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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Deep Blue (TurboGrafx-16)

Deep Blue review (TG16)

Reviewed on October 27, 2003

This game has gotten a lot of bad press. Surprisingly though, that bad press is rarely quite as bad as it should be. I enjoy a good 2-D shooter, probably even more than the next guy. But there is almost nothing good about Deep Blue. I will start by telling you what is good about the game, which won’t take long. The game's bosses are quite large, it’s a shooter about fish other than Darius, and occasionally the colours in the background are eye-catching—sometimes even pretty. Done.
Masters's avatar
Cyber-Core (TurboGrafx-16)

Cyber-Core review (TG16)

Reviewed on October 27, 2003

An opening ‘cinema’ educates us on the state of the world. Hyper-insects (where is your Ritalin cannon when called upon?) have taken over the Earth, and it is your responsibility to repel them. And what better way than to merge your repulsive character Rad Ralph with the equally repulsive Chimera super life form?
Masters's avatar
China Warrior (TurboGrafx-16)

China Warrior review (TG16)

Reviewed on October 27, 2003

Remember Kung Fu for your old NES? Think hard and it will all come rushing back to you. It was a punch, kick and jump side-scroller, and it featured amateur martial artists who would rush at you so they could hug you to death. Occasionally, one of them had the wherewithal to wield a stick, or toss a knife at you. Well! With the advent of 16-bit power back in 1989, things only got worse. Witness China Warrior.
Masters's avatar
Bloody Wolf (TurboGrafx-16)

Bloody Wolf review (TG16)

Reviewed on October 27, 2003

When I was younger, I loved war games. You name it, and it was sure to have a special place in my cold, iron, war-lovin’ heart. From the classic Contra, to the underrated Cabal, to the mostly silly Guerilla War, to the two-faced Bloody Wolf… what was so irresistible about waging a one man campaign against armies of gun and grenade toting insurgents? Reflecting, I have come to realize that the shoot-em-up fan in me was gradually making the transition from platformer cuteness to cosmic dogfights. War games, what with their platformer-esque heroes, and their shooter themes of inexorable projectile slipping, provided a seamless segue.
Masters's avatar
The Legend of Zelda: Ocarina of Time / Master Quest (GameCube)

The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)

Reviewed on October 26, 2003

The year is 1986. Your heart is pounding, your breath shortened, and you simply cannot believe you finally won. The enchanted silver arrow embedded itself deep into Ganon's chest, and the monster exploded in a flash of light. All that remained was a pile of ashes and the Triforce of Power. Trembling, you walk over and pick it up. A doorway opens, and there you find Princess Zelda, trapped in her cell. You free her, and the end credits roll. You have mastered the most amazing game you ever saw, a...
mariner's avatar
Metroid Prime (GameCube)

Metroid Prime review (GCN)

Reviewed on October 26, 2003

Many people have commented on how Metroid Prime is the greatest game ever, lavishly heaping praise on every last bit. Many took their time gushing over the smallest details or how innovative the game was or how its perfect and all the whiners complaining about it being first person were all wrong. Others blasted the game, complaining about the controls or the scanning or whatever. But cut out the hype. Ignore the hyperbole and the bashing, and look at the game itself. Is it as good as some peopl...
mariner's avatar
Castlevania: Lament of Innocence (PlayStation 2)

Castlevania: Lament of Innocence review (PS2)

Reviewed on October 25, 2003

Try not to stare as you walk through a chapel and see some benches upright, some tossed to their sides, and still others draped by cobwebs. Everything looks so tremendously organic. There's also a lot of color variation. Even though textures are reused throughout, they're all so good that it doesn't really impact anything in a negative way. Even better, there's good variety from one locale to the next.
honestgamer's avatar
Mortal Kombat Trilogy (PC)

Mortal Kombat Trilogy review (PC)

Reviewed on October 22, 2003

The CD-ROM format has not been kind to the Mortal Kombat franchise. Believe it or not, behind all that 'button-mashing' and 'one-dimensional gameplay', there is a game engine hard at work, constantly loading new material into the fight. Whether it's Shang Tsung and his power to morph into other fighters (with all of their moves, combos, AND fatalities), or the changing battlegrounds and background music, the MK engine, at most times, is too fast for the CD-ROM.
shinnokxz's avatar
Bandits: Phoenix Rising (PC)

Bandits: Phoenix Rising review (PC)

Reviewed on October 21, 2003

Imagine a futuristic world where the government has fallen, one just like any other video game world. Further imagine that the only way to get precious supplies is through fighting, much like a multitude of other video game worlds. Finally, imagine that the fighting takes place as you drive around various sprawling environments in stripped-down dune buggies -- now that's something a little different all together. This is the way of life for the heroes in Bandits: Phoenix Rising. In a worl...
asherdeus's avatar
Shadow of Destiny (PlayStation 2)

Shadow of Destiny review (PS2)

Reviewed on October 21, 2003

Dying is never fun. Knowing you're about to die is even less of a joyful prospect. But worst of all perhaps, is knowing you're going to die again and again and again. Such is the fate of Eike Kusch. That's you, in case you were wondering.
Masters's avatar
Captain Tsubasa III: Koutei no Chousen (SNES)

Captain Tsubasa III: Koutei no Chousen review (SNES)

Reviewed on October 19, 2003

I remember the first time I watched Captain Tsubasa. Football (or soccer) meant absolutely nothing to me back then, but morbid curiosity (or my tendency to try and make fun of everything) and boredom convinced me to watch the entire episode. And what I saw was very refreshing (as opposed to the usual decrepit anime). Captain Tsubasa had everything you could hope for: a good plot (albeit being a bit predictable from time to time), lovable characters (in most cases) and something else that ...
siegfried's avatar
Disgaea: Hour of Darkness (PlayStation 2)

Disgaea: Hour of Darkness review (PS2)

Reviewed on October 18, 2003

In short, Disgaea: Hour of Darkness is the sequel that might have happened if Square weren't developing for the Game Boy Advance at the time. Then again, it may not have. You see, the game has all kinds of personality that we haven't seen from Square in, well... forever.
honestgamer's avatar
The Legend of Zelda: The Wind Waker (GameCube)

The Legend of Zelda: The Wind Waker review (GCN)

Reviewed on October 16, 2003

When I first heard about Cel-Shading for Zelda, I was completely outraged. I harbored thoughts of giong to the Nintendo company and massacreing the man who thought of this idea. But as time went on, I got used to this idea, because Zelda still will be Zelda no matter what type of graphics it is in. So of course, the game was released, and I immediately purchased it. Once I started the game, I knew it was to be an enjoyable experience, and yet I didn't dive myself into it like past Zelda games. T...
ratking's avatar
Razor Freestyle Scooter (PlayStation)

Razor Freestyle Scooter review (PSX)

Reviewed on October 10, 2003

I'm a devoted gamer who will play nearly anything tossed at me. However, there's a particular genre of gaming that doesn't suit my gaming needs, and that is the sports genre. But, once upon a time, there was a little revolution in the sports genre, and thus, extreme sports games were born. And in that, I found entertainment through titles such as Cool Boarders and Tony Hawk's Pro Skater (THPS). So, I naturally assumed that a purchase of Razor Freestyle Scooter (Razor) would ...
asherdeus's avatar
Boktai: The Sun Is in Your Hand (Game Boy Advance)

Boktai: The Sun Is in Your Hand review (GBA)

Reviewed on October 09, 2003

Imagine the Metal Gear Series if it joined forces with Castlevania, and some crazy scheme to get indoor-bound gamer-geeks out in the sun, where their pale skin will sizzle and pop...And you should get an idea of the general concept behind Boktai: The Sun is in your Hand.
ender's avatar
SoulCalibur II (GameCube)

SoulCalibur II review (GCN)

Reviewed on October 06, 2003

Rather than force you to face nine million matches to unlock all the hidden characters and their alternate weapons, Namco went the story-based route. When you first begin this mode, you appear on a map and get to read some text. This leads to a battle with an opponent, where you'll quickly learn the basic moves that make up a typical fight. From there, you advance onto the next area, where there's more story to read and an excuse for another fight.
honestgamer's avatar
Otogi: Myth of Demons (Xbox)

Otogi: Myth of Demons review (XBX)

Reviewed on October 06, 2003

Otogi is really in a league of it’s own on Xbox. The closest game to it is probably Panzer Dragoon Orta, not because the action is similar but because both games deliver such a unique audio/visual impact backed with challenging, addicting gameplay.
goatx3's avatar
SoulCalibur II (PlayStation 2)

SoulCalibur II review (PS2)

Reviewed on October 05, 2003

When playing in Extra Arcade, you can change what weapons your characters use in battle, provided you have obtained new ones. This can greatly affect how balanced a fighter your character is. Tamil can find a weapon, for example, that lets her take out anyone almost without effort, or she can pick a different weapon that has some attributes that are great and some that are a disaster. It's amazing how many ways Namco found to keep gamers playing.
honestgamer's avatar
F-Zero GX (GameCube)

F-Zero GX review (GCN)

Reviewed on October 04, 2003

As with the attacks, knowing when and how to perform each of these turns is vital during a race, since, depending how it turns out (pun sadly intended), a turn can lose or gain crucial seconds during a lap—consider, of course, that the difference between first and second is often a mere tenth of a second.
Knux's avatar
Enter the Matrix (Xbox)

Enter the Matrix review (XBX)

Reviewed on October 03, 2003

To be fair, the Focus idea is cool. It's a great way to put the player in control of what feels almost like a superhuman character. In this one regard, the game succeeds. The problem is that there's not much to do with it. You're just doing the same thing you were before, but now everything isn't as fast and visibility is low. There aren't suddenly more opponents and the environments don't suddenly morph to the point where they're interesting.
honestgamer's avatar

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