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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Zombie Nation (NES)

Zombie Nation review (NES)

Reviewed on January 11, 2008

When I saw the cover art for Zombie Nation, I initially thought, "Whoa, this game looks awesome! I can't wait to kill all these zombies! I don't really know what that giant head is laughing about in the background, but whatever, this game has to be good!" I soon discovered that the giant head on the cover was laughing at me. Not only laughing, but cackling. Cackling because his crappy old game sold again(I bought it used). His plan to lure me in by means of box art worked ...
Dominic's avatar
Mega Man X6 (PlayStation)

Mega Man X6 review (PSX)

Reviewed on January 10, 2008

With the release of Mega Man X5, series director, Keiji Inafune, had completed his vision. As far as he was concerned, the X series was finished. The suits at Capcom thought otherwise. Mega Man X6 is little more than a cash-in on the franchise's popularity and is a soulless, unnecessary addition to the series.
Daisuke02's avatar
Uninvited (NES)

Uninvited review (NES)

Reviewed on January 10, 2008

"LOOK OUT!! The last thing you remember before blacking out was a shadowy figure appearing in the road in front of you. You heard your sister cry out as you swerved the car into this tree. You realize that you are alone. Your sister must have gone for help." Chyeah right! We all know she was kidnapped, this is a horror game after all. What you just read, before my little piece of commentary, was the introduction to, "The Uninvited."
Dominic's avatar
Gargoyle's Quest II (NES)

Gargoyle's Quest II review (NES)

Reviewed on January 10, 2008

Remember that red jerk from Ghosts n' Goblins? The one who'd be sitting with his back turned and when you got close enough he'd start flying around and knock your armor off? If not, here's a pic:
Dominic's avatar
Might & Magic III: Isles of Terra (PC)

Might & Magic III: Isles of Terra review (PC)

Reviewed on January 10, 2008

Some RPGs strive to hold you by the hand from the first meetings with townspeople (''Do not forget to EQUIP your weapons and armor after buying them!'') to your final victory over the master villain (or in RPG slang, ''end boss''). In either subtle or distinct ways, the player is led from one town to another, one boss after the next, a bunch of quests in a set, clear order and if you're lucky, a couple of optional ones on the side. Then there's Might & Magic 3 which does quite the opposite. In a...
sashanan's avatar
Jagged Alliance 2 (PC)

Jagged Alliance 2 review (PC)

Reviewed on January 10, 2008

The island nation of Arulco is, without a doubt, in the biggest mess it has ever been in. A mad and ruthless queen has seized control of the country and its mines, and money is her only concern. The population has been reduced to poverty, a well-funded, oversized army keeps them in check, and as the queen grows richer and richer, the once glorious country is in shambles. A rebel force exists, but lacks the weapons and the manpower to make a difference. But that's where you come in. Armed with a ...
sashanan's avatar
Claw (PC)

Claw review (PC)

Reviewed on January 10, 2008

Speaking of challenge, there is plenty of that in Claw, but there is also a very well balanced learning curve. The first levels aren't all that hard to complete, and even somebody who has never played a platform game before will get through them with only a little practice. The difficulty steadily increases, though, and by the time you are halfway the game, every new level seems impossible at first.
sashanan's avatar
Silent Hill: Origins (PSP)

Silent Hill: Origins review (PSP)

Reviewed on January 10, 2008

The spectre of Dahlia—the cult’s resident fanatic, bent on raising a god borne of pain and suffering—still serves as thematic backdrop for a lonely trek guided toward fate by broken doors and crumbling streets which gape at oblivion.
Masters's avatar
Super Mario Galaxy (Wii)

Super Mario Galaxy review (WII)

Reviewed on January 10, 2008

If anything embodies the simple beauty of videogame entertainment, it is Nintendo’s Super Mario series. For many gamers, its creative level design and instinctive gameplay underline the entirety of their gaming experience as much as the iconic characters are ingrained into their psyche. Super Mario Galaxy follows tradition and is so beautifully and imaginatively constructed it beggars belief. But while Galaxy revels in its old school prowess combined with its innovations, there are times when th...
Carlo84's avatar
MX vs ATV Untamed (PlayStation 3)

MX vs ATV Untamed review (PS3)

Reviewed on January 09, 2008

That means that if you hate the MX moments, you'll likely despise the frequent stretches where you're forced to drive a motorcycle. The worst news of all, though, is that you have to clear each track twice consecutively within a series of events. Once you finish a race the first time, regardless of your position, you have to turn around and immediately play through it again (or exit out and lose your progress).
honestgamer's avatar
NBA 08 (PlayStation 3)

NBA 08 review (PS3)

Reviewed on January 08, 2008

NBA 08 is a solid basketball game featuring attractive visuals, a great soundtrack and the very entertaining NBA Replay mode. Basketball fans will especially find many of the modes very appealing.
Dack's avatar
Prince of Persia: The Sands of Time (GameCube)

Prince of Persia: The Sands of Time review (GCN)

Reviewed on January 08, 2008

Prince of Persia is one of those games in which the plot is created around the necessities of gameplay. You've got yourself a linear action adventure game that involves a ton of environmental puzzles. In other words, the majority of this game is figuring out how to get from here to there. And that's kind of boring if there's no danger, right? But if you're trying to cross a giant chasm, what happens if you fall? There has to be some balance between the danger and giving the player a chance....
mariner's avatar
Code Lyoko: Quest for Infinity (Wii)

Code Lyoko: Quest for Infinity review (WII)

Reviewed on January 08, 2008

Aside from being counter-intuitive, these moves feel like a chore. In any other game, even some really bad games, the wave-your-hand-like-you-just-don’t-care attacks are active at all times. It might not make much sense to waste time attacking when there’s nothing to attack. But that’s what gamers are used to. We’ve become accustomed to certain elements, primarily those that allow us to do whatever we want, whenever we want.
louis_bedigian's avatar
Crazy Pig (DS)

Crazy Pig review (DS)

Reviewed on January 07, 2008

Crazy Pig is a bit of an enigma, and by an enigma I mean a flat-out lie. Billed as a dual game that allows you to raise a piglet from scratch and play a slew of mini-games, the title only really delivers on the latter promise. The raising of your porker is little more than throwing food and drink at it when the hunger and thirst levels are low, making a fuss of it when it's sad or cleaning the messy little bugger periodically.
EmP's avatar
Skate (Xbox 360)

Skate review (X360)

Reviewed on January 07, 2008

Like the hard pavement of reality, skate. can be mercilessly unforgiving. My first 30 minutes of bailed grinds incited a vocal rampage that would have made the halls of Def Jam blush. Where some might have seen all the joy of self-flagellation, I saw the second coming of skating games.
pup's avatar
NiGHTS: Journey of Dreams (Wii)

NiGHTS: Journey of Dreams review (WII)

Reviewed on January 06, 2008

Hey. You awake? Don’t be so sure. How do you know? You could be slumped in your chair, drenching your keyboard in drool. Maybe the morning sunlight is creeping through the nearest window. It’s not like that would wake you up, anyway. You’re too far-gone to see it. You’re wandering through that strange and mysterious place called your subconscious, where reality and thoughts blend to create the most surreal visions of your imagination. It can be beautiful, awe-inspiring, and frightening all at on...
disco's avatar
Birthright: The Gorgon's Alliance (PC)

Birthright: The Gorgon's Alliance review (PC)

Reviewed on January 05, 2008

When D&D (and later AD&D) was invented, in the 70's, it was a game made for and by wargame enthusiasts. The 'father' of RPGs placed much importance on numbers and tables. This is probably one of the reasons that the first D&D forays into the PC were made a wargame company, Strategy Simulations Inc. (SSI).
zanzard's avatar
NeoGeo Battle Coliseum (PlayStation 2)

NeoGeo Battle Coliseum review (PS2)

Reviewed on January 05, 2008

Whether you like Marvel vs. Capcom or dream of seeing all your favorite NeoGeo characters duke it out, there's something here for you.
Ness's avatar
The Simpsons Game (Xbox 360)

The Simpsons Game review (X360)

Reviewed on January 04, 2008

Prepare to laugh. The Simpsons are here and they’ve brought along parodies of games, and people in the industry. Everquest, Metal Gear Solid, Katamari Damacy, Pokemon, and so much more are all spoofed in The Simpsons Game, brought to you by EA Studios. So grab your controller, turn on your system, and get ready to rock!
Azumangaman's avatar
Star Voyager (NES)

Star Voyager review (NES)

Reviewed on January 04, 2008

Shooters created during the 8-bit era had one thing in common – they were all primitive. Hell, even overhead shooters today can be considered primitive. Although they are generally challenging and might sometimes feature innovative and/or creative ideas, they all have a very simple concept – shoot everything that moves and don’t get shot while attempting to rack up the highest score possible. Some might contain power ups and other neat additions, but you can’t get a more basic premise then th...
Halon's avatar

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