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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Monster Party (NES)

Monster Party review (NES)

Reviewed on June 09, 2005

There’s just something about this game – maybe it’s the unhappy looking skeletons bathed in an ocean of blood, I don’t know – that tells me Nintendo didn’t screen it for potentially offensive content quite as thoroughly as they normally do.
sho's avatar
.hack Part 4: Quarantine (PlayStation 2)

.hack Part 4: Quarantine review (PS2)

Reviewed on June 09, 2005

The .hack series has established itself as a guilty pleasure of roleplaying video games, akin to Sylvester Stallone and action movies or The OC and cheesy teen dramas. Despite repetitive button mashing and frustrating artificial intelligence, .hack remains entertaining because of a ruthlessly addictive storyline and the encompassing universe around it. .hack//Quarantine is the culmination of the four-part .hack series.
sgreenwell's avatar
Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube)

Baten Kaitos: Eternal Wings and the Lost Ocean review (GCN)

Reviewed on June 09, 2005

Let's say that one day you and your company of gamers make a hit title, but feel that you're shafted out of making this title everything that it could be. You then split off from your parent company to set things right, but somewhere along the way you realize that you can't just ride the coattails of your parent game, and need to branch out. What is such a fledgling company as Monolith Soft to do? None other than make a game so different as to reqire a name I still haven't found a satisfactory p...
dragoon_of_infinity's avatar
Zillion (Sega Master System)

Zillion review (SMS)

Reviewed on June 09, 2005

Even though the game's based on Japan's version of Lazer Tag, THIS IS NOT A LIGHT GUN GAME. It's something far more stimulating: a multi-character stealth action puzzle shooting game. If that isn't clear enough, put on your Crazy Comparison Hat and imagine a cross between Metal Gear, Zelda, Valis III, and Concentration.
zigfried's avatar
Devil May Cry 3: Dante's Awakening (PlayStation 2)

Devil May Cry 3: Dante's Awakening review (PS2)

Reviewed on June 09, 2005

I wish I had a sword. A nice, big, demon-slaying sword. And guns, two guns, so I could go John Woo all over legions of the demons. I wish there were legions of demons for me to go John Woo on, endless throngs on hell-spawns ripe for the slicing. I wish I hung out with a girl in a schoolgirl outfit who had more weaponry than a third-world country strapped to her waste. I wish, I wish, I wish.
lasthero's avatar
Mobile Light Force 2 (PlayStation 2)

Mobile Light Force 2 review (PS2)

Reviewed on June 09, 2005

Mobile Light Force 2 is one of those cheesy ‘bullet’ shooters that come along, do absolutely nothing new with the genre, and are only remembered for bombarding the player with an unimaginable number of, well, bullets. That’s probably because shooters like this don’t really have much to hang their hat on, so the developers use an incessant barrage of red and purple lasers as means to supplant actual game play. You know, making the game enjoyable or trying to do something new isn’t a concern of t...
sclemmons's avatar
Xenosaga Episode I: Der Wille zur Macht (PlayStation 2)

Xenosaga Episode I: Der Wille zur Macht review (PS2)

Reviewed on June 08, 2005

Every now and then a title comes along that changes the way we think about video games – something so startlingly different, so revolutionary, so innovative that it redefines a genre or invents one entirely. Mario was one such; Final Fantasy was another. Metal Gear Solid, Resident Evil, the list goes on. Someday the Xenosaga series, too, might be added to it, but it’s not quite there yet.
viridian_moon's avatar
Tiger Woods PGA Tour 2005 (PlayStation 2)

Tiger Woods PGA Tour 2005 review (PS2)

Reviewed on June 08, 2005

Golf is boring. To me, watching the sport is about as entertaining as throwing money at a comatose stripper. So how can Tiger Woods PGA Tour 2005—a game that is more realistic and down-to-earth then any other golf game out there—be entertaining? Because even though there isn’t much joy in watching the game, there is an insane amount of entertainment that comes from playing it; the elation of smashing balls down the fairway, the agony of pitching them into the sand. PGA tour has swayed from all ...
True's avatar
Thunder Force II (Genesis)

Thunder Force II review (GEN)

Reviewed on June 08, 2005

TechnoSoft’s Thunder Force series of shooters has gained much renown over the years as one of the shining stars of the genre. Combining fast-paced, twitchy action with a few diabolically difficult memorization sections, these games have proven capable of challenging virtually every skill a veteran player may have developed.
overdrive's avatar
Mario Power Tennis (GameCube)

Mario Power Tennis review (GCN)

Reviewed on June 08, 2005

To fully judge the merits of Mario Power Tennis you must first take away the glitz, glamour, and venerable fame, push aside the presumptuous stereotypes hastily slapped upon Mario’s name, and simply view the entertainment experienced at the end of your gaming session; it’s fun.
Linkamoto's avatar
Sega Rally Championship (Saturn)

Sega Rally Championship review (SAT)

Reviewed on June 08, 2005

There weren't that many rally games out when Sega Rally Championship was released. Add to the fact that there probably weren't that many GOOD rally games, and you'll understand why so many gamers have fond memories of this Sega oldie. Well, that was then. Now we have all kinds of rally games coming out of developer's asses, making for plenty more to choose from. So, looking back, was SRC actually a good game, or were we too hungry for a standout title to even notice if it was? Well...
pickhut's avatar
Techno Cop (Genesis)

Techno Cop review (GEN)

Reviewed on June 08, 2005

It’s as if the programmers realized the sum of their efforts was barely playable and that no one would ever persevere to the end; feeble developers, I salute your painful honesty.
sho's avatar
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on June 07, 2005

Final Fantasy VIII is a gorgeous work of art. It has a damn good story, too. But, to my chagrin, I have to say that Final Fantasy VIII is a pretty shoddy game — one that betrayed the magnificence of the previous two games in the series and, in my eyes, brought Square’s monolithic series plummeting from its perch on top of the role-playing world.
overdrive's avatar
Operation Wolf (Arcade)

Operation Wolf review (ARC)

Reviewed on June 07, 2005

Enter your location of choice, and you’ll have no time to get acquainted with the serviceable backdrops that signify your surroundings because, with little reasoning behind it, hoards of gun-toting thugs will spring forth from the wilderness or rudimentary huts, unleashing upon you a furious bombardment of artillery.
EmP's avatar
Streets of Rage 2 (Genesis)

Streets of Rage 2 review (GEN)

Reviewed on June 07, 2005

Streets of Rage 2 is, apparently, one of the most beloved Sega Genesis titles ever created – rarely have I found so much near-unanimous gushing praise for a side-scrolling beat-‘em-up. I’ve read more than once that this is the best brawler of its generation. The problem: I don’t see it.
dogma's avatar
Serious Sam:  The First Encounter (PC)

Serious Sam: The First Encounter review (PC)

Reviewed on June 06, 2005

If a shooter's DNA is in its enemies, then The First Encounter is an impossible monstrosity, all bones and steel and slime, standing ten stories high. Dumb and furious, it hurls anything it can and charges, unconcerned for itself. Why should it be? If it goes down, a million more will follow...
autorock's avatar
Mobile Light Force 2 (PlayStation 2)

Mobile Light Force 2 review (PS2)

Reviewed on June 05, 2005

Having played the game, I know now that I could have done very well without experiencing MLF2, thank you very much. Aside from its corny cover, and the fact that the Mobile Light Force acronym can be sounded out as “milf”; there’s very little special about this game. It’s a port of the arguably unspecial Shikigami, from Alpha System. (Not to be confused with the first MLF–on the PlayStation–which is a port of Gunbird, from Psikyo. Don’t ask me…)
Masters's avatar
Stolen (PlayStation 2)

Stolen review (PS2)

Reviewed on June 04, 2005

Stolen is a stealth title featuring a sexy female thief, and in a world dominated by ultra-cool and macho Solid Snake types, the black leather clad Anya Romanov (think Underworld) is a welcome as well as delicious sight.
Masters's avatar
Dead or Alive 3 (Xbox)

Dead or Alive 3 review (XBX)

Reviewed on June 03, 2005

Dead or Alive 3 is all instant gratification, and that's what makes it special. The fighter is generally a genre for the dedicated and the steadfast; the fighter is inherently opposed to the intensely goal-oriented, save-every-five-minutes ethos that prevails in other genres; the fighter is an endless war of one-on-one matches waged against all comers. Only your skill will save you.
careless_whisper's avatar
Lumines (PSP)

Lumines review (PSP)

Reviewed on June 03, 2005

There was a game that came out for the PS2 about 2 years ago that looked set to revolutionise the way videogames looked, by making the gameplay have an impact upon the sound and visuals of the game, and vice versa. The graphics pulsed in time to the pounding techno music, the tunes themselves grew more complex as each level progressed and got trickier, each time an enemy was destroyed they emitted an electronic pulsing sound that went in time to the music. It looked fantastic, sounded beautiful,...
gazgt's avatar

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