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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Faria (NES)

Faria review (NES)

Reviewed on January 09, 2013

Faria should have charmed me with a cute fantasy world and antiquated (but loveable) RPG concepts. Instead, it bored me with unoriginality and frustrated me with its poor implementation of challenge, only to bore me in a different way once the challenge abruptly vanished.
JoeTheDestroyer's avatar
Rainbow Islands (NES)

Rainbow Islands review (NES)

Reviewed on January 08, 2013

This is the game where the Bubble Bobble timeline splits into two, like Zelda.
Roto13's avatar
Sonic Generations (PC)

Sonic Generations review (PC)

Reviewed on January 07, 2013

Generations is almost like two games tied by the storyline, but if a less pedantic way of implementing both of these can be found, then the blue hedgehog has a bright future ahead. For now, this is the return that Sonic needed.
bigcj34's avatar
Double Dragon: Neon (Xbox 360)

Double Dragon: Neon review (X360)

Reviewed on January 05, 2013

Too many of the several thousand reboots and homages sent out into the market seem to go out of their way to impress upon everyone how much serious god damn business it is to celebrate the achievements of yesteryear. Neon does it better than most, because it's not happy to trudge down the same old track and then claim it was held back out of misguided respect; it has its own way of doing things.
EmP's avatar
The Walking Dead: A Telltale Games Series (Xbox 360)

The Walking Dead: A Telltale Games Series review (X360)

Reviewed on January 03, 2013

This is how you write characters. This is how you match tragedy with humor, dread with hope, terror with lightheartedness. This is how you make audiences emotionally exhausted.
Suskie's avatar
Heavy Shreddin' (NES)

Heavy Shreddin' review (NES)

Reviewed on January 02, 2013

A snowboarding game on the NES, you think it wouldn't be complicated, what with the goal involving going down hills.
pickhut's avatar
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on January 01, 2013

Final Fantasy XIII stands as a new kind of JRPG that rewards varieties of intelligent play and players who think on their feet.
bbbmoney's avatar
Panic! (Sega CD)

Panic! review (SCD)

Reviewed on December 30, 2012

Panic! Is…a difficult game to explain, or even to understand. I have a feeling that it is a game that is very much like marmite, either you love it or you absolutely hate it. I happen to like it but there are a lot of things in it that I can imagine many people hating.
maboroshi's avatar
EarthBound (SNES)

EarthBound review (SNES)

Reviewed on December 30, 2012

At seemingly random moments, a man will descend from the sky to take a photograph of your party before vanishing the way he came. One NPC's desire to create a memorable dungeon leads to him changing his body into one. This is one of those games that can be difficult to put down simply because you'll want to experience the next bizarre situation.
overdrive's avatar
Just Dance 4 (Wii U)

Just Dance 4 review (WIIU)

Reviewed on December 29, 2012

You might not realize it, but even simple repetitive motions like lifting your arm and then lowering it can start to take a toll on a person—most particularly someone who spends his days sitting in an office chair and typing words about video games—and that’s even before you start lifting your legs up high, or twirling in circles like a rose petal caught in a whirlwind.
honestgamer's avatar
Warriors Orochi 3 Hyper (Wii U)

Warriors Orochi 3 Hyper review (WIIU)

Reviewed on December 29, 2012

Properly equipped, your warriors have amazing range and can cleave through hordes of enemy soldiers, even on the Normal difficulty setting. Special moves are also available and they can inflict even more damage, but in general you can save those moves for the more challenging bosses that sometimes storm the field. Those more gifted foes mostly block your slower special attacks unless you wait until they’re open, so you’ll be forced to also block attacks and wait for a limited opening if you want to unleash some real pain.
honestgamer's avatar
Mark of the Ninja (Xbox 360)

Mark of the Ninja review (X360)

Reviewed on December 29, 2012

It hasn't so much as reinvented the stealth genre, as it has made more or less every other entry look extremely stupid for doing it wrong.
EmP's avatar
New Super Mario Bros. U (Wii U)

New Super Mario Bros. U review (WIIU)

Reviewed on December 29, 2012

New Super Mario Bros. U isn't just a bad title for a game but a misnomer as well.
Leroux's avatar
Harry Potter and the Sorcerer's Stone (PlayStation)

Harry Potter and the Sorcerer's Stone review (PSX)

Reviewed on December 29, 2012

Actually playing the game itself isn’t quite so bad, though it is horrifically easy. You’ll likely require only a few hours to beat it, and only a very small portion of the obstacles you face during that time will prove even remotely challenging.
wolfqueen001's avatar
Dishonored (PC)

Dishonored review (PC)

Reviewed on December 26, 2012

A fun, if disingenuous experience.
bbbmoney's avatar
Deathsmiles II X (Xbox 360)

Deathsmiles II X review (X360)

Reviewed on December 24, 2012

Released on the Xbox 360 as a retail title in Japan, it did not meet the same fate elsewhere, dooming it, like so many standalone shoot-em-ups these days, as an NTSC J exclusive. However, the Cave-developed horizontal shooter still managed to find an outlet in the most interesting of places: Xbox Live's Games on Demand US service.
pickhut's avatar
Tank! Tank! Tank! (Wii U)

Tank! Tank! Tank! review (WIIU)

Reviewed on December 23, 2012

Unfortunately, the only objective you’re ever given is to kill everything that moves. That’s not entirely bad, since mayhem can be a lot of fun, but there aren’t enough enemy types available to keep things interesting across so many stages. You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies.
honestgamer's avatar
Knytt Underground (PlayStation 3)

Knytt Underground review (PS3)

Reviewed on December 23, 2012

You've probably never heard of Knytt. It's pretty underground. *laughtrack*
Roto13's avatar
Midway Arcade Origins (PlayStation 3)

Midway Arcade Origins review (PS3)

Reviewed on December 22, 2012

If you grew up around arcades, Midway Arcade Origins is likely to disappoint you because many of the games simply don’t control the way you remember. Home conversions did a great job of making the classic arcade titles function on inferior hardware, and yet these new releases abandon that refinement in favor of ill-advised faithfulness to old code that no longer matches contemporary hardware.
honestgamer's avatar
Elements of Destruction (Xbox 360)

Elements of Destruction review (X360)

Reviewed on December 21, 2012

Getting laid off sucks, especially if you've dedicated 60 years of your life to a company. As the employer, there has to be a certain finesse to breaking the news to said person... hopefully.
pickhut's avatar

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