Reviews
11,293 reviews · showing 10,241–10,260
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Reader Genesis
Ka-Ge-Ki: Fists of Steel review
After hesitantly accepting the HANGEDMAN CHALLENGE, I figured out why this game is called Ka Ge Ki. To understand the title better, one must break these three two-letter words down and investigate them individually. Ka. This is either an…
snowdragon · December 9, 2003
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Reader GameCube
MLB SlugFest 20-03 review
To the best of my foggy recollection, baseball was invented in the late 19th century as the result of a bet between James Naismith and Abner Cooperstown to see who could come up with the manlier sport. Naismith, of course, had the…
snowdragon · December 9, 2003
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Reader GameCube
Mario Golf: Toadstool Tour review
Mario Golf: Toadstool Tour doesn't take itself seriously. Seeing as how last time I checked, Nintendo was still aiming for the fetal-to-crawling demographic, there's no reason why it should. The first game it reminded me of was the…
snowdragon · December 9, 2003
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Reader Game Boy Advance
WarioWare, Inc: Mega Microgame$! review
Do you have a short attention span? Do long, drawn-out adventures like Final Fantasy X hold your interest for a while and then gather dust on a lonely shelf with the rest of your unfinished games? Do you take pills because a talking head…
snowdragon · December 9, 2003
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Reader Game Boy Advance
Super Street Fighter II Turbo: Revival review
If anything, Super Street Fighter II Turbo Revival (Capcom, 2001) takes home the award for longest name of a Street Fighter game. Why, slap on some EX + Alpha Double Third Strike Zero X and you've got yourself a bona fide super jam-packed…
snowdragon · December 9, 2003
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Reader Game Boy Advance
Monster Rancher Advance review
Monster Rancher is a series that has enjoyed a smooth ride with very few major hitches, and it is possibly even more of a smash hit than Pokemon or Yu-Gi-Oh if you consider that it has met with prosperity despite lacking any hype or a…
snowdragon · December 9, 2003
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Reader Game Boy
Tetris Attack review
Some months back, I took a look at Tetris Attack, one of the greatest puzzlers to honor a 16-bit platform with its presence. Branded as a Tetris game but strangely infested by Yoshi and his weird friends, it would have been one bland…
snowdragon · December 9, 2003
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Reader Game Boy
Donkey Kong review
In the first level, you progressed upward through a series of tiers while bounding over barrels and swinging a hammer - your only line of defense against the unstoppable rolling barrel squadron. In the second level, you made your way up…
snowdragon · December 9, 2003
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Reader Game Boy
Battletoads review
I'll be frank. I hated the NES Battletoads. Playing alone was as boring as watching a documentary about driftwood, except around the third level or so the driftwood repeatedly slammed into your face with the force of a thousand rhinoceros…
snowdragon · December 9, 2003
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Staff Game Gear
Ristar review
The evil doings of Greedy roused a sleeping star. His name is Ristar. We’ve seen him before; he took on Greedy in his side-scrolling Sega Genesis adventure with such style and grace as to cement for himself a place among the very best in…
Marc Golding · December 9, 2003
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Staff Game Gear
Sonic the Hedgehog 2 review
The obnoxious, unforgiving failure that is Sonic the Hedgehog 2 for the Game Gear can be extremely enjoyable on a very obscure, smallish level. Unfortunately, to access that slim slice of playability, cheating is necessary and encouraged.
Marc Golding · December 9, 2003
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Staff Game Gear
The Lucky Dime Caper Starring Donald Duck review
It all begins on Huey, Dewey, and Louie’s birthday, as Uncle Scrooge gives each of them a lucky dime as a gift. When the boys inquire why their cheapskate uncle couldn't buy them something good, like BeyBlades or whatever it is kids like…
Marc Golding · December 9, 2003
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Staff Game Gear
Revenge of Drancon review
Nice one, Sega. You see, Sega already released this game for their Master System console years before the arrival of their Game Gear unit. It was called Wonderboy.
Marc Golding · December 9, 2003
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Staff Game Gear
Aerial Assault review
I've never played a slower shooter than Aerial Assault. Perhaps the SNES's Blazeon comes close, but aside from that, nothing can touch the outright languidness with which this shooter scrolls along. Shooter skies are normally veritable…
Marc Golding · December 9, 2003
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Reader GameCube
Super Monkey Ball review
Do you have fond memories of Marble Madness? Well, I don't. The concept was cool enough, but trying to make a game like that with the limited resources of the 80s was just a bad idea. What that game needed was some advanced technology. So…
mariner · December 7, 2003
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Staff GameCube
Ikaruga review
If a white attack hits you while you're white, you don't receive damage--in fact, you absorb power which can then be stored for a special attack. However, if a black attack hits you while you're white, your ship explodes, and you lose a…
James Gordon · December 7, 2003
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Staff Game Boy Advance
Final Fantasy Tactics Advance review
What this means is that if you're willing to devote enough time to the effort, you can have a kickass warrior who isn't afraid to cast a healing spell every once in awhile. Of course, the downside to all of this is that while you're…
Jason Venter · December 6, 2003
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Staff TurboGrafx-16
Neutopia review
Neutopia may be the darkest of all action-RPGs I've come across, as if a layer of the brightest colour was stripped away. Even the colour of the sunlit outdoors is subdued. Similarly, the trumpeting fanfare that sounds games of this ilk is…
Marc Golding · December 6, 2003
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Staff TurboGrafx-16
Legendary Axe II review
At the best of times, Axe II's atmosphere is a hypnotic, quiet storm, like a side-scrolling, medieval Silent Hill; but at the worst of times it is just a morose mission of tedium.
Marc Golding · December 6, 2003
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Staff TurboGrafx-16
The Legendary Axe review
Sure, Axe is well drawn, with a gorgeous palette used shamelessly to adorn the exotic locales that your barbarian hero Gogan treks through to find Flare. But perhaps more importantly -- from the darkness of the forest, to the brightness of…
Marc Golding · December 5, 2003




















