Review Archives (All Reviews)
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Thunder Fox review (ARC)Reviewed on February 02, 2008In the far off future, somewhere in the 1990s, terrorists have taken over the world, terrorizing people and doing other type of terrorist activities. Like saying "GRRR!" and such. They have conquered the land, denying us our freedom of going to Burger Kings, secured the sea, ensuring that we'll never find the city of Atlantis, and have taken the sky hostage, making certain that no more bird droppings hit us. But fret not, freedom lovers! Two brave men, from the awesomely titled ANTI TERRORISM TE... |
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Capcom Classics Collection Vol. 2 review (XBX)Reviewed on January 31, 2008Playing through Capcom Classics Collection Vol. 1 made me remember something about Capcom: they used to make some really tough games. I was surprised at the amount of beat downs I would get in just one stage in Final Fight, and with Gun.Smoke, my fingers would nearly go numb by the time I'd reach the second stage. Don't even get me started on the Ghost 'n Goblins series... But most of them were still fun to play, even when you were seeing the continue screen for the 500th time. |
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Third World War review (SCD)Reviewed on January 31, 2008Strategy game players love nothing more than CONQUERING THE WORLD. In games like “Warlords” or “Birthright”, you set about conquering a fictional world. This is fun, but not not so much as conquering EARTH itself. |
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Rez HD review (X360)Reviewed on January 31, 2008This is one of the only games where the graphics and sound are as important, if not more important, than the gameplay. The A/V presentation defines Rez. The visuals consist of wireframes and simple polygonal figures on sparsely detailed backgrounds. Normally, this would be hideous. Thankfully, everything in Rez is constantly moving and pulsating -- from the lines that compose the ground to your character, nothing ever stands still. |
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Tales of Legendia review (PS2)Reviewed on January 31, 2008Now, if I wanted to use a bit of tactics, I’d hit the O along with the directional pad to use one of Senel’s special attacks. And if I REALLY wanted to go overboard, I’d program a magic-user’s healing spell to either the L2 or R2 button and personally dictate when they regenerated everyone’s life. And if forcing one character to CONSTANTLY cure everyone didn’t make even the toughest boss fights pathetically easy, well, there’s Climax Mode. |
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CSI: Crime Scene Investigation - Hard Evidence review (WII)Reviewed on January 31, 2008Often, the interface is the issue. The Wii Remote directs a cursor on the screen. Hover near the edge and, if there's more to see in that direction, the view will glide until you've reached a boundary. The same is true of vertical planes. When you pass over something interactive, your cursor turns into a bright green arrow or a hand. Then you can use your tool kit to collect items or bring latent fingerprints into view. There's no question that it feels authentic to the show, but there are times when it's also slightly unfair. |
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Maniac Mansion review (NES)Reviewed on January 30, 2008Why is there a chainsaw in the kitchen? Who’s that mummy and what’s he doing in the bathtub? How does Razor get her hair to stand up like that? Every LucasArts devotee worth his rubber chicken should already know the answers to at least two of these questions, but when this demented PC classic somehow managed to land on the NES it introduced a whole new audience to one of the most hilariously inventive point & click adventures of all time. |
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Final Fantasy Tactics review (PSX)Reviewed on January 30, 2008To win this fight, the game encourages you to run around the edges of the screen spamming Ramza's stat-up skills to boost him to super-human proportions while an enraged, mutated Weigraf chases you around like the victim of a poor Benny Hill sketch. After a few laps, Ramza will be so artificially bloated that Weigarf's heartbreaking final sacrifice will amount to naught. |
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Eternal Sonata review (X360)Reviewed on January 30, 2008When you walk upon this world, its beauty will leave you lost for words. The dazzling ambience of rich colour, every shade of the rainbow, is quite a sight to behold. It's almost as if Eternal Sonata is a vibrant dream, and that isn't far from the truth. This obscure tale unfolds within the confines of a dream; that of the famed composer, Frederic Chopin, who lies on his deathbed. And despite the unorthodox setting and cutesy characters, there are a lot of deep issues embedded in Chopin's... |
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Call of Duty 4: Modern Warfare review (X360)Reviewed on January 29, 2008A world map hovers on screen and whirls around until the Middle East pops into view. The screen zooms in to a city along the west coast of Saudi Arabia, possibly Jiddah. We’re taken in closer, to the computerized image of two figures carrying an immobilized President Al-Fulani. A moment later and you’re looking through Al-Fulani’s eyes as he’s being thrust into the backseat of a car. As you’re driven through the war-torn city, you can do nothing but watch as masked terrorists fire guns, raid hom... |
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Fire Emblem: The Sacred Stones review (GBA)Reviewed on January 29, 2008Your favorite character has perished in battle. Realizing there is no hope of reviving him, grief plagues you, and you pick up the pieces, go back to square one and restart the chapter with a scornful vengeance, coldly calculating your every move as to punish the enemy for your loss and avoid repeating the same mistake. It is the gift and the curse of the Fire Emblem series, the permanent loss of characters upon death and the sense of urgency and grandiose that goes with it. When coupled ... |
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Furu Furu Park review (WII)Reviewed on January 28, 2008Consider Bubble Bobble. You can still capture enemies in bubbles and collect the fruit they leave behind, only now there's no advancing to another screen. You just keep playing for most of two minutes—if you can survive that long, which isn't terribly difficult—and then your score is tallied. That's the beginning and end of Bubble Bobble, at least in Furu Furu Park. |
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No More Heroes review (WII)Reviewed on January 28, 2008There are a decent number of activities to take on in Santa Destroy, but the open-world portions are the game’s biggest weak point. There is a huge lack of polish in the city, and niggles like the shoddy collision detection and the inconsistent frame-rate are very noticeable. It’s difficult to shake the feeling that these segments would have been better handled through a menu screen than an interactive environment. The city is never a boring place, but considering how much time you’ll spend on the town, the lack of polish is troubling and could be a deal-breaker for some. |
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Quattro Adventure review (NES)Reviewed on January 28, 2008I was tempted to call Quattro Adventure a “compilation” until I realized what exactly that word implies. This long-forgotten (if it was ever remembered in the first place) NES title features four full-length games. I think of a compilation as being a re-release of a number of old titles that are either classics or overlooked potential classics that need an audience. Thing is, Quattro’s four titles were never released in any other form, because, as you may have guessed, they ... |
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Sam & Max 202: Moai Better Blues review (PC)Reviewed on January 28, 2008It even makes time to take sly shots at other games such as Portal’s teleport system, Duke Nukem’s inability to release a damn game on time and Metal Gear Solid’s over-dramatic death-scream. You know the one! |
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No More Heroes review (WII)Reviewed on January 27, 2008Meet Travis Touchdown. Things aren’t going very well for him at the moment. He’s living in a pathetic hole of a room at the No More Heroes Motel. He’s practically broke, but you wouldn’t be able to tell. His home is crammed with anime posters, miniature figurines (including a human-sized Gundam in his living room), an entire collection of luchador masks, and his cat, Jeane. He spends his days watching old films of anime or pro wrestling matches. He rents porn from the local video store, makes il... |
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MX vs ATV Untamed review (PS2)Reviewed on January 27, 2008There seem to be scores of cookie-cutter ATV racing games to choose from these days, all of them involving taking the four-wheelers through winding, bumpy courses, endeavouring to both win races and earn big points for pulling stunts along the way. Untamed adds motorbikes (and a few other novelty vehicles) to the mix, in the hopes of spicing things up. |
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Teenage Queen review (AMIGA)Reviewed on January 27, 2008COWER, BRIEF MORTALS. |
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Zillion review (SMS)Reviewed on January 27, 2008The last time I played Zillion was a few years back, and it was actually the first time I've ever completed the game. It felt great finally doing that after only venturing a few inches inside the underground base back when I first played it as a child. Back then, I had no idea what I was suppose to do, since the process of going from one room to another seemed like an impossible task. But when I attempted to take on the game again a few years back and took the time to understand how thing... |
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BattleToads review (ARC)Reviewed on January 26, 2008Despite also being the last, the arcade version of BattleToads is definitely the best entry in the series, and in a total coincidence marks a radical departure from all the other games. |
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