Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by fleinn and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Katamari Forever review (PS3)Reviewed on October 02, 2010One day, the King of the Universe is out in the Nebulae playing with his son, the Prince. The Prince can jump pretty far, but he's no match for the King just yet. In fact, the King can jump as high as he likes, and he does, just to show the Prince how it's done - but disaster strikes! He's hit in the head by a meteor. |
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Dead Space review (X360)Reviewed on September 06, 2010Dead Space does not start out slow, as in cold blood slowly trickling down the hull-plating in low gravity. But simply slow. In fact, nothing happens. During the introduction, the main character sits completely still. Presently the ship you're on spins slightly dramatically out of control because of a malfunctioning autopilot, while a video of our hero's apparently desperately dying wife is playing in the background, and as a small mutiny is shaping up between the ensign and the captain - and ou... |
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Independence War II review (PC)Reviewed on August 17, 2010In the glorious past, before all the words were used up, the winters were longer, and sequels could still rip off the original without losing all dignity - Particle Systems made Independence War 2: Edge of Chaos. |
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Hustle Kings review (PS3)Reviewed on August 10, 2010Out of all sports-games, I think virtual pool has always been the most pointless to me. You can't train for pocket-shots virtually, and typically the most appealing fantasy in these games has been to advance in a virtual snooker-league. |
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Wii Fit Plus review (WII)Reviewed on August 08, 2010A mouth and faceless trainer inexplicably exhales an expression into my ear, insisting that my posture is fantastic. Then the Wii Fit board under my feet speaks to me in unnaturally cheery beeps. This is probably the most unsettling thing I have ever experienced, until the FitPiggy(tm) twirls into the screen, declaring that I have recently burned calories worth about the same as licking the paper of a chocolate health-bar. |
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Shatter review (PS3)Reviewed on July 25, 2010Release ball! Crush block! Catch ball on return! |
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Alpha Protocol review (PS3)Reviewed on July 16, 2010In most attempts at creating role-playing video-games, the approach will be to let the story continue from one end to the other, while allowing the player to decide the motivations and intentions of the protagonist. Sometimes the story will branch in controlled segments, or have chapters where you can choose at least your intention on how to complete them. But the ambiguity in the story-telling will be wrapped up in the way that no matter how you complete the chapters, they will always have the ... |
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Jets'n'Guns review (PC)Reviewed on July 02, 2010"(...)a direct link to a TV channel that will buy and broadcast the most entertaining massacres that happen around you. On a signpost on the way to the space-sector you can read: "No nuclear weapon tests between 08.00 and 16.00". It is probably too much to ask for". |
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Star Wars: Knights of the Old Republic II - The Sith Lords review (PC)Reviewed on June 17, 2010I knew a game-master once who - apart from being incredibly good at convincing completely uninterested players to try role playing games - was well known for being good at telling stories. |
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Dragon Age: Origins review (PS3)Reviewed on June 14, 2010Part of me will genuinely smile when people talk about video-game "auteurs" - as individual studios, if not just specific game-designers, put their characteristic mark on a particular genre or type of game. But then again, it could very well be that the "auteurship" is just a sign of how the game-developer has now achieved full serial production. In Bioware's case, that would be spinning their "personality generator" to decide what possible motivation any of the many characters that litter the g... |
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flOw review (PS3)Reviewed on June 06, 2010FlOw's concept was originally created for a flash-application with the same name. I thought about it as "that eating game" at the time, because it was unique, and because you were eating things. |
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Lost Planet 2 review (PS3)Reviewed on May 27, 2010Lost Planet 2 is Capcom's fond revisit of the original Lost Planet. But the sequel is focused on co-op action rather than single player. It is marred by some (presumably patchable) weaknesses. And put together with how the game screams out for a few add-on episodes to go with one of the playable character sets, this makes the game feels somewhat incomplete. But what is there - if you can get past the online hurdle, the initial difficulty, and the somewhat mysterious interfaces - is epic on the l... |
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Valkyria Chronicles review (PS3)Reviewed on May 21, 2010In retrospect, I suppose it's obvious how much SEGA was making a effort to flirt with the foreign markets, when they released the strategic, turn-based, adventure game Valkyria Chronicles. The lead cast's name is Welkin Gunther (“Wuerrrkin-saaan!”, if you choose the Japanese over the English voice-track), who has normal hair. A class-based selective upgrade system where you choose and manage weapon kits and personnel neatly replaced magic as well as the rotating numbers for stats and... |
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Battlefield: Bad Company 2 review (PS3)Reviewed on May 10, 2010Battlefield Bad Company 2 review – in the comfort zone. |
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Resonance of Fate review (PS3)Reviewed on April 24, 2010"Accept the mission for the future of Medicine! ...I kid. It's a simple job you do to while away the time". A line by a man in a lab-coat that gives the "hunter" trio another side-quest to complete. |
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Yakuza 3 review (PS3)Reviewed on April 05, 2010-- |
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MAG: Massive Action Game review (PS3)Reviewed on February 03, 2010As the battles progress, they prove to be too large to happen the same way every time, but also orderly enough not to be complete chaos. While you're not directly influencing the battle elsewhere all the time, you are still aware of and often depend on the other players there to complete the missions. Whether you rise to become a leader, or a good soldier. |
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Pinball Dreams review (PSP)Reviewed on January 15, 2010-- |
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PixelJunk Shooter review (PS3)Reviewed on December 18, 2009 |
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Trine review (PS3)Reviewed on September 25, 2009... |
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