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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dead or Alive 3 (Xbox)

Dead or Alive 3 review (XBX)

Reviewed on January 04, 2003

It's easy to forget you're looking at polygons. When a butterfly flaps past, or a rushing waterfall cascades down a moss-covered cliff, you won't be thinking how many polygons that must've taken. You won't likely be thinking about anything technical at all, in fact, because everything looks so natural. This is true of everything from the leaves to the breasts.
Rygar: The Legendary Adventure (PlayStation 2)

Rygar: The Legendary Adventure review (PS2)

Reviewed on December 08, 2002

Without a doubt, Rygar: The Legendary Adventure is a perfectly acceptable follow-up to its excellent predecessor, and a good title in its own right (particularly if you liked Devil May Cry and the sequel's release in 2003 seems too far away). With generally impressive visuals and a terrific sense of atmosphere, it seldom goes wrong.
Ninja Assault (PlayStation 2)

Ninja Assault review (PS2)

Reviewed on November 27, 2002

Another thing they did which generally works is set it so that if you're hovering about and an enemy appears in the general vicinity of where you have the cursor positioned, your aim will snap to that foe. You can practically lock on as the enemy skitters about, reloading as necessary. Not always is this the blessing you may think.
Donkey Kong 3 (NES)

Donkey Kong 3 review (NES)

Reviewed on November 26, 2002

What this means is you can't leave a section of the screen unwatched. Do so and you're likely to lose a life. You have to guard the flowers but generally the path to success is avoiding bugs while you pelt the ape with spray until he is backed up against the top of the screen. When he reaches the top, the stage is over and you can advance to the next. The problem is that your spray is rather weak, as a general rule.
Mortal Kombat: Deadly Alliance (GameCube)

Mortal Kombat: Deadly Alliance review (GCN)

Reviewed on November 23, 2002

The originals were filled with dark undertones, monsters, spirits, gods, pits of spikes, and so forth. That's still true in the newest title. But for the first time ever, you don't get all that mature content at the cost of gameplay.
Tony Hawk's Pro Skater 4 (GameCube)

Tony Hawk's Pro Skater 4 review (GCN)

Reviewed on October 27, 2002

Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving.
Need for Speed: Hot Pursuit 2 (PlayStation 2)

Need for Speed: Hot Pursuit 2 review (PS2)

Reviewed on October 12, 2002

Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope to accomplish.
Aggressive Inline (GameCube)

Aggressive Inline review (GCN)

Reviewed on October 06, 2002

You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks.
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 28, 2002

In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings.
Tekken 4 (PlayStation 2)

Tekken 4 review (PS2)

Reviewed on September 25, 2002

In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here.
Animal Crossing (GameCube)

Animal Crossing review (GCN)

Reviewed on September 20, 2002

You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail.
Super Monkey Ball 2 (GameCube)

Super Monkey Ball 2 review (GCN)

Reviewed on September 13, 2002

Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer.
Clu Clu Land (NES)

Clu Clu Land review (NES)

Reviewed on September 11, 2002

Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating.
Balloon Fight (NES)

Balloon Fight review (NES)

Reviewed on September 11, 2002

You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards.
Mario Party 3 (Nintendo 64)

Mario Party 3 review (N64)

Reviewed on September 10, 2002

There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun.
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on September 01, 2002

You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier.
Donkey Kong Jr. Math (NES)

Donkey Kong Jr. Math review (NES)

Reviewed on August 16, 2002

There's really no challenge other than repetition and who is better at math with high digits. The only way to die is to fall into a pit, something so difficult to accomplish that you must do it on purpose. And the penalty? You start over while your opponent keeps working toward his goal.
Lost Kingdoms (GameCube)

Lost Kingdoms review (GCN)

Reviewed on July 20, 2002

It's got none of those elements that make someone sit up and notice. Instead, Lost Kingdoms relies on that 'diamond in the rough' sort of theory. If you can get past the somewhat rough exterior, what lies inside is a true gem. The problem is that getting past that exterior takes enough effort that the overall experience isn't as rosy as it might otherwise have been.
Agent Under Fire (GameCube)

Agent Under Fire review (GCN)

Reviewed on July 02, 2002

At nearly every point, the visuals are superb. Bond women are here, character models that somehow manage to look almost as good as FMV. And polygons aren't reserved strictly for the Bond girls, either; the villains benefit from the same attention to detail.
Breath of Fire II (Game Boy Advance)

Breath of Fire II review (GBA)

Reviewed on Date Unknown

You walk through a dungeon and when you get to the end, you never find yourself thinking what a boring drag of a place it was. Instead, you're almost (dare I say it?) anxious for the next dungeon. How Capcom manages to keep things so fresh is beyond me, but each dungeon is unique and a pleasure to explore, even though enemies do attack more often than you might appreciate.

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