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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Brain Lord (SNES)

Brain Lord review (SNES)

Reviewed on June 18, 2003

There was a time when the vast majority of games released on the SNES consisted of action RPG's. Games like The Legend of Zelda had made such an impact that developers soon realized the genre was a favorite among gamers and this potential was savagely exploited with titles upon titles being released. Enix shined as one of those companies specializing in the genre with popular titles that such as Soul Blazer, which would later evolve into one of the most formidable series for the SN...
siegfried's avatar
Skies of Arcadia Legends (GameCube)

Skies of Arcadia Legends review (GCN)

Reviewed on June 15, 2003

I found myself hooked into the story almost immediately. You're given a mystery of sorts to investigate in the very first scene--who is this girl in the strange clothes? Why is she here? And it just gets more interesting from there.
lassarina's avatar
Mortal Kombat: Deadly Alliance (PlayStation 2)

Mortal Kombat: Deadly Alliance review (PS2)

Reviewed on June 06, 2003

Mortal Kombat had, for the most part, faded away into the pits of gaming death, garnering
jdog's avatar
Burnout 2: Point of Impact - Developer's Cut (Xbox)

Burnout 2: Point of Impact - Developer's Cut review (XBX)

Reviewed on June 05, 2003

*Note : This review is for the Xbox version of the game, but you could also apply it to all other versions. Just take out the bit about Live! support. Oh, and for the PS2, you only get 15 Crash Junctions.*
cheekylee's avatar
Super Metroid (SNES)

Super Metroid review (SNES)

Reviewed on June 05, 2003

It is always amazing to me how incredibly popular the Metroid series has become. The original was a deep and expansive game, but it didn’t have the personality of Super Mario Brothers or the mega-hit stamp of other games. The first sequel was relegated to the Game Boy, land of puzzlers, yet became an action game that survived and thrived. Continual growth was a calling card for both: they lurked and lurked on the Nintendo Power charts for years after their original release. Whe...
sgreenwell's avatar
Altered Beast (Genesis)

Altered Beast review (GEN)

Reviewed on June 05, 2003

Timing is everything in the business of video games. A simple difference of a year can radically change everything. Just ask Sega; they’ve been on both ends of the stick with all of their system releases. The Genesis capitalized on a public that was fed up with constant delays to the Super Nintendo. However, the Saturn and Dreamcast both showed signs of being ill-conceived consoles that were not powerful enough to satisfy developers.
sgreenwell's avatar
Armored Core 3 (PlayStation 2)

Armored Core 3 review (PS2)

Reviewed on June 03, 2003

Enemy AI is drastically improved this time around. Your opponent will hide behind objects and use various fighting styles, requiring you to plan your method of attack based on what you know about your foe.
Arekusu's avatar
Brute Force (Xbox)

Brute Force review (XBX)

Reviewed on June 02, 2003

Brute Force would benefit so much from more open level designs. Your tactical options would exponentially increase and your enemies could do something useful like flank you, or ambush you, bringing much more excitement into the game.
goatx3's avatar
Legend of Mana (PlayStation)

Legend of Mana review (PSX)

Reviewed on May 30, 2003

Non-linear gameplay is an odd subject. Games such as Final Fantasy X are routinely villainified for their adherence to linear gameplay. The masses shout, “Give us freedom!” Yet games which do feature non-linear gameplay do not sell as many copies, the genre of MMRPGs excluded.
sgreenwell's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on May 30, 2003

A wise man once said, ''Thus you’re epic journey into the realms begin, tis a journey only the brave should take.. ''
psychopenguin's avatar
Brute Force (Xbox)

Brute Force review (XBX)

Reviewed on May 29, 2003

Overview:
deedob's avatar
NBA Street Vol. 2 (GameCube)

NBA Street Vol. 2 review (GCN)

Reviewed on May 22, 2003

This isn't a basketball sim, the players don't behave like real players. Shaq will hit the occasional shot from behind the arc, little Allen Iverson will throw down 360 dunks. Just about any player in the game will hit a mid range jumper with at least 80% accuracy, so getting points on the board is pretty simple
goatx3's avatar
Castlevania: Symphony of the Night (PlayStation)

Castlevania: Symphony of the Night review (PSX)

Reviewed on May 22, 2003

Castlevania: Symphony of the Night in my mind was the highest plateau of the Castlevania series. Everything grand that was made throughout the series was packed into this one game, and it has become what some would call the greatest 2D adventure game of all time, rivaled only by the original Super Mario Brothers Games. Castlevania: SOTN is just that good. At first it may look complicated and bland, but the game picks up fast, and it never dies out. With classic bosses revised, and just an overal...
ratking's avatar
.hack Part 2: Mutation (PlayStation 2)

.hack Part 2: Mutation review (PS2)

Reviewed on May 19, 2003

Old characters return, but they're hardly involved. Mia, in fact, only shows up in one mission with a reference to a practical joke from the previous game. Her presence here is token, as is the presence of the majority of the cast. It's quickly becoming evident that the story here is really revolving around Kite and BlackRose.
honestgamer's avatar
Skies of Arcadia Legends (GameCube)

Skies of Arcadia Legends review (GCN)

Reviewed on May 18, 2003

I have been hearing about how Skies of Arcadia was this innovative RPG, one that is underated an unappreciated. Well, I have heard that about alot of game and most times it is unappreciated for reasons. I say most of those games, because Skies of Arcadia is definitely an exception to that. Well, back to my little story; so I heard about this Skies game, and I didn't believe it would be that great, but then my Playstation 2 broke. That left me with no RPG's around as I sent my PS2 to be fixed. So...
ratking's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on May 15, 2003

Aside from the soul-absorption ability, you can also pick up weapons! That's right, just like in Symphony of the Night, the main character can arm himself with swords, axes, maces, even a gun.
ender's avatar
The Legend of Zelda: Ocarina of Time / Master Quest (GameCube)

The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)

Reviewed on May 15, 2003

For veterans of the original, the dungeons become all new challenges (sometimes extremely frustrating ones), with different sequences necessary for progression and a horde of remixed enemies throughout—for instance, where there might have been a few keese in Ocarina of Time, there now stands a Stalfos.
Knux's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on May 13, 2003

Nothing feels particularly refreshing. You've seen all the tricks before, they impressed you at the time, and now there's this overwhelming sense of deja vu. Some of the absolute coolest bosses in the game, for example, feel like they were ripped straight out of Castlevania: Symphony of the Night. Which makes sense, as they obviously were.
honestgamer's avatar
Darkwing Duck (Game Boy)

Darkwing Duck review (GB)

Reviewed on May 12, 2003

As all of you should know, Darkwing Duck was a duck who walked and talked like any human and wore a purple suit, and was supplied with various devices from his sidekick Launchpad McQuack and his neice Gosalyn. He had enemies galore, including the fearsome five, which spurred on this seven staged game in which seven of his greatest enemies lurked to stop Darkwing Duck himself. This was the premise for the creation of the NES game that was superb, so they ported it onto the gameboy, but to make it...
ratking's avatar
Phantom Crash (Xbox)

Phantom Crash review (XBX)

Reviewed on May 12, 2003

The XBOX is unofficially the console of choice for mecha games.
deedob's avatar

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