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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Half-Life 2: Episode One (PC)

Half-Life 2: Episode One review (PC)

Reviewed on June 20, 2006

I donít like this whole ďepisodic gamingĒ trend thatís hitting PCs everywhere thanks to our good friends at Valve, the creators of Half-Life. While I understand their justifications for releasing segments of a single game in four-hour blocks over the span of a couple of years instead of one whole package that will inevitably spend much more time in development, I just donít like playing through what feels like an unfinished product. Half-Life 2: Episode One has all the polish and s...
asherdeus's avatar
Hexic HD (Xbox 360)

Hexic HD review (X360)

Reviewed on June 19, 2006

In the end, despite the frustration and occasionally unfair situations that sometimes surface, Hexic HD is a great way to pass the day away with.
destinati0n's avatar
Super Castlevania IV (SNES)

Super Castlevania IV review (SNES)

Reviewed on June 17, 2006

Outro
pickhut's avatar
Hitman: Blood Money (PlayStation 2)

Hitman: Blood Money review (PS2)

Reviewed on June 16, 2006

Is it his style, his attitude, or the artistry in his skill? Maybe he is the manifestation of our own sadistic fantasies.
pup's avatar
Tao's Adventure: Curse of the Demon Seal (DS)

Tao's Adventure: Curse of the Demon Seal review (DS)

Reviewed on June 15, 2006

I envisaged an epic struggle through the colourful floors of Monster Tower, fighting ancient beasts with fearsome spells. In hindsight, my expectations were a little high.
janus's avatar
Motoroader MC (Turbografx-CD)

Motoroader MC review (TGCD)

Reviewed on June 13, 2006

In the tradition of the legendary Super Sprint, each Motoroader race is presented in a single-screen birds' eye view, so that you can see all the racers, all the obstacles, and all the action without any view-changing or mirror-flipping nonsense. There are a few hazards like ice patches or volcanic gorges, but for the most part you'll just hold down the "accelerate" button and speed as quickly as possible through eight laps on each track.
zigfried's avatar
Gradius Collection (PSP)

Gradius Collection review (PSP)

Reviewed on June 13, 2006

When the ship begins, it fires small pellets in a straight path. These are soon supplemented with peripheral shots, lasers and shields that give you a better chance against whatever the alien empire youíre battling happens to throw your way. Soon, your painfully slow ship will move more efficientlyóthis finally gives you a chance against all your adversaries as they dart so lithely about the screenóand youíll wonder why you ever found the game so overwhelming.
honestgamer's avatar
Hitman: Blood Money (Xbox 360)

Hitman: Blood Money review (X360)

Reviewed on June 13, 2006

Killing ninjas, badassing, looking cool, blah, blah, blah. I don't need to remind you just how awesome Agent 47 was in the past three games. You should know by now. And if not, SHAME ON YOU! But with this fourth installment now out, is the Hitman series starting to run out of steam? Is Agent 47 losing his awesomeness? Are we gonna be Tomb Raider'd? No, no, and THANK GOD no. Hitman: Blood Money is a great game that doesn't disappoint, and it turns out to be the best of the series, so far.
pickhut's avatar
Shadow the Hedgehog (Xbox)

Shadow the Hedgehog review (XBX)

Reviewed on June 13, 2006

Contrary to what most believe, Shadow the Hedgehog is an improvement, not a step back. Even before the black hedgehogís solo debut hit the shelves, scepticism had already shown his grim face. The last proper Sonic game, Sonic Heroes was, to be frank, awful. Its quirky new design looked charming enough and its diverse range of characters was enough to make any Sonic fan drool. However, its poor level design and bad voice actors were enough to have anyone ripping huge chunks of ha...
goldenvortex's avatar
The Da Vinci Code (Xbox)

The Da Vinci Code review (XBX)

Reviewed on June 11, 2006

On the one hand, this is a satisfying way to fight that emphasis mental power over the ability to simply button mash. On the other, it just doesnít feel quite natural. Fights seem to happen in fits and spurts. Worse, fighting multiple enemies turns into a ridiculous scenario where even if you press the buttons in just the right order, one of the other goons might step in and knock you in the face because youíre in the middle of performing a combo and canít stop to deal with the obvious threat.
honestgamer's avatar
Maui Mallard in Cold Shadow (SNES)

Maui Mallard in Cold Shadow review (SNES)

Reviewed on June 11, 2006

After playing Cold Shadow in its entirety, it would seem to me that Maui Mallard was created only for the simple purpose of fooling us Donald Duck fans into playing the game. Oh, Disney, you and your devilish schemes! Thatís right: what you see in the cover art and in-game screenshots is not Donald, but actually Maui Mallard! And what are the differences between Donald and Maui? Well, save for the lack of a red bowtie and Fauntleroy sailor hat, none.
make_me_dance's avatar
Hitman: Blood Money (Xbox)

Hitman: Blood Money review (XBX)

Reviewed on June 10, 2006

The seemingly insipid story revolving around a genetically cloned man offing assortments of people around the world doesnít look or sound too outwardly appealing. I mean, canít we fill a slew of bad guys with lead in countless other games already? Sure we can. But what makes Hitman: Blood Money so darn endearing is its matter-of-fact approach to the stunningly brutal acts of murder found throughout the whole game. However, itís not simply the murder that does it; itís the maddeningly clever ...
Linkamoto's avatar
Lost Magic (DS)

Lost Magic review (DS)

Reviewed on June 10, 2006

Coming up with RPGs for the DS must be tricky. Sure, your staff can come up with all sorts of cliched stories and generic heroes to go with them. Thereís also plenty of leeway with regards to the leveling and combat systems. Hell, even the DSís graphical capabilities can work a few small wonders. But the real problem lies with the Touch Screen; itís one of the systemís most celebrated features, yet finding new and inventive ways to utilize it must be quite a task. All things considered, itís lit...
disco's avatar
Trace Memory (DS)

Trace Memory review (DS)

Reviewed on June 09, 2006

A young boy watches in horror as one man levels a pistol at another. Pop Cue a blood red fadeout. Over four decades later, a mother hustles her daughter into hiding. Peeking from the closet, the small girl with white hair sees only the silhouette of a man holding a gun. Another dull pop resonates. Cue another blood red fadeout.
woodhouse's avatar
Metal Saga (PlayStation 2)

Metal Saga review (PS2)

Reviewed on June 09, 2006

I had no reason to go anywhere other than to get in fights and earn money to buy better equipment for my characters and their tanks. With no motivation beyond personal gain, everything I accomplished in Metal Saga seemed hollow ó a never-ending series of frivolous events only connected by their lack of connection.
overdrive's avatar
Shining Force (Genesis)

Shining Force review (GEN)

Reviewed on June 08, 2006

During the gameís final battles, I didnít have the courage to send Max into the heart of conflict. Why? Because if he gets defeated, the game ends and I found out the hard way that one unlucky confrontation can accomplish that in the blink of an eye.
overdrive's avatar
Formula One: Built to Win (NES)

Formula One: Built to Win review (NES)

Reviewed on June 05, 2006

There wasnít much of a difference between the first few Formula One races and the last few American ones, so I jumped out to a hefty lead in the points standings over real-life drivers of the time (with slightly altered names, such as ďA. FrostĒ instead of Alain Prost or ďA. ZennaĒ instead of Ayrton Senna). I was feeling fine. Only a few races from winning the F-1 championship, I felt not even the wrath of God himself could stop me!
overdrive's avatar
Fight Night Round 3 (PlayStation 2)

Fight Night Round 3 review (PS2)

Reviewed on June 05, 2006

Fighting without the energy bar, with no concrete way to gauge my opponents health and stamina, has made this game one of the most intense experiences Iíve ever had on any console; itís amazing on multiple levels. The opponentís body becomes your gauge; youíre targeting him, picking out spots, centering, focusing your attacks, faking him, looking to make sure he hurts in one spot more than the others. You land a solid blow and it hits with all the subtlety of roaring thunder; the controller shakes, the screen shakes, blood spurts from his mouth, you can feel the ribs give way as your fist connects.
lasthero's avatar
King of Fighters: Maximum Impact (PlayStation 2)

King of Fighters: Maximum Impact review (PS2)

Reviewed on June 03, 2006

Once upon a time, the Street Fighter series was the greatest thing to happen to the fighting game genre. There was a massive roster of incredibly popular characters, a wide variety of special moves, and some of the best competitive gameplay ever seen. But for all of the success that the Street Fighter genre garnered with each passing year, there was only one other series in Japan that rivaled its awesomeness: The King of Fighters. There were no sumo wrestlers, Indian Yoga disciples, Sonic Booms,...
disco's avatar
Tom Clancy's Splinter Cell: Pandora Tomorrow (PlayStation 2)

Tom Clancy's Splinter Cell: Pandora Tomorrow review (PS2)

Reviewed on June 02, 2006

Your parents were wrong. What you canít see, certainly can hurt you.
pup's avatar

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