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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Breath of Fire III (PlayStation)

Breath of Fire III review (PSX)

Reviewed on March 26, 2004

One could easily say that the Super Nintendo was the first American console system to truly embrace role-playing games. From unforgettable legends such as Final Fantasy 3/6 and Chrono Trigger to more mundane offerings such as the slow-paced initial Lufia game and the confusing action RPG known as Brandish.
overdrive's avatar
Activision Anthology (Game Boy Advance)

Activision Anthology review (GBA)

Reviewed on March 25, 2004

Rumors have been around for years about a ''portable system that plays Atari 2600 games.'' Being one whose favorite motto has always been ''I'll believe it when I see it,'' I never gave in to the rumors. Perhaps a portable 2600 was released somewhere, but never nationwide or I'd be one of the first to have my greedy little hands on it. I was one of the first to get my hands on Activision Anthology, a collection of 55 Atari 2600 titles that were all made by what may be the best company tha...
retro's avatar
Mickey's Adventures in Numberland (NES)

Mickey's Adventures in Numberland review (NES)

Reviewed on March 24, 2004

Scattered throughout the various locations are magical digits. If Mickey brushes into them, they're added to his inventory. More frequently, you'll find them sealed in a box you must destroy. If for some reason you forget what a given number looks like (which would be pretty dang stupid of you, considering the current desired number is displayed near the bottom of the screen), Mickey will brush against it and shake his head disapprovingly.
honestgamer's avatar
Marble Madness (NES)

Marble Madness review (NES)

Reviewed on March 24, 2004

It turns out your marble is made out of china or something. Even a small drop will either set it to spinning (which delays your movement for a second or two) or cause it to crack (which delays you something like five seconds, in some cases). None of this would particularly matter, except the marbles have a tendency to be reluctant about directional changes.
honestgamer's avatar
The Little Mermaid (NES)

The Little Mermaid review (NES)

Reviewed on March 23, 2004

It turns out that most of the enjoyment you'll derive from this game comes from tossing such bubbles. There are all sorts of nooks and crannies spread all over the place, and they often hold hidden treasure such as forks and pipes that are worth points when you complete a level. More importantly, you can often find hearts that give your life meter a boost.
honestgamer's avatar
Mega Man & Bass (Game Boy Advance)

Mega Man & Bass review (GBA)

Reviewed on March 23, 2004

Though the levels themselves aren't much longer than areas encountered in Mega Man 4 and its like, the ease with which you traverse each environment has been radically altered for the worse. Bottomless pits fill almost every room, and spikes and giant enemies that swarm you at every opportunity. Even the simplest of enemies do terrible damage if they brush against you, and the cramped quarters mean that all of them are much harder to avoid than you might expect.
honestgamer's avatar
Summoner: A Goddess Reborn (GameCube)

Summoner: A Goddess Reborn review (GCN)

Reviewed on March 22, 2004

Since most enemies will take around ten hits to kill, battle quickly becomes a matter of exchanging blows, parrying, watching for an enemy opening, then repeating. Misjudge your opponent and you'll take quite a bit of damage. Not only that, but enemies will soon tire of head-on attacks and will decide to circle. Suddenly, you're dealing not only with an enemy opponent, but also the horrific camera.
honestgamer's avatar
1080° Avalanche (GameCube)

1080° Avalanche review (GCN)

Reviewed on March 22, 2004

As a result, your relationship with a new level goes as follows: first you start playing and almost invariably lose by a large margin, then you start to memorize things and lose by only a hair (your boarder may even appear to have won, even though he or she didn't), then you'll effortlessly win almost every race as you fully memorize the obstacles. The challenge in the game is derived almost completely from the player's lack of familiarity with a given course.
honestgamer's avatar
Samurai Shodown V (Arcade)

Samurai Shodown V review (ARC)

Reviewed on March 22, 2004

Samurai Shodown 5 is very, very difficult for me to review. On the one hand, I thoroughly enjoy the game, and I find myself playing it more and more. On the other, it’s basically a slap in the face to fans of the series; which I am admittedly not.
vincent_valentine's avatar
F-Zero GX (GameCube)

F-Zero GX review (GCN)

Reviewed on March 22, 2004

Skip the cheesy lyrics to the late 80s power electric guitars in the background, as I’m taking you on a journey to the future! Not a future that exists in a cyber world where crime is around the bend of every corner, or a future where we live in floating homes that resemble bubbles, but a future where all of the music sounds like the them song to Gem, and all of the vehicles hover in the air! F-Zero GX, developed by the same team at Sega that is responsible for the critical successes in the Supe...
zoop's avatar
The Suffering (Xbox)

The Suffering review (XBX)

Reviewed on March 22, 2004

Midway has recently taken a new direct route towards gamers: their objective is to create new, exciting games that actually play decently. With a bright 2004 line-up in check, including Mortal Kombat: Deception in the fall, Midway has delivered a striking blow with the release of The Suffering, which has been in the making so long that dinosaurs were planned as the original development team. When the meteor hit, Surreal took the project away, and ran with it. After so much time in tweaking and a...
zoop's avatar
Final Fantasy X (PlayStation 2)

Final Fantasy X review (PS2)

Reviewed on March 21, 2004

Final Fantasy is perhaps the biggest name in console gaming today, and the debut of the tenth game in this tradition is certainly a prime opportunity to compare this game to previous titles, and see what progress we have made. Art, in its best forms, appeals to us on many levels. In this way, the Final Fantasy series can be seen as bringing art to the gaming console. This series, spanning over a dozen games, has proved over and over again that video games can appeal to our minds, as well as our ...
denouement's avatar
Disney's Tarzan (PlayStation)

Disney's Tarzan review (PSX)

Reviewed on March 20, 2004

Disney has always been known for their seemingly perfect family morals, their delightful animated films and their fairly consistent track record of making bad games. To be fair, not all of their games are bad. Too bad for every good title, like Aladdin, there is crap like A Bug’s Life, Kingdom Hearts(I’m the minority here) and My Disney Kitchen. Since Tarzan is one of my favorites out of the recent batch of Disney flicks and I heard this was a 2D platformer, my ho...
djskittles's avatar
Scooby-Doo! Night of 100 Frights (GameCube)

Scooby-Doo! Night of 100 Frights review (GCN)

Reviewed on March 20, 2004

In all honesty, I am probably not the best person to be reviewing Scooby-Doo: Night of 100 Frights, a harmless platformer drummed up by the vapid zombie brains at THQ whose video games based on flavor-of-the-month franchises put premium gas in their SUVs every day and giant shrimp cocktails on their dinner tables every night. Being as my stance on corporate shillery is somewhat less tolerant than Joe Consumer's, I barely stifle the urge to snap it in half like a toothpick (I have to keep...
snowdragon's avatar
Wheel of Fortune (NES)

Wheel of Fortune review (NES)

Reviewed on March 20, 2004

None of this matters, though, compared to a careful dissection of Vanna's role in the game. It's obvious Rare's developers thought a lot of her. Watch closely as she saunters casually across the screen, flipping letters and looking nothing like her real-life counterpart. Another nice touch is that if a letter is more than halfway across the group, she'll walk to the opposite end of the puzzle, while if it's not, she only heads out to the letter, flips it, then returns lazily to her original position.
honestgamer's avatar
Time Crisis 3 (PlayStation 2)

Time Crisis 3 review (PS2)

Reviewed on March 20, 2004

I remember this last summer, a friend of mine and I ventured off to Maine on vacation. It was a fun trip with lots of little memories here and there, but one memory that sticks with me was the amount of time we spent in the arcades on Old Orchard Beach playing Time Crisis 3. The last shooting game we’d played was the disastrous Terminator: The Arcade Game, and after that Time Crisis 3 seemed like a gift from God. We never did beat the game, but the thirst for more was enough...
asherdeus's avatar
Ragnarok Online (PC)

Ragnarok Online review (PC)

Reviewed on March 20, 2004

Ragnarok Online (RO) is a very, very basic MMORPG (Which is a ridiculously long acronym for the even more ridiculously long phrase Massively Multiplayer Online Role Playing Game). Really, you don’t get much more simple than this. But hey, simple isn’t always a bad thing. What do you do in Mario Brothers? You run and jump.
vincent_valentine's avatar
DoDonPachi (Arcade)

DoDonPachi review (ARC)

Reviewed on March 19, 2004

Take your average vertical shooter with its overused spaceships with their pellet-shooters. Now bring it to life. Add a giant frickin piss laser and the result is DoDonPachi (translated roughly to “The DonPachi,” or “The asskicker”), an exercise in excess that presents insane bullet-dodging challenge and the single most devastating weapon ever put at the disposal of the player. I'm not talking about some puny bullets being shot out; I'm talking about a never-ending stream of agonizing ...
dogma's avatar
Amplitude (PlayStation 2)

Amplitude review (PS2)

Reviewed on March 17, 2004

The system works astonishingly well, because it grows quite difficult to leap from track to track. Making sudden changes can throw off your groove, so to speak. Sometimes, tracks are just too far out of range. This means that you need to anticipate your moves. See two tracks with score multipliers waiting ahead? One of them is going to make it easier to reach the multiplier that lies beyond, while the other will make such a stretch next to impossible.
honestgamer's avatar
Big Rigs: Over the Road Racing (PC)

Big Rigs: Over the Road Racing review (PC)

Reviewed on March 17, 2004

I’ve never played a game like Big Rigs. It’s a racing game, with trucks. You may first think that it’s simply an 18 Wheeler: American Pro Trucker rip-off. If it tries to be, it’s not. Big Rigs: Over the Road Racing is honestly one of the worst games in all of history, for a variety of reasons that make themselves clear from the moment the game is started. I thought I knew what I was in for when I started up the game, because I’d read all the reviews for it beforehand: many c...
asherdeus's avatar

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