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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
DDR Extreme 2 (PlayStation 2)

DDR Extreme 2 review (PS2)

Reviewed on January 13, 2006

I used to walk by those kids playing Dance Dance Revolution and I just could never figure out how those kids could go so fast and move their feet quicker than anyone in that game. I would never play it for I was to embarrassed, but then I saw the version for my house and I just had to have it. I used this game for a workout and for fun so lets talk about it.
mslpanthers's avatar
Armored Core: Formula Front - Extreme Battle (PSP)

Armored Core: Formula Front - Extreme Battle review (PSP)

Reviewed on January 13, 2006

If you play manually and ignore the AI, the chip bonuses are meaningless and the overall game simplistic... but those who defy conventional "control it yourself" wisdom and strive to hone their core's AI performance will be pleased by the depth of Formula Front: Extreme Battle.
zigfried's avatar
Karnov (NES)

Karnov review (NES)

Reviewed on January 13, 2006

Whether Iím smirking at the sight of a macho circus strongman clad with a mermaidís tail during the underwater portions of the fifth stage or wondering just how a common boomerang can INSTANTLY kill an enormous dinosaur, Iím typically having a blast when Memory Lane takes me past this game.
overdrive's avatar
Stay Tooned! (PC)

Stay Tooned! review (PC)

Reviewed on January 13, 2006

I'd bet you've never seen Stay Tooned! before, and I'd also bet why: it's a decade-old graphic adventure that gets wrongly marked as edutainment. A game with a worse rep there may be, but I haven't heard of it.
lasthero's avatar
Mohawk and Headphone Jack (SNES)

Mohawk and Headphone Jack review (SNES)

Reviewed on January 12, 2006

Over the years Iíve played a countless amount of bad videogames. In the matter of fact Iíve played so many terrible ones that I donít have the slightest clue of which one is the worst. But Black Pearlís Mohawk and Headphone Jack is the ultimate example of a great game gone bad. It has traits that have made games in the past awesome, but they are butchered so badly to the point that the game is unplayable. It just might be the game that comes in dead last. And thatís saying a lot.
grassroots's avatar
Dance Dance Revolution: Mario Mix (GameCube)

Dance Dance Revolution: Mario Mix review (GCN)

Reviewed on January 12, 2006

It was only a matter of time. Mario has infiltrated a great number of wacky genres in his quest to spread the empire of Nintendo, and it was indeed only a matter of time before he started shaking his ass on the dancefloor.
atra_vortex's avatar
Monkey Island 2: LeChuck's Revenge (PC)

Monkey Island 2: LeChuck's Revenge review (PC)

Reviewed on January 12, 2006

Freedom is the taste of grog early in the morning, that fuzzy feeling you get making nobles walk the plank and even the joys of countless veneral diseases as you play with the cabin boy. Not having to worry about hygiene since there is no such thing, fencing with cutlasses that can not cut anything but may score you a mean tetanus infection, and saying Arrr! a lot. Who did not wish, at least once in their lifetime, to become a pirate?
darketernal's avatar
Lady Sia (Game Boy Advance)

Lady Sia review (GBA)

Reviewed on January 12, 2006

Even being a girl, I tend to avoid "girls-oriented" games, but when you see something like Lady Sia, it's hard to resist. A fantasy world, a blond chick with a ponytail, a sword, magical powers -- and that's all it takes to catch my attention. The plot is essentially on the standard side, Sia being the princess of a mythical continent invaded by the T'soas, a race of big humanoid rats. Her so-called allies of the neighbouring kingdoms betray her, so she ends up having to save the land on her own...
wishingtikal's avatar
Castlevania: Curse of Darkness (PlayStation 2)

Castlevania: Curse of Darkness review (PS2)

Reviewed on January 12, 2006

Poor Konami. When they designed the PlayStation game, Castlevania: Symphony of the Night, did they have any idea that all of their future vampire slaying epics would have trouble living up to it? Hey, it is possible. SOTN is gold; a masterpiece, a testament to the gods of creativity and platforming goodness.
atra_vortex's avatar
Killer 7 (GameCube)

Killer 7 review (GCN)

Reviewed on January 12, 2006

Killer 7 is a game that I had my eye on since it was first announced. A highly stylized schizophrenic contract killer game from the guy who has had his hand in the better parts of the Resident Evil series? Yeah, it was always an exciting prospect. As development continued, it became apparent that the gameplay would be unconventional to say the least, and a lot of the gaming press got spooked and turned their backs on Killer 7 before even giving it a chance. As a reader of various publications th...
atra_vortex's avatar
Indigo Prophecy (PlayStation 2)

Indigo Prophecy review (PS2)

Reviewed on January 12, 2006

Indigo Prophecy is a game that I have had a good feeling about for a long time. A similiar anticipation would have been Killer 7, in that both games promised to be highly original and new play experiences. Another thing that Killer 7 and Indigo Prophecy have in common is that both titles were given less than spectacular reviews from the popular gaming press. Most reviews didn't tear the games apart, but neither of them were received as warmly as anticipated. In the case of Killer 7, I ignored so...
atra_vortex's avatar
Kirby Super Star (SNES)

Kirby Super Star review (SNES)

Reviewed on January 11, 2006

With eight games stuffed in the cart, Kirby Super Star looks like precisely what it is: A compilation game. But this isnít some mega-collection of past Kirby games, this is a tour de force of Kirby; Bohemian Rhapsody in videogame form. It starts out slow, gains momentum, brings out the electric guitar and ends with speakers blasting.
lasthero's avatar
Pump It Up: Exceed (PlayStation 2)

Pump It Up: Exceed review (PS2)

Reviewed on January 11, 2006

The center button is your start point. During gameplay, you can stand on it with no effect, or bunny hop to press it in time with the music and score a point. Whatís important to note is that you never have to press ďleftĒ or ďrightĒ on the pad. Instead, you are going for diagonal directions. This leads to a different style of play, if you ever get any good. It seems to require a lot more movement, too.
honestgamer's avatar
Guitar Hero (PlayStation 2)

Guitar Hero review (PS2)

Reviewed on January 10, 2006

Simulations - even Guitar Hero - are seen as fake. While most genres are judged on creativity as works of "fiction", most sport and rhythm-based games are "non-fiction" and are judged on how close they come to the real thing. Dance Dance Revolution and DrumMania use interactive peripherals - a dancing platform and a drum set. But watch people play DDR by stomping their feet on directional arrows and it looks like they're doing step aerobics; or, watch DrumMania experts fever...
draqq_zyxx's avatar
Nintendogs: Chihuahua & Friends (DS)

Nintendogs: Chihuahua & Friends review (DS)

Reviewed on January 09, 2006

Nintendogs is, if you will, a virtual pet simulator. It lets you choose your very own companion among quite a large selection of different dogs. You can name it, walk it, play with it, wash it, pet it, teach it tricks, enter it in competitions... and pretty much everything you can do with a real dog. The game is perfectly fitted for the DS, making brilliant use of all of its features.
wishingtikal's avatar
Pac-Man World 3 (DS)

Pac-Man World 3 review (DS)

Reviewed on January 08, 2006

When youíre not grabbing dots (which Iíd imagine could just as easily be acorns or gold coins), and when youíre not running from ghosts in the infrequent maze puzzles (which make up only a minority of the gameís events), youíre just solving genereic puzzles and making a lot of tricky jumps through lifeless environments while the camera looks anxiously for an opportunity to get hung up in tight quarters and frustrate you.
honestgamer's avatar
Lufia II: Rise of the Sinistrals (SNES)

Lufia II: Rise of the Sinistrals review (SNES)

Reviewed on January 08, 2006

Lufia II is extremely underrated. It never got much attention and developed only a minor, almost insignificant group of Internet followers. While the oblivious cognoscenti of SNES videogames praise games like Chrono Trigger and FFVI as life-altering trips, Lufia is pretty much ignored. Why? Maybe because it was released too late. Maybe its simplicity didnít satisfy most fans, most of whom were used to very complex plots. We could argue this all day but we just canít run away from t...
make_me_dance's avatar
The Legend of Zelda: A Link to the Past (SNES)

The Legend of Zelda: A Link to the Past review (SNES)

Reviewed on January 08, 2006

How does one write such a review? How does one begin? We can start by declaring this one of the three best games available on the SNES. Its game mechanics are all but flawless, creating a smooth and exciting game that never slows down or gets boring. We can compliment the somewhat unique design, the essence of which was never quite captured by the numerous clones it spawned. And we can gush over all the little cool things, like the epic story and excellent rendition of the Overworld theme. ...
mariner's avatar
GUN (GameCube)

GUN review (GCN)

Reviewed on January 06, 2006

Life's never been fair, it'll never be fair, and it sure as hell wasn't fair in the Wild West. But thatís Gun: true to the real.
lasthero's avatar
Mega Man X3 (SNES)

Mega Man X3 review (SNES)

Reviewed on January 05, 2006

When you first dash through the stages, which initially seem massive and at times empty of anything interesting, youíll wonder if Capcom bothered to hide any special treats at all. Then you find that one heart container, nestled securely in the chamber you mustíve passed through fifty times, and you get a feel for how devious the level design crew really was.
honestgamer's avatar

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