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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Duck Tales 2 (NES)

Duck Tales 2 review (NES)

Reviewed on August 06, 2012

A lot of the challenge this time around comes from bottomless pits. The first game generally placed you in a relatively safe environment where you would typically die only if you ventured too far off the beaten path in search of treasure, or if you let enemies knock you around a bit too much. There were occasional hazards that spelled instant death, certainly, but levels were designed in a manner that welcomed newcomers.
honestgamer's avatar
Tony Hawk's Pro Skater HD (Xbox 360)

Tony Hawk's Pro Skater HD review (X360)

Reviewed on August 05, 2012

However, the revised game brings some new problems of its own. The main thing Iíve noticed is that the physics system seems to have been tweaked. Iím not sure how much of it is my memory playing tricks on me and how much of it is genuinely different, but either way I canít say that I like it. Bails were never especially realistic, but here theyíre annoying to an extent that would be almost comical if it werenít so exasperating.
honestgamer's avatar
Arkista's Ring (NES)

Arkista's Ring review (NES)

Reviewed on August 02, 2012

The game is enjoyable for the first forty stages or so, but still not brilliant. It certainly isn't good enough to justify 124 stages, or even half that.
JoeTheDestroyer's avatar
Mega Man 4 (NES)

Mega Man 4 review (NES)

Reviewed on August 01, 2012

More care has been given than ever before to keep true to the Robot themes. This is especially noticeable in the stages like Toad Man where you progress through several environments, but it is also evident in the incredible variety of enemies that inhabit every stage, most of them relevant to the particular theme. It is especially commendable in Ring Manís stage, who could have easily been the odd Robot out this time around. Mega Man 4 leaves no man behind!
zippdementia's avatar
Castlevania (NES)

Castlevania review (NES)

Reviewed on July 30, 2012

Castlevania isn't an action game; it just looks like one.
dagoss's avatar
SEGA Vintage Collection: Alex Kidd & Co.  (Xbox 360)

SEGA Vintage Collection: Alex Kidd & Co. review (X360)

Reviewed on July 29, 2012

During May of 2012, Sega published a whopping four retro collections on XBLA, three geared towards compiling the franchises of Monster World, Golden Axe, and Streets of Rage. This left the remaining compilation, Alex Kidd & Co., a bit of an oddball in comparison. Disregarding the franchise theme of the others, this release opted to showcase one game from three separate series: Alex Kidd in Miracle World, The Revenge of Shinobi, and the arcade version of Super Hang-On.
pickhut's avatar
Legend of Dragoon (PlayStation 3)

Legend of Dragoon review (PS3)

Reviewed on July 29, 2012

Its initial fragility is often the last impression bestowed upon a gamer. But thereís more to be discovered; Iím not going to reel of a huge list, weíd be here all day. Some things youíll just have to discover on your own.
EmP's avatar
Whomp 'Em (NES)

Whomp 'Em review (NES)

Reviewed on July 29, 2012

Copying an established name makes sense, but turning out a sloppy copy doesn't. If you're going to rip someone off, then do your best to refine their work. Show a rival company how it's done! If you're just going to crank out an imperfect clone, then why bother?
JoeTheDestroyer's avatar
The Amazing Spider-Man (Xbox 360)

The Amazing Spider-Man review (X360)

Reviewed on July 28, 2012

The Amazing Spider-Man's problems stem from having a shaky foundation, trying to be something it isn't, and filling in the rest with... well, filler.
Pixel's avatar
Mega Man 3 (NES)

Mega Man 3 review (NES)

Reviewed on July 27, 2012

In the first few screens you are introduced to the occasional lonely snake head, which shoots at you when approached. Then you meet three of them at once in a tight space and test your dodging skills. Then you fight a huge one. The progression of difficulty, when done in this visual way with the enemies literally getting bigger, is extremely rewarding. Itís a tactic that is still repeated in games, like God of War, today.
zippdementia's avatar
Magmax (NES)

Magmax review (NES)

Reviewed on July 25, 2012

Magmax is one of those games I would list as mediocre, if not for one major fault: it's incredibly boring. The game is quite stable and playable, but the burning question is would you want to play it?
JoeTheDestroyer's avatar
Frogger: Hyper Arcade Edition (Xbox 360)

Frogger: Hyper Arcade Edition review (X360)

Reviewed on July 24, 2012

Since there's two Frogger titles already available on Xbox Live's Arcade marketplace, something unique had to happen with this third game reaching the service.
pickhut's avatar
Mega Man 2 (NES)

Mega Man 2 review (NES)

Reviewed on July 23, 2012

Mega Man 2 deserves all of the praise that it receives for controlling well and for amazing presentation. What I think goes overlooked in this praise is that it makes a lot of the same mistakes that caused people to shy away from its predecessor in latter years.
zippdementia's avatar
Mega Man (NES)

Mega Man review (NES)

Reviewed on July 22, 2012

No one denies the innovations of the first game, but no one really gives it full credit, either. Here was a game which took difficult platforming and boss battles and gave players an out. Not the cheaterís out of Game Genie or even the passcode out of Contra. These were legitimate powers gained from beating the bosses, which made the levels easier, especially when the right power was applied to the right level. In my experience, it was the first platforming game to reward strategy.
zippdementia's avatar
The Simpsons: Bart vs. the World (NES)

The Simpsons: Bart vs. the World review (NES)

Reviewed on July 21, 2012

The main problems reside in platforming and level design. There are too many mazes and too many instances where you must rely on faulty controls to overcome a series of tricky, tedious jumps. All for what? So you can play the four levels that are actually worthwhile? No thanks. I'll take Simpsons: Hit & Run any day.
JoeTheDestroyer's avatar
Joy Mech Fight (NES)

Joy Mech Fight review (NES)

Reviewed on July 20, 2012

Joy Mech Fight has been criminally neglected.
dagoss's avatar
Final Fantasy II (NES)

Final Fantasy II review (NES)

Reviewed on July 19, 2012

If one of them makes a habit of using swords in battle, that character will eventually be far more useful with that kind of weapon than any other. If another one specializes in casting spells, he'll wind up with tons of magic points. And if you regularly encounter weak enemies and ignore those hapless foes to have your party members beat up on each other, their hit points will go through the roof.
overdrive's avatar
Little Samson (NES)

Little Samson review (NES)

Reviewed on July 19, 2012

It's yet another case in which a developer wisely forsook innovation for refinement. The team at Takeru knew their audience, they knew what platformer players wanted, and they delivered. Oh, did they ever deliver
JoeTheDestroyer's avatar
Sonic Generations (Xbox 360)

Sonic Generations review (X360)

Reviewed on July 18, 2012

Blast to the past...and back
crestfallen_dreamer's avatar
Dyad (PlayStation 3)

Dyad review (PS3)

Reviewed on July 17, 2012

My god. It's full of stars!
Roto13's avatar

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