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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
My Frogger Toy Trials (DS)

My Frogger Toy Trials review (DS)

Reviewed on November 13, 2006

If you bump into creatures that populate the map often enough, your life meter will quickly drain and your game will be over. The same is true if you accidentally hop off a tile and into a bottomless pit or into water (since Frogger canít swim). This might not sound so badóand at first it isnítóbut eventually youíll be working your way through really long stages and jumping into pits or bumping enemies is all but avoidable.
Camp Lazlo: Leaky Lake Games (Game Boy Advance)

Camp Lazlo: Leaky Lake Games review (GBA)

Reviewed on November 10, 2006

Itís clear that Camp Lazlo: Leaky Lake Games was conceived as a collection of mini-game madness, just as itís clear that the team behind it ran out of ideas about five minutes in. To pad things out, they made an exploration mode that will occupy about two thirds of your time. This mode is about as much fun as playing Tic-Tac-Toe against yourself.
.hack//G.U. Vol. 1: Rebirth (PlayStation 2)

.hack//G.U. Vol. 1: Rebirth review (PS2)

Reviewed on October 30, 2006

Everythingís happening real-time (except when you access menus for healing items), so you can set up brutal combo attacks and then follow through with special moves that add significantly to the damage you inflict. Another benefit is that sometimes, colored bands of light will briefly circle around your impending victims. Thatís your cue to use a special move, which will add to the experience points you and your friends gain once the confrontation has come to its bloody conclusion.
Spectral Souls: Resurrection of the Ethereal Empires (PSP)

Spectral Souls: Resurrection of the Ethereal Empires review (PSP)

Reviewed on October 26, 2006

Itís all but impossible to talk about Spectral Souls without coming back to those load times. They affect the experience that much and youíre never far from their next appearance. So insidious are they that any joy you might have felt is sucked out of your very soul.
Magnetica (DS)

Magnetica review (DS)

Reviewed on October 23, 2006

As you advance through the levels, the track designs change and make things more taxing. Suddenly, two streams of marbles may be approaching the hole and you might have more than one bay from which to draw your own marbles. Or maybe thereís a switch that keeps turning the track so that you have multiple intersections to worry about. There are a few tricks like this throughout the game, and they really make things frantic and addictive.
Garfield: A Tail of Two Kitties (DS)

Garfield: A Tail of Two Kitties review (DS)

Reviewed on October 23, 2006

As it turns out, Garfield is something of a wuss. He doesnít have any attack, unless you count the few moments when you must blow into the DS microphone to let out a loud meow. This is good for scaring off pigeons, waking bats or fooling around with empty suits of armor, but it wonít do much against his enemies.
Noddy: A Day in Toyland (Game Boy Advance)

Noddy: A Day in Toyland review (GBA)

Reviewed on October 22, 2006

As Noddy strolls through the scenic locations in the gameówhich often include town streets, houses and finally a foreboding goblin forestóheíll sometimes encounter threats to his life meter. These villainous creatures are never all that frightening, with the possible exception of the zombies that suddenly pop out of the soil at inopportune moments.
Franklin the Turtle: Franklin's Great Adventures (DS)

Franklin the Turtle: Franklin's Great Adventures review (DS)

Reviewed on October 21, 2006

Pressing the ĎRí button will allow you to switch between the two available characters, who have different skills youíll need to utilize. If you come across a wide body of water, that means the beaver is your buddy at that particular moment. He can dive into the watery depths and, while avoiding contact with fish, work his way through to a switch of some sort or another that will present Franklin with the means to proceed.
Veggie Tales: LarryBoy and the Bad Apple (Game Boy Advance)

Veggie Tales: LarryBoy and the Bad Apple review (GBA)

Reviewed on October 16, 2006

LarryBoy and the Bad Apple is a game and needed to find some way to challenge players without forcing them into the evils of mindless slaughter. It found the solution to this quandary in the form of a time limit system. You donít die. Instead, youíre slowed by hazards like errant basketballs (in one early boss encounter that will remind you of Donkey Kong) or vegetables that have given into the Bad Appleís wicked ways.
Caesar IV (PC)

Caesar IV review (PC)

Reviewed on October 09, 2006

If Caesar IV is better because it focuses on the smaller details, then itís also true that itís better because it forces you to do the same. You have to worry more about things like hygiene now. More importantly, you understand why that is in a tangible sense. When you neglect the bath houses, youíll see filth spreading through your city.
IGPX: Immortal Grand Prix (PlayStation 2)

IGPX: Immortal Grand Prix review (PS2)

Reviewed on September 26, 2006

No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you wonít lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPXís primary draw: big robot punches.
Frogger (Xbox 360)

Frogger review (X360)

Reviewed on September 21, 2006

Now when you start out onto the highway and you press Ďupí on the controller, the frog immediately springs forth from the curb and dives into the adventure. When you press Ďleftí he doesnít drift up into a truck in the next lane. Instead, he actually moves in the direction you specified! Thatís a good improvement.
Time Pilot (Xbox 360)

Time Pilot review (X360)

Reviewed on September 20, 2006

What makes the game stand out from the crowd of its contemporaries is the rather unique notion that youíre not limited to just one static screen, like you wouldíve been in Space Invaders or Galaga. You can fly up, down, left or rightóor any combination of two directionsóand the screen will accommodate your mad piloting skills.
Bomberman (PSP)

Bomberman review (PSP)

Reviewed on September 19, 2006

The single-player campaign is spiced up by the inclusion of an item inventory system. When you blow up the block de jour within a certain area, thereís a pretty good chance it will leave behind a collectable item. You can activate one of these at a time to impact how you clear the screen, while those goodies not in use head to your war chest. Then, in a moment of need, you can utilize one for simple salvation.
Scramble (Xbox 360)

Scramble review (X360)

Reviewed on September 16, 2006

Itís one thing to fly through the numerous regions unscathed. Itís another to destroy most of your enemies. As noble as those enterprises are, though, they come to naught if you canít keep your fuel supply in sufficient order. You do this by shooting tanks that line the landscape. Oftentimes, they are fairly well guarded.
CivCity: Rome (PC)

CivCity: Rome review (PC)

Reviewed on September 11, 2006

With your first attempts at construction, you can only make tiny huts barely suitable for habitation. Residents demand a well, but theyíll only travel so far to reach it (apparently, crossing the entire city is just too much of a hassle and will prompt them to move to a city other than yours for the sake of eventual convenience).
Disgaea 2: Cursed Memories (PlayStation 2)

Disgaea 2: Cursed Memories review (PS2)

Reviewed on September 08, 2006

While Disgaea: Hour of Darkness was fascinating because of its frank discussion about silly subject matter, the sequel tries for a darker and more mature tone. Its attempts at humor seem almost half-hearted, and not just because of Adell. While itís true that there are plenty of times youíll smile at some of the jokes, theyíre just not the focus they were previously.
Bomberman - Act: Zero (Xbox 360)

Bomberman - Act: Zero review (X360)

Reviewed on September 04, 2006

Despite all of its (well-intentioned?) efforts to give the series a fresh, hardcore coat of paint, it just doesnít do enough things right for the aesthetic focus to mean anything more than that youíve just dropped a wad of cash on a $10 game. The carefully-rendered backgrounds do a great job of slapping you across the face with the notion that this world is desolate, but they donít add anything to the play mechanics.
Heart de Roommate (PC)

Heart de Roommate review (PC)

Reviewed on August 31, 2006

While itís true that there is nudity, thatís not so much the focus as you might anticipate. You probably expect Yusuke to sneak around peeking in bathrooms when girls are bathing, spying on shower stalls at school, and maybe raping a few females for good measure. Thatís just not the focus, though, and Heart de Roommate is better for it.
Miss Spider's Sunny Patch Friends: Harvest Time Hop and Fly (DS)

Miss Spider's Sunny Patch Friends: Harvest Time Hop and Fly review (DS)

Reviewed on August 27, 2006

A second stage type finds you controlling a dragonfly as he soars through the air on a fruit-gathering mission. He has to avoid floating flower seeds and other plants, as well as trickles of water that sometimes fall from above. Bumping into anything lowers his life meter, and splashing into liquid will slow him enough that heíll miss valuable fruit or bump into something nasty. Itís like a horizontal shooter, only without the bullets or violence.

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