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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Super Metroid (SNES)

Super Metroid review (SNES)

Reviewed on November 14, 2002

Metroid is one of the most famous series that has ever crossed the earth, and one of nintendo's main claim to fame is this series. However, I do not beleive that the first two Metroids were worthy of that fame. Quite frankly they were very disapointing games to me, and I can tell you many other games I'd rather play. Super Metroid, however, is a game that is actually FUN at times. I did not really expect that, after boring my way into the first two Metroids. This is the only game slightly deserv...
ratking's avatar
Metal Gear Solid 2: Sons of Liberty (PlayStation 2)

Metal Gear Solid 2: Sons of Liberty review (PS2)

Reviewed on November 14, 2002

To make my triumphant return into the world of videogame reviews, I will start with one of the great classics for Playstation 2: Metal Gear Solid 2: Sons of Liberty. Metal Gear was a classic game for the NES that based on stealth, instead of quick button pressing. Than came a game only released in Japan. Time went on, and the game that made Solid Snake a household name was made, Metal Gear Solid. After the success of that game, it was obvious we would see a sequel, and Playstation 2 did just tha...
ratking's avatar
Grand Theft Auto: Vice City (PlayStation 2)

Grand Theft Auto: Vice City review (PS2)

Reviewed on November 09, 2002

It was back in the days of the PlayStation that Rockstar Games first gave us a taste of the criminal lifestyle in Grand Theft Auto. For many, the game was just too controversial, while for some it lacked direction, and for others it was too graphically lacking. But quite a few people also loved the game because of the open ended nature of it. You could literally choose your own path through the game. At the time, this kind of freedom was almost unheard of. The game admittedly looked awful, but t...
cheekylee's avatar
Ace Combat 4: Shattered Skies (PlayStation 2)

Ace Combat 4: Shattered Skies review (PS2)

Reviewed on November 04, 2002

For those unfamiliar with the series, AC4 is the latest instalment of Namco’s successful arcade flyer, anyone looking for a flight sim need not apply here.
P4nd4Pwn4g3's avatar
Blinx: The Time Sweeper (Xbox)

Blinx: The Time Sweeper review (XBX)

Reviewed on November 04, 2002

Blinx: The Time Sweeper. Sounds really odd, doesn't it? A cat who can manipulate time? Kinda odd, huh? Well, yes. But it is really fun to play.You take control of Blinx, a time cat, who is on a mission to destroy time monsters and save the princess. Before you write this one off as a Mario clone, let me tell you about his special ablities. Blinx can collect time crystals to give him the power to manipulate time. He can pause, fast forward, rewind, record, and slow time like your average VCR. He ...
xboxaddict318's avatar
Tony Hawk's Pro Skater 4 (GameCube)

Tony Hawk's Pro Skater 4 review (GCN)

Reviewed on October 26, 2002

Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving.
honestgamer's avatar
Need for Speed: Hot Pursuit 2 (PlayStation 2)

Need for Speed: Hot Pursuit 2 review (PS2)

Reviewed on October 12, 2002

Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope to accomplish.
honestgamer's avatar
Aggressive Inline (GameCube)

Aggressive Inline review (GCN)

Reviewed on October 05, 2002

You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks.
honestgamer's avatar
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 28, 2002

In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings.
honestgamer's avatar
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 25, 2002

If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible.
ender's avatar
Tekken 4 (PlayStation 2)

Tekken 4 review (PS2)

Reviewed on September 25, 2002

In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here.
honestgamer's avatar
Animal Crossing (GameCube)

Animal Crossing review (GCN)

Reviewed on September 19, 2002

You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail.
honestgamer's avatar
Super Monkey Ball 2 (GameCube)

Super Monkey Ball 2 review (GCN)

Reviewed on September 13, 2002

Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer.
honestgamer's avatar
Clu Clu Land (NES)

Clu Clu Land review (NES)

Reviewed on September 11, 2002

Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating.
honestgamer's avatar
Balloon Fight (NES)

Balloon Fight review (NES)

Reviewed on September 11, 2002

You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards.
honestgamer's avatar
Mario Party 3 (Nintendo 64)

Mario Party 3 review (N64)

Reviewed on September 09, 2002

There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun.
honestgamer's avatar
Super Solvers: Treasure Mountain (PC)

Super Solvers: Treasure Mountain review (PC)

Reviewed on September 02, 2002

All of us remember our first videogame. For some of us, it is a game like Mario or Pong, for others some unknown game for the PC, or possibly a game on the Intellivision. While that game may not be loved by many, for us our original game holds an important place in our heart. Super Solvers: Treasure Mountain is that game to me, and sure enough it is special to me. Now very few of you know of this game, and fewer still probably loved it like I did. But for me, this was my childhood and my introdu...
ratking's avatar
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on August 31, 2002

You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier.
honestgamer's avatar
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on August 28, 2002

The plot, too, is forgettable. It's the RPG standard--destroy the bad guy--but without the lovely trimmings that usually come with said standard. There's little to hold my interest, and even less to inspire me to replay the game.
lassarina's avatar
Raptor (PC)

Raptor review (PC)

Reviewed on August 28, 2002

Your plane lurches to the right, out of the volley fire of the incoming warship. Missile after missile pummels the body of the warship, imbedding it deeply with spikes before exploding. This barely chips the paint of the massive death cruiser, and it returns fire with an arsenal that would make George ''Dubyah'' Bush envious.
sgreenwell's avatar

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