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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Beatmania (PlayStation 2)

Beatmania review (PS2)

Reviewed on April 29, 2006

To really enjoy the experience, you better have some serious dexterity, hardcore beat-matching skills, perseverance, and a love for every little sub-genre of electronic music out there.
pup's avatar
Gradius III (SNES)

Gradius III review (SNES)

Reviewed on April 29, 2006

First and foremost: Gradius III has some of the worst slowdown ever seen in a scrolling shooter. Yes, yes, this is a common issue in early third-party SNES games, and Gradius III was actually the first third-party game ever released on the system (just two weeks after launch.) Even so, the fact that slowdown is the first thing to come to mind when I think about Gradius III is not a good sign. If more than a few sprites or one larger-than-normal sprite is present (which is almost always, and incl...
phediuk's avatar
Spider-Man & Venom: Separation Anxiety (Genesis)

Spider-Man & Venom: Separation Anxiety review (GEN)

Reviewed on April 28, 2006

Separation Anxiety, however, does not have that style. Not a bit of it. It doesn’t progress the story with comic panels; it gives you a wall of text before each mission and lets you go. The storyline it came from was weak in the first place, and there’s no attempt to hide that here; most of your time is going to be spent fighting color-swapped versions of the same enemy in exotic locales like the mall and the sewer for poorly explained reasons.
lasthero's avatar
SRS: Street Racing Syndicate (PlayStation 2)

SRS: Street Racing Syndicate review (PS2)

Reviewed on April 27, 2006

From the old school arcade to the modern day consoles, racing games have developed a large following. Whether you’re a fan of tearing down the streets racing for pinks in games like Need for Speed or entering the circuit and chasing the checkered flag in games like Sega Rally, there is something for everyone. Even for the guys like me who don’t know anything about racing or even cars for that matter, there are games. Games like Street Racing Syndicate. Maybe not the best thing out there, but cer...
True's avatar
Medal of Honor (PlayStation)

Medal of Honor review (PSX)

Reviewed on April 27, 2006

In his briefing, Jimmy is given authorization papers to show guards. He’s told to AVOID combat, sneak around, do what he has to do and get out as quickly as possible. And when he does that, the one-star (maybe two) rating he’ll get upon achieving this hollow success will weigh upon his heart like a scarlet letter of shame.
overdrive's avatar
Stubbs the Zombie in Rebel Without a Pulse (Xbox)

Stubbs the Zombie in Rebel Without a Pulse review (XBX)

Reviewed on April 27, 2006

Imagine that after living a crappy life, you were murdered, just like that and even worse, when they threw your ass into a hole in the ground, no one cared. No one came to wish you your best as you began your journey into your afterlife. There were no fancy tombs, no sacrifices, no screaming widows; just a lump left in the Earth after the dirt was thrown on top of you. That would suck. Moments before your death, as your life flashed before your eyes, you’d wish for a chance to come back and do t...
asherdeus's avatar
Tekken 5 (PlayStation 2)

Tekken 5 review (PS2)

Reviewed on April 26, 2006

Tekken 5 was out for more than a year before I even realized it existed. Kind of sad, really, when you consider I’m the guy who spent most of his teenage years pumping enough quarters into Tekken 3 to pay for college. Why? I just didn’t care anymore. Tag was boring and 4 never entered my thoughts let alone my collection, but in browsing I had hope for 5. “Rebuilt engine, customize your characters.” I read. “Prepare for the deepest, most relentless fighting acti...
True's avatar
Shadow of the Colossus (PlayStation 2)

Shadow of the Colossus review (PS2)

Reviewed on April 24, 2006

In the end, the hardest thing to deal with is in knowing that the game will eventually come to an end. Shadow’s brilliance lies in its desire to be different from any other role-playing title out there.
destinati0n's avatar
Top Spin (PlayStation 2)

Top Spin review (PS2)

Reviewed on April 24, 2006

Indisputably a revelation at its initial release, Top Spin spent its first two years of existence secluded in the land of Microsoft. But with the sequel tapped to expand the franchise fiefdom to Nintendo’s handhelds, Sony needed a piece of the action as well. So out came the PS2 version of the original game, raring to teach everyone who avoided the XBox how deep and enjoyable a well done game of tennis could be. Unfortunately, the main lesson here is how much an old and unimproved pi...
woodhouse's avatar
Tetris DS (DS)

Tetris DS review (DS)

Reviewed on April 24, 2006

Did you ever have a friend that you would sit down and play Tetris with and they absolutely sucked at it? No matter what they did, no matter how far they leaned over on the edge of their chair and concentrated, you were still better than them? Well, I was that friend to someone, somewhere. I suck at Tetris. My friends and I play Tetris drunk against each other and even when they’re drunk, I still get totally trounced every single time. I’ll occasionally win a round when they...
asherdeus's avatar
Samurai Champloo: Sidetracked (PlayStation 2)

Samurai Champloo: Sidetracked review (PS2)

Reviewed on April 23, 2006

Despite all the silliness surrounding it, the core gameplay is both intuitive and smooth. At its heart, Sidetracked is a single-player hack-and-slash, most similar to a fully-3D Golden Axe. Like the classic old-school brawlers, levels are straightforward, there's a lot of button-mashing, and the enemies are repetitive. Fortunately, the game's always free-flowing and fast-paced. There's never any dead space... wherever you walk, enemies will follow, and those enemies must be ELIMINATED!
zigfried's avatar
The Silent Hill Experience (PSP)

The Silent Hill Experience review (PSP)

Reviewed on April 23, 2006

The Silent Hill Experience, while at heart no more than an expanded set of bonus features like you might find on an especially cool DVD release, is unnerving to an extreme. Instead of vibrant arrows and slick menus, you’ll sample the various goods the disc offers by stumbling through a building stained by rust and made of bricks covered in dry, coppery blood.
honestgamer's avatar
Donkey Kong Country (SNES)

Donkey Kong Country review (SNES)

Reviewed on April 22, 2006

In 1994, Nintendo was in a bit of a pickle. The SNES was starting to be outmatched. 3DO, Jaguar, and now this newfangled "Sega 32X", with the Saturn and PlayStation due next year! And the N64 was still a ways off! How could Nintendo possibly compete with these flurry of formidable 32-bit consoles? (Actually, four of those five "competitors" barely managed to let a fart out before their hasty death, but hey, hindsight is 20/20.) Well, Nintendo struck a deal with Silicon Graphics (the premier CGI ...
phediuk's avatar
Hummer Badlands (Xbox)

Hummer Badlands review (XBX)

Reviewed on April 22, 2006

It’s not difficult to rush to the front of the pack, but the first curve you round will drop you back into the rear as your opponents navigate each turn with a professional combination of steering and acceleration that will leave even the best players green with envy. Even if you manage to build up a significant lead—say, half a lap—fumbling your way through one corner is enough to put you in fourth place.
honestgamer's avatar
Full Auto (Xbox 360)

Full Auto review (X360)

Reviewed on April 21, 2006

I love explosions. Explosions are one of the best things to come out of the 80s. Fuck the big hair bands; give me the explosions of Rambo and Predator and I’m satisfied. And that my friend is what Full Auto gives us. Explosions abound in Full Auto. It’s the whole point of the game. You strap yourself into the seat of some generic vehicle that’s completely loaded with guns and mines and grenades and all sorts of other weapons, and then you take to streets and blow the ...
asherdeus's avatar
Monster Party (NES)

Monster Party review (NES)

Reviewed on April 21, 2006

Most disturbing of all, the head of an Egyptian pharaoh greeted me with the gleeful exclamation, “OH BOY! MARK SOUP!” Trust me....when you knock on a stranger’s door, that is NOT what you want to hear.
overdrive's avatar
Harvest Moon: Magical Melody (GameCube)

Harvest Moon: Magical Melody review (GCN)

Reviewed on April 19, 2006

Harvest Moon: Magical Melody clearly is not for everyone. I already mentioned it, but I’ll say it again: the visuals here look like something out of Animal Crossing. I know some people who refuse to play that game primarily because it doesn’t look mature enough. They’re afraid their image will suffer or something. Well, the same applies here.
honestgamer's avatar
Street Supremacy (PSP)

Street Supremacy review (PSP)

Reviewed on April 18, 2006

Street Supremacy isn't just average, it's average without inspiration. You might wonder what it feels like to blast down a Tokyo expressway, grinding the slick, rain speckled concrete under tyre as a blind corner sends the back-end sliding out... well, keep wondering. This isn't the game for you.
midwinter's avatar
BloodRayne 2 (PlayStation 2)

BloodRayne 2 review (PS2)

Reviewed on April 18, 2006

A sky filled in a murky red haze, as if the sky bleeds. Barren and twisted trees littering the landscape. Bodies, decapitated, eviscerated, mutilated, desecrated, and perforated, blood strewn all around. Screams in the distance, bellowing roars following them, then silence. Deep atmosphere, supreme stuff, captures the mood of a raped world.
lasthero's avatar
Nanostray (DS)

Nanostray review (DS)

Reviewed on April 17, 2006

Nanostray definitely sets out to accomplish a number of things. As you fly your particular aircraft over expansive jungles, towering space stations, and rocky canyons, you will begin to see that the game’s developer had hoped to cater to a plethora of people. From the retro gamer who knows his classic shooters to a tee to the types of players who always love that adrenaline filled challenge, developer Shin’en knew just what they wanted.
destinati0n's avatar

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