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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Choaniki: Sei Naru Protein Densetsu (PlayStation 2)

Choaniki: Sei Naru Protein Densetsu review (PS2)

Reviewed on March 13, 2004

In this era of remakes and resuscitations, I suppose this game shouldn't have been a surprise — but still, Super Big Brother is one of the last series I expected to rise from the ashes... ashes formed from developer NCS-Masaya's dead, burning corpse. Point is, Legend of the Holy Protein features sexy-awesome style and its frenetic action should be enough to turn on any hardcore Psikyo shmup fan.
zigfried's avatar
Super Mario 64 (Nintendo 64)

Super Mario 64 review (N64)

Reviewed on March 13, 2004

In 1985, Mario ushered in a new era of gaming. The platformer genre moved beyond the limited scope of Pitfall or Jungle Hunt as the original Super Mario Bros shattered the old way of playing these games. It set the standard, and every platformer afterward owed its thanks to this strange plumber. Eleven years later, Nintendo did it again. Once again, an entirely new style of games was created when Super Mario 64 burst onto the scene, and again the industry followed in its footsteps. But this time...
mariner's avatar
Metroid: Zero Mission (Game Boy Advance)

Metroid: Zero Mission review (GBA)

Reviewed on March 12, 2004

The original Metroid, released in 1986, captivated its players by providing a challenging and epic quest. Featuring Samus Aran, a female bounty hunter with a mysterious past, players navigated unchartered terrain on an alien planet in an attempt to destroy the evil that reigned within its depths. Collecting items was a key part of the quest, as certain doors and locations were impossible to pass without a specific powerup. Many players spent countless hours in the deep caverns of Zebes fighting ...
psychopenguin's avatar
Strider 2 (PlayStation)

Strider 2 review (PSX)

Reviewed on March 12, 2004

It saddens me to say this, but the 2D platformers genre is dying. Everyone remembers playing Super Mario Bros., Castlevania, and numerous other fine titles. But now all those games have evolved into 3D scavenger hunts. The fun of perfectly executing a challenging jump has been replaced by hunting for an endless amount of items or battling awkward camera angles just to land the easiest of jumps. Strider 2 is an attempt to recapture the former days of 2D excellence, but ca...
djskittles's avatar
Dragon Warrior II (NES)

Dragon Warrior II review (NES)

Reviewed on March 11, 2004

The original Dragon Warrior was about as downgraded as a RPG can get. There weren't a lot of spells, or equipment. The world map was pretty small, and not tons of direction was given. To top it off all the battles were one on one. Enix had a lot to improve upon for their sequel, Dragon Warrior 2. They succeeded in many ways, but a few more problems were also created, keeping it from it's potential.
icehawk's avatar
Panic Restaurant (NES)

Panic Restaurant review (NES)

Reviewed on March 11, 2004

Weird dreams? We've all had one or two. As far as their entertainment value goes, they lie somewhere in the middle. Certainly a dream as peculiar as playing soccer with a refrigerator, a talking warthog, and your third-grade teacher is preferable to the perennial nightmares of waking up late for an important midterm or witnessing the death of a relative, but it simply can't compare to those beautiful visions of paradise where you find yourself in bed next to Sarah Michelle Gellar smoking a fat c...
snowdragon's avatar
Mickey Mousecapade (NES)

Mickey Mousecapade review (NES)

Reviewed on March 10, 2004

Even if you have a fairly simple stage, such as the forest, you'll soon find the developers have worked overtime to irritate you. Proceeding through the forest requires shooting almost every tree to reveal hidden doorways. As you progress, you'll enter a door and the season and enemies change. This is a nice touch. But the minute you enter a door in the wrong order, it's back to the start for you.
honestgamer's avatar
T&C Surf Designs (NES)

T&C Surf Designs review (NES)

Reviewed on March 10, 2004

There appears to be no set limit, either; you just keep skating as things grow increasingly difficult, until you've messed up too much and the game ends. The real fun is to challenge yourself for score. It's possible to average around 10,000 points a stage, for example, but as you get into the later zones this grows increasingly risky. Topping 100,000 points is actually quite difficult. Because you're scored based on time remaining, health icons gathered, and life remaining, there's a lot of challenge.
honestgamer's avatar
Mega Man 4 (NES)

Mega Man 4 review (NES)

Reviewed on March 10, 2004

It’s completely understandable if Dr. Wily was feeling just a bit of frustration by the time that Mega Man 4 rolled around. After all, as a three-time loser in his battles with the Blue Bomber, the not-so-good doctor was on the verge of becoming a joke like the infamous adversaries of the Harlem Globetrotters — the Washington Generals.
overdrive's avatar
American Idol (PlayStation 2)

American Idol review (PS2)

Reviewed on March 08, 2004

What's that awful noise? A horrendous, mangled shrieking. A wailing and groaning punctuated by explosions of mocking laughter. Is some horrible torture taking place? No, unfortunately that's the sound of me playing the Pop Idol game very, very badly and being soundly ridiculed by a roomful of teenagers. Damn.
falsehead's avatar
Herdy Gerdy (PlayStation 2)

Herdy Gerdy review (PS2)

Reviewed on March 08, 2004

Every now and then a game comes along that is so original that it defies easy categorisation. Herdy Gerdy, developed by Tomb Raider creators Core Design, is one such game. You have to make controlled jumps like a platform game; likewise you need to collect items to progress to the next areas, again like a platform game. But the actual meat of the game is much more similar to that of a puzzle game. In fact at its heart, this plays very much like a glorified version of that early nineties classic,...
falsehead's avatar
Pocket Fighter (PlayStation)

Pocket Fighter review (PSX)

Reviewed on March 08, 2004

WARNING: This game is completely barking mad!
falsehead's avatar
Dragon Tales: Dragon Seek (PlayStation)

Dragon Tales: Dragon Seek review (PSX)

Reviewed on March 08, 2004

Dragon Tales - Dragon Seek is part of an evil plot by the powers that be to distort the fragile minds of children and turn them against videogames for good. You see Dragon Tales is a game aimed at very young kids, a cutesy, wutesy hide and seek game where you play either a nauseating boy or girl who go to the land of dragons to play with their little cute dragon friends.
falsehead's avatar
Broken Sword: Shadow of the Templars (PlayStation)

Broken Sword: Shadow of the Templars review (PSX)

Reviewed on March 08, 2004

Broken Sword for the PlayStation is a terrible game. It contains all the faults of the PC version with plenty more added due to it being such a terrible conversion. This was one of the first games to come out on the PlayStation and it is sure showing it ages. Clunky gameplay, horrific loading times, stupefying slow pace and unforgivable levels of frustration caused by lazy, glitchy gameplay all contribute to make this one of the most overrated and boring games ever.
falsehead's avatar
Disney's Aladdin (Sega Master System)

Disney's Aladdin review (SMS)

Reviewed on March 08, 2004

I have to confess something. Disney films have always left me cold. While I can appreciate the stunning technical achievements and superbly crafted storylines, the actual end products have never really appealed to me even as a youngster. I like cack-handed, shoddy ''oh the kids will buy it'' licensed games based on Disney films even less. In fact I could go as far as to say they are probably the genre of game I like the least. So having put my biased cards on the table early on you probably won'...
falsehead's avatar
Wu-Tang: Shaolin Style (PlayStation)

Wu-Tang: Shaolin Style review (PSX)

Reviewed on March 08, 2004

First thing I want to clear up is that this game goes by aother name in the United Kingdom, over here it is known as Wu Tang: Taste the Pain. Just wanted to make that clear OK!
falsehead's avatar
Worms (PlayStation)

Worms review (PSX)

Reviewed on March 08, 2004

Ah worms, where to begin talking about a game so close to my heart? This simple, some might say primitive game that still exerts such a pull on gamers supposedly more into the million polygon delights of games like Shenmue, or long in-depth rpgs like Final Fantasy 9. Where then in this world for a simple 2D delights of Worms? A game that doesn't even support simultaneous multi player action. Surely it is better left to gather dust along with other relics of the PSX's early days.
falsehead's avatar
Warpath: Jurassic Park (PlayStation)

Warpath: Jurassic Park review (PSX)

Reviewed on March 08, 2004

After playing the dismal beat 'em up, Primal Rage I swore that no good fighting game could be created with dinosaurs in. Well on reflection, I was kind of right and kind of wrong. Jurassic Park Warpath is in no way a great beat 'em up in the traditional sense (ie. Measured against the likes of Tekken or Streetfighter). But it is an entertaining; slick and fun beat 'em up with added educational value. The game is based on the Jurassic Park films, which tell of a mad (ish) scientist who brings bac...
falsehead's avatar
Tekken 3 (PlayStation)

Tekken 3 review (PSX)

Reviewed on March 08, 2004

Tekken 3 is in my opinion the greatest fighting game ever on any system including its PS2 sequel and the migty Soul Calibur, yes I love it that much! Why?
falsehead's avatar
Tekken (PlayStation)

Tekken review (PSX)

Reviewed on March 08, 2004

A score of ten out of ten for what is now a rather creaky old playstation game may seem a bit over the top. But I have decided to review this as a classic game. I think that in the fast moving world of videogames, Tekken, which came out in 1996 in the UK, can now be judged by the standards of history and not the standards of the present. In that respect it is still one of the most important and exciting fighting games ever to appear on the original PlayStation.
falsehead's avatar

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