Patreon button  Steam curated reviews  Facebook button  Twitter button 
3DS | AND | IOS | PC | PS4 | NS | VITA | WIIU | XB1 | All

Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Heavenly Sword (PlayStation 3)

Heavenly Sword review (PS3)

Reviewed on September 15, 2007

With such a high standard set, it shouldn't come as a surprise that gameplay doesn't hold up its end of the bargain. It does come close, though. The main problem is that Nariko spends most of her game carrying a sword capable of standing against the most powerful beings in the world, yet primarily battles simple soldiers. Even when an environment is crawling with troops, there isn't much to offer resistance. She's simply too powerful.
Final Fantasy II: Anniversary Edition (PSP)

Final Fantasy II: Anniversary Edition review (PSP)

Reviewed on September 12, 2007

You plan in most games to survive, and that's interesting. In Final Fantasy II, you do it because you want to beef up your weak ice spell instead of your ax. There's no sense of urgency and that gets tedious. You'll dread running into enemies not because you can't beat them quickly—you can—but because doing so locks you into undesired character progression.
Taito Legends 2 (PlayStation 2)

Taito Legends 2 review (PS2)

Reviewed on August 29, 2007

Unless you lived in arcades 20 years ago, you probably won't even remember half the stuff you find here. You're thus denied even the value that nostalgia might lend each selection. Taken on their own terms, most titles you'll find here are trumped by the free Flash games you can find all over the Internet.
Concentration (PC)

Concentration review (PC)

Reviewed on August 22, 2007

It's not that the artwork is bad—it's not—but it's obscure and could mean a few things. Half the time, you'll look at a picture and say to yourself “Hmm, that's either a stick, a log, a limb, a branch or a twig or something else I'm forgetting.” Solving the puzzles is tiresome instead of fun.
Tales of the World: Radiant Mythology (PSP)

Tales of the World: Radiant Mythology review (PSP)

Reviewed on August 14, 2007

Sometimes you're retrieving an item. Others you're rescuing someone who got lost, or delivering a goody he or she needs, or scavenging for materials at an item point. No matter how you look at it, though, you're no more than an errand boy (or girl) engaged in one long series of fetch quests.
Taito Legends: Power-Up (PSP)

Taito Legends: Power-Up review (PSP)

Reviewed on August 11, 2007

Most arcade compilations from even the best of companies will include a few obvious misses. Taito was never the best of companies, but it was solid and enjoyed its fair share of classics. Taito Legends: Power-Ups combines games from two different classics compilations, leaves out quite a few good ones, and mostly makes it clear that someone figures there will be a sequel.
Shin Megami Tensei: Persona 3 (PlayStation 2)

Shin Megami Tensei: Persona 3 review (PS2)

Reviewed on July 23, 2007

The effort you must apply toward the protagonist’s social progression is one of the most interesting things about Persona 3. If he doesn’t seize every opportunity for a conversation with one of his peers at the local high school (or in the community that lies outside its halls), he’ll be significantly outclassed by his enemies when battles occur.
Disney/Pixar Ratatouille (Game Boy Advance)

Disney/Pixar Ratatouille review (GBA)

Reviewed on July 23, 2007

There are license-based adventures on the Game Boy Advance that provide a fantastic experience. Ratatouille isn’t one of them. It doesn’t even come close. Without ever truly failing on a technical level, the game sucks all of the fun out of its license. The resulting product isn’t entertaining in the slightest.
Disney/Pixar Ratatouille (Wii)

Disney/Pixar Ratatouille review (WII)

Reviewed on July 06, 2007

It also happens to be a title that was clearly developed with the PlayStation 2 in mind. The game works like a charm on the system, and there are times when the Wii version feels clunky by comparison. Fortunately for the Wii, the inverse is sometimes true. For example, there are many places where Remy will run along a series of wires, or jump across a series of poles suspended high in the air. With the Wii Remote and Nunchuk, it’s easy to pull off such daring moves.
Disney/Pixar Ratatouille (PlayStation 2)

Disney/Pixar Ratatouille review (PS2)

Reviewed on July 03, 2007

You just never know what a mission will involve until you accept it. Some have you completing mini-games, others have you sliding down huge slides and collecting stars, others have you rushing to the highest points of an area and still others ask you to run toward through cluttered environments while an enemy chases you. If you don’t feel like completing a mission at the moment, you don’t have to.
Final Fantasy: Anniversary Edition (PSP)

Final Fantasy: Anniversary Edition review (PSP)

Reviewed on June 29, 2007

In the original Final Fantasy, frequent encounters meant that players had to carefully execute each dungeon assault. Preparations sometimes required an hour or so of play time, just because each labyrinthine complex posed such a risk. On the PSP, the frequency of those battles has been toned down by something like 50%. You’ll still find moments where your avatar leaves one battle behind and takes only two or three steps before finding another, but such instances are infrequent.
Puzzle Scape (PSP)

Puzzle Scape review (PSP)

Reviewed on June 27, 2007

It’s neat that you can move pieces around at will, but the fact that vertical movement isn’t possible really stinks. Sometimes, you’ll see a killer move but you can’t execute it because there’s nothing available on your row. Other times, everything is moving quickly as the stage is about to wind down, and the only block you can use to finish your combination is on the opposite side of the screen.
GrimGrimoire (PlayStation 2)

GrimGrimoire review (PS2)

Reviewed on June 22, 2007

Plot plays a large role in GrimGrimoire. You’re either viewing the story or you’re fighting a battle. There’s no character customization in between, since you learn skills as you go, at set points in the narrative. That’s all there is to it. Every time you win a battle, you’re rewarded with a few more pages’ worth of information.
Hot Brain (PSP)

Hot Brain review (PSP)

Reviewed on June 22, 2007

That’s the hook to Hot Brain: you have to do everything as if your pants were on fire. When you’re in high school and looking at a series of pictures in a test booklet, you aren’t cramped for time. You start to think “Wow, I could be out at recess or checking out the cutie in row three.” When you’re holding a PSP and a timer is ticking down and your performance will have instant results, the activity you formerly may have found tiresome suddenly becomes interesting.
Dawn of Mana (PlayStation 2)

Dawn of Mana review (PS2)

Reviewed on June 12, 2007

A boulder is as likely to bounce as not. A pumpkin could very well float like a balloon. Worse, anything you try to toss could inexplicably head to a nearby wall, bounce off it and into Keldy, then send him plummeting to a ledge below and into the midst of a bunch of enemies. Taking your chances with object interaction is a bit like sticking your hand into a bowl of piranhas and hoping they aren’t hungry.
Mad Tracks (Xbox 360)

Mad Tracks review (X360)

Reviewed on June 12, 2007

One odd mechanic that definitely will affect how you play is the acceleration feature. You press the right trigger to accelerate, but as you do there’s a gauge on the bottom of the screen that reflects a dwindling supply of energy. Thus, simply holding the trigger for a race’s duration is going to come back to bite you at the worst possible moment. Strategy is necessary.
Pac-Man: Championship Edition (Xbox 360)

Pac-Man: Championship Edition review (X360)

Reviewed on June 11, 2007

The more pellets you eat, the stranger things become. You’ll grab a piece of fruit and instead of simply causing some pellets to appear, it’ll shift half the board. The arena glows and morphs until you have a new environment to explore. The seamless change prevents you from easily memorizing a pattern and keeps you on your toes.
Tamagotchi Party On! (Wii)

Tamagotchi Party On! review (WII)

Reviewed on June 11, 2007

The mini-games in Tamagotchi: Party On! are entertaining at first, but quickly grow tiresome because of the frequency with which they are repeated. You might play the same one three or four times in a single round of default length, which certainly isn’t optimal.
Mortal Kombat: Armageddon (Wii)

Mortal Kombat: Armageddon review (WII)

Reviewed on June 09, 2007

One woman with bright purple spandex starts to feel pretty much like the next, with only the moves defining the two. Switching between fighting styles doesn’t feel as remarkable as it did when it debuted in Mortal Kombat: Deadly Alliance, either. Nothing seems distinct, not even battle arenas.
Secrets of the Ark: A Broken Sword Game (PC)

Secrets of the Ark: A Broken Sword Game review (PC)

Reviewed on June 06, 2007

If it were a movie, Secrets of the Ark would be an “Indiana Jones” picture. It would be a huge success and earn a lot of money at the box office because it wouldn’t interrupt itself with inane puzzles the viewer had to solve. Secrets of the Ark feels like that movie, but you have to put up with sheer torture to watch each scene unfold.

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041]

Policies/Ethics | Contact | Advertise | Sponsor Guide | Links

eXTReMe Tracker
© 1998-2017 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.