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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Shinobi (Game Gear)

Shinobi review (GG)

Reviewed on April 29, 2005

GG Shinobi is not a down sized conversion of the original arcade game. Nor is it a shrunken down version of the Mega Drive’s The Revenge of Shinobi. It’s a completely different kettle of fish from any Shinobi game featuring a collection of five (yes, five) versions of the legendary Joe Mushashi. Each of these clones has their own special abilities and different magic capability. With just one, they may seem weak but together they can break down any obstacle, walk on water and even defy t...
goldenvortex's avatar
Bouken Danshaken Don San-Heart Hen (TurboGrafx-16)

Bouken Danshaken Don San-Heart Hen review (TG16)

Reviewed on April 29, 2005

Bouken Danshaken Don San-Heart Hen takes the world of horizontally-scrolling shooters and cracks it with a sledgehammer two or three times. Produced by I’Max for the PC Engine in 1992, it combines a few out-of-the-ordinary gameplay features with the sort of insane visuals I haven’t seen since the last time I dropped acid.
overdrive's avatar
Ultimate Basketball (NES)

Ultimate Basketball review (NES)

Reviewed on April 29, 2005

With the explosion in accessible information and playable video game roms via the Internet, few video games remain truly obscure to this day. Chances are, if a game is worth playing for any reason, someone has played it and felt the need to inform others. Games formerly considered obscure due to short/limited production runs (Radiant Silvergun) or translation issues (Bahamut Lagoon) are soon exposed by diehard fans on the Internet who appreciate the value of the gameplay.
sgreenwell's avatar
Warrior Blade: Rastan Saga Episode III (Arcade)

Warrior Blade: Rastan Saga Episode III review (ARC)

Reviewed on April 29, 2005

If this game were content to be called, unremarkably, Warrior Blade, it would not annoy me nearly as much. As it stands, the full name of this unremarkable beat-em-up is Warrior Blade: Rastan Saga Episode III, allegedly part of a trilogy no one remembers. If the other "Rastan Saga" entries were similar to this one, let us pause to give thanks that Taito did not wish to share them with their stupid rich gaijin buddies. I may be very alone in thinking this, but when a game wis...
johnny_cairo's avatar
The Sims (PC)

The Sims review (PC)

Reviewed on April 28, 2005

Underneath the slick interface, beneath the elevator music and the gibberish we’re to take as conversation, The Sims is just a waste of time. It may amuse you for hours, days or even weeks. For those hours and for the sadistic relationship you can share with your unfortunate sim, the package is arguably worth a purchase. But in the end, you’ll grow to despise it.
honestgamer's avatar
Tokimeki Check In (PC)

Tokimeki Check In review (PC)

Reviewed on April 27, 2005

The grass is always greener where we are not, so it's reasonable that Takayuki Yamano dreams of a life out in the big, wide world. It's understandable that he wants to break away from the family business and create his own niche. That is to say, it would be understandable if his clan ran a more mundane enterprise, but the Yamano Inn is not an ordinary vacation spot. It's a hot spring resort, especially popular with gorgeous young women looking to blow off some steam. And this guy wants to es...
woodhouse's avatar
Haunting Ground (PlayStation 2)

Haunting Ground review (PS2)

Reviewed on April 26, 2005

Perhaps then as I've always suspected, the problem can be found in the formula itself. As a way of instilling panic in players, the chase is an effective means to an end. Like any good horror however, over exposure breeds familiarity, and in familiarity we find ourselves numb to the fear.
midwinter's avatar
Ys II Eternal (PC)

Ys II Eternal review (PC)

Reviewed on April 25, 2005

In an age of bad graphics and niche systems came a game known as Ys. The name, near-impossible as it is to pronounce to those who first see it (It sounds like east, without the t) sparks one of three emotions to those that hear of it: Sheer love, for the game's brilliant gameplay and Adol's silent charm; Pure hatred, at the game's difficulty level and 'simple' push-to-attack mechanics; or that intense feeling of confusion at the fact that this is the first time they've ever heard of this ...
espiga's avatar
Heavy Nova (Genesis)

Heavy Nova review (GEN)

Reviewed on April 24, 2005

The collision detection kills any possible entertainment value. Even the reviled Rise of the Robots, for all its flaws, got that part right. When someone appears to kick you onscreen, IT HAD DAMN WELL BETTER HURT. But in Heavy Nova, it doesn't.
zigfried's avatar
The Lost Vikings (PC)

The Lost Vikings review (PC)

Reviewed on April 24, 2005

The Lost Vikings is bursting at the seams; not just because of the intensely challenging puzzles, the sheer mass of levels but because of the creative and innovative style that it brought forward. Its genre is a well crafted blend of a puzzle game and a platform title, although it tends to push to more puzzles than platforming aspects. Whatever you want to call it, The Lost Vikings is an innovative, challenging and humorous game to play.
goldenvortex's avatar
JSRF: Jet Set Radio Future (Xbox)

JSRF: Jet Set Radio Future review (XBX)

Reviewed on April 24, 2005

It's easy to lose yourself in the game's enormity, frustrated at your inability to find the deviously hidden final tags or even simply at the fact that you have to backtrack halfway through all creation to reach them.
bluberry's avatar
Shadow of the Beast II (Genesis)

Shadow of the Beast II review (GEN)

Reviewed on April 24, 2005

Psygnosis apparently thought that their cavemen were so cleverly hidden that the player would not be able to see half their bodies poking out from the leaves. No, you are only able to attack the cavemen once you walk beneath them (which just so happens to trigger them leaping from the tree on top of your head, damaging you in the process).
zigfried's avatar
Driver (PlayStation)

Driver review (PSX)

Reviewed on April 23, 2005

Being an undercover cop sounds to me like a kind of mental torture, where I am always constantly paranoid that my identity shall be exposed at any moment and inspire the wrath of several Mr. Blonde types with Brooklyn accents, begging the question of why I worked for The Man in the first place. No thanks, I like having ears and all. For a badass like Tanner, an ex-racer/swinger/hustler cop, life is dull unless you're constantly holding on to life by the fingertips, and the best sensation in the ...
johnny_cairo's avatar
Wizards & Warriors (NES)

Wizards & Warriors review (NES)

Reviewed on April 22, 2005

One of the first NES games I ever played was Acclaim’s Wizards and Warriors. Back then, I thought this game was flat-out spectacular. Yeah, it was a bit on the easy side thanks to a system that gave you unlimited continues, but all that meant to me was that Wizards and Warriors was a game I could pick up and beat on those days where I just didn’t feel like enduring the heartbreak of losing my last life fighting the final boss (I’m looking at you, Blaster Master!).
overdrive's avatar
Final Fantasy X-2 (PlayStation 2)

Final Fantasy X-2 review (PS2)

Reviewed on April 21, 2005

Final Fantasy.... you may like it, or you may hate it, but the fact is that you've heard of it. No matter if your gaming habits are centered around consoles, or not, the chances are that you will have heard of the Final Fantasy series on number of occasions.
darketernal's avatar
Monsterseed (PlayStation)

Monsterseed review (PSX)

Reviewed on April 21, 2005

As soon as he walks on screen, you can tell the ferociously-named Daniel is your heroic protagonist. Wearing last summers generic hero apparel, the blocky and squat graphics do what they can to represent him in shiny silver armour, complete with the manly headband that stereotypically adorns the slopping brow of only those chosen by fate to rid the world of evil.
EmP's avatar
Doom 3 (Xbox)

Doom 3 review (XBX)

Reviewed on April 21, 2005

It's an edge of your seat roller coaster ride fired through a minimalist world of spine chilling terror. Intelligent plot twists and character development? Whatever. Such things cloud the atmosphere and instead we're given heart. Bloody and raw gouged freshly from a chest, its still beating will to live enough to drive players through gore both thick and thin.
midwinter's avatar
Tsukiyo no Saraba (PlayStation 2)

Tsukiyo no Saraba review (PS2)

Reviewed on April 20, 2005

I remember walking out of the theatre after watching the original Matrix movie, totally blown away at all the fresh ideas it had brought to the table, and completely stunned at how insanely cool Bullet-time was. Then a year or so later the movie Kung Pow (possibly the single worst movie ever made) featured a horrible CG cow doing kung-fu in bullet time, and the special effect had officially worn out it's welcome.
guts's avatar
Star Wars: Knights of the Old Republic II - The Sith Lords (Xbox)

Star Wars: Knights of the Old Republic II - The Sith Lords review (XBX)

Reviewed on April 19, 2005

Now, I’ve played the original Knights of the Old Republic, and found it simply extraordinary. That was a game that offered everything: an unforgettably epic story, the ability to explore worlds one could only otherwise imagine, as well as a delightful freedom of morality that hardly ever ceased to be entertaining. It all melded into an experience that only comes once in a lifetime. Of course, when the sequel to that very game was released a scant year later, from a brand new developer ...
disco1960's avatar
Come See Me Tonight 2 (PC)

Come See Me Tonight 2 review (PC)

Reviewed on April 19, 2005

With Come See Me Tonight 2, the developers at Sekilala continue to explore Japanese clothing fetishes. Their choice for the debut was weak, simply casual kimonos, and worn by waitresses no less. This time around they focused on a more distinctive treat, the crisp white shirt and crimson hakama of a traditional shrine maiden. Outfits aside though, the sequel and predecessor have much in common. That's not necessarily a good thing, as the first game wasn't a powerhouse of the adult bi...
woodhouse's avatar

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