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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by dragoon_of_infinity and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Bubble Bobble (NES)

Bubble Bobble review (NES)

Reviewed on September 30, 2008

"Now it is the beginning of a fantastic story! Let us make a journey to the cave of monsters!
New International Track & Field (DS)

New International Track & Field review (DS)

Reviewed on September 30, 2008

Any year with the Olympic Games is a good year for Olympic games. At least, that seems to be the idea behind New International Track and Field, A DS facelift of Konami's old Track and Field franchise. After lying dormant for eight years, the game made a sudden reappearance now that there were coat tails to ride on, namely those of Beijing. But do they really need an excuse to make another minigame compilation for the DS?
Wild ARMs XF (PSP)

Wild ARMs XF review (PSP)

Reviewed on September 21, 2008

It truely is a fantastic example of the genre, but it's immediately obvious that innovation isn't the reason why. The game's biggest departure from genre conventions is that its play field is divided into hexagons instead of squares. This makes sense given the battle system of the last two traditional Wild Arms games, and adds a small bit of series recognition to the game, but the practical impact is nonexistent. The game feels very familiar immediately. Move a unit, select its action, move on. Simple.
Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner (PC)

Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner review (PC)

Reviewed on September 10, 2008

For those who didn't know, Homestar Runner is a long running internet comedy website revolving largely about a guy answering his e-mail. It's most well known for having oddly drawn and animated cartoony characters getting into all kinds of odd misadventures together in a surprisingly mundane world. I didn't know exactly what to expect in a game about this place, but in retrospect this has point-and-click adventure written all over it. And it is pretty fitting, I suppose. The game lends itself well to the genre, what with all the quirk and the word play. Everything's too goofy to make a convincing action game or, well, much of anything else.
Dragon Ball Z: Burst Limit (Xbox 360)

Dragon Ball Z: Burst Limit review (X360)

Reviewed on July 31, 2008

The previous games, while encyclopedia-like in scope, were pretty ho-hum as far as actual playability. They ran the gamut of problems from being hardcore button mashers to having an awkward camera. When your fighting game has an awkward camera, it's probably time to start over anyway. And in this case, they went right down to the basics...
Spellforce Universe (PC)

Spellforce Universe review (PC)

Reviewed on June 21, 2008

It's hard to dispute the value of Spellforce Universe. The world is nearly endless, with many MANY locations to see, and an amount of lore that would fill a mighty tome. Quests come in piles to rival those of bodies left in your wake. For every flaw, there's a strength to hold it up, and a reason to persevere. Whether your goal is to see the next story, or see the next character ability, the game has something for you. After all, there's an entire universe awaiting.
Jack Keane (PC)

Jack Keane review (PC)

Reviewed on May 10, 2008

"This is Monkey Island done right, at last," the box proudly proclaims. It's somewhat appropriate that the first comparison to the iconic adventure series would be made before you even start the game, given the parallels. Still, it's high praise indeed, and appropriate to boot. While some might argue that Monkey Island was done right a long time ago, Jack Keane is certainly a fitting reminder of times long past.
Hard to Be a God (PC)

Hard to Be a God review (PC)

Reviewed on March 21, 2008

In essence, the game's opening moments establish the framework for many a glorious battle to come, while apparently forsaking plot entirely. And the ensuing horse ride to meet your informant are filled with thoughts of future glory. But then, something strange happens. Glimmers of a plot start to surface. Clandestine maneuvers are made. Backstabbing occurs, and it's presented in a way that compels one to care.
Speedball 2 - Tournament (PC)

Speedball 2 - Tournament review (PC)

Reviewed on February 26, 2008

But underneath all the machismo and violence, Speedball is actually a rather complex game that can best be described as a cross between soccer and pinball. The goal of the players is to score points by injuring the other team, or getting the ball into the goal. You can boost the number of points you score by throwing a ball through a loop-de-loop built into the wall. Each time you do so, you get a x2 multiplayer added to any points you score, which can be reduced by the opposing team doing the same thing.
Pirates of the Burning Sea (PC)

Pirates of the Burning Sea review (PC)

Reviewed on January 26, 2008

One of the biggest problems with MMOs is repetition, not specifically the grind of gaining levels or earning money. Actually, one of the most abrasive elements of repetition is addressed in the little snippet above. With all the World of Warcrafts and Everquests and Lineages and the legions of similar games who only mix up the gameplay slightly, it's nice to see a game where with only one screenshot, you can see a big difference. Nowhere will you see dwarves with huge glowing axes, or spell casters, or half naked elf women dancing for money in town square.
MX vs ATV Untamed (PSP)

MX vs ATV Untamed review (PSP)

Reviewed on January 15, 2008

Some of the events are minutely tuned to keep you on the edge of your seat from beginning to end. Often, you finish the timed events with only seconds to spare, and the races are challenging, pushing you to the limit in order to beat the other riders. Luckily, the frustration is lessened somewhat by the game's free roaming aspect, which allows you to take a breather at any time, ride around, do some tricks, jump onto buildings, whatever you want. But it's really just kind of delaying the inevitable. Even with these little flickers of excitement, the objectives themselves are somewhat repetitive as well, and you just get to do them all again from zone to zone.
Zone of the Enders (PlayStation 2)

Zone of the Enders review (PS2)

Reviewed on December 22, 2007

Imagine a situation wherein a group of terrorists captured, say, all of New York. With a small army of remote drones and actual soldiers, they don't sneak in, they flood in over the bridges and within minutes have control over the entire city. The situation is chaotic and fragile. People die, both intentional and unintentional deaths. Panic is widespread. The situation is...well, crazy, for the lack of a better word.
Fury (PC)

Fury review (PC)

Reviewed on December 07, 2007

It's a lot of hassle to go through for a game that's just very...bland. Fury isn't exactly bad at what it does, but what it does is so limited that it's hard to take it seriously when compared to other bigger MMOs. What Fury is, is an MMO devoted entirely to PVP, and where the game runs into problems is that there's no less grind than other MMOs.
Painkiller: Overdose (PC)

Painkiller: Overdose review (PC)

Reviewed on December 02, 2007

The game does a lot right, and is worth a playthrough just to see what each level has for you. They all have a similar feel, but at the same time are all very different. Enemies aren't reused. There aren't any palette swaps in this adventure. An impressive line is walked in that aspect. Unfortunately, all is not well in purgatory. While all of the aesthetics are in order, problems come up in the mechanics themselves.
Mutant Storm Empire (Xbox 360)

Mutant Storm Empire review (X360)

Reviewed on November 18, 2007

MSE improves on the formula of Geometry Wars in nearly every way. While its predecessor was a very limited point grind with the entirety of the game taking place in one small boxlike grid, MSE adds levels. While this seems like a fairly standard addition, having a clear goal really makes all the difference. Each level introduces a number of unique enemies with unique behavior. At times, you fight against tanks and metallic soldiers. At others it's alien dolphins and large gelatinous eels.
Ace Combat 6: Fires of Liberation (Xbox 360)

Ace Combat 6: Fires of Liberation review (X360)

Reviewed on November 08, 2007

When a game that is a part of a series as long running as Ace Combat, there's always that nagging concern that the formula will become stale, or the ball will be otherwise dropped with new changes. A very fine line must be walked between adding to the game, and wrecking it. Ace Combat 6 walks that line very well.
European Street Racing (PC)

European Street Racing review (PC)

Reviewed on November 04, 2007

And that's the game's chief flaw. When you break it down, though, the standard gameplay of ESR is typical. Perhaps overly so. Now, being run of the mill isn't always bad. Indeed, ESR isn't bad either. But when the game is basically an exercise in listing all the cliches of the genre without trying to depart at all from the formula...it's a little unsatisfying.
NBA 08 (PSP)

NBA 08 review (PSP)

Reviewed on October 26, 2007

For all that initial negativity and bias, NBA08 surprised me in a number of ways. To be fair, it is the first sports title I have played on the PSP. Most of this can be attributed to the fact that it seemed rather pointless given how far sports gaming has come on the home consoles since the SNES days. I'd just play my sports on one of the bigger consoles. However, this PSP game was still remarkably playable, even compared to titles for the big guys.
Worms: Open Warfare 2 (PSP)

Worms: Open Warfare 2 review (PSP)

Reviewed on October 05, 2007

Basically, Worms plays like Lemmings would if the goal was to kill things with exploding fruit instead of to reach an exit. Each team gets a preset amount of time to maneuver his worm into position to strike at an enemy unit, and then the roles reverse. It's not just the opposing forces that you struggle against, however. The terrain itself is full of obstacles that need to be dealt with, but the actual method of dealing is quite open ended. Trickshots that involve ping-ponging grenades off of multiple surfaces and into the lap of a hostile worm are quite satisfying, but not the only choice.
Robert D. Anderson and the Legacy of Cthulhu (PC)

Robert D. Anderson and the Legacy of Cthulhu review (PC)

Reviewed on September 30, 2007

Usually, one plays games to escape from doing work, or as a reward for a job well done. However between playing Robert D. Anderson and the Legacy of Cthulhu and, say, finding more work to do, picking the more enjoyable use of spare time is a challenge.

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