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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tony Hawk's American Wasteland (GameCube)

Tony Hawk's American Wasteland review (GCN)

Reviewed on November 19, 2005

I was especially interested because it promised massive environments that stream to create one huge city, full of places to skate and things to do. I heard whispers that everything was fixed, that this was a return to what made the series so great. Those rumors were lies. In the end, the game exaggerates every flaw its predecessors ever possessed. Tony Hawk has officially jumped the shark.
Disney's Chicken Little (PlayStation 2)

Disney's Chicken Little review (PS2)

Reviewed on November 18, 2005

While they’re certain to keep everyone entertained, anxious to see what the next level brings, the differing game styles may be disorienting to younger children who aren’t experienced at quickly switching skill sets. The ease with which they quickly finish the first few stages will quickly evaporate once Chicken Little and friends discover the real threat, an alien invasion of sorts.
Conflict: Global Terror (Xbox)

Conflict: Global Terror review (XBX)

Reviewed on November 17, 2005

Even in the first mission, a claustrophobic set of buildings your squad finds itself in after an unfortunate enemy ambush, walls melt together. It’s easy to spend a few minutes wandering around, checking doors ten times over, pretty much moving in circles because some of the floor plans just make no sense.
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on November 14, 2005

The reason is simple: every place you visit in Chrono Cross feels right. When you leave your home village to gather some shells and make your sexy girlfriend a necklace, lizards scramble across mounds of pale sand while peaceful waves lap at the distant shore. When you sneak into a mansion at night, the moonlight bathes the lush foliage in its pale glow. Ghost ships emerge from foggy mists.
Stubbs the Zombie in Rebel Without a Pulse (Xbox)

Stubbs the Zombie in Rebel Without a Pulse review (XBX)

Reviewed on November 09, 2005

If you can stand the notion of devouring brains, watching your victims rise from the ground and stumble about at your will is quite enjoyable. A kid with the baseball bat soon joins your team, and you can whistle to make him shamble over to you, or just leave him to expand your army the best he can.
Soulcalibur III (PlayStation 2)

Soulcalibur III review (PS2)

Reviewed on November 08, 2005

Then, as your fighters battle across courtyards surrounded by gurgling fountains alive with plant life, or along the deck of a ship while flaming arrows plunge toward the water and other ships in the distance, the magic takes hold. Everything is beautiful, from the misty waterfalls with their shimmering rainbows in Talim’s stage, to the comets that streak across the skyline while you battle through an inferno.
D.I.C.E.: DNA Integrated Cybernetic Enterprises (PlayStation 2)

D.I.C.E.: DNA Integrated Cybernetic Enterprises review (PS2)

Reviewed on October 26, 2005

When the game works, it means you’re running around as a dinosaur, perhaps firing missiles or maybe just smashing through anyone stupid enough to get in your way. Such moments can approach sheer bliss. You can charge missiles and then release them in a round of explosions that sends enemies flying and racks up your combo score. Then, as your opponents reel from that assault, you can step in and smash them to bits with your tail.
Urban Reign (PlayStation 2)

Urban Reign review (PS2)

Reviewed on October 04, 2005

At first, its depth seems marginal. You can only punch, kick, grapple, dodge or run for most of the game’s first half. However, the finer points of each of these moves combine for some real mayhem. Later in the game, you can even pick up or throw weapons. Things really get intense. Finally, the ability to target specific body parts adds yet another dimension. That might not sound so good, but when you experience it, everything changes.
Capcom Classics Collection (PlayStation 2)

Capcom Classics Collection review (PS2)

Reviewed on October 03, 2005

Remember storming fortresses in Bionic Commando, then advancing toward enemy ranks in that cool overhead perspective? Remember swooping into a bay in 1943: The Battle of Midway to customize your plane? Those were some of the great moments of 8-bit gaming, and after that there were the 16-bit ports with their stunning visuals and digitized voices. I expected to relive all of that now, except I knew the games would look even better. The thing is, the games do look better… but they’re not as much fun.
Burnout Revenge (Xbox)

Burnout Revenge review (XBX)

Reviewed on September 23, 2005

As the game’s title suggests, revenge is a common theme. The ‘Takedown’ has returned from the last game, but now it’s all about evening the score. If another racer plows into your side and sends you spiraling into a concrete slab, the screen incites you to have your revenge. When you succeed, your boost meter grows. Races become that much more thrilling.
InuYasha: Feudal Combat (PlayStation 2)

InuYasha: Feudal Combat review (PS2)

Reviewed on September 08, 2005

Characters also benefit from the same visual strength. They move with surprising fluidity, just as they would in the hand-drawn cartoon. Sesshomaru leaping into the air, ethereal sword-whip winding about him before lashing forward in a graceful arc is truly a thing of beauty. Each character moves as he or she should, from the peppy movements of the fox demon Shippo to the methodical strikes Naraku manages (usually from a safe distance). The graphics aren’t there just to look pretty, though.
Pac 'N Roll (DS)

Pac 'N Roll review (DS)

Reviewed on August 27, 2005

When you swipe the stylus across the screen, his counterpart in the top screen will move a bit. If you repeatedly make quick but short strokes, he’ll sort of wander about as desired. Swift and longer brushes, particularly those executed in a gattling-gun sort of sense, will send him flying along the various ledges and hills and whatever else is in sight. That’s almost all there is to controlling Pac-Man. Almost.
Sigma Star Saga (Game Boy Advance)

Sigma Star Saga review (GBA)

Reviewed on August 22, 2005

As you wander about, beams of light sometimes begin to rise around your body and you won’t be able to move. In terms of plot, this means one of the ships is asking the armor you wear for assistance. In terms of gameplay, it means you’ve just been invited to a mandatory random battle. Before you can resume whatever you were doing, you must pilot your craft through a side-scrolling shooter stage.
Makai Kingdom: Chronicles of the Sacred Tome (PlayStation 2)

Makai Kingdom: Chronicles of the Sacred Tome review (PS2)

Reviewed on August 18, 2005

Any character can learn the skills associated with any of the numerous classes available in the game. This means that you can start a character out as a witch, learn a few powerful spells, then switch her over to the archer class to boost her strength and speed. Any reincarnated party member retains the stat-boosting skills he or she may have gained in the previous life. The minute you grasp this concept, its enormity hits you like a Mac truck.
Nanostray (DS)

Nanostray review (DS)

Reviewed on August 04, 2005

Some games are fond of throwing oceans of bullets your way and calling it thrilling. There’s none of that here. You actually have room to move. Not only that, but one collision with a stray bullet isn’t your end. You still need to avoid shield-draining projectiles, but losing sight of them amidst the gorgeous backgrounds isn’t fatal.
Sid Meier's Pirates! - Live the Life (Xbox)

Sid Meier's Pirates! - Live the Life review (XBX)

Reviewed on July 24, 2005

When you talk to the barmaid one time, all is fine. A few visits later, you might find her being accosted by a surly captain of the guard. Time for a duel! When you head over to the mansion and talk to the governor’s daughter, she may invite you to the next royal ball. Time for a dance! You just never know, and you’re never bound to follow orders.
Polarium (DS)

Polarium review (DS)

Reviewed on July 21, 2005

You’re in the middle of a long string that will clear all visible blocks at once. As you whip your stylus over the top row to put the final touches on your combo, suddenly you find that the on-screen detonator has not followed. Why? Because in a second, blocks will fill that space you passed through. You already knew that. It’s the reason you were in such a hurry.
The Typing of the Dead (Dreamcast)

The Typing of the Dead review (DC)

Reviewed on July 16, 2005

Sometimes, the word will be simple, something like ‘Montana’ or even a simple phrase like ‘Adios’ or ‘Game Over.’ Other times, you’ll be asked to type something ridiculous. It’s funny that whoever put the game together thought to include words like ‘mullet’ and discussions about bed-wetting and sexuality.
Hydro Thunder (Dreamcast)

Hydro Thunder review (DC)

Reviewed on July 15, 2005

Yes, Hydro Thunder employs what some have described as the rubber-band sort of mentality. Here, though, it’s worse than ever. It doesn’t matter if you have the best time anyone has ever managed when playing the game. There’s about a 70% chance you’ll rank fourth or worse. That’s just how the game works. Completion times are irrelevant.
Still Life (Xbox)

Still Life review (XBX)

Reviewed on July 13, 2005

I use the term ‘playing’ rather loosely. Still Life doesn’t usually feel like a game. Instead, it’s like reading an interesting mystery novel but all of the pages are stuck together and you have to fight just to keep reading. Though you do control the protagonists directly, there’s not much to do with them but walk from place to place, talk to people and maybe solve some irritating puzzles along the way.

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