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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Resident Evil 4 (GameCube)

Resident Evil 4 review (GCN)

Reviewed on August 09, 2005

A car rolls up onto a small dirt road located just outside a small village. A man, wielding a handgun, walks towards a small village house. Inside the home, he produces a photograph of a young girl and questions the villager. Almost immediately, the man is attacked by the villager who now holds an axe in his hand. After unsuccessfully commanding the axe man to freeze, the man neutralizes him on the spot. This is Resident Evil 4.
subcontinental's avatar
Shining in the Darkness (Genesis)

Shining in the Darkness review (GEN)

Reviewed on August 08, 2005

An early console roleplaying game, my time with Shining in the Darkness may cruelly reveal my age, but it was a founding game in my RPG history and the architect of all things Shining - one of the bigger and better-known serials and a jewel in SEGA's crown. Much as nostalgia attempts to lend me its rose-tinted specs in this case, I shall do what I can to remain objective -- as always, my concerned reader, as always.
bside's avatar
Star Wars: The Empire Strikes Back (Atari 2600)

Star Wars: The Empire Strikes Back review (A2600)

Reviewed on August 08, 2005

Over the past handful of years, I’ve had to repress a cynical chuckle more than once. With the birth of the most recent Star Wars trilogy came a slew of video games designed to capitalize on the popularity of the revered movie franchise. As can be expected whenever consoles and computers try to recapture cinematic magic, the results often were less than stellar.
overdrive's avatar
We Love Katamari (PlayStation 2)

We Love Katamari review (PS2)

Reviewed on August 08, 2005

Initially, some may see Namco's decision to dub their release, "We Love Katamari", as an obvious attempt to fool thoughtless, Walmart shoppers. Part egocentric admission of self-confessed love, part marketing ploy from hell, the title's underhanded strategy is suspicious at best. It's lucky for us however, the revised moniker is anything but nefarious, and its carefully chosen wording has given players a glimpse of what is to come.
midwinter's avatar
Super Mario All-Stars (SNES)

Super Mario All-Stars review (SNES)

Reviewed on August 07, 2005

Rock has the Beatles. Fantasy has Lord of the Rings. Cinema has Star Wars. They may not have been the first in their respective forms of entertainment, but they shattered all preconceptions when they arrived and forever changed the way these media were percieved. And surely, Mario deserves to stand in their midst, being the best selling series of all time and providing the very model of modern platformers. So what better way to honor this series than a Mario compilation involving the man in...
mariner's avatar
Super Mario Bros. (NES)

Super Mario Bros. review (NES)

Reviewed on August 07, 2005

According to those boring writing classes I had to take way back when, all essays should start with some introduction, some hook to get the reader interested. And yet, what can I say? You've heard it all already: 14 or so variations of the game that started Nintendo's dominance, a dozen or so appeals to nostalgia, 8 different methods of calling the game groundbreaking or revolutionary, 6 or so history lessons about the video game crash, and even one or two jokers comparing Mario to a certain d...
mariner's avatar
Polarium (DS)

Polarium review (DS)

Reviewed on August 07, 2005

Scanning the local Gamestop, my eyes lazily rested on an interesting prospect. Everyone knows that puzzlers hold lofty standards on handheld gaming machines; every good portable needs an excellent pick-up-and-play title. Thus I briskly passed on the highly touted Meteos and took a somewhat risky stab at Polarium. Based on the fact that I’ve been playing it feverishly for the past three weeks, I’ll go out on a limb and say I got my money’s worth.
Linkamoto's avatar
Akumajou Dracula X: Chi no Rondo (Turbografx-CD)

Akumajou Dracula X: Chi no Rondo review (TGCD)

Reviewed on August 06, 2005

Dracula X strikes a masterful balance between old-school Castlevania action and all that newfangled exploration that dominates the series today as surely as our hero strikes an oaken stake into some luckless bloodsucker’s heart.
sho's avatar
Drakengard (PlayStation 2)

Drakengard review (PS2)

Reviewed on August 06, 2005

Caim and his fire-breathing friend will travel down a long road that brings them nothing but pain and misery, with death comprising the only means through which to achieve peace of mind. Ultimately, all that they can do is make sure they deal an equitable amount of grief to their adversaries in turn.
darkfact's avatar
The Legend of Dragoon (PlayStation)

The Legend of Dragoon review (PSX)

Reviewed on August 06, 2005

It's a game that has a story to tell. And hidden within the plot's ever-present twists and turns, it tries to give you something new. It craves to wow you, and it tries so hard to impress because it so wants to put itself on the map.
EmP's avatar
Harvest Moon (SNES)

Harvest Moon review (SNES)

Reviewed on August 06, 2005

Maybe this just isn’t my type of game, but despite its superficially inventive premise, I really don’t see how “tedious exercises in monotony” could be anyone’s type of game.
sho's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on August 06, 2005

I can't copy-paste on Dreamcast so no excerpt for you. Just click the review out of pity spawned by the fact that I am, in fact, typing this review on a Dreamcast.
bluberry's avatar
Xevious (Arcade)

Xevious review (ARC)

Reviewed on August 06, 2005

Xevious is nothing you'd play if you were embroiled in something great and substantial. But it's a decent distraction when there's nothing else at stake. Brainless blasting is always more attractive to me than an old puzzle game like Ms. Pacman or a provencial pseudo-platformer like Mappy, because you can actually go somewhere. The screen actually scrolls, the illusion of travelling occurs.
Masters's avatar
Alisia Dragoon (Genesis)

Alisia Dragoon review (GEN)

Reviewed on August 05, 2005

Alisia Dragoon may not be God’s gift to action gamers but it still packs a punch. Not only does it star a hot anime chick (Well, some might think that) but also it has the best method of pest control I’ve seen. Who would’ve thought that sweeping bolts of lightening are an effective method for destroying a bunch of mangy insects?
goldenvortex's avatar
Exile II: Crystal Souls (PC)

Exile II: Crystal Souls review (PC)

Reviewed on August 05, 2005

The Exile trilogy made something of a name for itself when it hit the shareware market in the mid-90’s, claiming a handful of mildly impressive awards and thrilling loads of people in magazines I’ve never heard of. Then, a few years later, it was remade into the less awesome Avernum series, which marked Spiderweb Software’s jump onto the crappy 3D bandwagon. But the shareware era was destined to die, and when it faded away so did Spiderweb’s games. To this day they can still be fou...
viridian_moon's avatar
Atelier Iris: Eternal Mana (PlayStation 2)

Atelier Iris: Eternal Mana review (PS2)

Reviewed on August 04, 2005

Between fighting slimes that look like little Puyo-Puyo's and enlisting the aid of the fairy yakuza Pilke, Atelier Iris is a fun adventure with enticingly colorful graphics and vibrantly peppy music. Sure, it lacks the touching drama of a masterpiece like Emerald Dragon, but far better to be fun than generic.
zigfried's avatar
Nanostray (DS)

Nanostray review (DS)

Reviewed on August 03, 2005

Some games are fond of throwing oceans of bullets your way and calling it thrilling. There’s none of that here. You actually have room to move. Not only that, but one collision with a stray bullet isn’t your end. You still need to avoid shield-draining projectiles, but losing sight of them amidst the gorgeous backgrounds isn’t fatal.
honestgamer's avatar
Tempo (Sega 32X)

Tempo review (32X)

Reviewed on August 03, 2005

“A very small percentage of people may experience a seizure when exposed to visual images, including flashing lights or patterns that may appear in video games.”
goldenvortex's avatar
Ultimate Doom (Mac)

Ultimate Doom review (MAC)

Reviewed on August 03, 2005

For someone like me, who likely is never going to leave the planet Earth, the thought of becoming a Space Marine is an attractive prospect. Being able to travel to distant planets and call the moons of Mars my home sounds like the adventure of a lifetime! Sadly, as classic first-person shooter Doom illustrates, there is a wee bit of a dark side to holding such an occupation. For mysterious reasons, the forces of Hell pay a little visit to Phobos and Deimos (those Martian moons, for those ...
overdrive's avatar
Riviera: The Promised Land (Game Boy Advance)

Riviera: The Promised Land review (GBA)

Reviewed on August 02, 2005

My first hours with Riviera were not indicative of what my next few weeks with it would be like. I popped it in and was displeased by the entire set up and not surprised that I could guess the whole story within the first 5 minutes. The jaded RPG fan inside of me totally flared up. I almost sold it right back to someone who would appreciate it, but gave it a second chance. What I almost missed out on was one of the more refreshing RPG experiences this gen. Through the distillation of typical, wo...
apossum's avatar

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