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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Joe & Mac (SNES)

Joe & Mac review (SNES)

Reviewed on October 07, 2004

You know, when you think about it, a platforming game set in prehistoric times is a great idea. Let’s face it — coming up with impressive bosses will be easy, as all one has to do is go to the library and take out a picture book of dinosaurs to come up with all the monster designs they need.
overdrive's avatar
The Legend of Dragoon (PlayStation)

The Legend of Dragoon review (PSX)

Reviewed on October 07, 2004

Final Fantasy VII was the turning point of the video game market, selling in the tens of millions of copies worldwide, making RPGs the mainstream. The success that it had was the envy of many companies, Sony included. Thus started a first-party RPG project known as Legend of Dragoon, which took nearly three years to develop.
yamishuryou's avatar
Cubes Invasion (PC)

Cubes Invasion review (PC)

Reviewed on October 06, 2004

Besides the regular mode of play, there is also a treasure hunt version included in the Cubes Invasion package, which asks that you abandon normal square-clearing mentality in favour of 'freeing' only the pieces with a bag of treasure on them. When you're just starting out, you'll only need to connect one or two bags to proceed to the next stage. But by the time you reach say, stage 20, tons of bags will be crying out to be released from their coloured jails and the stage will likely start you out with the blocks already encroaching dangerously near the top of the well. The evil!
Masters's avatar
Resident Evil: Director's Cut (PlayStation)

Resident Evil: Director's Cut review (PSX)

Reviewed on October 06, 2004

The first survival horror game was called Alone in the dar... *gets shot*
eddy555's avatar
Dragon Warrior III (NES)

Dragon Warrior III review (NES)

Reviewed on October 06, 2004

Let’s face it — Enix’s Dragon Warrior III doesn’t get off to the most riveting start. Proving that plot devices aren’t necessary to kick off a quest, your gallant (and anonymous) hero is called into service to save the world from demonic powerhouse Baramos because......well, your father was this brave hero who’s come up missing in his attempt to save the world and you’re apparently everyone’s choice to finish the job he started.
overdrive's avatar
Katamari Damacy (PlayStation 2)

Katamari Damacy review (PS2)

Reviewed on October 06, 2004

The idea of rolling a ball around a level has been done before, and better. But I don’t recall a single time where I’ve rolled around a stage, constantly growing larger until the stage I thought I knew took on a whole new form without ever truly changing. It sounds like the dream game, and it almost was. With so much quirkiness and innovation, Katamari Damacy seemed destined to be a sleeper hit for Namco.
honestgamer's avatar
Grand Theft Auto III (PC)

Grand Theft Auto III review (PC)

Reviewed on October 06, 2004

As controversial a reputation the original Grand Theft Auto had on its release, I can’t confess to ever enjoying it. The only way to realistically collect enough money to advance to the next stage was by doing jobs for bosses, and these jobs were often far too frustrating and tedious to hold my attention for long. The sequel, Grand Theft Auto 2, heralded a colourful graphical improvement and the missions were generally more amusing, although it was far from a classic.
eddy555's avatar
Metal Gear (NES)

Metal Gear review (NES)

Reviewed on October 06, 2004

Back in 1987, a creative young man named Hideo Kojima was assigned the task of heading the development of an action game by the top dogs at Konami. The then-unknown Kojima wanted to cook up an original concept that he would get recognition for, and yet another generic army blaster wouldn’t make the grade. Therefore, he needed a twist. This twist would make him famous, and basically involved an essential element of stealth. If the player didn’t hide from the enemy and sneak from A to B, th...
eddy555's avatar
Darius Twin (SNES)

Darius Twin review (SNES)

Reviewed on October 05, 2004

Shooters. The darling of the hardcore croud, the games those elitist gamers heap praises upon. I've never cared for them, personally. Gradius, R-Type, and the like just never appealed to me in any way, appearing too unforgiving, too dependant on rote memorization, too much a twitch type game for a person like me who can't even get past the first level in Contra. But I figured the genre deserved a second chance, that I had better actually give it a shot before I could feel completely justifie...
mariner's avatar
Dragon Ball Z: Supersonic Warriors (Game Boy Advance)

Dragon Ball Z: Supersonic Warriors review (GBA)

Reviewed on October 05, 2004

Why? Why for the love of all that is righteous in this world can’t there be a decent Dragonball Z game, or portable fighting game for that matter? That is probably what I continued to say to myself time and again, after I disgustedly played through one terrible title after another. The only reasonably decent Dragonball Z title that had come out would have to be the Budokai series, but even those were sub-par. For those that are out of the loop, Dragonball Z is a very popular anime series, based ...
destinati0n's avatar
Ice Climber (NES)

Ice Climber review (NES)

Reviewed on October 05, 2004

As I was playing through Super Smash Brothers: Melee the other day, the thought occurred to me on just what game the Ice Climbers were from anyway. It seemed like they were the only characters from the list I had never heard of. On further inspection I found out they had their own game on the NES, so I got me a copy and had a go. Now Ice Climbers is a very innovative approach at the platform genre, with its one unique trait of moving vertically, rather than horizontally. Your point...
destinati0n's avatar
Asheron's Call: Dark Majesty (PC)

Asheron's Call: Dark Majesty review (PC)

Reviewed on October 05, 2004

The sun fades beyond the Mountain of Lethe, as the darkness of night sweeps over the land. The ethereal wisps can be seen fluttering throughout the night sky and the twin moons gleam a powerful glow on the cities around the world. A group of travelers leave the pub and grab their swords, shields, wands, and bows, and prepare to venture into the wilderness. As the fellowship continues on, their power can be sensed by nearly every being in the area, and enemies fall before them. As the regions get...
destinati0n's avatar
Otogi: Myth of Demons (Xbox)

Otogi: Myth of Demons review (XBX)

Reviewed on October 05, 2004

The moon ascends and illuminates the dark and barren wasteland. Spectral ghosts and demons can be seen fluttering around the ruins of past temples. The whole region is barren with the presence of the undead and haunting screeches can be heard echoing from the farthest cave. There seems to be no hope in such a hopeless land, however, there is one presence that keeps the land in check. He is the eliminator and purifier of demons and undead, but he is among the dead himself. Being deceased he is ke...
destinati0n's avatar
Wario World (GameCube)

Wario World review (GCN)

Reviewed on October 05, 2004

Better luck in Super Smash Brothers Brawl Mr. Wario.
destinati0n's avatar
Pikmin 2 (GameCube)

Pikmin 2 review (GCN)

Reviewed on October 05, 2004

They are multicolored beings with the power to do anything they set their mind to. Though small and vulnerable alone, in groups they can overtake even the mightiest of creatures. They obey orders from their respective captains and will work tirelessly to get the job done, even if it means sacrificing themselves. From collecting treasures and digging their way through the deepest caves, to fighting enemies ten times as great, they are always working. This work comes through their dedication to Ca...
destinati0n's avatar
Metroid Prime (GameCube)

Metroid Prime review (GCN)

Reviewed on October 05, 2004

What is the first thing that usually comes to mind when one thinks of bright or luminous. There are many things that would come to my mind: the Sun, the stars, a lamp, or maybe even my TV that goes on the fritz every couple of hours. However, there was one game that brought illuminating to a whole new level and that game is Metroid Prime. The "2002 Game of the Year" certainly deserved its title in my eyes when I got the chance to play it a while back. I was always familiar with the Metro...
destinati0n's avatar
Galaga (NES)

Galaga review (NES)

Reviewed on October 05, 2004

The biggest commodity of games in arcades has been then and still is shooters. From their wonderfully quaint and simple graphical nature to the pleasant concept of trying to get the best score, shooters have always been there to challenge us. Now how many of us today have heard of Galaga? Well, if you have been around for a while, you would know that it goes back a long way, especially in the arcades. Ah, the memories, I remember spending quarter after quarter, hoping to finally beat my f...
destinati0n's avatar
OutRun2 (Xbox)

OutRun2 review (XBX)

Reviewed on October 05, 2004

The Beautiful Journey... that's what it means to play OutRun2. It's not just blasting down the highway in a red Ferrari Testarossa, the wind in your hair and a power slide on every corner. Nor is it the cross platform journey through time the franchise has made, from its 1986 arcade origins all the way up to its modern home on the fun loving Xbox. No, as relevant as these possible definitions may be, I like to think of the Beautiful Journey as referring to the inner voyage of nostalgia that lays before you.
midwinter's avatar
Burnout 3: Takedown (Xbox)

Burnout 3: Takedown review (XBX)

Reviewed on October 02, 2004

The minute you’re free to go, all the cars start bashing into each other while moving down the road. Some guy comes from your left and swings you right so that your acceleration takes you straight toward a rail. You weave wildly and watch with satisfaction as your car t-bones your aggressor, then sends him skyward as you pass underneath. “Takedown,” the screen flashes, and suddenly you know where the game got its name.
honestgamer's avatar
Run Saber (SNES)

Run Saber review (SNES)

Reviewed on October 01, 2004

At first glance, Atlus Super Nintendo platformer Run Saber has just about everything I’ve ever wanted in a game of its ilk. You have tons of bosses, beautiful graphics and some fun levels that combine beating on subordinate enemies with skillfully maneuvering past indestructible obstacles. Unfortunately for me, it lacks two crucial elements that really would tie those positives together — length and challenge.
overdrive's avatar

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