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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ninja Gaiden III: The Ancient Ship of Doom (NES)

Ninja Gaiden III: The Ancient Ship of Doom review (NES)

Reviewed on January 07, 2004

Ninja Gaiden 2 was as beautiful as NES platformers come! Well, understandably, Ryu hasn’t changed - his sprite is virtually identical in all three games. Most of the enemies are different naturally, and they’re a decent bunch, the mostly mindless menagerie comprised mainly of zombie types and robots. Sadly, there are no high-kicking Karatekas knocking you off cliffs, or afro wearing boxers doing the same. The game has a decidedly futuristic tilt, and as such, it's robots, robots, robots, with a good deal of alien weirdness thrown in for good measure.
Masters's avatar
Ninja Gaiden II: The Dark Sword of Chaos (NES)

Ninja Gaiden II: The Dark Sword of Chaos review (NES)

Reviewed on January 07, 2004

Wrestle with darkness, dancing flames and an airborne android in the mysterious Tower of Lahja before beginning the fourth leg of the journey, where waters flow eternally and Naga Sotuva lives on, a blasphemous embodiment of dinosaurs out of time. Defeat him, and face permeating cold and ice and spikes, the unwelcome mat to the seemingly premature placement for the final confrontation with Ashtar. But indeed this is the evil place where he quietly, hermetically awaits your company, as if birthed from his dark womb that crackles with deathly energy.
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Ninja Gaiden (NES)

Ninja Gaiden review (NES)

Reviewed on January 07, 2004

If you’ve played the arcade game with the same name, forget what you’ve seen. The Double Dragon-esque play and look of that somewhat overhead coin-op has been replaced by straight up side-scrolling swashbuckling and a massive dose of taxing platform-leaping. If Super Mario Brothers is your nemesis, you may well forget about taking on the Jaquio and his forces - you’ll be sliced and diced, dropped into bottomless pits and, despite unlimited continues, you will curse and beset upon your controller with intent to kill.
Masters's avatar
Minesweeper (PC)

Minesweeper review (PC)

Reviewed on January 06, 2004

I've got too much time on my hands, and I don't know what to do with it all
retro's avatar
Klax (NES)

Klax review (NES)

Reviewed on January 05, 2004

Some people are just so desperate to get rich quick, even if it means stealing another person's idea. The makers of Klax seemed to have an intention of cashing in on the success of the puzzle game that took the world by a raging storm, Tetris. If I didn't know any better, I'd assume that they did a poor job of cloning Tetris and getting rich off of it, since I'm the first one to review Klax for the NES on this massive site.
retro's avatar
Magmax (NES)

Magmax review (NES)

Reviewed on January 03, 2004

Magmax allows you to go nowhere fast. I wasn’t aware that the game was one of those simplistic early looping shooters until it registered in my laser-riddled brain that my glazed eyes had been seeing the same backgrounds pass by, over and over and over…
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Life Force (NES)

Life Force review (NES)

Reviewed on January 03, 2004

Take on a massive brain/Cyclops, press through tight spots raining volcanic rock, and reach the famous fire level. It might not look like much these days, but the raging, pseudo-sentient arcing flames were a technological marvel at the time of the game’s release. Was the NES really doing this? Yes, it was, and it still is.
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Kung Fu (NES)

Kung Fu review (NES)

Reviewed on January 03, 2004

The little guys are midgets clad in green, who do an admirable job of keeping pace with the huggers. The first time you see them, you might think to yourself, ''hey, the huggers brought their kids to work,'' or something like that. At least, that's what I thought. I thought the whole idea of having these little guys involved in the fight was slightly disturbing. Are they child soldiers? Or is the game poking fun at midgets? Who can tell?
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Gradius (NES)

Gradius review (NES)

Reviewed on January 03, 2004

From deep space and the theme that accompanies it, we fly full tilt into the earthly environs of level one. Dormant volcanoes line the ground, until at last, one volcano proves to be active, and violently so. Hide, and pray, and shoot, and survive the angry magma to fight Gradius' only boss (outside of the final one, snicker. More on him later). A nondescript ship faces off with you on the right of the screen and moves up and down, loosing volleys of slivery blue lasers. The same pattern is necessary for every level when he greets you. Take his eye out for the first time in level one, knowing that it won’t be the last.
Masters's avatar
Light Crusader (Genesis)

Light Crusader review (GEN)

Reviewed on January 01, 2004

As gaming has progressed through the years, new technology has enabled us to play new concepts which were not possible before. Platformers and shooters suddenly accommodated a third dimension for us to explore with the invention of the thirty-two-bit era. Many new options seems available to developers with each release and us gamers can look forward to several new ground breaking games each year.
djy8c's avatar
The Simpsons: Hit & Run (GameCube)

The Simpsons: Hit & Run review (GCN)

Reviewed on January 01, 2004

Gamecube owners, take note of Simpsons: Hit & Run, the newest Simpsons game by Radical that, in following with its predecessor Road Rage, takes some other company's smash hit and puts a distinctly Springfieldian spin on it. The victim this time: Grand Theft Auto III.
snowdragon's avatar
ESPN NHL Hockey (Xbox)

ESPN NHL Hockey review (XBX)

Reviewed on January 01, 2004

I was with a group of friends at a party, the Xbox was set up, and the owner of the system owned the game as well. We settled down, got comfortable, and got ready for some two-on-two action. I'll stop you right there: we were fully clothed. I promise. Back to hockey then?
Masters's avatar
Acid Drop (Atari 2600)

Acid Drop review (A2600)

Reviewed on January 01, 2004

Today’s topic in the wide world of Atari 2600 reviewing is a true oddity. Salu’s 1992... yes 1992... release, Acid Drop. Apparently, the Atari 2600 still had a following in Europe in the early 90s, and Salu released several titles during this period. Acid Drop was a clone of the1990 Genesis release, Columns. How well did the classic puzzler transfer to the limited hardware of the Atari 2600? Well, to be sure, Acid Drop is a mixed bag. The gameplay itself ...
ddsilver's avatar
Barnstorming (Atari 2600)

Barnstorming review (A2600)

Reviewed on January 01, 2004

Steve Cartwright, of Activision brings us the focus of our discussion today, Barnstorming. This was Cartwright's freshman effort for Activision, and it turned out pretty well for him. Steve Cartwright went on to have an incredible career in video game programming, and this game was a brilliant start. Cartwright really knew how to coax maximum performance from the Atari 2600.
ddsilver's avatar
Faxanadu (NES)

Faxanadu review (NES)

Reviewed on December 31, 2003

You know this sprite. You’ve seen him brandish a whip in the legendary Castlevania, and bear upon his shoulder a hawk in the not-so-legendary 8 Eyes. He’s the ubiquitous NES adventurer sprite. And he reappears, ready for action, in Faxanadu.
Masters's avatar
Castlevania III: Dracula's Curse (NES)

Castlevania III: Dracula's Curse review (NES)

Reviewed on December 31, 2003

Trevor, who powers axe and holy water and dagger and stopwatch with fallen hearts from candles on walls to augment his whipping power; just as Christopher would do before him, and as Simon - the most famous Belmont - would do after him. And then there is Dracula, who is both pitiful and inspirational in his totalitarian rule of despair and depravity, rallying every undead and crumbling and rotting wraith of yesteryear to follow him, to fall in line with him, to encircle his kingdom with grotesque protection and make him whole.
Masters's avatar
Castlevania II: Simon's Quest (NES)

Castlevania II: Simon's Quest review (NES)

Reviewed on December 31, 2003

Despite destroying Dracula in game one, stout-hearted Vampire Killer (that’s a proper title, I’d have you know!) Simon Belmont is stricken by a curse at the hands of the dying despot, and desperately needs to find five of the bloodsucker’s body parts in order to be free of what plagues him. A nasty business to be sure - I’m not altogether certain, but hack Thomas Harris might have lent some assistance in developing the gruesome plot.
Masters's avatar
Castlevania (NES)

Castlevania review (NES)

Reviewed on December 31, 2003

Could Konami have known? Did they have even the slightest inkling that their clichéd tale of a stout, brave-hearted adventurer up against a haunted house and all its various and typical denizens would spawn over a dozen incarnations? Surely not. Yet, something like fifteen years after the first adventure featuring Simon’s side-scrolling simplicity, we are playing Castlevania in pseudo-3D, jaded as we watch impossibly real polygonal presentations of Simon’s pretenders to his legacy doing their thing, while big budget orchestrations sing along sweetly.
Masters's avatar
Cabal (NES)

Cabal review (NES)

Reviewed on December 31, 2003

So you wanna be a guerilla (what, playing as Donkey Kong isn’t enough?). As mentioned, you can take a buddy along, so that the cabal now has two members (and it's a good thing, because I'm not sure that one constitutes a cabal). The two of you are quite deadly and nothing will intimidate you.
Masters's avatar
Astyanax (NES)

Astyanax review (NES)

Reviewed on December 31, 2003

Thankfully, the story told here can be skipped by pressing the start button. However, should you care to know, Astyanax is a young blonde high school freshman, selected for a world-shattering mission by fate (what else?) and accosted by a fairy from another world named Cutie (what else?). She drags you into her world to rescue a fair princess (Princess Rosebud of Remlia) - against your will. Despite her constant apologies and her help with magic during the proceedings, you can’t help but hate her for getting you into this mess. You were going to lose your virginity that night, and then this!
Masters's avatar

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