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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Hitomi: My Stepsister (PC)

Hitomi: My Stepsister review (PC)

Reviewed on March 17, 2005

And so it is that I should discuss the sex scenes. After all, theyíre your reward for playing. Youíre certainly not working at the project to increase your reflexes. And because itís impossible to not finish the game (the most taxing project is to decide which of the two options will lead to the sex scene you most want or havenít seen before), the only satisfaction comes from the nudity.
Prince of Persia: The Sands of Time (PlayStation 2)

Prince of Persia: The Sands of Time review (PS2)

Reviewed on March 02, 2005

At this point, you have two options. Either you can mash buttons like crazy and hope for the best, or you can press the 'L1' button. Go with the second choice and the game will stutter. You'll relive the last few seconds you played... backwards. In this manner, fatal dives into a sea of spikes and even poorly-timed jumps that would otherwise lead to frustrating backtracking can be avoided.
OutRun2 (Xbox)

OutRun2 review (XBX)

Reviewed on February 19, 2005

Though your car flips end-over-end after a collision and lands on the roadway pointed exactly where you need to drive, such diversions cost you precious seconds you canít possibly afford to lose. While your female passenger looks at you and asks you what youíre doing, or if youíre going to give up, youíll find yourself mashing the accelerator in frustration, to no effect. But this isnít a flaw in the gameís design. It simply means you need to drive better.
WarioWare: Touched! (DS)

WarioWare: Touched! review (DS)

Reviewed on February 18, 2005

With only a few exceptions, this is all done with your stylus. Thatís what differentiates this game from the original in the franchise. Adapting to the new style wonít take you long at all, and suddenly youíll wonder how you ever played this sort of thing before (assuming you have, of course).
Swords & Serpents (NES)

Swords & Serpents review (NES)

Reviewed on February 07, 2005

Like I said, thereís not an in-depth plot. The game is more about exploration and the occasional adrenaline rushes that come from knowing youíre only surviving by the skin of your teeth. It is the very definition of Ďdungeon crawler,í and embodies most everything you may dread about that phrase. If youíre one of the few who lives for this sort of thing, though, Swords & Serpents is one of the best the NES ever saw.
Kiwi Kraze (NES)

Kiwi Kraze review (NES)

Reviewed on February 06, 2005

No matter what your surroundings, though, the game doesnít provide a lot of variety in terms of mechanics. Youíre still just running through one level after another (mostly swimming between underwater pockets of air in the case of the aquatic world I mentioned), firing your bow to take out the other animals. Some of these leave behind other weapons, such as ray guns that let your shots pass through walls, or bombs you can fire in arches to hit enemies below you.
City Connection (NES)

City Connection review (NES)

Reviewed on February 03, 2005

The problem is that all the timing in the world may not always be enough to save you. This is because some of the enemy sprites move so quickly and come so unexpectedly from off screen that only lightning-fast reflexes will save you. Worse, you have to be at the right level in order for an oil can shot to do any good.
The Simpsons: Bartman Meets Radioactive Man (NES)

The Simpsons: Bartman Meets Radioactive Man review (NES)

Reviewed on February 03, 2005

Youíll have to ride portable gun turrets throughout most of the stage, often down shafts where a slightly short jump (a move all too easy to execute, unfortunately) spell certain doom. But suppose you survive these just fine. There are still the occasional weak enemies that can easily decimate your entire life meter.
Deja Vu: A Nightmare Comes True (NES)

Deja Vu: A Nightmare Comes True review (NES)

Reviewed on February 01, 2005

Wine cellars, back room casinos and more serve to set the plot somewhere just after Prohibition ended. Throw in a few alleys that connect everythingóyou canít just walk boldly down the street when youíre wanted, after allóand you still donít have more than what amounts to perhaps a city street or two. Itís only the secret passages and such that make this quest feel any larger than it is.
The Legend of Zelda (NES)

The Legend of Zelda review (NES)

Reviewed on January 31, 2005

Link moves with the elfish grace you might expect from his size. A quick thrust of the sword is enough to vanquish most foes, and when itís not a secondary slash will do (at least, throughout most of the game). All he has to fear is the stream of fireballs Hyruleís mermaid-like monsters launch from various rivers and lakes, as only a magical shield can deflect such attacks. Later, there are some projectiles even that armament wonít defend against.
Snake Rattle 'N Roll (NES)

Snake Rattle 'N Roll review (NES)

Reviewed on January 31, 2005

To reach the archway you see at the very top, you must zig-zag your way along a series of jumps. You leap forward, grinning because you know you canít possibly miss the landing. And then you do. And again, and again. Many of these jumps arenít straight, either. Some require you to wrap your way around a cliff mid-air. The problem is, itís often hard to tell which move is required.
T&C 2: Thrilla's Surfari (NES)

T&C 2: Thrilla's Surfari review (NES)

Reviewed on January 26, 2005

If the first few stages are frantic, the ones that follow are downright overwhelming. Soon youíll find yourself weaving down a raging river as hippo heads and rocks threaten to knock you into the soup. Soon youíll find yourself careening wildly through a desert, dodging scorpion venom and snakes and rocks that all conspire to knock you into pits. And those are just the easy parts.
Tiny Toon Adventures 2: Trouble in Wackyland (NES)

Tiny Toon Adventures 2: Trouble in Wackyland review (NES)

Reviewed on January 26, 2005

In the sequel, it seems a secret admirer has invited you to visit him at the fun house in an amusement park. Before you can get in, though, you must collect tickets from rides. You gain these only by successfully completing the rides. Things still donít seem so bad. Then you try the different attractions and you realize something awful: they all suck.
The Flintstones: The Rescue of Dino & Hoppy (NES)

The Flintstones: The Rescue of Dino & Hoppy review (NES)

Reviewed on January 26, 2005

Fortunately, there are plenty of reasons to keep trying, even when you find yourself dying more than you might like. For one, the levels themselves are quite pretty. Sure, they donít boast a lot of polygons or even colors, but the artists rendered them in a quaint style that can cheer you as you travel through them. Dense jungles somehow seem cheerful thanks to vibrant colors. An undersea level oozes charm, as does a distant island resort youíll visit late in the game.
Paperboy (NES)

Paperboy review (NES)

Reviewed on January 24, 2005

Of course, there are threats to your little newspaper empire. That cute little dog you see cowering in his home on the front lawn may very well bite you in the butt if you donít toss a paper at just the right moment. And there are rumors that the Grim Reaper himself frequents the neighborhood from time to time. Add runaway lawnmowers, tires, go carts and disillusioned customers of times past and you have the formula for a rather dangerous job.
Captain Skyhawk (NES)

Captain Skyhawk review (NES)

Reviewed on January 24, 2005

To play the game well, youíll have to adapt to the rapidly-changing environment. Glide left past one hill, then quickly rebound to the right as an imposing rock wall threatens to turn your aircraft into a charred stain. The whole time, youíll have to keep an eye on the surface. Alien vehicles fire shots from the ground, star-shaped projectiles that will cause you to burst into flames if you should happen to collide with them.
Mega Man X8 (PlayStation 2)

Mega Man X8 review (PS2)

Reviewed on January 22, 2005

You see, not every stage takes place with you watching from the sidelines. Sometimes, youíll get an over-the-shoulder perspective. However, this is perfectly acceptable for two reasons. Firstly, only two areas make this deviation. And secondly, those stages are actually quite enjoyable!
Time Lord (NES)

Time Lord review (NES)

Reviewed on January 17, 2005

Suppose that you play through the Castle Marman level one time. You find one orb after picking mushrooms, one hanging on a tower high above a wide space, and a flying monkey (dragon?) drops another. Then thereís the one you randomly find when you jump down a set of stone columns. The last thing you really want to do the next time you play through is guess the location of that fourth orb. Itís justÖ not fun.
Dragon Warrior (NES)

Dragon Warrior review (NES)

Reviewed on January 08, 2005

Step outside the castle and you might make it fifteen or twenty steps. Or you might make it one step. Or two, or three. Suddenly, that village a half-screen away can seem almost out of reach. This is compounded by another problem: the hero is a wimp for the majority of the game.
Tetrisphere (Nintendo 64)

Tetrisphere review (N64)

Reviewed on January 01, 2005

Picture a spinning orb floating in space. Itís comprised of a bunch of tetrad blocks, meshed together flawlessly to form a prison of sorts. Inside this fragile abode, a robot anxiously darts about like a firefly caught in a bottle, trying to escape. Your job in Tetrisphere is to make it possible for your imprisoned friend to do so.

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