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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Kirby's Return to Dream Land (Wii)

Kirby's Return to Dream Land review (WII)

Reviewed on November 02, 2011

Levels are built more like playgrounds than obstacles. You’ll hop along hills, dodge slow-moving arrow projectiles and knights who wield swords that could easily have been drawn with Crayons. Kirby’s Return to Dream Land is comfort food for gamers and you won’t want to stop eating anytime soon.
Crazy Taxi (Xbox 360)

Crazy Taxi review (X360)

Reviewed on October 28, 2011

While details about the interface have changed, what you'll find once you download the game is that mostly SEGA left things alone. The result is a generally faithful port of the Dreamcast port, with one disappointing exception: the soundtrack is now free from the sounds of The Offspring. In place of that distinct soundtrack, players now are treated to some generic music that sounds sort of like the original tunes, only not quite. Whether you appreciated the music in the original game or not, it was part of the game's identity.
Blood Stone: 007 (PlayStation 3)

Blood Stone: 007 review (PS3)

Reviewed on October 26, 2011

Bond has landed in a cover-based shooter and he's smart about it. If you put him behind a crate and an enemy is approaching his location, it's easy to creep to the edge, then duck around the side of the crate without standing up and exposing himself. Or if there's cover nearby, it's easy to roll to that cover and keep moving from there. The difference is in how long you hold down the appropriate button once you press it. The whole process quickly becomes second nature and feels a lot more natural than it did in similar titles.
Dark Souls (PlayStation 3)

Dark Souls review (PS3)

Reviewed on October 21, 2011

Dark Souls is one of the finest Zelda games you'll ever play that isn't actually a Zelda game. Don't miss it!
BlazBlue: Continuum Shift (Xbox 360)

BlazBlue: Continuum Shift review (X360)

Reviewed on October 20, 2011

I sank hours of my time into the game and nearly every precious moment was spent zoning out or wishing that I could play something else. I didn't care when the ninth consecutive opponent fell at my feet with barely a whimper. I didn't much care when the next one soundly thrashed me, either. Everything was pretty enough along the way to that thrashing that I very much wanted to care, to let myself fall in love with the whole experience, but somehow I couldn't because nothing had managed to hook me.
Frogger 3D (3DS)

Frogger 3D review (3DS)

Reviewed on October 19, 2011

There are situations where you’ll find yourself playing through something fiendishly clever and you’ll realize that it’s a perfect extension of the classic gameplay. Of particular note are the stages that finish up each of the worlds. To complete the first world, you’ll have to flatten the tires of a huge truck (the same one that elsewhere has been squishing frogs, I like to think) by pushing a spike strip into its path. The second world concludes with a harrowing ride atop several trucks as you avoid low-hanging signs, eagles and holes.
Kirby Mass Attack (DS)

Kirby Mass Attack review (DS)

Reviewed on September 18, 2011

The inability to consistently fling puffballs is the biggest problem that you’ll likely have with Kirby Mass Attack, because at times that particular activity can be vitally important. For example, in one stage you must repeatedly ram a block to slide it along a platform before a timer counts down and it explodes. There’s specific placement you’ll have in mind, but getting the explosive charge positioned in time can be difficult when every second or third swipe on the screen doesn’t register.
Star Fox 64 3D (3DS)

Star Fox 64 3D review (3DS)

Reviewed on September 14, 2011

Unfortunately, Starfox 64 3D doesn’t benefit as much from that finally-genuine third dimension as you might suppose. Depth effects look terrific in the cutscenes that bookend the various stages, certainly, but the levels were never designed to actually utilize three dimensions in any meaningful way. This is essentially a cluttered rail shooter with vast expanses of empty space serving as the backdrop while in the foreground, floating debris from ruined space stations and asteroid fields serve as the points of interest.
Disney Guilty Party (Wii)

Disney Guilty Party review (WII)

Reviewed on September 02, 2011

There are three settings. As a rookie, you won’t have any trouble at all. Just mashing buttons or waving the Wii Remote around is enough to pass half of the challenges with flying colors. Before long, you’ll earn a promotion and the game offers more resistance. You should still do quite well, but then you’ll earn yet another promotion and suddenly all of the mini-games leave so little room for error that (until you’ve played them a number of times) you’ll fail them as often as not.
Disgaea 4: A Promise Unforgotten (PlayStation 3)

Disgaea 4: A Promise Unforgotten review (PS3)

Reviewed on August 31, 2011

While the story is new and its high-quality presentation is a delight that long-time fans by now take for granted, you’ll likely be surprised by some of the other improvements. For instance, it’s now possible to assemble your own pirate ship so that you can raid the Item World. On trips to your own Item World, you’ll find parts that you can use to customize your ship, plus you’ll battle more pirates than ever before. You can even have your custom pirate crew head online and raid other folks’ worlds, or help them out if you prefer.
Rock of Ages (Xbox 360)

Rock of Ages review (X360)

Reviewed on August 28, 2011

The persistent silliness is supplemented nicely by a unique mix of action and strategy elements. A given round begins with the human hero locked in a fortress on one side of the map while his antagonist is sequestered in a similar structure on the map’s opposite edge. Between those two points, on the high ground, there are two mines. Your followers feverishly work to fashion a large stone boulder that you will then guide as it rolls down the slope and toward your enemy’s fortress. You try to avoid taking damage so that you retain as much of your mass as possible and can break through your foe’s gate when you arrive.
Jeopardy! (Wii)

Jeopardy! review (WII)

Reviewed on August 06, 2011

Fortunately, you can avoid the issues with the various difficulty presets by choosing the hidden “Custom” difficulty option and tweaking each setting as you see fit. In that manner, it’s possible to introduce near-perfect balance to a game that very much needs it. The developers could have saved everyone a lot of grief if they had just put those options on a startup screen ahead of each competition, but apparently the sort of audience that enjoys answering obscure trivia questions isn’t ready for something so mentally taxing.
Catherine (PlayStation 3)

Catherine review (PS3)

Reviewed on July 31, 2011

In the evenings, after spending entirely too much time drinking with his buddies at a bar called the Stray Sheep and talking about nightmares that leave his mind when he awakens in the morning, Vincent goes home and goes to bed and dreams that he is climbing a seemingly endless tower of blocks while many others around him—all of them appearing as sheep—do the same thing. If Vincent can only reach the cathedral on the eighth floor, a mysterious stranger in a confessional booth promises him, the recurring nightmares will cease.
Bastion (Xbox 360)

Bastion review (X360)

Reviewed on July 27, 2011

As you run around each gorgeous environment, admiring the dense foliage or the imposing brambles or the stone walls or whatever else, the path ahead of you fills in abruptly. Tiles fly up from beneath the screen, as if drawn to you like magnets. It’s an interesting dynamic to see in action, distracting at first before soon becoming intuitive. Pathways prevent you from wandering too far off the beaten path—because you really can’t—and they give the world its own identity. To an extent, it feels like you’re truly living through an apocalypse.
Dungeon Siege III (PC)

Dungeon Siege III review (PC)

Reviewed on July 26, 2011

Weapon selection isn’t all there is to the combat, though. Each character can master specialized skills that you can then use profusely. A skill requires a bit of focus from your meter, but you can swiftly refill that meter simply by hitting your adversaries with a few standard shots or strikes. The result is that it’s entirely feasible to roll through the whole game using the “fun” moves almost exclusively. Yet you can also roll out of the way of incoming targets, block sword strokes and projectiles and even heal yourself.
The Witcher 2: Assassins of Kings (PC)

The Witcher 2: Assassins of Kings review (PC)

Reviewed on July 08, 2011

The Witcher 2 doesn’t stop with waterfalls and ferns, though, or even with prostitutes and foul-mouthed dwarves and snide noblemen. It paints this fantastic world full of complicated people and it lets you interact with all of that in such a way that eventually, like Geralt himself, you are unable to continue as a passive observer. You have a stake in what happens to the people around you, a position in the middle of all of it that you chose for yourself through your prior actions.
The Legend of Zelda: Ocarina of Time 3D (3DS)

The Legend of Zelda: Ocarina of Time 3D review (3DS)

Reviewed on June 20, 2011

When I started playing the actual game, though, my perspective changed almost immediately. Link’s prophetic nightmare, the shivering elven boy on the straw mattress, the dying monarch of the forest summoning a fairy and the awkward bump against the fence that looks too much like an open waffle iron all unfolded almost exactly the way I remembered them from previous trips through the game, but I realized with surprise that something unexpected was taking place: I was loving each moment again.
Thor: God of Thunder (PlayStation 3)

Thor: God of Thunder review (PS3)

Reviewed on June 02, 2011

You won’t have to play Thor much at all to see that the title is inspired by the highly successful God of War series. Kratos, the bald-headed warrior from that other series, has simply been replaced here by the blond-haired and impetuous Thor. Instead of wielding a whip, he swings a hammer around like a sword… when he’s not grabbing monsters three or four times his size and wrestling them to the ground by the horns. This is a “T”-rated game, though, so there are no severed heads or geysers of blood and there are no naked women in mini-games or elsewhere. Thor may be a god, but he lives in a bland world.
Dungeons & Dragons: Daggerdale (Xbox 360)

Dungeons & Dragons: Daggerdale review (X360)

Reviewed on May 27, 2011

Dungeons & Dragons: Daggerdale has a lot of glitches, very little plot, almost no enemy variety and a sloppy interface that sometimes makes playing the game a chore. The first few hours almost immediately feel tedious, but the game improves from there. Unfortunately, it never really does anything especially memorable.
Dead or Alive: Dimensions (3DS)

Dead or Alive: Dimensions review (3DS)

Reviewed on May 26, 2011

Environments are expectedly gorgeous and expansive, with cascading waterfalls and rope bridges that span wide chasms. There also are the underground laboratory and ancient rooftop venues, and you can still knock your opponent from high ledges and then follow to kick his or her butt on lower ground. In other words, any concessions that had to be made due to the hardware have minimal impact on the presentation… when it comes to fights.

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