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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Animal Crossing (GameCube)

Animal Crossing review (GCN)

Reviewed on September 20, 2002

You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail.
Super Monkey Ball 2 (GameCube)

Super Monkey Ball 2 review (GCN)

Reviewed on September 13, 2002

Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer.
Clu Clu Land (NES)

Clu Clu Land review (NES)

Reviewed on September 11, 2002

Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating.
Balloon Fight (NES)

Balloon Fight review (NES)

Reviewed on September 11, 2002

You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards.
Mario Party 3 (Nintendo 64)

Mario Party 3 review (N64)

Reviewed on September 10, 2002

There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun.
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on September 01, 2002

You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier.
Donkey Kong Jr. Math (NES)

Donkey Kong Jr. Math review (NES)

Reviewed on August 16, 2002

There's really no challenge other than repetition and who is better at math with high digits. The only way to die is to fall into a pit, something so difficult to accomplish that you must do it on purpose. And the penalty? You start over while your opponent keeps working toward his goal.
Lost Kingdoms (GameCube)

Lost Kingdoms review (GCN)

Reviewed on July 20, 2002

It's got none of those elements that make someone sit up and notice. Instead, Lost Kingdoms relies on that 'diamond in the rough' sort of theory. If you can get past the somewhat rough exterior, what lies inside is a true gem. The problem is that getting past that exterior takes enough effort that the overall experience isn't as rosy as it might otherwise have been.
Agent Under Fire (GameCube)

Agent Under Fire review (GCN)

Reviewed on July 02, 2002

At nearly every point, the visuals are superb. Bond women are here, character models that somehow manage to look almost as good as FMV. And polygons aren't reserved strictly for the Bond girls, either; the villains benefit from the same attention to detail.
Breath of Fire II (Game Boy Advance)

Breath of Fire II review (GBA)

Reviewed on Date Unknown

You walk through a dungeon and when you get to the end, you never find yourself thinking what a boring drag of a place it was. Instead, you're almost (dare I say it?) anxious for the next dungeon. How Capcom manages to keep things so fresh is beyond me, but each dungeon is unique and a pleasure to explore, even though enemies do attack more often than you might appreciate.
Pac-Man World 2 (GameCube)

Pac-Man World 2 review (GCN)

Reviewed on Date Unknown

The variety from level to level isn't so huge, but there are 6 different worlds, each of which is quite distinct. You have your usual intro levels, the forest world, the ice world, the fire world, the water world, and the boss world. Each world has 3 or 4 stages and a boss encounter.
Smashing Drive (GameCube)

Smashing Drive review (GCN)

Reviewed on Date Unknown

The minute you have control of your cab, things start happening. Cars are speeding toward you, jets are landing and taking off, ferries are moving across the water, a giant gorilla is scaling a skyscraper, and so forth. The environments always sport a good level of activity.
Frequency (PlayStation 2)

Frequency review (PS2)

Reviewed on Date Unknown

Bearing a surprising number of similarities to Parappa the Rapper yet supporting style and substance all its own, Frequency manages to be a breath of fresh air the belongs on your shelf if you're a fan of the narrow genre in which it falls.
Bible Adventures (NES)

Bible Adventures review (NES)

Reviewed on Date Unknown

This is especially true of Noah. He can lift pigs, snakes, turtles, horses, and even cows (see, you thought I forgot my promise to get back to that). Amusingly, he can even rotate the order of animals in the stack, for when he needs to discard an unwanted one. This sometimes leads to Noah running toward the ark while a horse, cow, and pig are balanced atop a single acorn.
Felix the Cat (NES)

Felix the Cat review (NES)

Reviewed on Date Unknown

Not every stage is restricted to platform hopping. In one, for example, you fly over a desert in a hot air balloon, tossing frisbees at grounded foes. There are also places where you swim, or where you skim along the surface of the water on a dolphin's back. No one type of level is really overdone, so there's a good sense of variety.
Little Nemo: The Dream Master (NES)

Little Nemo: The Dream Master review (NES)

Reviewed on Date Unknown

See, Nemo carries with him an apparently endless supply of bubblegum. Naturally, any good beast appreciates something on which to chew, so you can chuck some of it at a creature, watch for it to start blowing bubbles, then ride it. The creatures that most instantly come to mind are a mole/badger sort of thing, a bumblebee, a crab, and an ape.
X-Men (NES)

X-Men review (NES)

Reviewed on Date Unknown

Then there are the enemy formations, always designed so that you're cornered and bounced around from foe to foe, or into the lethal toilets or lava pits. And sometimes, when all you need is an invulnerability icon to proceed, the game will give you nothing for minutes at a time. Then it will shower you with them once you die and resume your mission as a new mutant. I can almost hear the bitter developers laughing at me from beyond the television screen whenever I play this game.
Super Mario Bros. 3 (NES)

Super Mario Bros. 3 review (NES)

Reviewed on Date Unknown

As you play through this title, you're likely to pause at least once and wonder why games aren't this good anymore. The level design is bliss, the graphics beyond good and appropriate, the music engaging, the challenge level perfect.
The Simpsons: Bart vs. the Space Mutants (NES)

The Simpsons: Bart vs. the Space Mutants review (NES)

Reviewed on Date Unknown

When the flash is gone, you’re left with a rather hollow husk that’s satisfying only because the game keeps kicking your butt. Some of you freaks enjoy that, I know. You’ll revel in the amount of effort you must exert just to beat the first level, grin as wide leaps over bottomless pits in the museum send you to your death and back to the game’s beginning. For the rest of us, though, something is slightly off-center.
Chip 'N Dale: Rescue Rangers (NES)

Chip 'N Dale: Rescue Rangers review (NES)

Reviewed on Date Unknown

Ahead, a kettle lies over a burner, boiling a sludgy mixture while killer bees bomb at you kamikaze-style from the right. You know that a single misstep will turn you into an appetizer, so you watch a bee and then plot your jump as the space is clear. Suddenly, your bushy charge is plummeting into the soup and instant death, the victim of a crate to the head. It appears your devious cohort was waiting for you to let down your guard.

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