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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Soulcalibur III (PlayStation 2)

Soulcalibur III review (PS2)

Reviewed on November 08, 2005

Then, as your fighters battle across courtyards surrounded by gurgling fountains alive with plant life, or along the deck of a ship while flaming arrows plunge toward the water and other ships in the distance, the magic takes hold. Everything is beautiful, from the misty waterfalls with their shimmering rainbows in Talim’s stage, to the comets that streak across the skyline while you battle through an inferno.
honestgamer's avatar
Serious Sam II (PC)

Serious Sam II review (PC)

Reviewed on November 08, 2005

Muscular, axe-chucking barbarians twice the height of poor Sam... zombified businessmen with shotguns... football-outfitted dinosaurs that sport manly tackles and downright explosive passes... and they'll all be attacking you by the dozen!
bluberry's avatar
Def Jam: Fight for NY (PlayStation 2)

Def Jam: Fight for NY review (PS2)

Reviewed on November 07, 2005

You might not like it, you might not admit it…but humans love pain. Love to watch it, love to inflict it, some even love to take it.
lasthero's avatar
Cold War (Xbox)

Cold War review (XBX)

Reviewed on November 07, 2005

The line between reality and fantasy blur, the seams come apart, and some small, childish part of your mind actually believes that you’re in real danger, actually thinks that real death might be around the corner.
lasthero's avatar
Dragon Ball Z: Budokai Tenkaichi (PlayStation 2)

Dragon Ball Z: Budokai Tenkaichi review (PS2)

Reviewed on November 07, 2005

As a Dragon Ball fan, I’m used to disappointment. I was disappointed that the first Budokai game was rather poor. I was disappointed with the crap anime with its childish themes and its horrible voice acting and I was even disappointed with those pathetically dubbed movies that they released over here; if you ask me that’s a hell of a lot of disappointment. However, the release of Budokai 2 for the ‘cube destroyed the majority of the after taste of that disappointment. I didn’t even...
goldenvortex's avatar
Jade Empire (Xbox)

Jade Empire review (XBX)

Reviewed on November 07, 2005

Bioware gained fame with games like Baldur's Gate and Neverwinter Nights. These games deliver a roleplaying experience much different from console style RPGs, such as Final Fantasy. However, games like Jade Empire seemingly create a third pillar of RPGs. Games like Neverwinter Nights on the surface, looked like an open ended action game. However in combat, you quickly realize how it is a very crudely hidden turnbased system. Jade Empire, on the other hand, while holding all the best aspects of a...
sayainprince's avatar
Super Princess Peach (DS)

Super Princess Peach review (DS)

Reviewed on November 06, 2005

It's taken almost 160 years of women's suffrage for video games to arrive at this moment in time. Princess Peach, perhaps the most insufferably vague ditz ever to grace the Mushroom Kingdom has finally been empowered, and with her parasol in tow, she's looking to set a new benchmark in 2D, action gaming.
midwinter's avatar
Doom (Game Boy Advance)

Doom review (GBA)

Reviewed on November 06, 2005

More secret doors have slide upon, but this time they have done so on floor levels. From one of these doors comes a swarm of Lost Souls, pesky flying skulls that swoop towards you with unpure intentions. From the other comes a stampede of Bull Demons, physically dominating beasts that see you as nothing more than snack sized. These new threats surge towards you with impossible speed, biting and tearing chunks out of your life. It's then you start to realise that you probably won't make it out alive.
EmP's avatar
Disruptor (PlayStation)

Disruptor review (PSX)

Reviewed on November 05, 2005

Instead, level your Phase Repeater -- a rapid-fire, tri-barrelled instrument of piercing death -- at them. It emits an unstoppable wave of laser fire which cuts your robot aggressors down with little troubles. The lone survivor of your onslaught will cock his shotgun once more to try and avenge his fallen brethren, but you've already cut him clean in half with your Plasma Lance.
EmP's avatar
The Operative: No One Lives Forever (PlayStation 2)

The Operative: No One Lives Forever review (PS2)

Reviewed on November 05, 2005

I've slowly come to the realization that everything deserves a second chance. Cheaters, liars, thieves and even sardonic FPS like No One Lives Forever. Bringing out the lighter side of a very violent genre this game is a complete 180 from anything else. You may scoff at the obvious attempt to break precedence but after years and years of demon hunting and Nazi blasting I think it's a welcome change.
True's avatar
Gradius Galaxies (Game Boy Advance)

Gradius Galaxies review (GBA)

Reviewed on November 04, 2005

So, what did Konami do to ramp up the difficulty? If you answered, “Throw in a few obstacle course sections WHILE botching up your ship’s hit detection ever-so-slightly!” you get full credit. I, on the other hand, received nothing but frustration from the mass number of cheap deaths inflicted on me.
overdrive's avatar
Sonic the Hedgehog 2 (Genesis)

Sonic the Hedgehog 2 review (GEN)

Reviewed on November 03, 2005

The sequel to Sonic the Hedgehog may be a perfect example of a follow up that takes the already impressive foundations and builds a more concrete structure over it. The original Sonic game had a few minor problems with level originality and variance but it still provided us with a solid platform adventure that is still enjoyable today. Sonic 2 takes up the similar speedy style that the first game brought forth and adds in shorter yet more creative levels, a spunky new sidekick and a hand...
goldenvortex's avatar
Halo: Combat Evolved (Xbox)

Halo: Combat Evolved review (XBX)

Reviewed on November 03, 2005

Ironically, I only purchased Halo because I’d played Munch’s Oddysee to death and picked it up because it looked “ok.” OK? If I had heard myself say those words a month after my sceptical purchase, it would’ve probably led to some deserved self-harm. However, they had some justification as Halo sat in line up of the Xbox’s mostly putrid launch title selection along with a few morbidly bland titles like Azurik and Nightcaster. Halo shined out as the firs...
goldenvortex's avatar
Dragon Ball Z: Budokai Tenkaichi (PlayStation 2)

Dragon Ball Z: Budokai Tenkaichi review (PS2)

Reviewed on November 03, 2005

In the end, Dragonball Z: Budokai Tenkaichi comes out as an average brawler with the shift still in neutral.
destinati0n's avatar
Lords of Thunder (Turbografx-CD)

Lords of Thunder review (TGCD)

Reviewed on November 02, 2005

When you first play Lords of Thunder, it’s necessary that you increase the volume on your television considerably. Don’t worry about what your mommy and daddy down the hall will think, turn it up LOUD!! It’s the only way that you can possibly appreciate the 21-guitar salute that assaults your ear drums the instance the game is booted up. And with all the grinding and mashing going on, you would think these axes were having sex; it's a beautiful thing.
nemo's avatar
Rocky (PlayStation 2)

Rocky review (PS2)

Reviewed on November 01, 2005

“Dead meat.”
lasthero's avatar
Hitman: Codename 47 (PC)

Hitman: Codename 47 review (PC)

Reviewed on November 01, 2005

So, you wake up, lying on a bed you were previously strapped to, in a mental hospital no less, have no idea who you are, get up, and put on a suit. You then proceed to go through a mini obstacle course, learn close combat, shoot off a couple of rounds from various guns, kill a male nurse, take his clothes, and sneak out of the place in a matter of minutes. What do you do next? You join an agency and become an assassin. Duh. Ok, so that's not exactly a normal, everyday occurrence, but that's the ...
pickhut's avatar
Halloween (Atari 2600)

Halloween review (A2600)

Reviewed on November 01, 2005

When a vengeful (aren't they all?) maniac named Michael Myers escapes from the mental hospital just in time for the holidays, it's a pretty safe bet that pumpkins won't be the only things getting carved up tonight.
sho's avatar
Tsukiyo no Saraba (PlayStation 2)

Tsukiyo no Saraba review (PS2)

Reviewed on October 31, 2005

Originality nowadays is few and far between - The likelyhood of seeing something fresh and innovative is novel, so ideas that are based on existing features of today's acheivements are abundant. The Matrix's bullet time feature is of no exception and this has been used beyond comparison, arguably having been the most utilised mechanic from a movie since maybe Aliens and creeping-down-corridors-and-shooting-monsters.
jinn's avatar
Ginga Fukei Densetsu: Sapphire (Turbografx-CD)

Ginga Fukei Densetsu: Sapphire review (TGCD)

Reviewed on October 30, 2005

Sapphire doesn't need deep weaponry. It just needs to ROCK . . . and with spotlight effects, smooth rotation, spinning polygons, lightning storms, and an unforgettable soundtrack by T's Music, it succeeds. But for all its explosive energy, Sapphire never matches the controller-gripping intensity of Gate of Thunder.
zigfried's avatar

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