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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
DoDonPachi (Arcade)

DoDonPachi review (ARC)

Reviewed on September 26, 2004

Do Don Pachi is packed with ecstasy, not the brain rotting drug but the mixed feelings of apprehension, excitement and anger. The three combined create an unknown emotion that seems to be locked inside the human system, until one plays Do Don Pachi. Once you have experienced the ride that is Do Don Pachi you will never forget it, the firing of the ships cannon, the array of tanks and planes as they surround the one solitary ship floating over the wrecked world. There is no going back, it’s ...
goldenvortex's avatar
Advance Guardian Heroes (Game Boy Advance)

Advance Guardian Heroes review (GBA)

Reviewed on September 26, 2004

Just don't let the other reviews dissuade you by constant talk of slowdown. It's hardly as omnipresent as they'd have you believe, even in the multiplayer modes. Advance Guardian Heroes is an essential part of any GBA library, whether you're a die-hard fan of the original or haven't even held a Saturn controller in your life.
bluberry's avatar
ESPN NHL 2K5 (PlayStation 2)

ESPN NHL 2K5 review (PS2)

Reviewed on September 26, 2004

When you say hockey you think of a few things. Fighting, toothless Canadians, and organ music playing the chicken dance are the first things that come to mind. When talking about hockey in terms of video games only one thing comes to mind, Sega Sports.
espnking2002's avatar
Viewtiful Joe (GameCube)

Viewtiful Joe review (GCN)

Reviewed on September 25, 2004

Superheroes.
autorock's avatar
Guwange (Arcade)

Guwange review (ARC)

Reviewed on September 25, 2004

If you see that the company Atlus has something to do with a videogame, it’s a pretty safe bet that game will be a wee bit out of the ordinary. You might end up bribing monsters to slay the deities of your choice OR you could take control of a group of wise-cracking demons to rule the underworld. Or, instead of enlisting demons or playing the role of one, you might just decide to slaughter the lot of ‘em.
overdrive's avatar
Lightening Force: Quest for the Darkstar (Genesis)

Lightening Force: Quest for the Darkstar review (GEN)

Reviewed on September 24, 2004

From the awe-inspiring title screen, with gigantic scrolling lettering (THUNDER FORCE) and raging guitar, to the eerily grandiose organs of the penultimate stage, the music tracks — nay, the entire game — keep injecting excitement directly into your jugular.
zigfried's avatar
Come See Me Tonight (PC)

Come See Me Tonight review (PC)

Reviewed on September 24, 2004

Parents are supposed to be around to support their children. Not so for Ryoichi Sakaki. He returns home one day to find an empty house that’s just been put on the real estate market. Left with only a little cash and a farewell note, the high school senior faces the prospect of being hopeless and alone. However, this recipe for angst is quickly sweetened into a light romantic comedy. Though Come See Me Tonight provides solid characterization and plot, it hurts itself by withdrawing ...
woodhouse's avatar
The Lord of the Rings: The Two Towers (PlayStation 2)

The Lord of the Rings: The Two Towers review (PS2)

Reviewed on September 23, 2004

As you sit there waiting for your new Two Towers game to begin, you begin to watch the opening FMV sequence. The first few words out of your mouth are “Ooh, Pretty…” in your most Homer Simpson esque voice possible. Then, to your surprise, you find yourself thrust into the battle fighting as King Isildur in the war of the ring. As the nostalgia begins to wear off, you see your character running around pathetically swinging his sword like a four year old with a stick. Then, you say “what the hell?...
heroofthewinds's avatar
Phantasy Star (Sega Master System)

Phantasy Star review (SMS)

Reviewed on September 22, 2004

Back in the day, Phantasy Star was simply amazing. This shining Star, one of the rare role-playing games for the Sega Master System, dazzled players with gorgeous graphics, monster animations and a huge quest that took brave heroine Alis and her three companions to three separate worlds in pursuit of the evilly insane Lassic.
overdrive's avatar
Ikari Warriors (NES)

Ikari Warriors review (NES)

Reviewed on September 21, 2004

I first encountered the plodding Ikari Warriors at the local Spaghetti Warehouse, tucked between Stun Runner and some random football game. In those carefree days, I thought Ikari Warriors was good, and I mean "good" in a sense other than for killing time while waiting for the linguini with garlic butter sauce to arrive. Guiding a bandanna-coiffed Rambo ripoff through grimy Vietnamese jungles is every little girl's video game fantasy (or at least it was mine), and Ikari...
lilica's avatar
The Guy Game (Xbox)

The Guy Game review (XBX)

Reviewed on September 20, 2004

As you properly guess whether or not the girls are smart enough to answer (more on that in a minute), your meter will fill up. If it hits the middle region, you will see no logo, but things are still blurred out. And if you top out with ‘Super Stiff,’ then you get to see nipples galore. This element of the game helps remind you that what you’re playing is really an interactive peep show. It does wonders for the self-esteem.
honestgamer's avatar
Contra: Hard Corps (Genesis)

Contra: Hard Corps review (GEN)

Reviewed on September 20, 2004

Contra. Forgive me the mild cliché, but the Nicaragua connection is too good not to bring up first thing, every time. Really now: the Contras were rapists, murderers, and terrorist thugs who plagued the countryside of a hapless Central American nation – and incontestably were the good guys. Equally the digital Contras, for all that they are an elite force dedicated to defeating the extraterrestrial aggressor, are mangy, despicable, homicidal-glint-in-the-eye folks you cross to the ...
denouement's avatar
SpongeBob SquarePants: Battle For Bikini Bottom (GameCube)

SpongeBob SquarePants: Battle For Bikini Bottom review (GCN)

Reviewed on September 19, 2004

Before you get to the 'cool' stuff in the game, which ranges from new zones to explore to abilities that include bubble bowling, you'll have to collect a good number of spatulas and socks. The latter tend to be hidden quite deviously throughout the numerous worlds you'll explore, while the spatulas themselves are out in plain sight in the same sense that the stars were in Super Mario 64. There are lots of them to collect, and it can get old quickly, but this is a minor genre flaw because the worlds SpongeBob explores are so engaging.
honestgamer's avatar
Baseball (Game Boy)

Baseball review (GB)

Reviewed on September 19, 2004

Baseball delivers an experience as generic as its name. Some may view this as a glaring flaw, but this Game Boy launch title revels in its simplistic graphics and arcade style gameplay. However, instead of building on that solid foundation, the game squanders its halcyon appeal with a woefully underdeveloped physics system and nearly unbearable slowdown.
woodhouse's avatar
Contra: Hard Corps (Genesis)

Contra: Hard Corps review (GEN)

Reviewed on September 18, 2004

You may say you're not impressed by scenes like the one where you stand on a wooden bridge and fire clash beams through a waterfall at a cretaceous beast while it tries to shake you off the bridge... but I know the truth. From the first minute you saw the famous 3D "highway" scene where your hero runs from a ball-and-chain swinging robot, you were hooked.
zigfried's avatar
Einhander (PlayStation)

Einhander review (PSX)

Reviewed on September 17, 2004

In an age where mundane RPGs and over-the-top sequels rule the market, it’s rare to even hear the word ‘3D shooter’ out of any gamer’s mouth. The genre that had its golden days back on the Genesis is seldom heard of anymore. When put against the newest Final Fantasy or Silent hill, the old-school game play style simply cannot compete. Most gamers would rather aid the newest fifteen-year-old protagonist through puberty and first kisses than mop the floor with screen-sized space denizens from a di...
sclemmons's avatar
ESPN Baseball Tonight (Sega CD)

ESPN Baseball Tonight review (SCD)

Reviewed on September 16, 2004

I can imagine the atmosphere at a ball game. The tension as you watch a member of your hopeful team at the bat with the pitcher ready to throw, the smell of this fat guy's hot dog behind you, the organ music booming in the background and the ultimate showdown, where the pitcher throws the ball and (almost in slow motion) the bat swings, you hear the connection and see your man running like hell while those fielding scramble around in order to foil the plan. Right, I probably got every detail abo...
goldenvortex's avatar
Contra (NES)

Contra review (NES)

Reviewed on September 15, 2004

On first glance, Scorpion and Mad Dog, the ultra-violent and oh-so-cool heroes of Contra, are much more studly than I could ever hope to be.
overdrive's avatar
Shinobi (Sega Master System)

Shinobi review (SMS)

Reviewed on September 14, 2004

It’s a well known fact that arcade translations on a console will look like a slight downgrade from the original. It was a lot more so in the 16-bit era of gaming but it started very briefly on the 8-bit Sega Master System and the NES. It seemed that the majority of the games looked less superior than what they did in the arcade (especially in the 16-bit era) but they still provided the same quality of play when on a console, although it seems that the majority of actual 8-bit arcade ports looke...
goldenvortex's avatar
Altered Beast (Sega Master System)

Altered Beast review (SMS)

Reviewed on September 14, 2004

After playing the 16-bit version of the game Altered Beast almost to death I was eager to see the 8-bit rendition of the game. Of course I wasn’t expecting much, as I knew everything that was good in the 16-bit version would probably be knocked down a few levels in this downgraded version. Sega made this game in 1988 for the arcades and as the “pack-in” game on their Sega Mega Drive system, so I guess they had to make a version on the Master System to complete the circle. This was a bad idea for...
goldenvortex's avatar

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