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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dragon Warrior (NES)

Dragon Warrior review (NES)

Reviewed on November 23, 2005

Posing as the son of the great warrior Erdrick (who wasn’t great enough to wipe out the resident Dragonlord threat threatening the land of Alefgard), he is not only handy with a sword, but also with magic. Or, I should say, he will be....eventually. Initially, he is only suited to clumsily bopping weak slimes with a club and then running back to town before those weaklings overwhelm him.
overdrive's avatar
Castlevania: Curse of Darkness (Xbox)

Castlevania: Curse of Darkness review (XBX)

Reviewed on November 23, 2005

Honestly, I wasn't expecting a whole lot from Castlevania: Curse of Darkness. The interesting additions to the game intrigued me a bit, but I originally got it simply because I wanted to see what a 3D Castlevania game played like, whether it was gonna be good or bad. Yeah, I'm crazy. But when I finally had the chance to play CoD, well, I wasn't impressed. However, it quickly grew on me the more I played, turning out to be quite an enjoyable action-adventure title that happen...
pickhut's avatar
ActRaiser (SNES)

ActRaiser review (SNES)

Reviewed on November 22, 2005

For years, two questions have constantly been on my mind. Is there a god, and could a 2D platformer/strategy game actually work? Imagine my delight when I found out about a game where you play as a god in an Action/strategy game. Finally my problems were solved! But alas, this game's action strategy combination didn't pan out at all. The action was too simplistic and easy, and calling the strategy portions "strategy" was a joke (which is why the word strategy will be replaced with "strategery" f...
icehawk's avatar
Mario Kart DS (DS)

Mario Kart DS review (DS)

Reviewed on November 22, 2005

The Mario Kart franchise has always been a stalwart in Nintendo's lineup of games. Featuring all of the iconic Nintendo characters in zany karts, a party-like spin is what makes Mario Kart great. While it still takes skill to be good, an assortment of powerups can be used to vault you from last to first in a matter of seconds. This all sounds familiar, (and it is) but what makes this game stand out is its astounding graphics, portability, and (FINALLY!!) online play.
Linkamoto's avatar
Alex Kidd: The Lost Stars (Sega Master System)

Alex Kidd: The Lost Stars review (SMS)

Reviewed on November 22, 2005

Despite the fact that Alex Kidd: The Lost Stars is a fun game, it’s hard to shake that “this isn’t Miracle World” feeling. The fast paced platforming and tricky rock-paper-scissors Jan-Ken matches have been completely axed, replaced with something a little more linear. Don’t get me wrong, even the most hardened of gamers couldn’t deny that The Lost Stars is a cheerful romp through an insanely colourful (acid drop style!) world. Despite the fact that the game took everything that made its predece...
goldenvortex's avatar
Tenchi Muyou! Game-Hen (SNES)

Tenchi Muyou! Game-Hen review (SNES)

Reviewed on November 20, 2005

I find myself admitting that the anime that this game is based upon entertained me, being rather brainless fun that made me laugh from time to time. So when I spied a Snes game, I thought I might as well give it a go; it couldn't hurt to try and seeing as I am a huge fan of turn based strategies anyway, a genre this game happily falls into, my resolve was strengthened.
bside's avatar
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on November 19, 2005

Final Fantasy: Mystic Quest was a game made released in the States, after II (IV) and before III (VI). SquareEnix apparently thought that the sales of Final Fantasy II were directly related to how complex the game was. Now it is true that when they released Final Fantasy III, they would completely shotgun their own theory, but they had a different approach to the problem at first. Someone had the idea of making a game with less items, less magic, and a simple storyline. They definitely nailed th...
sayainprince's avatar
LMA Manager 2005 (Xbox)

LMA Manager 2005 review (XBX)

Reviewed on November 19, 2005

LMA 2005 can be easily summed up: It's LMA 2004 with cosmetic changes to the gameplay and an updated roster. Just like any annually-released sports game, if you've played one version, you've played them all. But 2005 takes this to a new extreme.
EmP's avatar
WWE SmackDown vs. RAW 2006 (PlayStation 2)

WWE SmackDown vs. RAW 2006 review (PS2)

Reviewed on November 19, 2005

This review is dedicated to the memory of Eddie Guerrero.
True's avatar
Tony Hawk's American Wasteland (GameCube)

Tony Hawk's American Wasteland review (GCN)

Reviewed on November 18, 2005

I was especially interested because it promised massive environments that stream to create one huge city, full of places to skate and things to do. I heard whispers that everything was fixed, that this was a return to what made the series so great. Those rumors were lies. In the end, the game exaggerates every flaw its predecessors ever possessed. Tony Hawk has officially jumped the shark.
honestgamer's avatar
Resident Evil 4 (PlayStation 2)

Resident Evil 4 review (PS2)

Reviewed on November 18, 2005

To most people, Resident Evil 4's very existence is surprising, even moreso that it came out for PS2. Coming in at the tail end of what had so far been a consistent series of flops (except for possibly the remake of Resident Evil 1 on the GCN), no one really expected Resident Evil 4 to be that great - until they actually played it and saw that Capcom finally learned from their previous mistakes.
timrod's avatar
Doom (PC)

Doom review (PC)

Reviewed on November 18, 2005

Just as you feel you have a chance to overcome these stacked odds, an unholy screams emits, filling the room with a further sense of dread. Because it's then you know that further hostiles exist. And they are right behind you!
EmP's avatar
Kuusou Kagaku Sekai: Gulliver Boy (SNES)

Kuusou Kagaku Sekai: Gulliver Boy review (SNES)

Reviewed on November 18, 2005

It didn’t take me long to figure out all this weirdness was because Gulliver Boy simply is one of the shortest action-RPGs I’ve ever played. The reason the plot feels so rushed and that characters are introduced, only to be immediately discarded, is because this game seemingly was designed to be beaten in one afternoon.
overdrive's avatar
Disney's Chicken Little (PlayStation 2)

Disney's Chicken Little review (PS2)

Reviewed on November 18, 2005

While they’re certain to keep everyone entertained, anxious to see what the next level brings, the differing game styles may be disorienting to younger children who aren’t experienced at quickly switching skill sets. The ease with which they quickly finish the first few stages will quickly evaporate once Chicken Little and friends discover the real threat, an alien invasion of sorts.
honestgamer's avatar
Tech Romancer (Dreamcast)

Tech Romancer review (DC)

Reviewed on November 17, 2005

Wrecking buildings, shooting eye-beam lasers, and kicking a giant alien in the crotch: Priceless
lasthero's avatar
Marchen Adventure Cotton 100% (SNES)

Marchen Adventure Cotton 100% review (SNES)

Reviewed on November 17, 2005

Fortunately, Marchen Adventure has its atmosphere to fall back on when aspects of the gameplay felt a bit too simplistic. As mentioned before, this game is simply gorgeous, with beautifully-detailed backgrounds. However, some questionable music did break the mood in a number of stages.
overdrive's avatar
Wani Wani World (Genesis)

Wani Wani World review (GEN)

Reviewed on November 17, 2005

Imagine taking Bub and Bob, those two cuddly little dinosaurs from Taito’s classic Bubble Bobble and removing them of their bright eyes and their generally cutesy look. Then, take the remaining leftovers, inject them with a bad attitude and give them sneakers. Now, take away their ability to puke out an endless amount of bubbles and replace that with a rather large hammer. Add a dash of the ancient NES game Lode Runner and voila! You get Wani Wani World!!
goldenvortex's avatar
Metal Slug 4 (Xbox)

Metal Slug 4 review (XBX)

Reviewed on November 17, 2005

This was a nice piece of promotion on SNK Playmore’s part. Releasing the fantastic Metal Slug 3 on the Xbox was a fantastic idea as it brought a brilliant albeit hard to access game (loaded with new content) to the mainstream market. However, the release of the vastly inferior Metal Slug 4 on the Xbox with no additional new modes and a few unwanted tweaks appear to S.P playing with the emotions of those hungry Metal Slug fans who can’t be bothered with the tedium of MAME emulation or cann...
goldenvortex's avatar
Dynamite Duke (Genesis)

Dynamite Duke review (GEN)

Reviewed on November 16, 2005

Not a single enemy or background object — not even a parking meter right in front of you — can be hit with a melee attack. Until you reach the end-of-level boss, your punches and kicks are futile, harmlessly poking through whatever onscreen sprite you're trying to bash.
zigfried's avatar
Conflict: Global Terror (Xbox)

Conflict: Global Terror review (XBX)

Reviewed on November 16, 2005

Even in the first mission, a claustrophobic set of buildings your squad finds itself in after an unfortunate enemy ambush, walls melt together. It’s easy to spend a few minutes wandering around, checking doors ten times over, pretty much moving in circles because some of the floor plans just make no sense.
honestgamer's avatar

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