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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Sega Ages: Golden Axe (PlayStation 2)

Sega Ages: Golden Axe review (PS2)

Reviewed on March 15, 2005

Although this new 3D Tyris isn't drawn quite as sexily as she used to be, the characters all looked attractive... until I saw them up close during their really lame magic spell sequences. As the camera zoomed in, I could see how few polygons were actually used to create the Amazon's pointy face. From then on, the illusion was shattered; even when the camera pulled back out, it was easy to spot the rough edges and graphical flaws because I knew they were there.
zigfried's avatar
The Revenge of Shinobi (Genesis)

The Revenge of Shinobi review (GEN)

Reviewed on March 15, 2005

As I later encountered soldiers in a churning boatyard, soldiers patrolling a mechanical labyrinth, soldiers waiting in a rusty scrapyard, soldiers inside an abandoned factory, soldiers perched outside a shopping center, and soldiers stationed in friggin' highway traffic... well I got pretty freaking sick of SOLDIERS.
zigfried's avatar
Devil May Cry 3: Dante's Awakening (PlayStation 2)

Devil May Cry 3: Dante's Awakening review (PS2)

Reviewed on March 15, 2005

The question is however, how hard do you like your action? Do you enjoy a game steeped in technique and loaded with style? And if so, do you want it to kick your arse seven different ways to sunset, only to come back for more once the lights have gone out? If your reply was a confident sounding affirmative then hold on, I'm about to make your day.
midwinter's avatar
Eternal Champions: Challenge from the Dark Side (Sega CD)

Eternal Champions: Challenge from the Dark Side review (SCD)

Reviewed on March 14, 2005

Mortal Kombat made it big by overwhelming us with gratuitous gore and bloody fatalities. The concept of actually killing your opponent in the fight was a little more radical than just beating the snot out of them. Because of this irreverence, it became a controversial hit for all fighting game enthusiasts, playing the game just to see the blood and forgetting about the things that actually made a fighting game good. The sequel to Eternal Champions is an example of a game that follows a similar...
goldenvortex's avatar
Sega Ages: Space Harrier (PlayStation 2)

Sega Ages: Space Harrier review (PS2)

Reviewed on March 14, 2005

The thing Harrier's got going for it (that even some newer titles lack) is an incredible sense of speed, which picks up even more by the 21st level. The completely redesigned scenery — trees, stone columns, icebergs, and sun-bleached bones — scrolls by at dangerous speeds, and enemies scream by so quickly that you only have a second or two to shoot before they're gone.
zigfried's avatar
Splatterhouse 2 (Genesis)

Splatterhouse 2 review (GEN)

Reviewed on March 14, 2005

Splatterhouse was a fantastic gore-fest, packed with rotting body parts, blood stained hallways and gruesome monsters intent on ripping your guts out. It spawned a mass of controversy on its release and was ripped from arcades shortly after. This bloodbath was also ported to the Turbo-grafx 16, a great port that had a few things edited because of a Satanic reference, an upside down crucifix. It was an original platformer and was one of the first games that dared to go down paths that many games ...
goldenvortex's avatar
Timeball (TurboGrafx-16)

Timeball review (TG16)

Reviewed on March 13, 2005

It's not often that a game comes along that alters the fabric of reality. Games that make you look back at the favorites of yesteryear and say "those weren't so special after all". Games that pull you into an orgasm just at the very sight of the decorative cover. Yes, those games are rare indeed.
zigfried's avatar
Dark Cloud 2 (PlayStation 2)

Dark Cloud 2 review (PS2)

Reviewed on March 13, 2005

Near the beginning of the PS2's release a little-known game by the name of Dark Cloud was released. It was fun, but nothing special made it stand out other than its innovative, yet slightly restricted Georama system. It fell into a pit of mediocrity, and before the American release even hit, there was talk of a sequel.
espiga's avatar
Steel Empire (Genesis)

Steel Empire review (GEN)

Reviewed on March 13, 2005

Blimps aren't the strongest selling point in this day and age, and they weren't a strong selling point back in 1992 either. Perhaps some people might enjoy the idea of gatling-toting, supercharged WWI aircraft flying into orbit and beyond, but the whole notion of sailing a blimp through an asteroid field struck me as being quite silly (and in this game's specific case, dull).
zigfried's avatar
Wizards & Warriors X: Fortress of Fear (Game Boy)

Wizards & Warriors X: Fortress of Fear review (GB)

Reviewed on March 13, 2005

I need you to bear with me. I have something I want to share, and it may sound irrelevant, but just give me some time; I promise to be brief, and it will all make sense in the end.
EmP's avatar
Manhunt (PlayStation 2)

Manhunt review (PS2)

Reviewed on March 13, 2005

Death would have been a luxury for James Earl Cash, considering the hellish situation he was soon plunged into following his execution. He was a convict on Death Row, but that was so long ago, it hardly seemed necessary going into his past. Currently, he was cowering in the shadows like a cockroach while a band of street scum scoured the area, hurling threats and obscenities his way. Their baseball bats were strong enough to demolish concrete structures, and Cash was badly aching from one lucky ...
johnny_cairo's avatar
Thunder Force III (Genesis)

Thunder Force III review (GEN)

Reviewed on March 12, 2005

One level has a famous (and deservedly so) "fire" background, made up of wavey arcs of flame, swirling back and forth as you battle through inconveniently-placed rocky crags. Oddly enough, despite such a memorable background, the scenery is Thunder Force 3's primary graphical weakness. There are a couple levels with neat effects; however, when forced to impress on their own merits, the backgrounds fail. Some of the coloration is horrid — just look at the putrid green slobbery of the woods.
zigfried's avatar
Resident Evil 4 (GameCube)

Resident Evil 4 review (GCN)

Reviewed on March 12, 2005

My first day at work consisted of washing countertops and cleaning dishes. Rookie cop Leon Kennedy wasn't so on the safe side. He arrived on the job expected to be berated for tardiness by his superior officer, but ended up battling his way through hordes of mindless zombies in the mountain resort Raccoon City. The Umbrella Corporation, an international pharmaceutical company that was the backbone of Raccoon City’s economy, had secretly been experimenting with viruses that changed inner biologic...
yamishuryou's avatar
Alien Hominid (PlayStation 2)

Alien Hominid review (PS2)

Reviewed on March 11, 2005

Yes, this little terror can decapitate America's finest intelligence officers and then pick his teeth. If he's feeling kinder, he can toss a mounted agent instead of getting brains on his wrinkly lips, but then, what's the fun in that?
Masters's avatar
The Incredibles (Game Boy Advance)

The Incredibles review (GBA)

Reviewed on March 11, 2005

The Incredibles is easy like Sunday morning. I breezed through the thing in a few subway rides to and from work, losing only a life or two in the process, playing at a time when I am at my most bleary eyed and cack-handed.
Masters's avatar
The Incredibles (PlayStation 2)

The Incredibles review (PS2)

Reviewed on March 11, 2005

The story of Bob Parr and his gifted family of superheroes (wife Mrs. Incredible, children Violet and Dash) is told inexcusably poorly. When you finish the adventure, you still won’t know what the movie is about.
Masters's avatar
The House of the Dead 2 (Dreamcast)

The House of the Dead 2 review (DC)

Reviewed on March 11, 2005

House 2 takes the "living dead" theme and runs with it, creating a far, FAR more enjoyable shooting experience than Romero's horrific magnum opus Daikatana. While this game is "only" an on-rails shooting bonanza, the levels have been designed with the care one might expect from an FPS (or more care, if the FPS in question is that trainwreck Isle of the Dead). Doors can be unlocked with keys, rescued civilians will lead you down alternate paths, and zombies will drag you into hidden sewer tunnels!
zigfried's avatar
Flicky (Genesis)

Flicky review (GEN)

Reviewed on March 10, 2005

When digging deep into my collection of games I came across the weird part of the closet. Here lay some of the oddest games I had ever played for various systems, ranging from either the generally wacky to the outright bizarre. Games like Snow Bros., Psycho Fox, and Alfred the Chicken seemed to be ones that stood out from the rest because of their originality and charm, while one that never escaped me was a game called Flicky on the Genesis.
goldenvortex's avatar
Keith Courage In Alpha Zones (TurboGrafx-16)

Keith Courage In Alpha Zones review (TG16)

Reviewed on March 10, 2005

The Turbografx-16 deserved a better fate than to wind up a distant third to the Super Nintendo and Genesis in the console wars. With superb entries in the platforming and shooter genres, it’s hard to see where the system failed.
overdrive's avatar
Spawn: In the Demon's Hand (Dreamcast)

Spawn: In the Demon's Hand review (DC)

Reviewed on March 09, 2005

Spawn: In the Demon's Hand had a more than fair chance to impress me. The designs of the immortal characters are both varied and inspired; the frail sharpshooter, the angel of death, the jester that transforms into a raging behemoth — they're all quite inspired, and I wanted to like them and their game. But I don't.
zigfried's avatar

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