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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Lunar: Dragon Song (DS)

Lunar: Dragon Song review (DS)

Reviewed on June 25, 2006

If an RPG strongly encourages a player to engage in twice as many battles as should be necessary, then it better possess an engaging fighting scheme. Lunar: Dragon Song does not. Its limited turn-based system might as well be on autopilot, which is thankfully a prominent selection preceding every encounter.
woodhouse's avatar
Big Sky Trooper (SNES)

Big Sky Trooper review (SNES)

Reviewed on June 25, 2006

Do you believe in aliens? Do you think that there’s a whole other race of intelligent beings somewhere out in that endless void called the universe? The entertainment industry certainly thinks so. Over the last few decades, we’ve been introduced to a wide variety of beings that look nothing like anything from our planet. We’ve met Wookies, Vulcans, Ewoks, and whatever the hell E.T. was. But for all of those beneficent races, there are always more than enough evil ones, such as the ones from I...
disco's avatar
Guilty Gear: Dust Strikers (DS)

Guilty Gear: Dust Strikers review (DS)

Reviewed on June 25, 2006

It’s officially the summer of 2006, and American gamers have their hands full right now. The gaming world steeped in hype over the next generation of systems, the current systems are dying off in a blaze of glory, and one of the most heated handheld gaming rivalries ever shows no sign cooling down. In the midst of all the change, DS tries to make up for lacking graphical power by offering gamers some of the most interesting games out there, ranging from the misadventures of Phoenix Wright...
disco's avatar
Feeding Frenzy (Xbox 360)

Feeding Frenzy review (X360)

Reviewed on June 24, 2006

Fish you couldn’t eat moments before suddenly become your victims, sort of like how the sticky ball you rolled around in Katamari Damacy couldn’t pick up a mouse one minute, but later rolled up an entire skyscraper on a single pass. Of course, there are a few key differences.
honestgamer's avatar
Plok (SNES)

Plok review (SNES)

Reviewed on June 23, 2006

The final area’s penchant for giving Plok strange tools and forcing him to use them to overcome obstacles reaches its peak at the very end of the game, as he must fight the final boss wearing a pair of spring shoes that force him to bound around the arena in a very hard-to-control fashion. Nothing like a climactic battle where I get killed solely because my hero is constantly bouncing into the path of what should be easily-dodged bullets!
overdrive's avatar
Suikoden V (PlayStation 2)

Suikoden V review (PS2)

Reviewed on June 23, 2006

Suikoden V takes place in the Queendom of Falena, a magical land where bunnies with knives attack innocent travelers and giant, marauding werewolves drop 200 skill points when they die. It’s called a Queendom because the Queen rules just like a king would, the king is just the commander of the army, and the Prince has no real power or anything because the king is always decided by a tournament he can’t even participate in. So, basically, Prince [Insert Your Name Here], is the equivalent of a Princess. Which explains why he looks like a girl. I guess.
lasthero's avatar
Drakengard (PlayStation 2)

Drakengard review (PS2)

Reviewed on June 21, 2006

Love. Crimson Blood.
goldenvortex's avatar
Sagaia (Genesis)

Sagaia review (GEN)

Reviewed on June 21, 2006

Due to the path I'm taking, my objective is the sea urchin-like monstrosity known as Leadain — a foul contraption with multiple deadly attacks and seemingly more lives than a cat. It kills me, forcing me to re-enter the fray with only a pair of pea-shooter weapons. Not even the luck of the gods will allow me to see the next level under these conditions.
overdrive's avatar
Final Fantasy IX (PlayStation)

Final Fantasy IX review (PSX)

Reviewed on June 21, 2006

Right at Birth
draqq_zyxx's avatar
Half-Life 2: Episode One (PC)

Half-Life 2: Episode One review (PC)

Reviewed on June 20, 2006

I don’t like this whole “episodic gaming” trend that’s hitting PCs everywhere thanks to our good friends at Valve, the creators of Half-Life. While I understand their justifications for releasing segments of a single game in four-hour blocks over the span of a couple of years instead of one whole package that will inevitably spend much more time in development, I just don’t like playing through what feels like an unfinished product. Half-Life 2: Episode One has all the polish and s...
asherdeus's avatar
Hexic HD (Xbox 360)

Hexic HD review (X360)

Reviewed on June 19, 2006

In the end, despite the frustration and occasionally unfair situations that sometimes surface, Hexic HD is a great way to pass the day away with.
destinati0n's avatar
Super Castlevania IV (SNES)

Super Castlevania IV review (SNES)

Reviewed on June 17, 2006

Outro
pickhut's avatar
Hitman: Blood Money (PlayStation 2)

Hitman: Blood Money review (PS2)

Reviewed on June 16, 2006

Is it his style, his attitude, or the artistry in his skill? Maybe he is the manifestation of our own sadistic fantasies.
pup's avatar
Tao's Adventure: Curse of the Demon Seal (DS)

Tao's Adventure: Curse of the Demon Seal review (DS)

Reviewed on June 15, 2006

I envisaged an epic struggle through the colourful floors of Monster Tower, fighting ancient beasts with fearsome spells. In hindsight, my expectations were a little high.
janus's avatar
Motoroader MC (Turbografx-CD)

Motoroader MC review (TGCD)

Reviewed on June 13, 2006

In the tradition of the legendary Super Sprint, each Motoroader race is presented in a single-screen birds' eye view, so that you can see all the racers, all the obstacles, and all the action without any view-changing or mirror-flipping nonsense. There are a few hazards like ice patches or volcanic gorges, but for the most part you'll just hold down the "accelerate" button and speed as quickly as possible through eight laps on each track.
zigfried's avatar
Gradius Collection (PSP)

Gradius Collection review (PSP)

Reviewed on June 13, 2006

When the ship begins, it fires small pellets in a straight path. These are soon supplemented with peripheral shots, lasers and shields that give you a better chance against whatever the alien empire you’re battling happens to throw your way. Soon, your painfully slow ship will move more efficiently—this finally gives you a chance against all your adversaries as they dart so lithely about the screen—and you’ll wonder why you ever found the game so overwhelming.
honestgamer's avatar
Hitman: Blood Money (Xbox 360)

Hitman: Blood Money review (X360)

Reviewed on June 13, 2006

Killing ninjas, badassing, looking cool, blah, blah, blah. I don't need to remind you just how awesome Agent 47 was in the past three games. You should know by now. And if not, SHAME ON YOU! But with this fourth installment now out, is the Hitman series starting to run out of steam? Is Agent 47 losing his awesomeness? Are we gonna be Tomb Raider'd? No, no, and THANK GOD no. Hitman: Blood Money is a great game that doesn't disappoint, and it turns out to be the best of the series, so far.
pickhut's avatar
Shadow the Hedgehog (Xbox)

Shadow the Hedgehog review (XBX)

Reviewed on June 13, 2006

Contrary to what most believe, Shadow the Hedgehog is an improvement, not a step back. Even before the black hedgehog’s solo debut hit the shelves, scepticism had already shown his grim face. The last proper Sonic game, Sonic Heroes was, to be frank, awful. Its quirky new design looked charming enough and its diverse range of characters was enough to make any Sonic fan drool. However, its poor level design and bad voice actors were enough to have anyone ripping huge chunks of ha...
goldenvortex's avatar
The Da Vinci Code (Xbox)

The Da Vinci Code review (XBX)

Reviewed on June 11, 2006

On the one hand, this is a satisfying way to fight that emphasis mental power over the ability to simply button mash. On the other, it just doesn’t feel quite natural. Fights seem to happen in fits and spurts. Worse, fighting multiple enemies turns into a ridiculous scenario where even if you press the buttons in just the right order, one of the other goons might step in and knock you in the face because you’re in the middle of performing a combo and can’t stop to deal with the obvious threat.
honestgamer's avatar
Maui Mallard in Cold Shadow (SNES)

Maui Mallard in Cold Shadow review (SNES)

Reviewed on June 11, 2006

After playing Cold Shadow in its entirety, it would seem to me that Maui Mallard was created only for the simple purpose of fooling us Donald Duck fans into playing the game. Oh, Disney, you and your devilish schemes! That’s right: what you see in the cover art and in-game screenshots is not Donald, but actually Maui Mallard! And what are the differences between Donald and Maui? Well, save for the lack of a red bowtie and Fauntleroy sailor hat, none.
make_me_dance's avatar

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