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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Dog Island (Wii)

The Dog Island review (WII)

Reviewed on May 12, 2008

Some of that innovation should have instead been saved for the different missions you'll attempt. These regularly amount to nothing more than running back through several areas to someplace you've already been—just to sniff out some secret new item—then crossing the map again to return it to whoever wants it. Even after you gain the ability to warp to familiar locations, you'll still be doing a lot of redundant footwork.
SNK Arcade Classics: Vol. 1 (PlayStation 2)

SNK Arcade Classics: Vol. 1 review (PS2)

Reviewed on May 10, 2008

SNK Arcade Classics Vol. 1 collects 16 arcade classics, which doesn't sound like a significant number until you realize that a lot of what's here is much beefier than the norm. There's nothing wrong with a bunch of puzzle games, something we often get from other such compilations, but sometimes you want something more substantial. Fortunately, that's exactly what you get here (along with virtual medals to collect that let you know you've well and truly conquered each individual title).
Emergency Mayhem (Wii)

Emergency Mayhem review (WII)

Reviewed on May 09, 2008

Crisis City is swarming with activity. Pedestrians crowd the sidewalks. Traffic is thick and boasts a pleasing variety of vehicles, while the scenery is frequently beautiful with great draw distance. There's definitely a pleasing artistic aesthetic, with everything looking like it was ripped out of a particularly gorgeous cartoon. You'll find the occasional bland texture, sure, but overall this is one of the most visually arresting games to arrive on Wii to date.
R-Type Command (PSP)

R-Type Command review (PSP)

Reviewed on May 08, 2008

As the game's packaging indicates, there are more than 80 different units available. These fall into several categories. You'll choose from agile jets, slower support vehicles, Force pods, carriers and an assortment of other units. It won't take you long to realize that there aren't really a lot of distinct options, though.
1943: The Battle of Midway (NES)

1943: The Battle of Midway review (NES)

Reviewed on April 27, 2008

The game treats you much differently depending on the choices you make and it never coddles you. Souping up your special weapons right away so that you can fire amazing rapid-fire bursts or shell your enemies relentlessly with a barrage of missiles might seem like a winning strategy at first, but it's also an effective way to cheat yourself out of a lengthy life expectancy.
Fatal Fury: Battle Archives Vol. 2 (PlayStation 2)

Fatal Fury: Battle Archives Vol. 2 review (PS2)

Reviewed on April 26, 2008

It seems unusual to see the high-quality backgrounds swapped out from one game to the next, rather than simply finding them supplemented by a few new ones. Just the fact that things work like that, though, is a point in this compilation's favor. The genuine differences between each entry—including a final boss in the first one that is swapped out by the time the second and third arrive—mean that you really are getting three distinct titles instead of one thrice repeated and barely modified.
Dream Pinball 3D (Wii)

Dream Pinball 3D review (WII)

Reviewed on April 26, 2008

When you're playing and the ball is moving too quickly, it seems like the camera just isn't ready to follow it appropriately. The developers chose a default perspective where not everything fits all in one screen and thus the view will drift around to follow ball movement. Sometimes the ball knocks against something along the top portion of the table and then plummets straight down so that it's already dropping through a gap and into oblivion before you can even see where the flippers are.
Battle of the Bands (Wii)

Battle of the Bands review (WII)

Reviewed on April 25, 2008

That will then send your chosen projectile toward your opponent, who should deflect it. If he doesn't, you score a lot of points and bragging rights. You're also rewarded by the sound of your own band singing. In heated matches, gangsters and hicks might be struggling back and forth to keep the twang in and out of a rousing rendition of “Whoomp (There It Is),” and that's just one of many interesting situations.
Gran Turismo 5 Prologue (PlayStation 3)

Gran Turismo 5 Prologue review (PS3)

Reviewed on April 21, 2008

In Gran Turismo 5 Prologue, you're given the chance to drive an impressive array of vehicles. There are more than 60 in all. While the final package will no doubt increase that number substantially—and though a lot of the choices here are quite similar at a glance—there's no reason to scoff at a selection that includes the Corvette, Viper, Integra, Ferrari, Lancer Evolution, Lotus and many other favorites.
Ninja Gaiden: Dragon Sword (DS)

Ninja Gaiden: Dragon Sword review (DS)

Reviewed on April 14, 2008

Dragon Sword sports a three-dimensional feel that is one of the game's most striking elements. Ryu ventures through a variety of hauntingly beautiful environments. Team Ninja does here what Capcom did with the Resident Evil games and that Square did with its PlayStation-era Final Fantasy efforts. You're simply wandering across static backgrounds with points of interactivity.
Bully: Scholarship Edition (Wii)

Bully: Scholarship Edition review (WII)

Reviewed on April 02, 2008

Don't think for a minute that Bully is just about picking fights, either. The game actually has an engaging story, with voice actors and character models that bring it delightfully to life. It's easy to find yourself swept up in the cinematic experience.
Puchi Puchi Virus (DS)

Puchi Puchi Virus review (DS)

Reviewed on March 21, 2008

Of course, let's also not forget the fact that swiping the stylus around the screen in a flurry of quick pokes is likely to lead to some moments where you can't see much because your hand or wrist is briefly in the way. You'd think the developers would account for the natural phenomenon of non-transparent limbs, but they didn't. Indeed, they did quite the opposite; not only do viruses soon congeal too quickly, but they also move.
El Tigre: The Adventures of Manny Rivera (PlayStation 2)

El Tigre: The Adventures of Manny Rivera review (PS2)

Reviewed on March 21, 2008

I say that because there's simply not much reason to play through the adventure multiple times. There aren't any hidden items to scrounge up, there aren't any alternate routes and there aren't even any particularly memorable moments throughout the whole affair. You can choose to play through as either Frida or Black Cuervo, as mentioned on the back of the box, but they both control identically and the option doesn't add anything to the experience.
Hot Shots Golf: Out of Bounds (PlayStation 3)

Hot Shots Golf: Out of Bounds review (PS3)

Reviewed on March 20, 2008

Quite simply, you stand a better chance of knocking the ball out of the sand trap and managing an unlikely chip-in than you do engineering a successful putt from more than 4 feet (and yes, almost every putt you ever have cause to attempt will exceed that 4-foot distance). For starters, the on-screen indicators are wretched. The grid that you've become accustomed to in similar games is present, but its elements are too small to be of use.
Pinball Hall of Fame: The Williams Collection (Wii)

Pinball Hall of Fame: The Williams Collection review (WII)

Reviewed on March 20, 2008

The control scheme is pure perfection. Controlling the flippers means holding the Nunchuck device in your left hand and squeezing the 'Z' trigger to move that paddle, while holding the Wii Remote in your right hand and squeezing the trigger. The effect is that you almost feel as if you're hunched over an actual pinball table.
One Piece: Unlimited Adventure (Wii)

One Piece: Unlimited Adventure review (WII)

Reviewed on March 15, 2008

As you wander throughout the island, you'll come across all sorts of 'ingredients' that can be taken back to camp and turned into useful items. For example, you might hack down some scraggly trees to acquire lumber, or slash at low-hanging vines to obtain a vine rope. That's neat, except that you must backtrack to camp to do anything with your goodies except convert them to magical energy. This requirement gets old quickly, especially if in the process you forget where you were on your to-do list.
Destroy All Humans!: Big Willy Unleashed (Wii)

Destroy All Humans!: Big Willy Unleashed review (WII)

Reviewed on March 13, 2008

It might not have occurred to you, but 'Big Willy' can be used to refer to, well... a penis. This gag is used repeatedly throughout the game, as Pox complains that the competition wants to milk his Big Willy dry, as he talks about covering the world with his Big Willy and so forth. Just when you think that surely the writers ran out of silly puns involving alien genitalia, something else pops up and suddenly Pox is talking about his 500 erections (of restaurants, naturally).
The Club (PlayStation 3)

The Club review (PS3)

Reviewed on February 29, 2008

From the opening cinema to the final curtain, The Club is designed to disturb you. Soldiers shower you with bullets and profanity. Men sag against the architecture as crimson stains spatter dreary concrete barricades and crumbling stone walls. Through it all, a monotone voice growls “Head Shot” every time a bullet turns a brain to mush, or “Fight!” whenever the carnage begins anew. The dreariness is relentless, even emotionally draining.
Dream Day: First Home (PC)

Dream Day: First Home review (PC)

Reviewed on February 19, 2008

Dream Day: First Home is actually quite simple in design. The bulk of the game plays like someone ripped a page out of an old issue of “Highlights for Children” magazine and made it interactive. Stages provide a series of pictures—lovingly rendered scenes taken from a 'first home' and local supply shops so that they fit the overall theme—and from there you have to find items from a list before the timer expires.
Zoo Tycoon 2 DS (DS)

Zoo Tycoon 2 DS review (DS)

Reviewed on February 14, 2008

It's easy to get sidetracked, since there's so much to do. For example, you might be asked to build cages for animals that all come from Africa. Of course, some of those critters can be pretty expensive, so you have to build up revenue by first showing less costly beasts to your happy patrons. Then along the way, you might start going overboard with the placement of vending booths and benches. Suddenly, a year has gone by and you haven't made any progress on those primary objectives. Disaster looms.

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