to jump where you told him to. He can hop with the best of them, grab onto beams above him, and fire several shots at a time. Switching to his special…

    Jason Venter · January 27, 2003

  • Staff Xbox

    Dead or Alive Xtreme Beach Volleyball review

    If you lose your team partner, it's a major loss. You then have to work your tail off to get another team member so you can go back to playing volleyball. This is done through what serves as the other majority of the game, the gift…

    Jason Venter · January 24, 2003

  • Staff Xbox

    Panzer Dragoon Orta review

    Choosing the proper form for the task at hand becomes monumentally important. One part of a stage may seem near impossible with one skill set, but another will blaze through it in no time. Often, particularly in a boss battle, the best…

    Jason Venter · January 18, 2003

  • Staff GameCube

    BMX XXX review

    There is some nudity (even if it's bad) and some humor (even though it gets old fast) and there's enough stuff to do that you'll be busy for a while (even though you won't be having much fun). If that sounds about like an experience you…

    Jason Venter · January 3, 2003

  • Staff Xbox

    Dead or Alive 3 review

    It's easy to forget you're looking at polygons. When a butterfly flaps past, or a rushing waterfall cascades down a moss-covered cliff, you won't be thinking how many polygons that must've taken. You won't likely be thinking about anything…

    Jason Venter · January 3, 2003

  • Staff PlayStation 2

    Rygar: The Legendary Adventure review

    Without a doubt, Rygar: The Legendary Adventure is a perfectly acceptable follow-up to its excellent predecessor, and a good title in its own right (particularly if you liked Devil May Cry and the sequel's release in 2003 seems too far…

    Jason Venter · December 7, 2002

  • Staff PlayStation 2

    Ninja Assault review

    Another thing they did which generally works is set it so that if you're hovering about and an enemy appears in the general vicinity of where you have the cursor positioned, your aim will snap to that foe. You can practically lock on as…

    Jason Venter · November 26, 2002

  • Staff NES

    Donkey Kong 3 review

    What this means is you can't leave a section of the screen unwatched. Do so and you're likely to lose a life. You have to guard the flowers but generally the path to success is avoiding bugs while you pelt the ape with spray until he is…

    Jason Venter · November 25, 2002

  • Staff GameCube

    Mortal Kombat: Deadly Alliance review

    The originals were filled with dark undertones, monsters, spirits, gods, pits of spikes, and so forth. That's still true in the newest title. But for the first time ever, you don't get all that mature content at the cost of gameplay.

    Jason Venter · November 23, 2002

  • Staff GameCube

    Tony Hawk's Pro Skater 4 review

    Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at…

    Jason Venter · October 26, 2002

  • Staff PlayStation 2

    Need for Speed: Hot Pursuit 2 review

    Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope…

    Jason Venter · October 12, 2002