Patreon button  Steam curated reviews  Facebook button  Twitter button 
3DS | AND | IOS | PC | PS4 | NS | VITA | WIIU | XB1 | All

Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Pole Position (Arcade)

Pole Position review (ARC)

Reviewed on January 16, 2004

I remember a few years ago when just about every arcade I would go to had a Pole Position cabinet backed against a corner somewhere inside. Many of the small arcades (here's to remembering Battles Skating Rink!) didn't have any racing games but Pole Position.
retro's avatar
Centipede (Arcade)

Centipede review (ARC)

Reviewed on January 16, 2004

Centipede. Now that was always a fun and original game. I had played and enjoyed it for years on the Atari 2600 before I ever saw it in the arcade. Once I finally got the chance to play the arcade version of it, I noticed that the graphics were a lot different from the 2600 version (well that's a gimme), and that the gameplay seemed a bit faster. But the biggest difference between the two is the way the game is controlled.
retro's avatar
Ms. Pac-Man (Arcade)

Ms. Pac-Man review (ARC)

Reviewed on January 16, 2004

There's no doubt about it, I've played Ms. Pac-Man more than I have any other arcade game by a huge margin. This compelling sequel throws in everything that was great about Pac-Man, along with new things that make it all the much better.
retro's avatar
Pac-Man (Arcade)

Pac-Man review (ARC)

Reviewed on January 16, 2004

I don't know for sure what the most popular arcade game of all time is, but I know that Pac-Man is definitely sitting pretty high on the list. The reason it was and still is so popular is because it's so simple to play. You won't have to use much of your brain at all to learn how to play Pac-Man, but if you want to learn strategy you might. Pac-Man was also a game that could easily become addicting after only one or two plays.
retro's avatar
Sexy Parodius (Saturn)

Sexy Parodius review (SAT)

Reviewed on January 16, 2004

The "bad" endings for each level are very bad. While a good ending might reveal a picture of sexy women in suggestive poses, the "YOU SUCK!" ending might show your character crying or, even worse, a 70-year-old hag in the nude. GROSS! That's certainly powerful motivation to practice hard and improve your character's techniques.
zigfried's avatar
Earnest Evans (Sega CD)

Earnest Evans review (SCD)

Reviewed on January 16, 2004

Vampire bats EXPLODE in waves of blue. Giant naked earthworms stroke the hero to death. Priests hurl Kris daggers across the screen, ceremonial knives whose length put even Shaq to shame. The designers even incorporated the best part of Gradius — that's right, there are MOAI HEADS in this game!
zigfried's avatar
Lords of Thunder (Sega CD)

Lords of Thunder review (SCD)

Reviewed on January 16, 2004

With stylish (if less-than-stellar) graphics, solid and smooth gameplay, variety within each level, and throngs of demonic enemies, Lords of Thunder stands tall as one of The Great Shooters. Definitely worth owning.
zigfried's avatar
Super Castlevania IV (SNES)

Super Castlevania IV review (SNES)

Reviewed on January 16, 2004

The game exhibits useless imagination from the very beginning, with two-tiered levels (walk through a gate and traverse the background — pass back through the gate and you're in the foreground again) and new enemies such as a skeletal knight riding atop a skeletal horse. This cart's got some serious style. Too bad it's so damn ugly.
zigfried's avatar
Final Zone II (Turbografx-CD)

Final Zone II review (TGCD)

Reviewed on January 16, 2004

The hilariously incomprehensible cinematics and the ill-fitting CD music bring the game down. Yes, thanks to the extra space afforded by the CD medium, this game is actually worse than if it had been a TurboChip! Pulling off such a feat is truly revolutionary.
zigfried's avatar
Zombies Ate My Neighbors (SNES)

Zombies Ate My Neighbors review (SNES)

Reviewed on January 16, 2004

You gotta love it when you buy a used game and don't have the instruction booklet for it and the game itself leaves you wondering what the real story is all about. In Zombies Ate My Neighbors, it's apparent that the world is under attack, and two kids get to live the dream of their lives. They get to be the heroes! We don't need any Superman leaping tall buildings or a Captain Picard to cruise through space; a skinny freak boy with 3D glasses and an average looking teenage girl who both w...
retro's avatar
Pac-Attack (Genesis)

Pac-Attack review (GEN)

Reviewed on January 16, 2004

It seems developers have no problem these days with using their star characters to promote other games that are hardly relative. A quick look through the gaming platforms of old uncover several titles which are basically simple in execution, but with a mascot on top. Something that may spring to mind is Dr.Mario – a poor Tetris clone with Nintendo’s plumber hero stuck in for a few cheap sales. He’s not the only victim however. Sega threw sonic into a pinball machine for Sonic Spinball, although ...
djy8c's avatar
Gate of Thunder (Turbografx-CD)

Gate of Thunder review (TGCD)

Reviewed on January 16, 2004

From the beginning assault upon a planet-hovering dreadnought to the final encounter in the depths of the beautiful Dark City, Gate of Thunder exhibits stylish intensity, intelligence of design, and a well-rounded sense of quality.
zigfried's avatar
Blazing Lazers (TurboGrafx-16)

Blazing Lazers review (TG16)

Reviewed on January 16, 2004

This particular game falls firmly into the "overhead space shooter" genre, and smooth control combined with a fairly intriguing powerup system set it firmly at the top of the heap. It was the fastest shooter — vertical or horizontal — that the world had seen to that point, trouncing even Thunder Force 2 on the "superior" Genesis system.
zigfried's avatar
The Legendary Axe (TurboGrafx-16)

The Legendary Axe review (TG16)

Reviewed on January 16, 2004

Since just walking through a jungle, cavern, or castle wouldn't be nearly exciting enough, Gogan found himself an axe. A REALLY BIG axe. He can't throw it like Simon Belmont, he can't use it as a boomerang (Lycos of Shape Shifter), and he can't summon magical thunderstorms from it (Gilius of Golden Axe). But Gogan can SWING that axe!
zigfried's avatar
Castlevania: Symphony of the Night (PlayStation)

Castlevania: Symphony of the Night review (PSX)

Reviewed on January 16, 2004

I remember when I wasn’t a hardcore Castlevania fan. I enjoyed the first one on the NES, but I never really thought much of it. A couple of years ago I came into contact with Circle of the Moon for the GBA. Needless to say, I enjoyed it a lot. The game had a perfect mix of combat and role-playing game elements. I became determined to seek out Symphony of the Night, which is deemed the pinnacle of the Castlevania series. Eventually I was able to get my hands on a copy, and the rest is histo...
djskittles's avatar
Mega Man 2 (NES)

Mega Man 2 review (NES)

Reviewed on January 16, 2004

Mega Man 2 filled me with so much hope as I first put it in to my NES. After hating the original Mega Man, Mega Man 2 just seemed like a huge change for the better. There was actually a story in the game this time (although it's pretty crappy), there were difficulty levels to choose from, and there were three more stages. ''Looks like Capcom turned their act around!'' I said aloud to my imaginary friends. Then came actually playing the game. Besides the addition of a couple ...
icehawk's avatar
Donkey Kong Country (Game Boy Advance)

Donkey Kong Country review (GBA)

Reviewed on January 15, 2004

Every now and then a game comes along that you just can't put your feelings for into words. I find that those games are typically games that do nothing incredibly original, yet set a precedent for future games. I realized this just tonight as I sat down to review Donkey Kong Country (DKC) for the GBA. The game, stripped of all it's monkey shenanigans and banana collecting, is nothing more than a clone of Super Mario World for the Super Nintendo. Even if it's just a clone, it's one ...
asherdeus's avatar
Dino Crisis 2 (PC)

Dino Crisis 2 review (PC)

Reviewed on January 15, 2004

Few games make me actually interested in playing their sequel. The SimCity and Silent Hill series stand out in my mind as franchises that have always interested me, but recently after playing Dino Crisis, I found myself wanting more. While I was perusing the bargain bins at my local game store, I noticed that Dino Crisis 2 was a mere eight dollars, and I also figured that it would put my newly acquired gamepad to good use, so in a few minutes, the game was mine. I got...
asherdeus's avatar
Pokemon Snap (Nintendo 64)

Pokemon Snap review (N64)

Reviewed on January 15, 2004

Why does Nintendo do the things that they do? Seriously, sometimes it just really bothers me. When fans were calling for a 3D Pokemon RPG of epic scale like The Legend of Zelda: Ocarina of Time, Nintendo responded that they did have Pokemon games in the works for the Nintendo 64. Firstly, they had Pokemon Stadium, which took arguably the worst part of Pokemon, battling, made you do it over and over again, all for nothing, since you couldn't level up your Pokemon and transfer them b...
asherdeus's avatar
Dino Crisis (PlayStation)

Dino Crisis review (PSX)

Reviewed on January 15, 2004

Capcom claims to be the best in the business at creating survival horror games. It's true that they have made some very good survival horror games over the years in the Resident Evil franchise, however many people simply didn't care for the games or only liked a couple of them. Fearing that their franchise would grow stale and they'd lose a major money maker, Capcom set out to diversify its survival horror business. The result of the attempted diversification was Dino Crisis, a gam...
asherdeus's avatar

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151] [152] [153] [154] [155] [156] [157] [158] [159] [160] [161] [162] [163] [164] [165] [166] [167] [168] [169] [170] [171] [172] [173] [174] [175] [176] [177] [178] [179] [180] [181] [182] [183] [184] [185] [186] [187] [188] [189] [190] [191] [192] [193] [194] [195] [196] [197] [198] [199] [200] [201] [202] [203] [204] [205] [206] [207] [208] [209] [210] [211] [212] [213] [214] [215] [216] [217] [218] [219] [220] [221] [222] [223] [224] [225] [226] [227] [228] [229] [230] [231] [232] [233] [234] [235] [236] [237] [238] [239] [240] [241] [242] [243] [244] [245] [246] [247] [248] [249] [250] [251] [252] [253] [254] [255] [256] [257] [258] [259] [260] [261] [262] [263] [264] [265] [266] [267] [268] [269] [270] [271] [272] [273] [274] [275] [276] [277] [278] [279] [280] [281] [282] [283] [284] [285] [286] [287] [288] [289] [290] [291] [292] [293] [294] [295] [296] [297] [298] [299] [300] [301] [302] [303] [304] [305] [306] [307] [308] [309] [310] [311] [312] [313] [314] [315] [316] [317] [318] [319] [320] [321] [322] [323] [324] [325] [326] [327] [328] [329] [330] [331] [332] [333] [334] [335] [336] [337] [338] [339] [340] [341] [342] [343] [344] [345] [346] [347] [348] [349] [350] [351] [352] [353] [354] [355] [356] [357] [358] [359] [360] [361] [362] [363] [364] [365] [366] [367] [368] [369] [370] [371] [372] [373] [374] [375] [376] [377] [378] [379] [380] [381] [382] [383] [384] [385] [386] [387] [388] [389] [390] [391] [392] [393] [394] [395] [396] [397] [398] [399] [400] [401] [402] [403] [404] [405] [406] [407] [408] [409] [410] [411] [412] [413] [414] [415] [416] [417] [418] [419] [420] [421] [422] [423] [424] [425] [426] [427] [428] [429] [430] [431] [432] [433] [434] [435] [436] [437] [438] [439] [440] [441] [442] [443] [444] [445] [446] [447] [448] [449] [450] [451] [452] [453] [454] [455] [456] [457] [458] [459] [460] [461] [462] [463] [464] [465] [466] [467] [468] [469] [470] [471] [472] [473] [474] [475] [476] [477] [478] [479] [480] [481] [482] [483] [484] [485] [486] [487] [488]

Policies/Ethics | Contact | Advertise | Sponsor Guide | Links

eXTReMe Tracker
© 1998-2018 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.