Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Milon's Secret Castle review (NES)Reviewed on May 12, 2004The world of Milon's Secret Castle is filled with ledges, long jumps, and elemental hazards that will make short work of your energy gauge. And thanks to the lack of invulnerability I already mentioned, it's possible to bump against a single enemy and find most of your life vanished before you've moved away. Do that often at all and it's game over. Everything you've done will be lost and you'll have to start over. |
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The Legend of Zelda: The Wind Waker review (GCN)Reviewed on May 12, 2004Sometime around June of 99, my life changed. It was then that I became the proud owner of an N64 and, more importantly, a copy of The Legend of Zelda: Ocarina of Time. Now, the series had always been my favorite and all, but I never truly got into it until this came around. It became more than just a game or a time waster - it lead me deep within the world of Hyrule and enveloped me in its rich atmosphere. At the risk of sounding cheesy, it elevated the entire Zelda series to the highest ped... |
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The Rocketeer review (NES)Reviewed on May 12, 2004Watching Cliff plod through a stage wouldn't be a problem, for example, if the stage were interesting instead of a void of color and personality. Repeating a stage after smashing your toe in a gear wouldn't be quite so bad if you knew the poorly-timed jump was your fault. And so it goes, with each problem compounding the next. |
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Super C review (NES)Reviewed on May 11, 2004If 30-foot-tall extraterrestrials with poorly concealed intestinal tracts and fangs as sharp as Lee press-on nails ever decide to take over the Earth, I pray to God we have two souls as brave as Mad Dog and Scorpion (Blue Pants and Red Pants to the layperson) to take them on. Landing by helicopter in the middle of a smoldering city that's been destroyed by either aliens or a day of baking cookies gone horribly awry, Mad Dog and Scorpion require no briefing from the president, who may very well h... |
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Casino Kid 2 review (NES)Reviewed on May 10, 2004The lifestyle of a high roller must be a difficult one to maintain, for the past year certainly has been a tough one for the Casino Kid. When we last left him, the Kid had just won over $1,000,000 from the vaunted King of the Casino. Now, no doubt because of his exposure to the temptations of Sin City at such a young age, he’s almost completely squandered his little nest egg. But even though he’s now a pauper, The Kid doesn’t let it get him down. He appears in the title screen flashing a br... |
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Prince of Persia: The Sands of Time review (PS2)Reviewed on May 09, 2004Nostalgia has this way of playing tricks on you. Things that you remember as being an official ''good thing'' are not always so when viewed through older (and possibly less easily impressed) eyes. Things that completely blew you away upon first viewing can often seem mundane, and even ugly when revisited 14 years later. Reunions are not always all they are cracked up to be, and you may well find that your one-time best friend is now a shambling mess. In a nutshell, sometimes the past is best lef... |
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Time Stripper Mako review (PC)Reviewed on May 08, 2004Foster may have been the greatest bishoujo game developer ever, but the English speaking world would never know it. Only three of their products were ever translated, all a part of Otaku Publishing’s mid-90’s attempt to popularize the genre. Two of these were the first insipid installments of the Paradise Heights trilogy. The other, and best by default, was Time Stripper Mako. To be fair, this title does have some superior features: namely multiple endings and some oddball humor. D... |
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Gunstar Heroes review (GEN)Reviewed on May 03, 2004The light tone really is impossible to ignore. It hits you across the face the minute you plug in the title, then turns gracefully on one heel like a figure skater before nailing you in the crotch with another well-timed blow. Visuals are extremely cartoony, and often looked to me like the love child of an affair shared by Street Fighter 2 and The Powerpuff Girls. |
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Kickle Cubicle review (NES)Reviewed on May 02, 2004Demented, terroristic clowns? |
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Silpheed: The Lost Planet review (PS2)Reviewed on May 02, 2004When you consider Silpheed: The Lost Planet, it'll never reminds you of a limping, cigar-smoking gopher. Nor will it make you tap dance on the table. There are a lot of things Silpheed won't remind you of, a lot of things it won't make you do. But if you're a casual shooter fan, it will remind you of the fun shooters from days of old, and it will make you grin. |
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Kickle Cubicle review (NES)Reviewed on May 02, 2004Whoever said that truth is stranger than fiction may want to step back and re-evaluate that position after taking a look at Kickle Cubicle, one of the most certifiably weird games to squeak by the Pacific shoreline and get into this country. Our hero Kickle is a little white man in black coveralls who can turn his enemies into ice cubes and form great ice pillars from the ground. In case his name yields no clues for you, he can also kick the ice blocks he |
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Alpha Mission II review (NEO)Reviewed on May 01, 2004Plagued by atrocious graphics, sluggish gameplay, a poorly-construed power-up system, unimaginative enemies and bosses and countless other flaws, the original Alpha Mission (at least the NES port) set a standard for poor play in a shooter that may never be beat. That dog of a game did for the shooting genre what Hydlide did for the adventure genre. |
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Psycho Fox review (SMS)Reviewed on April 29, 2004What connotations to you get when you put the words Psycho and Fox together? Possibly your mind will come up with some bizarre images but I bet that you won’t even come close to what the game Psycho Fox is like. When I first head of this game I was in wonder about the nature of the character that I could play. Was he an ordinary fox with simple ambitions or was it something more? |
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Kickle Cubicle review (NES)Reviewed on April 28, 2004Suddenly, you run into an enemy and 'Game Over' plops onto the screen. Your carefully-groomed score is reset to nothing, and you continue to find yourself on the screen you just left. At this point, there are two potential reactions. The first is utter despair because all that hard work amounted to such a puny high score. The second is complete relief that you don't have to replay some of those earlier stages. Unfortunately, most every player is going to lean toward the latter. |
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Aliens Vs. Predator 2 review (PC)Reviewed on April 27, 2004“Scary as hell” is a term I rarely, if ever, use to describe a game. So many games that claim to be frightening end up being relatively low on the scares due to poor atmosphere, weak gameplay, or a little of both. I can honestly admit that Aliens vs. Predator 2 had me scared, but only for exactly one/third of the game. You see, this game lets you play as three wildly different races, the standard Marine, the badass Predator, and the freaky-as-hell Alien (dubbed Xenomorph by the in-gam... |
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Kwirk review (GB)Reviewed on April 26, 2004It's hard for puzzle games without much resolution to have the flair that helps make a game addictive, so the creators generally go in for a weird title. Kwirk tries for this, but it drops the Q, which is much weirder than stuffy old K. Oh yes, the game's a bit dull too, being a modification of the old box-push that you could have written in BASIC. It's only got thirty levels in main mode, but the later ones are extremely nasty. |
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Dungeons & Dragons: Tower of Doom review (ARC)Reviewed on April 25, 2004Don't be duped. |
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TimeSplitters 2 review (PS2)Reviewed on April 25, 2004Oh no! The TimeSplitters are back! But let's face it, if anyone had the pleasure of playing the first instalment of the TimeSplitters series they'd know that these title characters proved to be the most useless of adversaries. It was as if they were added to the mix as an afterthought, in the game solely to give the single player mode a feeling of continuity. Well they're back anyway, and it appears that the 'Splitters have spent some serious time in the gym over the last couple of years or so. ... |
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TimeSplitters review (PS2)Reviewed on April 25, 2004Once upon a time a mystical group of people called Rare made a mystical game called Goldeneye and a lot of people liked it, everyone was happy. But one day darkness fell over the land of Rareware, an evil sorceror and his followers ran away to forge their own kingdom, they called it Free Radical. These people have made their very own FPS and it goes by the name of TimeSplitters, one of the most fast-paced frantic shooters to grace any console so far. Although it doesn't have much competition so ... |
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The Sims review (PS2)Reviewed on April 25, 2004So there I was, as usual, crouched on my bedroom floor and playing some newfangled video games. All of a sudden, the door opens and this family (my own, presumably) trudge in, a united front. The father figure opens his greasy chops. Apparently some expert over in parliament has done a wee bit of research on my favourite pastime, and it turns out that sitting in ones room for twenty hours of the day can create what they call “anti-social” tendencies. Bollocks to that, thought I, but who was I to... |
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