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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Scramble (Xbox 360)

Scramble review (X360)

Reviewed on September 16, 2006

Itís one thing to fly through the numerous regions unscathed. Itís another to destroy most of your enemies. As noble as those enterprises are, though, they come to naught if you canít keep your fuel supply in sufficient order. You do this by shooting tanks that line the landscape. Oftentimes, they are fairly well guarded.
CivCity: Rome (PC)

CivCity: Rome review (PC)

Reviewed on September 11, 2006

With your first attempts at construction, you can only make tiny huts barely suitable for habitation. Residents demand a well, but theyíll only travel so far to reach it (apparently, crossing the entire city is just too much of a hassle and will prompt them to move to a city other than yours for the sake of eventual convenience).
Disgaea 2: Cursed Memories (PlayStation 2)

Disgaea 2: Cursed Memories review (PS2)

Reviewed on September 08, 2006

While Disgaea: Hour of Darkness was fascinating because of its frank discussion about silly subject matter, the sequel tries for a darker and more mature tone. Its attempts at humor seem almost half-hearted, and not just because of Adell. While itís true that there are plenty of times youíll smile at some of the jokes, theyíre just not the focus they were previously.
Bomberman - Act: Zero (Xbox 360)

Bomberman - Act: Zero review (X360)

Reviewed on September 04, 2006

Despite all of its (well-intentioned?) efforts to give the series a fresh, hardcore coat of paint, it just doesnít do enough things right for the aesthetic focus to mean anything more than that youíve just dropped a wad of cash on a $10 game. The carefully-rendered backgrounds do a great job of slapping you across the face with the notion that this world is desolate, but they donít add anything to the play mechanics.
Heart de Roommate (PC)

Heart de Roommate review (PC)

Reviewed on August 31, 2006

While itís true that there is nudity, thatís not so much the focus as you might anticipate. You probably expect Yusuke to sneak around peeking in bathrooms when girls are bathing, spying on shower stalls at school, and maybe raping a few females for good measure. Thatís just not the focus, though, and Heart de Roommate is better for it.
Miss Spider's Sunny Patch Friends: Harvest Time Hop and Fly (DS)

Miss Spider's Sunny Patch Friends: Harvest Time Hop and Fly review (DS)

Reviewed on August 27, 2006

A second stage type finds you controlling a dragonfly as he soars through the air on a fruit-gathering mission. He has to avoid floating flower seeds and other plants, as well as trickles of water that sometimes fall from above. Bumping into anything lowers his life meter, and splashing into liquid will slow him enough that heíll miss valuable fruit or bump into something nasty. Itís like a horizontal shooter, only without the bullets or violence.
Garfield and His Nine Lives (Game Boy Advance)

Garfield and His Nine Lives review (GBA)

Reviewed on August 17, 2006

So, suppose you get almost to the end of the stage and you just canít seem to get in a good position to kick that squirrel. He throws one acorn to many or a bird dive bombs you when youíre not expecting it and you take one hit more than your stamina can withstand. Garfield collapses to the ground and goes to sleep. Thatís about as violent as the game ever gets, and what it really means in gamer terms is that youíve just lost a life.
Civilization IV: Warlords (PC)

Civilization IV: Warlords review (PC)

Reviewed on August 16, 2006

When you get a warlord, you then get to decide which available unit youíd like to associate him with. So, letís say you have a few groups of chariot-riding fiends. He can join them and their power will be boosted accordingly. But theyíre hardly invincible, or else the game would be too imbalanced. No, theyíre just the slightest bit stronger.
Blade Dancer: Lineage of Light (PSP)

Blade Dancer: Lineage of Light review (PSP)

Reviewed on August 15, 2006

Head outside of a town and itís more of the same, with green plains stretching as far as you can see toward featureless hills broken up only by the occasional tree or stone walkway. Thereís also plenty of mist, and youíll see enemies patrolling. There arenít random battles in Blade Dancer, just scripted events and other confrontations that you can often avoid simply by running from floating enemy icons (sometimes theyíll even run from you if theyíre particularly week).
FlatOut 2 (PC)

FlatOut 2 review (PC)

Reviewed on August 14, 2006

Scattered throughout each of the available tracks are alternate routes you can take if the mood strikes you. Plenty of games have done that before, but usually itís just something along the lines of "go left around the big tree instead of right." Thereís some of that here, but itís not emphasized so much as it is simply snuck into place.
Pac-Man (Xbox 360)

Pac-Man review (X360)

Reviewed on August 09, 2006

Blinky is riding you like a cowboy on a bronco and youíre doomed if you donít reach the side warp in time. Every millisecond counts. You round a bend and you need to head left for safety, so you press the button. What happens on-screen? Pac-Man moves down.
Monster House (PlayStation 2)

Monster House review (PS2)

Reviewed on August 07, 2006

The level design takes advantage of each characterís unique attributes. If youíre in control of Chowder, you can expect fewer enemies, yet battles that are every bit as tough because your adversaries can take a lot of damage and keep right on attacking. Jenny, meanwhile, is constantly swarmed by animated chairs and other menaces that will bite savagely into her life meter if she doesnít keep moving wide of their assault.
Galaga (Xbox 360)

Galaga review (X360)

Reviewed on August 04, 2006

So it is that we come to a new question: though Galaga has Ďworkedí for many years, how does it fare on the Xbox 360? The answer is that it does quite well for itself, if youíre not expecting anything more than what the game has always been.
Zelda II: The Adventure of Link (NES)

Zelda II: The Adventure of Link review (NES)

Reviewed on July 15, 2006

The reason Zelda II is special isnít just the dungeons and their guardians, though, or the way it mixes two unique perspectives. What makes it so outstanding is how those elements contribute to the most tangible world the NES ever saw. Itís evident even in the way people talk about the game to this day.
Micro Machines V4 (PC)

Micro Machines V4 review (PC)

Reviewed on July 08, 2006

What could have been a tightly controlling game, then, is just an exercise in frustration. You never dare approach a corner at full speed because if you do, youíre pretty much screwed. This is true of any of the hundreds and hundreds of vehicles you can add to your collection, making their inclusion cosmetic rather than useful.
Marble Blast Ultra (Xbox 360)

Marble Blast Ultra review (X360)

Reviewed on July 04, 2006

As you race around the various stadiums trying to collect multi-colored gems ahead of your worthy opponents, youíll find power-ups scattered all over the place. Some blow you up to giant size and let you send everyone who touches you flying. Others give you the ability to spring high into the air, or to rocket across most of the arena if you launch cleverly from the top of a ramp.
Feeding Frenzy (Xbox 360)

Feeding Frenzy review (X360)

Reviewed on June 24, 2006

Fish you couldnít eat moments before suddenly become your victims, sort of like how the sticky ball you rolled around in Katamari Damacy couldnít pick up a mouse one minute, but later rolled up an entire skyscraper on a single pass. Of course, there are a few key differences.
Gradius Collection (PSP)

Gradius Collection review (PSP)

Reviewed on June 13, 2006

When the ship begins, it fires small pellets in a straight path. These are soon supplemented with peripheral shots, lasers and shields that give you a better chance against whatever the alien empire youíre battling happens to throw your way. Soon, your painfully slow ship will move more efficientlyóthis finally gives you a chance against all your adversaries as they dart so lithely about the screenóand youíll wonder why you ever found the game so overwhelming.
The Da Vinci Code (Xbox)

The Da Vinci Code review (XBX)

Reviewed on June 11, 2006

On the one hand, this is a satisfying way to fight that emphasis mental power over the ability to simply button mash. On the other, it just doesnít feel quite natural. Fights seem to happen in fits and spurts. Worse, fighting multiple enemies turns into a ridiculous scenario where even if you press the buttons in just the right order, one of the other goons might step in and knock you in the face because youíre in the middle of performing a combo and canít stop to deal with the obvious threat.
New Super Mario Bros. (DS)

New Super Mario Bros. review (DS)

Reviewed on May 20, 2006

I knew better than to hope for a DS game that could capture all of that for me again. Nostalgia sets unrealistic expectations. No, Iím not bitter because things werenít exactly as I wished for them to be. In many ways, they came much closer than I ever expected. Instead, Iím upset because New Super Mario Bros. has too many issues that get in the way of a consistently good time.

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