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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Call of Duty: Black Ops II (Xbox 360)

Call of Duty: Black Ops II review (X360)

Reviewed on November 17, 2012

I was curious to see how the sci-fi elements would play out. Now that I’ve seen them in action, they’ve left me wanting more of the same. One early mission has the heroes strap rocket gliders to their back and descend toward a jungle canopy, which is a cool introduction. Another mission finds your character working his way through waterlogged streets while avoiding automated drones that patrol the area (not to mention floating vehicles that have been swept up by the rushing liquid).
Medal of Honor: Warfighter (Xbox 360)

Medal of Honor: Warfighter review (X360)

Reviewed on October 29, 2012

The plot isn’t the only thing that jumps around a lot, though. Gameplay style also varies to a surprising degree, and I was somewhat startled by the realization that many of my favorite scenes were those that feel the least like they belong in an FPS title.
Skylanders Giants (Xbox 360)

Skylanders Giants review (X360)

Reviewed on October 28, 2012

Even when it’s not adding new features, Skylanders Giants represents an improvement over its capable predecessor. Level design doesn’t take you through quite the obvious variety of areas, but there are some truly ambitious areas that should definitely stand out in your mind. In one chapter, the characters visit a world with animatronic inhabitants and can activate a switch to animate them (or press it again to render them motionless once more).
Try Not to Fart (Xbox 360)

Try Not to Fart review (X360)

Reviewed on October 24, 2012

When button icons appear, you need to press and hold the button or buttons indicated until the icons start to flash, at which point you need to release them. If you press the wrong button, you’ll sneak a fart that lasts until you release that button. If you fail to release a given button in time, there’s also a small penalty. The same is true if you don’t swiftly enough press any button at all.
Borderlands 2 (Xbox 360)

Borderlands 2 review (X360)

Reviewed on October 15, 2012

There are an insane number of guns in the game, and they grant some nice boosts to the damage you inflict. Your character can’t equip weapons that are too powerful, though, so there’s always motivation to level grind together with friends, and to set up impromptu weapon swaps when you’re meeting up after playing in separate parties with other chums. Almost as if by accident, Borderlands 2 becomes a very social game.
Code of Princess (3DS)

Code of Princess review (3DS)

Reviewed on October 09, 2012

It’s easy to appreciate each of those characters, from the busty heroine, to the shifty young bard, to a disinterested necromancer and a brutish fellow who likes cuddly forest animals. There is enough charisma here to support a properly lengthy RPG, which means that one of the greatest tragedies in Code of Princess is the fact that the writers weren’t given time to more fully explore the themes and story.
Assassin's Creed: Revelations (PlayStation 3)

Assassin's Creed: Revelations review (PS3)

Reviewed on October 01, 2012

If you try hard enough, you can get past all of that and have a reasonably good time even without prior knowledge, but of course that’s not the point. If you play Assassin’s Creed: Revelations, the point is that you’ve come all this way with Ezio (and Altair), and now you want to find out their stories end. This is the game that will show you that stuff, and you’ll likely enjoy yourself quite a bit more if you actually care about the characters and the ongoing mythology.
Dead or Alive 5 (Xbox 360)

Dead or Alive 5 review (X360)

Reviewed on September 27, 2012

The petite Leifang no longer looks like she might easily win an arm wrestling contest against the hulking behemoth that is Bass, for instance, which lends encounters between certain characters some of the impact that they lacked previously. Even among the girls, newcomer Mila (a sexy and confident MMA boxer) appears much taller and lankier than diminutive scrappers such as Ayane and Pai. The female characters in particular seem to have received more detailed texture work, particularly where their arms are concerned, so that the models in Dead or Alive 4 seem almost like animated Barbie dolls in comparison.
Kirby's Dream Collection: Special Edition (Wii)

Kirby's Dream Collection: Special Edition review (WII)

Reviewed on September 16, 2012

While the classic content doesn’t benefit from the same attention to detail that Nintendo might once have lavished on it, however, there’s some new content that’s quite cool. When you first load up the game, you can check out a special mode that presents a timeline of the franchise. It lets you know what was happening in the world around the time that each title hit stores, and there’s also video of games in the series that weren’t included in this particular collection.
Assassin's Creed: Brotherhood (PlayStation 3)

Assassin's Creed: Brotherhood review (PS3)

Reviewed on September 12, 2012

I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it.
Assassin's Creed II (PlayStation 3)

Assassin's Creed II review (PS3)

Reviewed on September 07, 2012

There’s a lot of lore in the Assassin’s Creed series, but most of it was only generally alluded to in the first game. Assassin’s Creed II feels a lot like a remix of the first title, in that regard, only the story has evolved into something more than the curiosity that it was previously. The battle between the assassins and the Templars is explored more thoroughly and the principle characters are for the most part a great deal more compelling.
Sleeping Dogs (PlayStation 3)

Sleeping Dogs review (PS3)

Reviewed on September 02, 2012

By the end of the game, the combat system has expanded to offer the level of depth you’d more typically expect to find in a dedicated fighting game. Counters, arm breaks, grapples, jump kicks, stuns, and even the environment all can be used to Wei’s advantage. It’s possible to pick up items and wield them as weapons, or to grab a foe and (for example) toss him over the side of a building or shove his face into a whirling fan blade.
Legasista (PlayStation 3)

Legasista review (PS3)

Reviewed on August 26, 2012

When you’re not advancing the plot, you’ll spend a lot of your time in random dungeons. Those dungeons are really the heart of the game, much like the Item World is in Nippon Ichi Software’s own Disgaea series. They come in several tiers, and you can choose which one you want right from the start by digging a hole in the hub area that serves as the dungeon entrance. When you’re first starting out, you’ll need to find a 30-floor area with weak foes, but puny adversaries don’t yield many experience points.
New Super Mario Bros. 2 (3DS)

New Super Mario Bros. 2 review (3DS)

Reviewed on August 14, 2012

Suddenly, until you either clear the current stage or you are struck by an enemy, you fire shots that turn bricks and enemy projectiles into coins. Usually, there are lots of bricks in short proximity. Diving through piles of gold like Wario taking a swan dive into Scrooge McDuck’s money bin is definitely an exhilarating experience.
California Games (NES)

California Games review (NES)

Reviewed on August 05, 2012

I once wasted most of a week doing nothing but playing California Games and attempting to perfect each of the six included sporting events. Just like I did more than two decades ago, I see quite clearly how the game could have been awesome. The problem is that it failed spectacularly. Each of the included diversions—half pipe, foot bag, surfing, skating, BMX and flying disk—have enough issues that the kindest compliment you might pay any of them is “semi-competent.”
Donkey Kong Classics (NES)

Donkey Kong Classics review (NES)

Reviewed on August 05, 2012

For those keeping score at home, Donkey Kong Classics features an underwhelming total of seven levels—spread out across the two included games—and none of them take up more than a single screen. That means that you can quite handily see everything unique that the game has to offer in less than a half-hour of play. Endurance runs in pursuit of a higher score (which the cartridge doesn’t even save once you power off the system) are your only reason to keep going from there.
Duck Tales 2 (NES)

Duck Tales 2 review (NES)

Reviewed on August 05, 2012

A lot of the challenge this time around comes from bottomless pits. The first game generally placed you in a relatively safe environment where you would typically die only if you ventured too far off the beaten path in search of treasure, or if you let enemies knock you around a bit too much. There were occasional hazards that spelled instant death, certainly, but levels were designed in a manner that welcomed newcomers.
Tony Hawk's Pro Skater HD (Xbox 360)

Tony Hawk's Pro Skater HD review (X360)

Reviewed on August 05, 2012

However, the revised game brings some new problems of its own. The main thing I’ve noticed is that the physics system seems to have been tweaked. I’m not sure how much of it is my memory playing tricks on me and how much of it is genuinely different, but either way I can’t say that I like it. Bails were never especially realistic, but here they’re annoying to an extent that would be almost comical if it weren’t so exasperating.
Theatrhythm Final Fantasy (3DS)

Theatrhythm Final Fantasy review (3DS)

Reviewed on July 04, 2012

The varying rules from one mode to the next can seem overwhelming at first, but the differences are actually rather minor and you’ll adapt to everything quickly enough. The biggest difference is actually the differing background imagery. Battle Music places you in a combat scenario that looks like it was pulled from one of the first nine games, with your characters on the right side of the screen and enemies appearing to the left.
Shatterhand (NES)

Shatterhand review (NES)

Reviewed on June 30, 2012

You might suppose that in a game where you’re supposed to wail on everything with powerful fists, your enemies would attack in a manner that encourages brawls. However, your foes often fire potshots at you from a significant distance. You’ll almost never meet an enemy that is an easy target for your fists, so instead you’ll spend a lot of time slowly sneaking forward while leaping or ducking to avoid projectiles. It slows everything to a crawl at the best of times, while in other instances you’re pretty much screwed until you memorize the layout of a level.

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