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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Wild Arms 4 (PlayStation 2)

Wild Arms 4 review (PS2)

Reviewed on January 17, 2006

Sometimes you can switch off battles entirely. Some people might worry that this will result in a game where you give into temptation and don’t fight enough, resulting in mad level building halfway through the game. That’s not true, though, because you can’t switch off the fights the minute you feel like it. Each new locale forces you to endure combat first. There’s even more good news, too: battles don’t suck.
Pump It Up: Exceed (PlayStation 2)

Pump It Up: Exceed review (PS2)

Reviewed on January 11, 2006

The center button is your start point. During gameplay, you can stand on it with no effect, or bunny hop to press it in time with the music and score a point. What’s important to note is that you never have to press “left” or “right” on the pad. Instead, you are going for diagonal directions. This leads to a different style of play, if you ever get any good. It seems to require a lot more movement, too.
Pac-Man World 3 (DS)

Pac-Man World 3 review (DS)

Reviewed on January 09, 2006

When you’re not grabbing dots (which I’d imagine could just as easily be acorns or gold coins), and when you’re not running from ghosts in the infrequent maze puzzles (which make up only a minority of the game’s events), you’re just solving genereic puzzles and making a lot of tricky jumps through lifeless environments while the camera looks anxiously for an opportunity to get hung up in tight quarters and frustrate you.
Mega Man X3 (SNES)

Mega Man X3 review (SNES)

Reviewed on January 06, 2006

When you first dash through the stages, which initially seem massive and at times empty of anything interesting, you’ll wonder if Capcom bothered to hide any special treats at all. Then you find that one heart container, nestled securely in the chamber you must’ve passed through fifty times, and you get a feel for how devious the level design crew really was.
Mega Man X2 (SNES)

Mega Man X2 review (SNES)

Reviewed on January 04, 2006

Every last one of those zones now has a hidden chamber. There, you can meet with the ones who seek to reassemble Zero, and battle them for supremacy and a piece of your old comrade. These battles are nasty, some of the most challenging in the game, and the best part is that some players won’t ever find them, not even a single one.
Mega Man X (SNES)

Mega Man X review (SNES)

Reviewed on January 01, 2006

New to the series are blue pods left behind by the now-deceased Dr. Light, the scientist who created X. These are located in out-of-the-way places that you really have to search extensively to find. Collect them and you’ll be able to break blocks with your helmet, double your armor’s resistance and even use secondary functions or charged shots for each of your special abilities.
Idols Galore! (PC)

Idols Galore! review (PC)

Reviewed on January 01, 2006

Then, quite suddenly and also improbably, Kuro decides to have sex with his assistant (whom he has been neglecting). This triggers a series of sexual encounters that occur almost non-stop for the next hour or so, until the game ends. So, to recap: you start playing and see almost nothing, get really bored, then get a mind-numbing rush of nudity toward the end that almost takes away any of the enjoyment.
Mario Kart DS (DS)

Mario Kart DS review (DS)

Reviewed on December 27, 2005

With so many great tracks, it’s hard to pick a favorite. If you’re missing some of the good times of old, a lot of those are back, too. You can race through re-imagined versions of the tracks from each of the past games in the series. They’re just as much fun as they were before. In fact, that’s true of the whole game.
Battlefield 2 (PC)

Battlefield 2 review (PC)

Reviewed on December 27, 2005

Battlefield 2 rewards you for playing well, and for playing a long time. Points from each kill go toward your global score, which then allows you to unlock new and improved weapons. An improved medic can shoot every bit as well as the low-level sniper if you choose to accessorize. This system, which deducts points for team kills, makes it less tempting to snipe teammates.
Ridge Racer 6 (Xbox 360)

Ridge Racer 6 review (X360)

Reviewed on November 24, 2005

Though the artificial intelligence for most of the cars is apparently set to “moronic Sunday driver,” the top five opponents really know their way around a steering wheel. Races begin with you at the back of the pack, fighting to work your way forward past buffoons who crawl around each corner and basically just get in your way. Then, as you finally make it to the lead, more aggressive guys will sometimes ram you from behind as you’re in a drift.
Tony Hawk's American Wasteland (GameCube)

Tony Hawk's American Wasteland review (GCN)

Reviewed on November 19, 2005

I was especially interested because it promised massive environments that stream to create one huge city, full of places to skate and things to do. I heard whispers that everything was fixed, that this was a return to what made the series so great. Those rumors were lies. In the end, the game exaggerates every flaw its predecessors ever possessed. Tony Hawk has officially jumped the shark.
Disney's Chicken Little (PlayStation 2)

Disney's Chicken Little review (PS2)

Reviewed on November 18, 2005

While they’re certain to keep everyone entertained, anxious to see what the next level brings, the differing game styles may be disorienting to younger children who aren’t experienced at quickly switching skill sets. The ease with which they quickly finish the first few stages will quickly evaporate once Chicken Little and friends discover the real threat, an alien invasion of sorts.
Conflict: Global Terror (Xbox)

Conflict: Global Terror review (XBX)

Reviewed on November 17, 2005

Even in the first mission, a claustrophobic set of buildings your squad finds itself in after an unfortunate enemy ambush, walls melt together. It’s easy to spend a few minutes wandering around, checking doors ten times over, pretty much moving in circles because some of the floor plans just make no sense.
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on November 14, 2005

The reason is simple: every place you visit in Chrono Cross feels right. When you leave your home village to gather some shells and make your sexy girlfriend a necklace, lizards scramble across mounds of pale sand while peaceful waves lap at the distant shore. When you sneak into a mansion at night, the moonlight bathes the lush foliage in its pale glow. Ghost ships emerge from foggy mists.
Stubbs the Zombie in Rebel Without a Pulse (Xbox)

Stubbs the Zombie in Rebel Without a Pulse review (XBX)

Reviewed on November 09, 2005

If you can stand the notion of devouring brains, watching your victims rise from the ground and stumble about at your will is quite enjoyable. A kid with the baseball bat soon joins your team, and you can whistle to make him shamble over to you, or just leave him to expand your army the best he can.
Soulcalibur III (PlayStation 2)

Soulcalibur III review (PS2)

Reviewed on November 08, 2005

Then, as your fighters battle across courtyards surrounded by gurgling fountains alive with plant life, or along the deck of a ship while flaming arrows plunge toward the water and other ships in the distance, the magic takes hold. Everything is beautiful, from the misty waterfalls with their shimmering rainbows in Talim’s stage, to the comets that streak across the skyline while you battle through an inferno.
D.I.C.E.: DNA Integrated Cybernetic Enterprises (PlayStation 2)

D.I.C.E.: DNA Integrated Cybernetic Enterprises review (PS2)

Reviewed on October 26, 2005

When the game works, it means you’re running around as a dinosaur, perhaps firing missiles or maybe just smashing through anyone stupid enough to get in your way. Such moments can approach sheer bliss. You can charge missiles and then release them in a round of explosions that sends enemies flying and racks up your combo score. Then, as your opponents reel from that assault, you can step in and smash them to bits with your tail.
Urban Reign (PlayStation 2)

Urban Reign review (PS2)

Reviewed on October 04, 2005

At first, its depth seems marginal. You can only punch, kick, grapple, dodge or run for most of the game’s first half. However, the finer points of each of these moves combine for some real mayhem. Later in the game, you can even pick up or throw weapons. Things really get intense. Finally, the ability to target specific body parts adds yet another dimension. That might not sound so good, but when you experience it, everything changes.
Capcom Classics Collection (PlayStation 2)

Capcom Classics Collection review (PS2)

Reviewed on October 03, 2005

Remember storming fortresses in Bionic Commando, then advancing toward enemy ranks in that cool overhead perspective? Remember swooping into a bay in 1943: The Battle of Midway to customize your plane? Those were some of the great moments of 8-bit gaming, and after that there were the 16-bit ports with their stunning visuals and digitized voices. I expected to relive all of that now, except I knew the games would look even better. The thing is, the games do look better… but they’re not as much fun.
Burnout Revenge (Xbox)

Burnout Revenge review (XBX)

Reviewed on September 23, 2005

As the game’s title suggests, revenge is a common theme. The ‘Takedown’ has returned from the last game, but now it’s all about evening the score. If another racer plows into your side and sends you spiraling into a concrete slab, the screen incites you to have your revenge. When you succeed, your boost meter grows. Races become that much more thrilling.

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