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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The A-Team (Atari 2600)

The A-Team review (A2600)

Reviewed on October 26, 2004

There is nothing spectacular or remarkable about Atari's un-released prototype "A-Team". Nothing I can say about it that would recommend it as a superior game. In no way does it stand out or distinguish itself from countless other titles that were in development over at Atari HQ at the time.
ddsilver's avatar
Spider-Man: The Movie (GameCube)

Spider-Man: The Movie review (GCN)

Reviewed on October 25, 2004

Just how hard is it to make a Spider-Man game? You'd think it would be relatively simple to pull off. Let's face it - you've already got an extremely cool character and the choice of dozens of cool enemies, a wide variety of moves and methods of travel, a solid storyline, a worthy setting, and plenty of opportunities for little extras that please the fans. All you have to do is just throw the game together around these ideas and you're practically guaranteed a hit. Unfortunately, it seems th...
mariner's avatar
Pikmin (GameCube)

Pikmin review (GCN)

Reviewed on October 25, 2004

I can't be the only one who has had dreams of hordes of fanatics who eagerly do whatever I say. I can see myself, standing on a platform high above them, row after row of soldiers, knives in hand, slowly chanting my name over and over. Caring about nothing but fervently carrying out my wishes, these warriors will throw themselves at whatever stands in the way of my most lofty goal, whether it be to take over the world or just getting a really tasty sandwich. Give me an army like that and I'd kno...
mariner's avatar
Metal Slug 2 (Arcade)

Metal Slug 2 review (ARC)

Reviewed on October 25, 2004

For a lesson in genuine gaming rapture, see Metal Slug 2 -- the follow-up to the phenomenal Metal Slug, a marriage of gruesome warfare and peculiar, cartoon-like attitude and atmosphere. It was an ideal example of competent, silly animation -- a veritable caricature of the classic 2D shooter Contra, including the reflexive bullet dodging and mass-slaughtering with the added bonus of a true sense of tender charisma. Your heart would warm as the golden boy of an infantry -- bl...
dogma's avatar
Animal Crossing (GameCube)

Animal Crossing review (GCN)

Reviewed on October 25, 2004

Nevertheless, time is always progressing, and even if you are constantly occupied in life, your virtual world awaits you on the other side.
destinati0n's avatar
Battlezone (Atari 2600)

Battlezone review (A2600)

Reviewed on October 25, 2004

Every reviewer has a different set of standards he or she applies to a game when giving it a rating and writing a critical evaluation. Graphics, sound, play control, and replayability are some of the criteria they use in deciding how to evaluate a game. But, these are mere tactics in deciding how to answer the universal question, ''Is this game any fun?''
ddsilver's avatar
Basic Math (Atari 2600)

Basic Math review (A2600)

Reviewed on October 25, 2004

During the development of the “Launch 20” for the Atari 2600, it seemed any programmer at Atari could get a project greenlighted. This was both a good and a bad thing. Some programmers came up with some innovative games in this era, like Surround and Space War. Gary Palmer, however, took advantage of Atari's liberal project approval and came out with a ''game'' so bad, its horror would not be overshadowed until the E.T. debacle.
ddsilver's avatar
WarioWare: Twisted! (Game Boy Advance)

WarioWare: Twisted! review (GBA)

Reviewed on October 25, 2004

Luckily enough however, the first sequel to last year's smash hit Made in Wario (aka Wario Ware Inc) isn't your average flogging of a dead horse. In fact if the truth be known, it's about as far from Nintendo's atypical money grabbing ideology as the phrase innovative gimmick could possibly allow. Serving up a fresh "spin" on the ever popular micro-game concept, Mawaru: Made in Wario is everything fans of the original could ever hope for, and just a wee bit more besides...
midwinter's avatar
Fatal Fury 2 (X68000)

Fatal Fury 2 review (X68K)

Reviewed on October 24, 2004

Who wouldn't want to control lone wolf Terry Bogard on a quest to topple a ruthless opponent? Believe it or not, some people didn't. This time, those people had seven other options. They could play as ninja girl Mai Shiranui, spinning across the screen with her Deadly Ninja Bees attack or hurling butterfly fans.
zigfried's avatar
MDK (PC)

MDK review (PC)

Reviewed on October 24, 2004

Innovation is the name of the game. Actually the name of the game is M(urder)D(eath)K(ill), but don’t be mislead by this macabre repetition – there’s plenty of death here, but probably not in the sense you’d expect. Surely, games such as Blood and Doom weren’t as lightheartedly silly as this, but unfortunately, MDK largely relies on its goofy exterior and a single innovative mechanic to set itself apart when it otherwise doesn’t deserve to be set apart. The entire experience – term used l...
radicaldreamer's avatar
Ikari Warriors II: Victory Road (NES)

Ikari Warriors II: Victory Road review (NES)

Reviewed on October 24, 2004

Divinely tolerant cheaters who persevered to the end of the original Ikari Warriors rescued “the Colonel”, forever sealing that game’s fate as a cheap Rambo knockoff. With Victory Road, SNK shattered their protective shell of mimicry and pieced together a genuinely original story. They also crossed the bounds of good sense.
lilica's avatar
Half-Life: Counter-Strike (PC)

Half-Life: Counter-Strike review (PC)

Reviewed on October 23, 2004

What happens when game modification tools are landed in the hands of a few amateurs, whose game design plan borders on sadistic and deplorable? A nearly unprecedented, sweeping proliferation of lamentably poor ideas within an entire game genre. Call me an iconoclast, but there are a number of mainstream games that don’t deserve the frothing praise they get, and Half-Life: Counter-Strike is the most egregious offender of the pack. It’s not so much its failure to be an enjoyable game that entitles...
radicaldreamer's avatar
Spec Ops: Stealth Patrol (PlayStation)

Spec Ops: Stealth Patrol review (PSX)

Reviewed on October 22, 2004

The Army Men series has, over the years, accumulated a degree of infamy; no matter how asinine and critically incinerated the previous title had been, the developer used it all over again, maybe adding in a toy helicopter gimmick, for the next game. And so it went on.
eddy555's avatar
Athena (NES)

Athena review (NES)

Reviewed on October 22, 2004

I’m madly in hate with Athena. And when I say madly, I mean there aren’t words to describe the atrocities I’d love to inflict upon each and every one of the infernal NES games bearing her name. The residual effects of playing Athena were enough to cause me to collapse into the fetal position when Battle of Olympus was released, solely because both games share characters of Greek mythology. It’s truly a sad case — one which likely will make some psychologist a very wealthy an...
overdrive's avatar
Command and Conquer: Tiberian Sun (PC)

Command and Conquer: Tiberian Sun review (PC)

Reviewed on October 22, 2004

When the very first Command & Conquer game was released by developer Westwood, there was a sneak peek on the CD which showed gamers a hint of Tiberian Sun. We were drooling from there. The superb 1996 smash Command & Conuqer: Red Alert, universally considered to be among perhaps the best PC games ever made at the time, only increased the hype for this 1999 release. Famous Hollywood actors signed up to the project, early screenshots showed a lovely visual improvement and prev...
eddy555's avatar
Metal Slug 3 (Arcade)

Metal Slug 3 review (ARC)

Reviewed on October 21, 2004

Metal Slug 3 marks the series' evolutionary peak in a number of areas. In terms of raw game quality, it is unmatched; not only in the series, but in the genre at large. The addictive, pulse-pounding action the series is renowned for is injected with gallons of pure ludicrous variety, resulting in a mind-blowingly unpredictable adventure. MS3 is pretty much the best side-scrolling shooter there is.
autorock's avatar
Punchmania: Fist of the North Star (Arcade)

Punchmania: Fist of the North Star review (ARC)

Reviewed on October 21, 2004

Stand aside, pig! Hokuto Shinken has no equal!
goldenvortex's avatar
Metal Slug (NeoGeo)

Metal Slug review (NEO)

Reviewed on October 18, 2004

Monotony never manages to get a foothold, though, as the ragtag enemy army manages to pack more depth than most RPGs. This quickly becomes evident when Marco is suddenly ambushed by a trio of enemy schooners while crossing a massive bridge shining in the moonlight. The sunbathing goons on the upper decks quickly decide to hold their noses and hop overboard, while another crony slams on an accordion-like pump as his dinghy begins to take on water. Yet another begins to scream like a little girl when he realizes that his worst nightmare is right above him, brandishing a shotgun.
bluberry's avatar
PilotWings 64 (Nintendo 64)

PilotWings 64 review (N64)

Reviewed on October 17, 2004

What does one think of when you picture the deep blue sky and endless oceans? How about the starry night skies and towering mountains? There has always been a sensitive side for me in the exciting realm of exploration, and the sense of adventure you get from it. Alright maybe I am getting too ahead of myself here, but when you think of such, you wonder how you are going to get around seeing it all. Since I am unfortunately no pilot, and know none myself, the closest to the real thing I could...
destinati0n's avatar
Dual Orb 2 (SNES)

Dual Orb 2 review (SNES)

Reviewed on October 16, 2004

The medical world of today is a quickly progressing community. New cures for a large variety of illnesses are discovered each day, but sometimes the vast number of different diseases is overwhelming. Once a person thinks about it however, why should we try to defeat all these different diseases? We have to draw a line somewhere. Cure common illnesses? Sure, no problem with that. Solve the issue of malnutrition in third-world countries? I’m up for that. Try to extend the average life span? I’m al...
yamishuryou's avatar

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