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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Halo 3 (Xbox 360)

Halo 3 review (X360)

Reviewed on January 17, 2008

Halo 3 has plenty of amazing moments, but one of my favorites occurred in the game’s first half as I was fighting off Covenant defenses in war-torn Africa in a desperate attempt to destroy that thing our adversaries are digging up, that mysterious thing that the Covenant have managed to uncover from beneath the Earth’s surface, that thing that we all saw in the game’s announcement trailer a couple of years ago. I led my team of marines into a garage where we were able...
Suskie's avatar
MX vs ATV Untamed (Xbox 360)

MX vs ATV Untamed review (X360)

Reviewed on January 16, 2008

Whereas I found that the motocross tracks were so tight and narrow that I spent too much time braking and turning to actually pick up the pace and have fun, the ATV courses really take the weight off and give me more time to appreciate some of the simpler pleasures of off road racing.
Suskie's avatar
Ratchet & Clank Future: Tools of Destruction (PlayStation 3)

Ratchet & Clank Future: Tools of Destruction review (PS3)

Reviewed on January 16, 2008

In my opinion, the PS3 hasn’t had any exclusive games that appealed to me with the exception of Metal Gear Solid 4 and Final Fantasy XIII which are still a long ways away. However, when I saw previews for the new Ratchet & Clank game and learned it was coming out in Fall 2007, I was excited. I played the demo at the Penny Arcade Expo in August and loved it. My roommate has a PS3 but all the games he owns are crappy sports game so I had to fix that by waiting for my local Blockbuster to have a...
Ness's avatar
Link's Crossbow Training (Wii)

Link's Crossbow Training review (WII)

Reviewed on January 16, 2008

After the rush of holiday games it’s good to have a cool down session with some smaller games. When the Wii remote was first unveiled there were a variety of mock-up shells that the remote would work with. One of these shells was in the form of a handgun that would help with aiming and shooting in first-person shooter games. At E3 2007, Nintendo revealed the Wii Zapper, a shell attachment for the Wii remote that resembled what looked like a submachine gun and required two hands to wield. In ...
Ness's avatar
Tsumi to Batsu: Hoshi no Keishousha (Nintendo 64)

Tsumi to Batsu: Hoshi no Keishousha review (N64)

Reviewed on January 16, 2008

Saki’s having a bad day. Well, worse than usual. His morning started with a shootout. Nothing too serious; Saki is one Hell of a gunslinger, and these Armed Volunteer goons can be taken out with a few bullet sprays. He must have murdered dozens – no, hundreds - of those armored warriors. But it’s getting old. You’d think that the government would take a hint and cut their casualties, but they keep sending wave after wave of these guys. It’s not like you can really blame them, though; Achi...
disco's avatar
MX vs. ATV Untamed (DS)

MX vs. ATV Untamed review (DS)

Reviewed on January 15, 2008

I wasn’t prepared for such a devastating trip through the portable chop-shop. I only managed to squeeze about four minutes of reckless fun before Untamed and its constricted tracks morphed into an exercise in repetition. There’s a fine line where a game stops being challenging and starts feeling like work.
pup's avatar
ATV Offroad Fury: Blazin' Trails (PSP)

ATV Offroad Fury: Blazin' Trails review (PSP)

Reviewed on January 15, 2008

Even on normal difficulty, on countless occasions I've had a race all but wrapped up, taking care to play it safe as the game allows in the home stretch, only to land a jump on a barricade and get tossed violently from my vehicle while the other riders whip by (they're probably smiling under their helmets, the bastards).
Masters's avatar
Turok: Rage Wars (Nintendo 64)

Turok: Rage Wars review (N64)

Reviewed on January 15, 2008

Did you know that there were multiplayer first-person shooters for the N64 other Goldeneye and Perfect Dark? No really – it’s true! Turok: Rage Wars is the fleshed out multiplayer scenario that didn’t quite pan out in Turok 2: Seeds of Evil. It might not offer the compelling single player found in Rare’s dominating shooters, but the combination of well designed maps, balanced weapons, and a flying drill called the cerebral bore (which does exactly what you think it...
dagoss's avatar
Medal of Honor: Airborne (PC)

Medal of Honor: Airborne review (PC)

Reviewed on January 15, 2008

To say that Medal of Honor: Airborne is the best game in the storied Medal of Honor franchise is an understatement. Airborne just may be one of the most compelling and entertaining World War II shooters ever coded. It has taken a long time, but it seems that the developers of this franchise have finally found the means to deliver the game that they've always wanted to create - a truly cinematic World War II game that is less about realism and focused on irrational heroism.
asherdeus's avatar
MX vs ATV Untamed (PSP)

MX vs ATV Untamed review (PSP)

Reviewed on January 15, 2008

Some of the events are minutely tuned to keep you on the edge of your seat from beginning to end. Often, you finish the timed events with only seconds to spare, and the races are challenging, pushing you to the limit in order to beat the other riders. Luckily, the frustration is lessened somewhat by the game's free roaming aspect, which allows you to take a breather at any time, ride around, do some tricks, jump onto buildings, whatever you want. But it's really just kind of delaying the inevitable. Even with these little flickers of excitement, the objectives themselves are somewhat repetitive as well, and you just get to do them all again from zone to zone.
dragoon_of_infinity's avatar
Wizardry: Proving Grounds of the Mad Overlord (NES)

Wizardry: Proving Grounds of the Mad Overlord review (NES)

Reviewed on January 14, 2008

You are in a dark dungeon. The stench of kobolds overpowers you as you squint down the dark hall. You step forward and pause, fearful of an ambush from an unseen band of highway men. When the ambush does not come, you feel brief relief -- but it is short lived, for each and every step you take, could be your last. You turn and look behind you. Through the darkness, you can no longer see the ladder that you used to descend into this labyrinth. What madness has driven you here?
dagoss's avatar
Discipline: The Record of a Crusade (PC)

Discipline: The Record of a Crusade review (PC)

Reviewed on January 13, 2008

Long ago, some forgotten professional reviewer bemoaned the notion of a restrained hentai game. H-games should be outrageously grotesque and push the limits of good taste, he opined. Cum should fly freely across the screen. Orgies should abound. Discipline: The Record of a Crusade works towards that ideal by presenting stunning levels of repellent perversion. Where else can you watch a young lady savor a steaming bowl of rice topped with globs of semen?
woodhouse's avatar
Life Force (NES)

Life Force review (NES)

Reviewed on January 13, 2008

If you have seen the movie Silent Hill then you may remember the moment before Rose descends into the underground labyrinth to confront the so-called "demon". She stands briefly before a map, closes her eyes, and attempts to commit the path she must follow through those winding halls to her memory. Her experiences thus far in the film have taught her to expect any assortment of horrifying abominations to obstruct her way, thus any misstep she might make would likely result in her death....
dagoss's avatar
Omega Five (Xbox 360)

Omega Five review (X360)

Reviewed on January 13, 2008

Omega Five isn't the most original shoot 'em up title ever made; in fact, it doesn't even try to do anything new to rejuvenate the genre. It sticks to the basics and reuses moments from other shmups, like when you encounter a giant, flying centipede in the second stage. As the level begins, you only see it pop in and out of the trees in the background, but it eventually dives into the foreground. Seconds later, it maneuvers around the screen while shooting bullets everywhere, forcing you ...
dementedhut's avatar
Super Paper Mario (Wii)

Super Paper Mario review (WII)

Reviewed on January 13, 2008

Turning Mario & Co. into paper cut-outs was a surprisingly good on Nintendo’s part. After all, it led to the creation of the excellent Paper Mario RPGs on the Nintendo 64 and Gamecube. Super Paper Mario is the third installment in the series, but it alters the formula to the point where it's almost unrecognizable. While this prevents the series from becoming stale, the changes weren't necessarily for the better. While some of the additions to Super Paper Mario are clever...
Daisuke02's avatar
Montezuma's Revenge (Commodore 64)

Montezuma's Revenge review (C64)

Reviewed on January 13, 2008

Back in the good old Commodore days of gaming, when a game took half an hour to be loaded from tape and 'shockingly realistic animations' meant some sprites went through two frames, graphics meant very little to us. I'd say they meant nothing, but that's not entirely true: we did want them functional. Colours were there to help distinguish what happened on the screen, not to make your jaw drop. As long as we could tell what was going on, we didn't really care about any eye candy. We preferred to...
sashanan's avatar
Xenogears (PlayStation)

Xenogears review (PSX)

Reviewed on January 12, 2008

Stop me if you’ve heard this one before.
Suskie's avatar
Miracle Warriors: Seal of the Dark Lord (Sega Master System)

Miracle Warriors: Seal of the Dark Lord review (SMS)

Reviewed on January 12, 2008

I remember the first time I played Final Fantasy 2 (AKA FF4 in Japan) from start to finish. It was quite nice. One day I thought about playing the whole game again. But then, when I pressed 'Start', before I got control of Cecil & Kain (the heroes), I had to watch a several-minute-long intro. The Intro was interesting the first time, but not this time. I wanted to kill monsters ASAP, not see again the boring reasons that made Cecil start doubting his role as an army commander.
zanzard's avatar
Resident Evil 4: Wii Edition (Wii)

Resident Evil 4: Wii Edition review (WII)

Reviewed on January 12, 2008

There’s nothing more satisfying than the realistic feel of physically aiming at and bursting the decrepit watermelon of a zombie’s skull with the morbid Gallagher's hammer of your shotgun blast. There’s nothing more invigorating than feeling that sigh of relief twist into a horrified grimace as you realize there are ten more behind you - and instinctively, almost mechanically turning 180 degrees and balancing firing, dodging and reloading with the dexterity of an octopus until hordes of our corr...
meeptroid's avatar
Everquest II: Rise of Kunark (PC)

Everquest II: Rise of Kunark review (PC)

Reviewed on January 12, 2008

Even when you leave the lush vegetation of Timorous Deep it becomes clear that the aspect of soloing is especially strong within the Everquest II universe, meaning you don’t need to scourge for a party before you try to take on even the simplest task. It’s an option that a lot more MMOs could do with including.
EmP's avatar

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