Reviews by aschultz

106 reviews · showing 21–40

Written by
  • Reader Apple II HG exclusive

    Championship Baseball review

    "Adjust tint til blue field is green." That's the opening screen of Championship Baseball (CB,) with "Take Me Out to the Ball Game" blaring. I never bothered. Blue grass is just one of the things that aren't true to life in CB but are…

    aschultz · November 1, 2010

  • Reader Arcade HG exclusive

    Domino Man review

    The heck with Jumpman fighting Donkey Kong for a woman--I'll take Domino Man's balding, emotional protagonist fighting society for his art. All the poor guy wants to do is build up domino chains in a city block, a golf course, and a…

    aschultz · October 20, 2010

  • Reader Arcade HG exclusive

    Super Basketball review

    Few early video games had a story, but Super Basketball musters half of one: win a series of increasingly improbable sixty-second comebacks against a junior high team (78-70) up to the world champions (114-70.) It's more keep-away or…

    aschultz · October 15, 2010

  • Reader Arcade HG exclusive

    10-Yard Fight review

    Before machines had all this power to make football realistic and fast, designers had to choose the most exciting bits to cram into 200K. The game 10 Yard Fight focuses on a one-minute drill. Kickoffs take no time, first downs regain time…

    aschultz · October 15, 2010

  • Reader Apple II HG exclusive

    Neuromancer review

    It's too late to write a game about how wonderful the Internet might be. Few actually tried beforehand, but at least Interplay's Neuromancer did it right. Set in decaying, crime-ridden Chiba City in Japan, Neuromancer is part RPG, part…

    aschultz · October 3, 2010

  • Reader Apple II HG exclusive

    Robot Odyssey review

    People made good money off long multiple choice tests disguised as educational software back in the Apple II's heyday. It took a while for kids to get over playing a computer to realize it was just a quiz. Some games went beyond. Oregon…

    aschultz · October 2, 2010

  • Reader Apple II HG exclusive

    Ultima review

    Origin did the right thing releasing an improved version of Ultima I. The original, with less entertaining graphics and horrid controls, is tougher to find on the net. It's best to enjoy the chubby townsmen bouncing around bushes bigger…

    aschultz · March 15, 2010

  • Reader PC Review of the Week HG exclusive

    Kingdom of Loathing review

    I'm a bit jealous it wasn't me who didn't listen, but hey, it's a great free game. Well, not quite. I've enjoyed donating to it for a while.

    aschultz · March 13, 2010

  • Reader PC HG exclusive

    Dark Heart of Uukrul review

    The title villain in Dark Heart of Uukrul, doesn't just dabble in near-immortality and nasty magic. He's crushed the underground city of Eriosthe beneath his will, eradicating hackneyed old hinty taverns so you must rely on his oblique…

    aschultz · February 28, 2010

  • Reader NES HG exclusive

    Ultima: Warriors of Destiny review

    Ultima: Warriors of Destiny (WoD) doesn't have the cartridge space to replicate the top-down Ultima V, its PC equivalent, but it never even gets close. It banks on a bigger overworld, which just makes it more annoying to travel between…

    aschultz · February 9, 2010

  • Reader NES HG exclusive

    Joshua and the Battle of Jericho review

    Given Wisdom Tree's notoriety in retro circles, their take on the mediocre puzzler Crystal Mines should not have been any good. Yet while most of Wisdom Tree's games copied from other genres and forced Bibilical stuff in, most of Joshua's…

    aschultz · January 30, 2010

  • Reader Apple II

    Lady Tut review

    I believe Lady Tut is the first game I ever solved, and it was worth it. Three-level deals that wiped me out with a roided-up version of the first level after one loop don't count. Neither do games that repeat at the highest difficulty. LT…

    aschultz · January 23, 2010

  • Reader Apple II

    Snack Attack review

    Too many dot-maze games risked little in aping Pac-Man. Snack Attack commendably bent dots-in-maze conventions to bizarre and individual effect. Its three-level loop featured garish orange walls, gumdrops worth one (green) or two (red)…

    aschultz · January 23, 2010

  • Reader Apple II

    Type Attack review

    Space Invaders was the first game I got tired of on my 2600. Even zapping the lowest enemies got easy. I learned the 112 different games were just a few options. Type Attack replaces zapping aliens with letters, then words, as they invade…

    aschultz · January 23, 2010

  • Reader NES HG exclusive

    Hottaman no Chisoko Tanken review

    Hottaman no Chisoku Tanken transliterates gloriously to "Hotman," but that's the only smile I got from this game. It's a dig-in-the-earth game with big levels, power-ups, secret doors, hidden treasure, odd bug enemies and teleports. Find…

    aschultz · January 11, 2010

  • Reader NES HG exclusive

    Blodia Land: Puzzle Quest review

    Blodia Land (BL) is a colorful, active slide-puzzler with the emphasis more on fun than abstract brain-crunching. Each level has a twisting path, which vanishes as the little lost dragon-duck walks forward. If the player shuffles tiles…

    aschultz · January 10, 2010

  • Reader NES HG exclusive

    Great Deal review

    Great Deal combines Solitaire and Tetris into a nastily intriguing puzzle with its own quirks. The player picks one of a hand of four cards to drop on a five-by-five well. Three or more cards in a row of the same suit or number, or in a…

    aschultz · January 4, 2010

  • Reader NES HG exclusive

    American Dream review

    American Dream is the story of Pachio, a smiley little ball with hands and feet, who lands in America with $1000 and a goal of becoming obscenely rich. In the New York/New Jersey metropolitan area, with its casino, Pachio can get do just…

    aschultz · January 3, 2010

  • Reader PC HG exclusive

    Zak McKracken and the Alien Mindbenders review

    Before Sam, Max and Guybrush, Zak McKracken saved the world from stupidity in LucasArts's first PC/SCUMM engine point-and-click farce. The rough edges are evident, but so are the laughs, and Zak McKracken and the Alien Mindbenders (ZM)…

    aschultz · December 30, 2009

  • Reader Apple II HG exclusive

    Wrath of Denethenor review

    Wrath of Denethenor seems to be Sierra's attempt to do Ultima II right the second time. Dying's tougher, and instead of time periods, your lone character moves from one world to the next. Unforunately, the formula's apparent: talk to king…

    aschultz · December 29, 2009