Reviews by honestgamer

962 reviews · showing 821–840

Written by
  • Staff Genesis

    Phelios review

    Persevere and you’ll witness the standard ‘cave with intestines wiggling in the background’ level, a sky palace where knights flanking you from the rear try to drive lances up your butt, and even a zone where you have to shoot rolling…

    Jason Venter · April 24, 2004

  • Staff Genesis

    Championship Pro-Am review

    It begins to feel like you're sliding around the course, rather than taking advantage of the tight steering you enjoyed early on. Meanwhile, your opponents are doing the same all around you and just ahead. Missiles become extremely…

    Jason Venter · April 24, 2004

  • Staff NES

    Burger Time review

    Several times, Sammy has come face to face with the white devil, only to find himself choking and sputtering on salt as the deviant rushed past. While it's true that the chef has only a limited supply of salt, he can pick up more…

    Jason Venter · April 18, 2004

  • Staff Xbox

    Gladius review

    The moves characters can learn are determined by class. Even within that limiting structure, though, the player is forced to make decisions. Each character will have an assortment of moves available, but you must choose the ones you feel…

    Jason Venter · April 16, 2004

  • Staff Xbox

    Tom Clancy's Rainbow Six 3 review

    In one area, for example, the game warned me as I snuck through an alley that I should be careful not to be caught in a crossfire. Good advice, I figured, so I took things slowly and carefully. I made it through the alley just fine, so I…

    Jason Venter · April 6, 2004

  • Staff PlayStation 2

    Virtua Fighter 4: Evolution review

    Not one of the crew feels half as limber as he or she ought to. When your opponent is a few feet away, it's not uncommon to watch both characters limp toward one another on-screen for a second or two before either is within range of the…

    Jason Venter · April 5, 2004

  • Staff GameCube

    I-Ninja review

    Even when the ninja falls down a pit, or collapses from exhaustion after a difficult fight where the enemies get in too many hits, it's difficult to turn off the game just because you know there's something cool waiting just around the…

    Jason Venter · April 3, 2004

  • Staff GameCube

    Mario Golf: Toadstool Tour review

    As the meter fills toward the left, you can press the 'B' button instead of the 'A' button. This is a subtle but very important difference. While pressing 'A' causes the game to hold you by the hand and automatically give you a good swing…

    Jason Venter · April 1, 2004

  • Staff NES

    Mickey's Adventures in Numberland review

    Scattered throughout the various locations are magical digits. If Mickey brushes into them, they're added to his inventory. More frequently, you'll find them sealed in a box you must destroy. If for some reason you forget what a given…

    Jason Venter · March 24, 2004

  • Staff NES

    Marble Madness review

    It turns out your marble is made out of china or something. Even a small drop will either set it to spinning (which delays your movement for a second or two) or cause it to crack (which delays you something like five seconds, in some…

    Jason Venter · March 24, 2004

  • Staff NES

    The Little Mermaid review

    It turns out that most of the enjoyment you'll derive from this game comes from tossing such bubbles. There are all sorts of nooks and crannies spread all over the place, and they often hold hidden treasure such as forks and pipes that are…

    Jason Venter · March 23, 2004

  • Staff Game Boy Advance

    Mega Man & Bass review

    Though the levels themselves aren't much longer than areas encountered in Mega Man 4 and its like, the ease with which you traverse each environment has been radically altered for the worse. Bottomless pits fill almost every room, and…

    Jason Venter · March 23, 2004

  • Staff GameCube

    Summoner: A Goddess Reborn review

    Since most enemies will take around ten hits to kill, battle quickly becomes a matter of exchanging blows, parrying, watching for an enemy opening, then repeating. Misjudge your opponent and you'll take quite a bit of damage. Not only…

    Jason Venter · March 22, 2004

  • Staff GameCube

    1080° Avalanche review

    As a result, your relationship with a new level goes as follows: first you start playing and almost invariably lose by a large margin, then you start to memorize things and lose by only a hair (your boarder may even appear to have won…

    Jason Venter · March 22, 2004

  • Staff NES

    Wheel of Fortune review

    None of this matters, though, compared to a careful dissection of Vanna's role in the game. It's obvious Rare's developers thought a lot of her. Watch closely as she saunters casually across the screen, flipping letters and looking nothing…

    Jason Venter · March 20, 2004

  • Staff PlayStation 2

    Amplitude review

    The system works astonishingly well, because it grows quite difficult to leap from track to track. Making sudden changes can throw off your groove, so to speak. Sometimes, tracks are just too far out of range. This means that you need to…

    Jason Venter · March 17, 2004

  • Staff NES

    Mickey Mousecapade review

    Even if you have a fairly simple stage, such as the forest, you'll soon find the developers have worked overtime to irritate you. Proceeding through the forest requires shooting almost every tree to reveal hidden doorways. As you progress…

    Jason Venter · March 10, 2004

  • Staff NES

    T&C Surf Designs review

    There appears to be no set limit, either; you just keep skating as things grow increasingly difficult, until you've messed up too much and the game ends. The real fun is to challenge yourself for score. It's possible to average around…

    Jason Venter · March 10, 2004

  • Staff PlayStation 2

    R-Type Final review

    But it's worth all the agony, the memorization, and the sweaty palms, because there's little in the world of videogames that can compare to the feeling that you're 'in the zone' as you weave effortlessly through scores of enemy bullets and…

    Jason Venter · March 6, 2004

  • Staff SNES

    Super Off Road: The Baja review

    If you race long enough to build up a good supply of nitro, races can take on quite the frantic pace. You'll zip along the roads, weaving between plants, around four-wheelers, and through groups of other trucks. There are plenty of small…

    Jason Venter · February 26, 2004