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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
X-Men Legends II: Rise of Apocalypse (PSP)

X-Men Legends II: Rise of Apocalypse review (PSP)

Reviewed on April 02, 2006

Introduction:
ender's avatar
Ys: The Ark of Napishtim (PSP)

Ys: The Ark of Napishtim review (PSP)

Reviewed on April 02, 2006

The PSP port's issues begin and end with the frequent loading. Every time Adol moves from one screen to the next — even if he's just walking into a house — a loading screen will appear. Sometimes NOW LOADING is white. Sometimes NOW LOADING is light blue.
zigfried's avatar
The Godfather: The Game (Xbox)

The Godfather: The Game review (XBX)

Reviewed on April 01, 2006

Such moments keep things engaging long after you’ve finished the game’s plotted moments. There’s just something fun about walking into a bakery and telling a merchant that you have his best interests at heart. They aren’t generally inclined to believe you, which is when you have to talk some sense into them. Often, you do this with your fists. Maybe there’re some fragile items sitting on a nearby shelf. You can target them and smash them.
honestgamer's avatar
Red Orchestra: Ostfront 41-45 (PC)

Red Orchestra: Ostfront 41-45 review (PC)

Reviewed on March 31, 2006

What really makes Red Orchestra unique is the commitment to realism. Characters move at normal speeds, stamina limits your sprinting and jumping, bullets drop over distances, one hit is often enough to kill, bolt-action rifles must be manually reloaded, and cross-hairs are only seen through scopes.
pup's avatar
SSX 3 (GameCube)

SSX 3 review (GCN)

Reviewed on March 30, 2006

SSX 3 continues EA Sports’ excellent arcade oriented series, adding plenty of new features, all the while keeping the premise surprisingly simple.
destinati0n's avatar
Fire Emblem (Game Boy Advance)

Fire Emblem review (GBA)

Reviewed on March 30, 2006

Fights consist of more and more enemy troops, many of which can pop up anywhere at any time as reinforcements, while many factors make picking your group of heroes for each battle a decision to not be taken lightly. Units with heavy armor may not be mobile enough to be useful on the largest battlefields, while heroes that subscribe to the “brawn-before-brains” code likely will get beat down in encounters with multiple magic-wielders.
overdrive's avatar
Darius Twin (SNES)

Darius Twin review (SNES)

Reviewed on March 30, 2006

Taito, like every other company in the early 90s, wanted to jump on the scrolling shooter bandwagon. It was the newest fad in the game industry! Part of the reason for this was because scrolling shooters are very easy games to program: no physics! Extremely linear gameplay (which makes bug testing a cinch)! Simple game mechanics! Only about eight levels are required to satisfy players! And what's more, those players loved them! What's not to love about scrolling shooters?
phediuk's avatar
Grandia III (PlayStation 2)

Grandia III review (PS2)

Reviewed on March 29, 2006

He's got this youth, this innocence that reminds me what it's like to have a dream and hold onto it. He's not perfect; he crashes, he fails, things don't go like he plans. Things look bleak, hopeless. But he just keeps going, and even though he's not the first hero with determination, he's one of the best portrayed and most easily identifiable. After all: Who hasn't dreamed of flying?
lasthero's avatar
Lunar: The Silver Star (Sega CD)

Lunar: The Silver Star review (SCD)

Reviewed on March 29, 2006

I remember the good old days. Days where arcades were more popular than home systems. Days where cartridges dominated most systems and days where Working Designs actually published good games. Hell, great games. And I remember every single one. Especially Lunar: The Silver Star. It was the first and perhaps even the best.
True's avatar
Phoenix Wright: Ace Attorney (DS)

Phoenix Wright: Ace Attorney review (DS)

Reviewed on March 28, 2006

Capcom wants to teach us about Japanese lawyers. According to the house that Captain Commando built, we can come to understand a few things about the lawyers we'd find milling about Akihabara district, and the legal system in which they operate:
mrchupon's avatar
Meteos (DS)

Meteos review (DS)

Reviewed on March 28, 2006

If Lumines is portable gaming’s figure skating, then Meteos is snowboarding in an avalanche while trying to control a full bladder.
mrchupon's avatar
Custer's Revenge (Atari 2600)

Custer's Revenge review (A2600)

Reviewed on March 28, 2006

Large mountains, blue skies, and fluffy white clouds loom large against the yellow sands of the desert. An Indian teepee sits off in the distance, putting out a regular smoke signal. The sound of the American Cavalry's bugle plays loud, immediately followed by what is presented as an Indian battle tune more than common to the ear of any American television audience. War is looming on the horizon. A naked Indian maiden stands tied to a pole, faced with the daunting reality of an encroaching Gener...
m0zart's avatar
Baby Pac-Man (Arcade)

Baby Pac-Man review (ARC)

Reviewed on March 28, 2006

While everyone knows of Midway's unauthorized sequels to "Pac-Man", namely "Ms. Pac-Man" and to a lesser extent, "Jr. Pac-Man", very few have heard of this questionable game. Releasing in 1982, a year after "Mrs. Pac-Man" and a year before "Jr. Pac-Man", it never seemed to catch on in the arcades the way the other games in the series had. In fact, out of all the malls, theaters, restaurants, shopping centers, convenience stores, and arcades that I have perused for pay-per-play video game action,...
m0zart's avatar
Super R-Type (SNES)

Super R-Type review (SNES)

Reviewed on March 28, 2006

No mid-level checkpoints.
phediuk's avatar
Space Shuttle: A Journey Into Space (Atari 2600)

Space Shuttle: A Journey Into Space review (A2600)

Reviewed on March 27, 2006

The '80s was a time of renewed interest in bedrock American ideals founded in rugged individualism, entrepreneurism, and invention. The decades of essential spiritual growth America had gone through from the '60s up to the early '80s was coming to its close, and a new time of reclaiming the American psyche had begun. Allegorical symbols such as the face lift given to the beloved Statue of Liberty practically represented our own process as a nation of "growing up" into liberty and equality while ...
m0zart's avatar
E.T. The Extra-Terrestrial (Atari 2600)

E.T. The Extra-Terrestrial review (A2600)

Reviewed on March 27, 2006

A little over a year ago, I wrote a review for one of my favorite games from my childhood. It was a game I had fond memories of, and was one of the first games I had encountered which actually had a quest structure that made sense, presenting a thinking man's challenge. That game was called "E.T.: The Extra Terrestrial", and it was released on a system not generally known for this type of involved adventure game, the Atari 2600. As I visited the review website's web entry for this game, I saw to...
m0zart's avatar
Link: The Faces of Evil (CD-i)

Link: The Faces of Evil review (CDI)

Reviewed on March 27, 2006

Link: Gee, it sure is boring around here!
m0zart's avatar
Zelda: The Wand of Gamelon (CD-i)

Zelda: The Wand of Gamelon review (CDI)

Reviewed on March 27, 2006

Imagine a warped-alternate universe in which one of the most beloved (and Nintendo's most successful and admired) gaming series, namely "The Legend of Zelda", was reduced from its status as the "Holy Grail" of the gaming industry to a less than stellar status of a non-innovative formulaic platformer. Imagine that a development studio with an eye on churning out cheap clones released multiple versions of the game with different overlays and cheaply made cut-scenes, along with some of the worst st...
m0zart's avatar
Metroid Prime: Hunters (DS)

Metroid Prime: Hunters review (DS)

Reviewed on March 26, 2006

This game has given me some much needed perspective on an aspect of life I’ve sadly deserted…my temper. Yes, while Metroid Prime: Hunters sports some of the most handsome graphics available on a handheld, finely tuned AI, impressive online features, and even bots to engage the lowlifes with no friends, it still manages to frustrate me to a maddening level with its controls from hell. After you pop this game in your DS (and you should, this is still a fine game), be warned now that within an ho...
Linkamoto's avatar
Ridge Racer (PSP)

Ridge Racer review (PSP)

Reviewed on March 26, 2006

Introduction:
ender's avatar

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