Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Tekken 4 review (PS2)Reviewed on July 28, 2006Tekken. It’s arguably the greatest 3D fighting game series ever conceived. After years of fame and popularity in the arcades and on the Playstation, the franchise was finally ready to make that big leap onto the PS2 in hopes of maintaining its iron grip on the fighting genre. After the incredibly successful debut of Tekken Tag Tournament on the new console, the future of Tekken looked pretty bright…until the previews for Tekken 4 started showing up. As the main series took its firs... |
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The Legend of Zelda: Four Swords Adventures review (GCN)Reviewed on July 28, 2006Why do Nintendo always do this? Always. |
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The Suffering review (PS2)Reviewed on July 28, 2006After a certain point in the game, most players will be used to that sort of chaotic action, as The Suffering revels in it. Torque spends much of the game trapped in a lunatic’s nightmare, surrounded by panicking guards and inmates fighting each other, as well as their otherworldly foes. |
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EVE Online: Second Genesis review (PC)Reviewed on July 27, 2006Imagine a sprawling universe at your fingertips: thousands of space stations ringing thousands of stars that await your presence. Beyond that, imagine that enterprising people with the necessary materials and know-how would be able to colonize, police, and otherwise run entire sectors of space, completely free of influence by outside forces. A refreshing sci-fi setting makes for an attractive alternative to any of the dime-a-dozen sword and sorcery MMOs out there. Furthering this strong sense of... |
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Capcom Fighting Evolution review (PS2)Reviewed on July 27, 2006Instead of trying to update or reinvent any of its fighting franchises, Capcom continues to inflame the cross-over fighting madness with Capcom Fighting Evolution. The question of whether Ryu is stronger than some other generic 2D fighter has probably crossed your mind, but this game will make your brain bleed from its skull-bludgeoning lack of execution. Though Capc... |
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Time Crisis II review (PS2)Reviewed on July 27, 2006The clock is relentless, and the only way to beat it is to get through the walls of enemies as quickly as possible. Like cockroaches, terrorist thugs pour from doorways, pop out of windows, rappel from rooftops, and leap from trees, armed with everything from pistols, to machine guns, grenades, and tanks. |
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Tony Hawk's Underground 2 review (XBX)Reviewed on July 27, 2006Every now and then I forget this and foolishly revist the game, but in playing, I remember why I abandoned it. THUG2 is less about skating and more about a basic and ludicrous toilet humour that even rugby players wouldn't find amusing. |
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The Elder Scrolls IV: Oblivion review (PC)Reviewed on July 26, 2006Fiery portals to hell, evil demons, dark princes, oh my Alright, now that I have your attention, it’s time for Elder Scrolls IV: Oblivion. Bethesda hit a home run in 2002 with Elder Scrolls III: Morrowind. It offered this huge adventure, giving you total freedom in a gorgeous fantasy land. Fans were eagerly anticipating the next installment in the series, but after three years people were getting a little impatient. Four years later Oblivion has arrived, and it was well worth the wait. By takin... |
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Antarctic Adventure review (NES)Reviewed on July 25, 2006It’s no secret. Antarctica is a truly dreadful place. |
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NCAA Football 07 review (PS2)Reviewed on July 25, 2006Once in a while, a game comes around that totally redefines video gaming forever. Personally, I have experienced this with a few titles, most notably Super Mario Brothers 3 and Final Fantasy 7. NCAA Football 2004 was the last game to do this for me, as the game was simply phenomenal and one of the most addicting games ever. Then, NCAA Football 2005 came around and disappointed many, including myself, with its focus on defense being the major flaw. NCAA Football 06 tried to fix the flaws, and suc... |
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Pocket Fighter review (PSX)Reviewed on July 23, 2006It finally happened. After years of selling Street Fighter II, slightly modifying it half a dozen times, re-releasing it onto various consoles, creating a prequel trilogy, three versions of a sequel, crappy movies, cartoons, action figures, and dominating the 2D fighting genre, the beloved Street Fighter series franchise jumped the shark. Of course, Capcom wasn’t ready to part with one of their most lucrative series just yet. They needed something different, something that not only captur... |
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NFL Head Coach review (PC)Reviewed on July 22, 2006My first year coaching the Oakland Raiders was definitely a successful one. I crushed the team’s goal of finishing with an 8-8 record not only by going 11-5, but by making it to the wildcard and greatly improving the team’s running game (and placed fifth in the league in rushing yards). I don’t know if I was due to my outstanding work ethics or my unmatched play-calling ability, but this success earned me several lucrative coaching offers from practically every team, as well as comparisons to th... |
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U.N. Squadron review (SNES)Reviewed on July 22, 2006U.N. Squadron is a phenomenal shooter, bearing very impressive visuals and challenging gameplay (with emphasis on challenging). Though there are some very specific battle flaws (if flaws is the proper word in this case) that'll surely frustrate many a player, the good manages to greatly outweigh the bad, leaving U.N. Squadron with a tremendously positive mark. |
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Kid Icarus review (NES)Reviewed on July 21, 2006Kid Icarus was released on the same day as another Nintendo game: Metroid. The big selling point for both games was that they were "Password Paks"--that is to say, a password could be input at the start of the game so you didn't have to go through everything all over again after turning the system off. The two games have many other similarities: they use the same engine, the same team developed both games, their level designs are highly similar, they utilize the same concept of upgrading your ch... |
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Jaws Unleashed review (PS2)Reviewed on July 21, 2006But once you get past its beauty, once you stop admiring and start playing, the problems come. Jaws was a movie about a shark that ate people in the 70’s. Jaws: Unleashed is a game about a shark that eats people in the modern day, targets chemical plants, destroys oil platforms, and sinks ships by hurling torpedoes at them, making him the shark equivalent of Captain Planet. |
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Guardian Heroes review (SAT)Reviewed on July 21, 2006It is a sad fact that time renders many once-excellent games virtually unplayable, as games superior in both gameplay and technical prowess replace them. Sometimes a game can last for awhile before being replaced while a game may last only a year or two before losing its luster yet with a few exceptions, most games don’t carry their same superiority over a decade. This brings us to the game of this review, Guardian Heroes, which is entering its 10th year since its first release for the doomed Se... |
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Arcus 1-2-3 review (SCD)Reviewed on July 21, 2006Wolf Team often waxes philosophical in their games, and Arcus is no exception. This time around, they've crafted a story about the evils of war: Rig Veda doesn't like how humans indiscriminately slaughter their own kind, so he's going to kill EVERYONE. It's an unusually reflective journey that often seems more concerned with exploring the nature of humanity than with saving the world. |
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Star Ocean: The Second Story review (PSX)Reviewed on July 21, 2006The first time I played Star Ocean: The Second Story, I was duly impressed by the large number of spaceships (I quite like them) in the title screen cinematic. Intrigued, I started a game. |
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Grandia III review (PS2)Reviewed on July 20, 2006A sense of serenity permeates the night air, blinking lights lining the makeshift runway providing a fitting opposite to the sea of stars above. A blue-haired boy, Yuki, is sitting at the controls of what looks like a boat with wings, and his companion makes sure everything is in working order. The final checks are completed, and soon the engine of the odd boat-plane roars to life. With a slight lurch it starts forward, picking up speed on the downward slope of the runway until it jumps graceful... |
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Castlevania III: Dracula's Curse review (NES)Reviewed on July 20, 2006In Castlevania III, Death still is a brutal opponent (and making it a two-part battle doesn’t help), but a number of blocks are strategically placed in his room, so a skilled player can chase the reaper from one corner to the next. Trevor might have no safe places to hide, but neither does his undead foe! It might not seem like a big deal, but trust me — the odds are a lot more even here than in Castlevania. |
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