Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Teenage Mutant Ninja Turtles: 1989 Classic Arcade review (X360)Reviewed on March 22, 2007If you were a kid in the late 80s or early 90s, the Teenage Mutant Ninja Turtles were the ****. The cartoon was at the height of its popularity and merchandise was selling like hotcakes. Then, in 1989, TMNT graced the arcades, causing hardcore fans to wet themselves in joy. If you were one of those kids, you better gear up because the nostalgia is going to hit you like a brick wall. |
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Winning Eleven: Pro Evolution Soccer 2007 review (X360)Reviewed on March 21, 2007The level of customization is 10 times what I could ever want and there are tournaments and calendars aplenty. There also are more teams than you can shake a stick at (complete with multiple uniform color schemes) and the characters are credibly animated. Any number of things you can imagine, the game does right. There’s really only the one big flaw: it isn’t fun for beginners. |
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God of War II review (PS2)Reviewed on March 21, 2007God of War II is not complicated. Multi-faceted plot? Pfft. How about five cutscenes in the whole game? Yeah, that's right. Even though the game is inundated with a stupidly self-conscious epic narrative and an equally pompous musical score, you won't care once you press the start button. From beginning to end, God of War II is Exhibit A for ass-kickery. You know those parts in other games where you're just forcing yourself along so you can get to the next cool part? They don't exist in GoW2. Ev... |
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WarioWare: Smooth Moves review (WII)Reviewed on March 21, 2007It didn’t take Nintendo long to realize that it took simple, fun and entertaining games to make the Wii a success. That’s why, outside of Zelda, Wario Ware: Smooth Moves is the best game in the new system’s library and is a landmark for how to utilize the unique controller. |
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Super Mario Sunshine review (GCN)Reviewed on March 21, 2007To be blunt, I hated Nintendo’s approach to a 3-D Mario game. The idea of playing through the same level eight times, isn’t exactly my idea of a fun game. Super Mario 64 is one of the most popular Mario titles, and arguably, games of all time. Its unique mixture of platforming and exploration was indeed a match that seemed to be made in heaven, but it was victim of its own circumstances. Levels, despite being large, were rather boring, enemies barely posed a threat and, although ... |
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Lumines Plus review (PS2)Reviewed on March 21, 2007For those who wonder, the ‘Plus’ in Lumines Plus refers to… nothing I can discern. Mostly, the game plays like the original, right down to the familiar skins and music and puzzles. There must be differences, but they’re nothing immediately noteworthy, not unless you play Lumines so regularly that you have time for little else. |
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Secret of Mana review (SNES)Reviewed on March 21, 2007Most people do not realize it, but the now-hallowed Mana series did not begin with the seminal title which this review describes. It far started as Seiken Dentetsu - or as we here in the western hemisphere better know it, Final Fantasy Adventure. This landmark Gasmeboy title had its title altered to bank off Final Fantasy's recent success on the Nintendo Entertainment System. It was the first, but not the last time that Mana would play second fiddle to the more recognized Final Fantasy brand.... |
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Gauntlet: Dark Legacy review (GCN)Reviewed on March 21, 2007Let me begin this review with a heart-rending performance of that most famous of arcade theme songs: Gauntlet. |
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Beyond Good & Evil review (PS2)Reviewed on March 21, 2007In recent years, storytelling in our video games has grown somewhat stagnant. Some of the best selling titles of the previous generation of consoles were the products of ego-driven artists, producing shoddy action titles to fulfill their action hero wet-dreams. Am I the only one surprised by the fact that people who write "music" that consists mostly of "uh" and "yeah" are incapable of stringing together a decent story? |
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PDC World Championship Darts review (PS2)Reviewed on March 19, 2007The conclusion gets stressed early today: PDC World Championship Darts can be a lot of fun, especially when you're playing the highly enjoyable multiplayer offerings. Such pub-friendly dart games like around the world, killer and fives make an appearance as well as customisable legs and sets of 501 (or, should you prefer, 301 or 701). Playing these against the computer can be both fun and intense. Playing these against a friend can whittle an evening away before you know it. |
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NBA 2K7 review (X360)Reviewed on March 18, 2007When I first bought the Xbox 360 version of NBA 2K7, I had already played the PS2 version for many hours. I didn't think that two games with identical titles, cover arts, and game modes could be so different. It's not just a huge graphical upgrade; the two games are like night and day. It is the true sequel to 2KSports's NBA 2K6. |
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Clockwork Knight 2 review (SAT)Reviewed on March 18, 2007Saving the princess (again) ain't an easy job, and you realize this when taking your toy knight, Pepperouchau, through a bathroom stage in Clockwork Knight 2. As you ride on Barobaro, your nearsighted donkey, through puddles of water and on a narrow track, your toy opponents do everything they can to assure you won't make it to the stage's end. Octopuses riding on boats will come at you up ahead, while knight helmets running on beach balls will charge from behind, ensuring that you'll hav... |
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Bullet Witch review (X360)Reviewed on March 16, 2007Six stages isn’t much, not when they’re so short. Once you know what you’re doing, you should be able to complete them in less than a half-hour apiece. Only your first attempt will find you taking longer, since you don’t know what you’re supposed to do and where you’re supposed to go. |
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Zombies Ate My Neighbors review (SNES)Reviewed on March 15, 2007As has been so aptly put, genius comes only rarely and unexpectedly, like a bolt of lightning out of a clear sky. It's rare that a game comes along which is so original, so creative, and so bizarre, that only the word "genius" can be sufficiently applied. Zombies Ate My Neighbors is one of those rare, unexpected works of genius. |
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World of Warcraft review (PC)Reviewed on March 15, 2007When I originally set out to review World of Warcraft, one of the most critically and commercially successful games of all time, I reconsidered. Despite being a regular on the GameFAQs World of Warcraft forum for almost a year, and a regular visitor of that website for almost four years, I had never before reviewed a game. I decided to wait, build my chops by reviewing a few other games first. That was two months ago as I write this (January '06). Though admittedly I didn't exactly challenge mys... |
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Star Wars Bounty Hunter review (GCN)Reviewed on March 15, 2007Let's face it - the Star Wars video game franchise didn't get the best start when they first began to appear in arcades and later made the transition to the NES. But like a fine wine, they got better with age. The unplayable travesties of the original Star Wars games on the NES and Gameboy were replaced by the Super Star Wars Trilogy, decent action games which were weighed down by tedious and difficult 'speeder chase' levels. The franchise finally came into its own on the Nintendo 64, thanks in ... |
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Resident Evil 4 review (GCN)Reviewed on March 15, 2007It has been a few years since the last Resident Evil game was released. Capcom had reportedly sold the franchise's rights exclusively to Nintendo (but that went out the window when RE4 mysteriously appeared on the PS2 a year or so after its GCN release), and the latest Resident Evil game, RE0, had somehow managed to go almost completely under the radar. Only diehard Resident Evil fans seemed to be playing it. Only time would tell if RE4 would get the same treatment. |
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Resident Evil review (GCN)Reviewed on March 15, 2007Before the release of the original Resident Evil in the mid1990s, the Survival Horror genre was an obscure, struggling subset of the Action genre. With sub par, little known games like Alone in the Dark and Clock Tower, Survival Horror was barely staying afloat. All that changed when Capcom, already a well established company with the legendary Megaman series under its banner, released a little game called Biohazard. It was an unexpected hit in Japan, and it was quickly released in the States, i... |
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Resident Evil Zero review (GCN)Reviewed on March 15, 2007There was a fullblown coup in the latest generation of video gaming consoles. Developers who had stood steadfastly with Nintendo over the years, particularly Rare, were jumping ship to produce titles on the Playstation 2 or the XBox. At the time, it seemed like the end of Nintendo. But there was one shining ray of hope: Capcom announced their intentions to not only continue developing games for Nintendo, but their flagship Resident Evil games would be available exclusively on the system. Ultimat... |
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Chrono Trigger review (SNES)Reviewed on March 15, 2007The year was 1995. The Super Nintendo Entertainment System, after putting up a valiant, and arguably successful, fight against the competition put forth by the Sega Genesis, was getting ready to retire and make way for the next generation of video gaming consoles. The SNES had had a good run. Its library included some of the greatest games ever, and even to this day is considered the preferred console for the RPG gamer. |
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