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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
MVP 06 NCAA Baseball (PlayStation 2)

MVP 06 NCAA Baseball review (PS2)

Reviewed on April 04, 2006

After drawing the public’s ire for (allegedly) pushing employees to the grindstone and (definitely) monopolizing the NFL license, EA received a bit of comeuppance when Take-Two Interactive snagged the mostly exclusive rights to produce Major League Baseball video games. But rather than allowing their superb MVP engine to lay dormant, those fine Electronic Artists turned around and produced a novelty – the first ever college baseball game.
woodhouse's avatar
Raiden Trad (Genesis)

Raiden Trad review (GEN)

Reviewed on April 04, 2006

Raiden was never a great game. Hell, Raiden was never even a good game, period. The game doesn't even try to be original; its most remarkable feature is just how unremarkable it is. Hey, it's yet another vertically-scrolling shooter, but this time you can...err...
phediuk's avatar
24: The Game (PlayStation 2)

24: The Game review (PS2)

Reviewed on April 04, 2006

From behind the couch, one last gangster lunged at me with his arms swinging. I pulled the trigger out of pure instinct. The slug tore into his chest, and sent him reeling back through the cheap plaster wall.
pup's avatar
RF Online (PC)

RF Online review (PC)

Reviewed on April 04, 2006

I have to say that I’m inherently biased towards most games that have Transformers in them. RF Online (Rising Force Online) does not have actual Transformers in it, but it does have a race called the Accretian Empire that do look a little like Transformers. So of course, when I got the game I decided to play as them. The Transformers are pissed off at everyone because their home planet is out of resources. They’ve tried to go out and get more, but the compassionless peoples of the Holy Al...
asherdeus's avatar
Shining Tears (PlayStation 2)

Shining Tears review (PS2)

Reviewed on April 04, 2006

I've never been much of a fan of the Shining Series. I was playing games like Final Fantasy II and III while other kids, I'm led to believe, were playing Shining Force I and II. Admittedly, I owned a Genesis before I owned a Super Nintendo, but the Super Nintendo was just better, and it knew it. It was stylish and confident, like a quiet, attractive girl who reads books written by smart people and listens to classical music. The Genesis, on the contrary, was that chic who hung onto the outer...
nemo's avatar
Mario Kart DS (DS)

Mario Kart DS review (DS)

Reviewed on April 03, 2006

I’ll spare you the traditional lectures at the beginning of reviews for Mario games. I’m not going to go on about how Nintendo just loves shoving the little red plumber into every genre ever created (coming soon: Mario Tournament 2007) and I’m certainly not going to question or even call attention to the fact that Nintendo loves to take the same game and release it over and over again for every system. You’ve heard it all before and you’re probably sicker of it than I am. So, I won...
asherdeus's avatar
Tetris DS (DS)

Tetris DS review (DS)

Reviewed on April 03, 2006

There can never be too much said about the quality found within the hallowed halls of the Tetris franchise. Whether you look at it as simplistic, yet forceful or charmingly intricate, the series’ undeniably splendid gameplay and enduring replay value is a benchmark for all future puzzlers. With Tetris DS, the concept is simple enough: present a game that manages to utilize some of the DS’ functions, add a bevy of game modes, and keep the same vintage gameplay in tact; suffice to say that Tetri...
Linkamoto's avatar
The Outfit (Xbox 360)

The Outfit review (X360)

Reviewed on April 03, 2006

The reason it’s not cool is that it doesn’t much feel like you’re destroying anything! When you blow up an enemy tank, there’s a bit of a boom and the vehicle becomes scrap metal. When you drive over a tent, it’s less satisfying than bursting a bubble on sheet of packing material. It sort of just folds underneath you.
honestgamer's avatar
Table Tennis (Odyssey)

Table Tennis review (ODY)

Reviewed on April 02, 2006

For anyone who doesn't know about the "Pong" craze from the '70s, it was literally a zeitgeist that sweeped the nation. The Christmas of 1975 made "Pong" a household name with the sale of the Sears/Atari home "Pong" consoles. These hooked into the television inputs, and play was done directly from the console itself by two or more players. Numerous versions of "Pong" were released from multiple distributors after that initial success. It was a true phenomenon that led Atari to develop what we no...
m0zart's avatar
The Texas Chainsaw Massacre (Atari 2600)

The Texas Chainsaw Massacre review (A2600)

Reviewed on April 02, 2006

I will just come out and say it. I HATED the story behind the horror movie "Texas Chainsaw Massacre". I found it detestable in every sense that the word can express. It is, to put it mildly, absolute, pure, in-your-face, unapologetic death and disregard for human life. I watched it, almost by accident, the first time with the sound off. I was on the phone with a friend, and it was right there, on the screen. I was doing my best to keep up my conversation with my friend without hinting to her ver...
m0zart's avatar
X-Men Legends II: Rise of Apocalypse (PSP)

X-Men Legends II: Rise of Apocalypse review (PSP)

Reviewed on April 02, 2006

Introduction:
ender's avatar
Ys: The Ark of Napishtim (PSP)

Ys: The Ark of Napishtim review (PSP)

Reviewed on April 02, 2006

The PSP port's issues begin and end with the frequent loading. Every time Adol moves from one screen to the next — even if he's just walking into a house — a loading screen will appear. Sometimes NOW LOADING is white. Sometimes NOW LOADING is light blue.
zigfried's avatar
The Godfather: The Game (Xbox)

The Godfather: The Game review (XBX)

Reviewed on April 01, 2006

Such moments keep things engaging long after you’ve finished the game’s plotted moments. There’s just something fun about walking into a bakery and telling a merchant that you have his best interests at heart. They aren’t generally inclined to believe you, which is when you have to talk some sense into them. Often, you do this with your fists. Maybe there’re some fragile items sitting on a nearby shelf. You can target them and smash them.
honestgamer's avatar
Red Orchestra: Ostfront 41-45 (PC)

Red Orchestra: Ostfront 41-45 review (PC)

Reviewed on March 31, 2006

What really makes Red Orchestra unique is the commitment to realism. Characters move at normal speeds, stamina limits your sprinting and jumping, bullets drop over distances, one hit is often enough to kill, bolt-action rifles must be manually reloaded, and cross-hairs are only seen through scopes.
pup's avatar
SSX 3 (GameCube)

SSX 3 review (GCN)

Reviewed on March 30, 2006

SSX 3 continues EA Sports’ excellent arcade oriented series, adding plenty of new features, all the while keeping the premise surprisingly simple.
destinati0n's avatar
Fire Emblem (Game Boy Advance)

Fire Emblem review (GBA)

Reviewed on March 30, 2006

Fights consist of more and more enemy troops, many of which can pop up anywhere at any time as reinforcements, while many factors make picking your group of heroes for each battle a decision to not be taken lightly. Units with heavy armor may not be mobile enough to be useful on the largest battlefields, while heroes that subscribe to the “brawn-before-brains” code likely will get beat down in encounters with multiple magic-wielders.
overdrive's avatar
Darius Twin (SNES)

Darius Twin review (SNES)

Reviewed on March 30, 2006

Taito, like every other company in the early 90s, wanted to jump on the scrolling shooter bandwagon. It was the newest fad in the game industry! Part of the reason for this was because scrolling shooters are very easy games to program: no physics! Extremely linear gameplay (which makes bug testing a cinch)! Simple game mechanics! Only about eight levels are required to satisfy players! And what's more, those players loved them! What's not to love about scrolling shooters?
phediuk's avatar
Grandia III (PlayStation 2)

Grandia III review (PS2)

Reviewed on March 29, 2006

He's got this youth, this innocence that reminds me what it's like to have a dream and hold onto it. He's not perfect; he crashes, he fails, things don't go like he plans. Things look bleak, hopeless. But he just keeps going, and even though he's not the first hero with determination, he's one of the best portrayed and most easily identifiable. After all: Who hasn't dreamed of flying?
lasthero's avatar
Lunar: The Silver Star (Sega CD)

Lunar: The Silver Star review (SCD)

Reviewed on March 29, 2006

I remember the good old days. Days where arcades were more popular than home systems. Days where cartridges dominated most systems and days where Working Designs actually published good games. Hell, great games. And I remember every single one. Especially Lunar: The Silver Star. It was the first and perhaps even the best.
True's avatar
Phoenix Wright: Ace Attorney (DS)

Phoenix Wright: Ace Attorney review (DS)

Reviewed on March 28, 2006

Capcom wants to teach us about Japanese lawyers. According to the house that Captain Commando built, we can come to understand a few things about the lawyers we'd find milling about Akihabara district, and the legal system in which they operate:
mrchupon's avatar

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