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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Donkey Kong Jr. Math (NES)

Donkey Kong Jr. Math review (NES)

Reviewed on August 15, 2002

There's really no challenge other than repetition and who is better at math with high digits. The only way to die is to fall into a pit, something so difficult to accomplish that you must do it on purpose. And the penalty? You start over while your opponent keeps working toward his goal.
Lost Kingdoms (GameCube)

Lost Kingdoms review (GCN)

Reviewed on July 20, 2002

It's got none of those elements that make someone sit up and notice. Instead, Lost Kingdoms relies on that 'diamond in the rough' sort of theory. If you can get past the somewhat rough exterior, what lies inside is a true gem. The problem is that getting past that exterior takes enough effort that the overall experience isn't as rosy as it might otherwise have been.
Agent Under Fire (GameCube)

Agent Under Fire review (GCN)

Reviewed on July 01, 2002

At nearly every point, the visuals are superb. Bond women are here, character models that somehow manage to look almost as good as FMV. And polygons aren't reserved strictly for the Bond girls, either; the villains benefit from the same attention to detail.
Breath of Fire II (Game Boy Advance)

Breath of Fire II review (GBA)

Reviewed on Date Unknown

You walk through a dungeon and when you get to the end, you never find yourself thinking what a boring drag of a place it was. Instead, you're almost (dare I say it?) anxious for the next dungeon. How Capcom manages to keep things so fresh is beyond me, but each dungeon is unique and a pleasure to explore, even though enemies do attack more often than you might appreciate.
Pac-Man World 2 (GameCube)

Pac-Man World 2 review (GCN)

Reviewed on Date Unknown

The variety from level to level isn't so huge, but there are 6 different worlds, each of which is quite distinct. You have your usual intro levels, the forest world, the ice world, the fire world, the water world, and the boss world. Each world has 3 or 4 stages and a boss encounter.
Smashing Drive (GameCube)

Smashing Drive review (GCN)

Reviewed on Date Unknown

The minute you have control of your cab, things start happening. Cars are speeding toward you, jets are landing and taking off, ferries are moving across the water, a giant gorilla is scaling a skyscraper, and so forth. The environments always sport a good level of activity.
Frequency (PlayStation 2)

Frequency review (PS2)

Reviewed on Date Unknown

Bearing a surprising number of similarities to Parappa the Rapper yet supporting style and substance all its own, Frequency manages to be a breath of fresh air the belongs on your shelf if you're a fan of the narrow genre in which it falls.
Bible Adventures (NES)

Bible Adventures review (NES)

Reviewed on Date Unknown

This is especially true of Noah. He can lift pigs, snakes, turtles, horses, and even cows (see, you thought I forgot my promise to get back to that). Amusingly, he can even rotate the order of animals in the stack, for when he needs to discard an unwanted one. This sometimes leads to Noah running toward the ark while a horse, cow, and pig are balanced atop a single acorn.
Felix the Cat (NES)

Felix the Cat review (NES)

Reviewed on Date Unknown

Not every stage is restricted to platform hopping. In one, for example, you fly over a desert in a hot air balloon, tossing frisbees at grounded foes. There are also places where you swim, or where you skim along the surface of the water on a dolphin's back. No one type of level is really overdone, so there's a good sense of variety.
Little Nemo: The Dream Master (NES)

Little Nemo: The Dream Master review (NES)

Reviewed on Date Unknown

See, Nemo carries with him an apparently endless supply of bubblegum. Naturally, any good beast appreciates something on which to chew, so you can chuck some of it at a creature, watch for it to start blowing bubbles, then ride it. The creatures that most instantly come to mind are a mole/badger sort of thing, a bumblebee, a crab, and an ape.
X-Men (NES)

X-Men review (NES)

Reviewed on Date Unknown

Then there are the enemy formations, always designed so that you're cornered and bounced around from foe to foe, or into the lethal toilets or lava pits. And sometimes, when all you need is an invulnerability icon to proceed, the game will give you nothing for minutes at a time. Then it will shower you with them once you die and resume your mission as a new mutant. I can almost hear the bitter developers laughing at me from beyond the television screen whenever I play this game.
Super Mario Bros. 3 (NES)

Super Mario Bros. 3 review (NES)

Reviewed on Date Unknown

As you play through this title, you're likely to pause at least once and wonder why games aren't this good anymore. The level design is bliss, the graphics beyond good and appropriate, the music engaging, the challenge level perfect.
The Simpsons: Bart vs. the Space Mutants (NES)

The Simpsons: Bart vs. the Space Mutants review (NES)

Reviewed on Date Unknown

When the flash is gone, you’re left with a rather hollow husk that’s satisfying only because the game keeps kicking your butt. Some of you freaks enjoy that, I know. You’ll revel in the amount of effort you must exert just to beat the first level, grin as wide leaps over bottomless pits in the museum send you to your death and back to the game’s beginning. For the rest of us, though, something is slightly off-center.
Chip 'N Dale: Rescue Rangers (NES)

Chip 'N Dale: Rescue Rangers review (NES)

Reviewed on Date Unknown

Ahead, a kettle lies over a burner, boiling a sludgy mixture while killer bees bomb at you kamikaze-style from the right. You know that a single misstep will turn you into an appetizer, so you watch a bee and then plot your jump as the space is clear. Suddenly, your bushy charge is plummeting into the soup and instant death, the victim of a crate to the head. It appears your devious cohort was waiting for you to let down your guard.
Paperboy 2 (NES)

Paperboy 2 review (NES)

Reviewed on Date Unknown

If Paperboy was John Candy, then its sequel is Chris Farley. The colors are gaudy, they clash ridiculously with even themselves, and yet somehow they look bland and unremarkable unless they're throwing themselves in your face. The cartoony look from the first title is mostly gone, yet the NES can't really handle the new visual direction. As a result, it's almost depressing.
Mega Man 5 (NES)

Mega Man 5 review (NES)

Reviewed on Date Unknown

The eight stages may not seem all that original (many of them just seem like variations of some of the less memorable stages from past games), but their actual construction is still proficient. Gamers will guide Mega Man along the top of a train, and inside its engine. They'll ride bubbles toward a spike-lined ceiling, hop aboard a watercraft for some shooting fun on the river.
Mega Man 4 (NES)

Mega Man 4 review (NES)

Reviewed on Date Unknown

Another thing I like here is that the robots fit their stages so much better. By the time you reach the end of the sewers that make up Toad Man's home, the confrontation with the robot master will seem perfectly natural. Though the same could be said of some of the stages in Mega Man 3, the techniques this time around don't make me think Capcom got lazy.
Mega Man 3 (NES)

Mega Man 3 review (NES)

Reviewed on Date Unknown

So the whole 'more of a good thing' aspect of Mega Man 3 isn't what disappoints me. Rather, it was a lack of heart. Where Mega Man 2 had absolutely genius level design and totally cool environments, Mega Man 3 takes a more sterile approach. There are lots of wide, open spaces where not much of anything is happening. The polish isn't there in quite the same evidence, and some of the game's size is derived from repetition.
Mega Man 2 (NES)

Mega Man 2 review (NES)

Reviewed on Date Unknown

Is this knowledge necessary to complete the game? For the most part, no. It's just good fun. Little tricks like that do quite a bit to add to the experience. More importantly, they present a player with new ways to play. Even if you've gone through the game once using one strategy, it's always fun to try again by defeating the robots in a different order.
Legendary Wings (NES)

Legendary Wings review (NES)

Reviewed on Date Unknown

These stages actually seem much simpler than the overhead-perspective ones, though I would not call them easy. You dodge around ledges and push your way forward past the hordes of enemies. Later areas have ceiling crawlers and such, but even the early ones challenge you with monsters the send out projectiles or try and ram into you. Make your way to the end and there's a boss encounter of sorts.

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