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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tony Hawk's Pro Skater 4 (GameCube)

Tony Hawk's Pro Skater 4 review (GCN)

Reviewed on October 26, 2002

Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving.
honestgamer's avatar
Need for Speed: Hot Pursuit 2 (PlayStation 2)

Need for Speed: Hot Pursuit 2 review (PS2)

Reviewed on October 12, 2002

Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope to accomplish.
honestgamer's avatar
Aggressive Inline (GameCube)

Aggressive Inline review (GCN)

Reviewed on October 05, 2002

You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks.
honestgamer's avatar
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 28, 2002

In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings.
honestgamer's avatar
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on September 25, 2002

If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible.
ender's avatar
Tekken 4 (PlayStation 2)

Tekken 4 review (PS2)

Reviewed on September 25, 2002

In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here.
honestgamer's avatar
Animal Crossing (GameCube)

Animal Crossing review (GCN)

Reviewed on September 19, 2002

You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail.
honestgamer's avatar
Super Monkey Ball 2 (GameCube)

Super Monkey Ball 2 review (GCN)

Reviewed on September 13, 2002

Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer.
honestgamer's avatar
Clu Clu Land (NES)

Clu Clu Land review (NES)

Reviewed on September 11, 2002

Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating.
honestgamer's avatar
Balloon Fight (NES)

Balloon Fight review (NES)

Reviewed on September 11, 2002

You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards.
honestgamer's avatar
Mario Party 3 (Nintendo 64)

Mario Party 3 review (N64)

Reviewed on September 09, 2002

There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun.
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Super Solvers: Treasure Mountain (PC)

Super Solvers: Treasure Mountain review (PC)

Reviewed on September 02, 2002

All of us remember our first videogame. For some of us, it is a game like Mario or Pong, for others some unknown game for the PC, or possibly a game on the Intellivision. While that game may not be loved by many, for us our original game holds an important place in our heart. Super Solvers: Treasure Mountain is that game to me, and sure enough it is special to me. Now very few of you know of this game, and fewer still probably loved it like I did. But for me, this was my childhood and my introdu...
ratking's avatar
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on August 31, 2002

You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier.
honestgamer's avatar
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on August 28, 2002

The plot, too, is forgettable. It's the RPG standard--destroy the bad guy--but without the lovely trimmings that usually come with said standard. There's little to hold my interest, and even less to inspire me to replay the game.
lassarina's avatar
Raptor (PC)

Raptor review (PC)

Reviewed on August 28, 2002

Your plane lurches to the right, out of the volley fire of the incoming warship. Missile after missile pummels the body of the warship, imbedding it deeply with spikes before exploding. This barely chips the paint of the massive death cruiser, and it returns fire with an arsenal that would make George ''Dubyah'' Bush envious.
sgreenwell's avatar
Return Fire (PlayStation)

Return Fire review (PSX)

Reviewed on August 27, 2002

A game I played back in the 8th grade when it was still sorta new, this 7-year-old Playstaion game had me hooked when I rented it from Blockbuster back in middle school. You've probably never heard of it, or if you have, probably don't really remember it.
tetsuo's avatar
The Legend of Zelda: Link's Awakening (Game Boy)

The Legend of Zelda: Link's Awakening review (GB)

Reviewed on August 26, 2002

The Legend of Zelda: Link’s Awakening
rxfang6's avatar
Jet Force Gemini (Nintendo 64)

Jet Force Gemini review (N64)

Reviewed on August 26, 2002

Jet Force Gemini
rxfang6's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on August 26, 2002

Chrono Cross is the sequel to Chrono Trigger of SNES fame. Chrono Trigger followed the story of Crono and friends as they ventured through time in search of a way to prevent a parasitic life form known as Lavos from destroying the world in 1999. As the journey almost comes to a close, in the final showdown with Lavos's true and final form, shocking realizations occur about their existence and fate to their planet's well-being.
rxfang6's avatar
Skies of Arcadia (Dreamcast)

Skies of Arcadia review (DC)

Reviewed on August 26, 2002

Introduction - Skies of Arcadia - The Greatest Dreamcast Game
rxfang6's avatar

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