Reviews
11,218 reviews · showing 8,821–8,840
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Reader PlayStation 2
R-Type Final review
The Bydo Empire has been terrorizing the universe since about mid-eighties now and had no plans to stop. Well, that was until Irem decided to end the shooter series R-type with one last game. My incorrigible side didn’t want to believe…
Sclem · February 13, 2005
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Reader Mac HG exclusive
Blood Bath review
If he had known it was going to be the last day of his life, Norbert Fitzsimmons wouldn't have gotten out of bed. On the way to his dead-end job at the State Institution for the Criminally Mentally Retarded, he pondered working on getting…
johnny_cairo · February 13, 2005
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Staff PlayStation 2
Gradius V review
Do we really need a Gradius that dares to be different? Sometimes the best in life can get no better, and if you decide to play God for a day then bad things have been known to happen. It's as such that Gradius V is best served as being a…
Michael Scott · February 13, 2005
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Reader DS
Zoo Keeper review
Tetris, a Russian-developed game for the Gameboy, was what sparked the handheld industry and allowed it to lift off the ground, with the original title selling more than 13 million copies. Despite being behind the console market in…
yamishuryou · February 12, 2005
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Reader Saturn HG exclusive
Die Hard Arcade review
Dynamite Deka bears no relation to the classic action film Die Hard aside from basic plot similarities but, in a rare show of marketing genius, Sega noticed these similarities and brokered a fiendishly clever deal with 20th Century Fox…
lilica · February 12, 2005
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Staff PlayStation 2
Gradius V review
Despite its positive elements, though, it's tough to recommend Gradius V when the mechanics and boss encounters of even decade-old Genesis shooters are substantially better.
John L · February 12, 2005
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Reader Arcade
Fighter & Attacker review
As I was playing 1992 Namco shooter Fighter & Attacker, one question kept popping into my mind. No, it didn’t involve me wondering how any self-respecting company could think “Fighter & Attacker” would be an attention-grabbing name — this…
overdrive · February 11, 2005
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Reader PlayStation 2
Grand Theft Auto: San Andreas review
2 years later, here we are again. When Vice City was released, many gamers complained about the similarities between it and the infamous Grand Theft Auto III. These gamers were not satisfied with the larger city, the new vehicles, the new…
primalmayswindu · February 10, 2005
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Reader Xbox
Marvel vs. Capcom 2 review
Marvel vs. Capcom 2 may be the most addictive 2-D fighting game of them all. Unlike Capcom vs. SNK 2, it didn’t rely on complicated fighting “grooves” or a fussy scoring system but on pure mayhem and oversized hyper combos! Luckily, those…
goldenvortex · February 10, 2005
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Reader Game Boy Advance
Mega Man Battle Network review
To get employed at Capcom, apparently one thing you have to be able to do is reinvent the Mega Man franchise at a moment’s notice. While most of the different series in that robotic world were based around an action/platforming style of…
overdrive · February 10, 2005
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Reader Genesis
Bonanza Brothers review
Another gem from Sega's closet of barely known games would be thief based Bonanza Bros., released on the Mega Drive. Containing qualities that could be a violent adult based game Sega moulded it nicely into something that the younger…
goldenvortex · February 10, 2005
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Staff Xbox
Prince of Persia: Warrior Within review
It's this apparently apathetic lack of true care that Prince of Persia: Warrior Within will be remembered for the most. Whereby the original stood out from the crowd with its polished gameplay and abundant good charm, its sequel comes off…
Michael Scott · February 8, 2005
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Staff NES HG exclusive
Swords & Serpents review
Like I said, there’s not an in-depth plot. The game is more about exploration and the occasional adrenaline rushes that come from knowing you’re only surviving by the skin of your teeth. It is the very definition of ‘dungeon crawler,’ and…
Jason Venter · February 7, 2005
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Staff NES HG exclusive
Kiwi Kraze review
No matter what your surroundings, though, the game doesn’t provide a lot of variety in terms of mechanics. You’re still just running through one level after another (mostly swimming between underwater pockets of air in the case of the…
Jason Venter · February 6, 2005
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Reader GameCube
Baten Kaitos: Eternal Wings and the Lost Ocean review
The Ocean; a vast area of water over millions of square kilometers, many points reaching a depth of under thirty kilometers below sea level. Creatures survive in spite of water pressure that would make a human explode in under a thousandth…
yamishuryou · February 4, 2005
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Reader PlayStation 2 HG exclusive
Stretch Panic review
Konami, Axelay, Gunstar Heroes, yada yada yada. Now that I’ve exhaustively covered the complete game development history of Treasure, the review can begin. Stretch Panic is an innovative game. That’s its genre and its weakness. Relying on…
lilica · February 4, 2005
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Reader Sega Master System HG exclusive
Line of Fire review
Line Of Fire starts you off infiltrating an enemy base sometime in the future during a conflict probably with a third world county. Inside, Jack discovers a superweapon that could threaten the livelihood of millions all over the globe…
masterzero99 · February 4, 2005
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Reader Genesis Review of the Week HG exclusive
World of Illusion Starring Mickey Mouse & Donald Duck review
Following the primitive flop that was Alex Kidd in the Enchanted Castle but prior to Sonic’s high-speed assault on the gaming market, Sega released another cute platformer, a slow burner that won over many a player’s heart without the…
darkfact · February 4, 2005
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Reader Nintendo 64
Nightmare Creatures review
Let the darkness consume you as red drifts into the black night. The streets of London are empty on this cold night -- quiet and melancholy, a lazy groan splits the air as a jet of red splatters on a nearby window. The thud of bodies break…
masterzero99 · February 3, 2005
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Staff NES HG exclusive
City Connection review
The problem is that all the timing in the world may not always be enough to save you. This is because some of the enemy sprites move so quickly and come so unexpectedly from off screen that only lightning-fast reflexes will save you…
Jason Venter · February 3, 2005



















