Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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BioShock review (X360)Reviewed on February 29, 2008I'm not normally one for videogame stories, but BioShock's impressed me. Ken Levine and his team at Irrational, if you've managed to miss the sweeping praise, wisely sidestepped the usual Philosophy 101 nonsense while still grasping at a bigger meaning than “aliens are bad”. It's an interactive Xbox 360 condemnation of unfettered capitalism and greed that goes far beyond Metal Gear's soliloquies on cardboard boxes and the meaning of life. Every now-ironic banner lining the city of Rapture procla... |
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The Club review (PS3)Reviewed on February 29, 2008From the opening cinema to the final curtain, The Club is designed to disturb you. Soldiers shower you with bullets and profanity. Men sag against the architecture as crimson stains spatter dreary concrete barricades and crumbling stone walls. Through it all, a monotone voice growls “Head Shot” every time a bullet turns a brain to mush, or “Fight!” whenever the carnage begins anew. The dreariness is relentless, even emotionally draining. |
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Mass Effect review (X360)Reviewed on February 29, 2008I hate to say that I regret buying Mass Effect. I don't feel like I should hate this game, it's ambitious and has a great story, epic scope, a great and innovative dialogue system, and an awesome musical score. The truth is though, this game just feels undercooked. It strives for greatness and falls just short, and it affects every aspect of the game to the point where it makes it hard for me to continue playing. There will be many people who will easily overlook Mass Effect's flaws and call... |
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Shadowgate review (NES)Reviewed on February 29, 2008How are you supposed to know that a ladder has no bottom end, or that a passage will suddenly collapse upon your skull? You do it, say hello to the reaper, and try again until you get it right. |
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Fallout review (PC)Reviewed on February 28, 2008CRPGs are all alike. You make a character then you fight some monsters. This makes your character tougher, although nothing actually changes since the monsters you now fight have increased in toughness as well. Eventually, your character becomes so tough, that there is only one monster left that can challenge you. You defeat this monster. You win the game. |
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Star Ocean review (SNES)Reviewed on February 28, 2008Ratix Farrence and Milly Kiliet had only known these spacefarers for a matter of hours, yet already Ronixis Kenni and Iria Silvestoli were risking their lives for a pair of complete strangers. They were breaking Rezonian protocol and pulling their ship out of the station where they were currently under hold. Their destination: Planet Stream, gateway to unlimited passage through time and space. It was a dangerous operation, but the fate of an entire civilization was at stake. |
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Disgaea 2: Cursed Memories review (PS2)Reviewed on February 28, 2008What comes to mind when mechanical penguin monsters say “dood,” a bipolar talking frog with a French accent addresses you as “Monsieur Napoleon Bonerhard,” or when the Rainbow Prism Rangers are willing to come to your aid with a simple cell phone call? Well, you’re either on some illegal substance, or you’re playing Disgaea. A few years ago, Nippon Ichi brought us the first game Disgaea: Hour of Darkness, which proved that tactical strategy RPGs are still cool, and it also had a wacky storyline.... |
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Shadow Hearts From the New World review (PS2)Reviewed on February 28, 2008Remember the year 1929, all kinds of horrible things happened back then. We just got out of World War I, prohibition of alcohol became a law, and worst of all, women’s suffrage was realized a few years ago. Not to mention in a couple of years the stock market will crash and the nation’s economy will be screwed until FDR comes to save the day. In the midst of this, strange monsters are appearing through dimensional rifts and in general, hell is breaking loose. While most RPG’s are useful for Engl... |
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MechWarrior 4: Vengeance review (PC)Reviewed on February 28, 2008BattleMech (n): An armored combat vehicle about thirty to forty feet tall of vaguely humanoid shape, typically massing from twenty to one hundred tons. Powered by fusion reactors, 'Mechs are best suited for ground combat, although they are also capable of underwater operation as well as operation in vacuum and/or zero-g environments. A 'Mech's only true equal is another 'Mech - artillery, aircraft, and tanks are disadvantaged against them without BattleMech support or a strong advantage in nu... |
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Mega Brain Boost review (DS)Reviewed on February 28, 2008I suggest passing on Mega Brain Boost since it offers less content than the Brain Age games it imitates. |
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Guitar Hero III: Legends of Rock review (X360)Reviewed on February 28, 2008"It's the soundtrack, stupid" is the only mantra that matters when you're developing a rhythm game. Before you even think of introducing new play modes, updating the graphics and presentation, or adding online play, you have to pick the right songs. Guitar Hero III: Legends of Rock does this better than any rhythm game ever has. |
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Fantasy Wars review (PC)Reviewed on February 27, 2008What's refreshing is that the word 'strategy' isn't just in the genre's name out of some long-forgotten tradition: it must become the lynchpin of your game should you ever dream of progression. |
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Silver Eagle review (NES)Reviewed on February 26, 2008Silver Eagle is an odd game to describe. Perhaps the best retro comparison that can be made is with Quintet’s Actraiser. Silver Eagle is not a 2D-Platformer combined with town-building simulator, but it is similar in the sense that it basically has two entirely different games from two entirely different genres combined seamlessly into one. In short, one half of Silver Eagle is a 2D-esque overhead action game reminiscent of Metal Gear with less stealth and more... |
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Big Brain Academy review (DS)Reviewed on February 26, 2008Big Brain Academy is a sequel to the smash-hit game Brain Age. It follows the same basic principals as it's predecessor by giving you an examination of your brain after completing various mini-games. The game only contains 15 different mini-games for you to test your brain on, although fun they do start to get repetitive after a while and this is the game's main fault. |
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Speedball 2 - Tournament review (PC)Reviewed on February 26, 2008But underneath all the machismo and violence, Speedball is actually a rather complex game that can best be described as a cross between soccer and pinball. The goal of the players is to score points by injuring the other team, or getting the ball into the goal. You can boost the number of points you score by throwing a ball through a loop-de-loop built into the wall. Each time you do so, you get a x2 multiplayer added to any points you score, which can be reduced by the opposing team doing the same thing. |
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Crimson Room review (DS)Reviewed on February 26, 2008A majority of frequent internet users (gamers in particular) has played, or at least heard of the Crimson Room series of flash “escape-the-room” games by Toshimitsu Takagi. Hosted on approximately four trillion flash gaming websites, you play a character who awakens within a room and has to use household items littered about or deceptively hidden as a means to escape. Such a simple premise has a catch, and that is the difficulty – or simply the absurdity of the solutions and item placements. Pan... |
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Geometry Wars: Galaxies review (DS)Reviewed on February 26, 2008I'm not a fan of Geometry Wars. It was a fun premise that did not grip me - neither on the Marketplace or in PGR – a game that seemed to lack any real structure beyond ‘blow stuff up to get a high score'. But for some bizarre reason I've given this game a seven. Why the hell would I do that? |
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Cold Fear review (PS2)Reviewed on February 26, 2008The phrase 'Resident Evil on a boat' has cropped up more than once over time to describe particular survival horror games. Whether you find the phrase cute, pithy or dispassionately accurate when applied, the trouble is that the handful of games attracting this description have yet to bring enough new stuff to the table (apart from the boat) or to do the old stuff as well as the bedrock titles did it, to be able to escape from their shadow. Cold Fear is excellent in its boatiness, perhaps the ze... |
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AGON: The Lost Sword Of Toledo review (PC)Reviewed on February 25, 2008If you’ve been playing the earlier Agon games this is probably a natural purchase, but don’t let lack of experience with the previous games put you off. It stands up just fine by itself, and there is a detailed codex that outlines the professor’s adventures in the past episodes if you’re so inclined. It isn’t as extravagant or exciting as many of the new-school adventures that have been hitting our shops in recent months, but The Lost Sword of Toledo is a solid package that does the important things right. |
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Lost Odyssey review (X360)Reviewed on February 24, 2008Kaim's journey might be accompanied by a story that's wildly different from the crowd, but its gameplay isn't far removed from that of other JRPGs. Battles are randomly encountered, turn-based affairs, but more strategic than you might expect. Both you and your enemies have front row and back row formations where characters in the front shield the rear characters from damage. |
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